scene_page.ts 15 KB

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  1. import { _decorator, Color, Component, instantiate, misc, Node, Prefab, ScrollView, Size, Sprite, tween, Tween, UIOpacity, UITransform, Vec3, Widget } from 'cc';
  2. import { ani_frame, att_ani_data, attributes_data, event_item, event_item_delete_drag_other, guo_ju_qing_dai_dao_ju, scene_item_data, widget_item_data, zhao_xi_jie_data, zhao_xi_jie_item_data } from '../../data/data';
  3. import { config } from '../config';
  4. import { tools } from '../tools';
  5. import { gameManager } from './gameManager';
  6. import { widget_base } from './widget/widget_base';
  7. import { ClientEvent } from '../clientEvent';
  8. import { widget_drag } from './widget/widget_drag';
  9. const { ccclass, property } = _decorator;
  10. class BindTarget{
  11. color : Color;
  12. opacity:number;
  13. size:Size;
  14. pos:Vec3;
  15. rotation:number;
  16. anchorPointX:number;
  17. anchorPointY:number;
  18. }
  19. @ccclass('scene_page')
  20. export class scene_page extends Component {
  21. @property(Node) scroll_view:Node = null;
  22. @property(Node) content:Node = null;
  23. @property(Node) maskView:Node = null;
  24. @property(Prefab) widget_click_prefab:Prefab = null;
  25. @property(Prefab) widget_drag_prefab:Prefab = null;
  26. @property(Prefab) widget_slide_prefab:Prefab = null;
  27. @property(Prefab) widget_img_prefab:Prefab = null;
  28. @property(Prefab) widget_animation_prefab:Prefab = null;
  29. private mData:scene_item_data = null;
  30. private mIsMask:boolean = false;
  31. private mSceneAtt:attributes_data = null;
  32. private mWidgetList:Map<number,Node> = new Map;
  33. private bindTarget:BindTarget = null;
  34. protected mAnimationList:att_ani_data[] = []; //动画组
  35. protected mCurRunAnimation:ani_frame[] = [];
  36. protected mCurAnimation:att_ani_data = null;
  37. protected mPlayStatus:boolean = false;
  38. public initView(page_data:scene_item_data){
  39. this.mData = page_data;
  40. this.mIsMask = this.mData.is_check_mask;
  41. this.mSceneAtt = this.mData.att;
  42. if(this.mData.is_full_screen){
  43. this.content.getComponent(Widget).enabled = true;
  44. }else{
  45. this.content.getComponent(Widget).enabled = false;
  46. }
  47. this.content.position = Vec3.ZERO;
  48. this.mAnimationList = this.mSceneAtt.animation_list;
  49. console.log("scene_page this.mAnimationList", this.mAnimationList)
  50. if(this.mIsMask){
  51. this.maskView.active = true;
  52. }else{
  53. this.maskView.active = false;
  54. }
  55. this.initViewAtt()
  56. ClientEvent.on(config.EventRun.NOTICE_EVENT,this.widgetBeActive.bind(this),this)
  57. ClientEvent.on(config.EventRun.SHOW_ZHAO_BU_TONG_FINISH_STATUS,this.on_zhao_bu_tong_finish.bind(this),this)
  58. ClientEvent.on(config.EventRun.ON_ZHAO_BU_TONG_ALL_FINISH,this.on_zhao_bu_tong_all_finish.bind(this),this)
  59. }
  60. public checkFinish(widget_id:number):boolean{
  61. let widget = this.mWidgetList.get(widget_id)
  62. if(!widget){
  63. tools.showToast("配置监听其他控件错误")
  64. return true
  65. }
  66. return widget.getComponent(widget_base).getIsFinish();
  67. }
  68. public checkShow(widget_id:number):boolean{
  69. let widget = this.mWidgetList.get(widget_id)
  70. if(!widget){
  71. return true
  72. }
  73. return widget.getComponent(widget_base).getIsShow();
  74. }
  75. protected onDestroy(): void {
  76. this.mWidgetList.clear()
  77. ClientEvent.off(config.EventRun.SHOW_ZHAO_BU_TONG_FINISH_STATUS,this.on_zhao_bu_tong_finish.bind(this),this)
  78. ClientEvent.off(config.EventRun.ON_ZHAO_BU_TONG_ALL_FINISH,this.on_zhao_bu_tong_all_finish.bind(this),this)
  79. ClientEvent.off(config.EventRun.NOTICE_EVENT,this.widgetBeActive.bind(this),this)
  80. }
  81. widgetBeActive(widgetId:number,event:event_item){
  82. let item = this.mWidgetList.get(widgetId)
  83. if(item){
  84. item.getComponent(widget_base).beActive(widgetId,event)
  85. }
  86. console.log("scene_page =",event.type)
  87. if(event.type===config.event_type.scene_ani){
  88. let ani_id = event.event_item_scene_ani.ani_id;
  89. this.mCurAnimation = this.getAniById(ani_id)
  90. if(this.mCurAnimation){
  91. this.mCurRunAnimation = this.mCurAnimation.ani_frame_list;
  92. if(this.mCurRunAnimation.length<2){
  93. }else{
  94. this.runAnimation()
  95. }
  96. }else{
  97. return tools.showToast(`错误的动画配置!id:${this.mData.att.id}-请检查`)
  98. }
  99. }else if(event.type===config.event_type.delete_drag_other_data){
  100. // let wd = event.event_item_delete_drag_other_data.widget_id
  101. // let index = event.event_item_delete_drag_other_data.delete_drag_other_index
  102. // item = this.mWidgetList.get(wd)
  103. // if(item){
  104. // item.getComponent(widget_drag).deleteOtherDrag(index)
  105. // }else{
  106. // tools.showToast("删除拖拽目标配置错误!")
  107. // }
  108. this.eventDeleteDragOtherData(event)
  109. }else if(event.type===config.event_type.active_event) {
  110. let data = event.event_item_active_event_data
  111. this.eventMoreBindingWidgetList(data, event)
  112. }else if(event.type===config.event_type.stop_active_event) {
  113. let data = event.event_item_stop_active_event_data
  114. this.eventMoreBindingWidgetList(data, event)
  115. }else if(event.type===config.event_type.hide) {
  116. let data = event.event_item_hide_data
  117. this.eventMoreBindingWidgetList(data, event)
  118. }
  119. }
  120. eventDeleteDragOtherData(event:event_item){
  121. let wd = event.event_item_delete_drag_other_data.widget_id
  122. let index = event.event_item_delete_drag_other_data.delete_drag_other_index
  123. let other_widget_list = event.event_item_delete_drag_other_data.widget_list
  124. if(other_widget_list.length==0) {
  125. let item = this.mWidgetList.get(wd)
  126. if(item){
  127. item.getComponent(widget_drag).deleteOtherDrag(index)
  128. }else{
  129. // tools.showToast("删除拖拽目标配置错误!")
  130. }
  131. } else {
  132. let data_list:event_item_delete_drag_other[] = JSON.parse(JSON.stringify(other_widget_list))
  133. let first_data = new event_item_delete_drag_other
  134. first_data.widget_id = wd
  135. first_data.delete_drag_other_index = index
  136. data_list.unshift(first_data)
  137. var data_map:Map<number,number> = new Map;
  138. for(let i=0;i<data_list.length;i++) {
  139. const element = data_list[i]
  140. let wd = element.widget_id
  141. let index = element.delete_drag_other_index
  142. if(index!=-1) {
  143. let e_item = this.mWidgetList.get(wd)
  144. if(e_item){
  145. let minus_index = 0
  146. if(data_map.get(wd)==null) {
  147. data_map.set(wd,0)
  148. } else {
  149. let v = data_map.get(wd)
  150. minus_index = v+1
  151. data_map.set(wd,minus_index)
  152. }
  153. // console.log('minus_index=',minus_index)
  154. let c_index = index - minus_index
  155. e_item.getComponent(widget_drag).deleteOtherDrag(c_index)
  156. }
  157. }
  158. }
  159. }
  160. }
  161. eventMoreBindingWidgetList(data, event:event_item) {
  162. if(data!=null) {
  163. if(data.binding_widget_list==null||data.binding_widget_list.length==0) {
  164. return
  165. }
  166. for(let i=0;i<data.binding_widget_list.length;i++) {
  167. const element = data.binding_widget_list[i]
  168. let e_widget_id = element.binding_widget_id
  169. let e_item = this.mWidgetList.get(e_widget_id)
  170. if(e_widget_id!=-1){
  171. if(e_item){
  172. e_item.getComponent(widget_base).beActive(e_widget_id,event)
  173. }
  174. }
  175. }
  176. }
  177. }
  178. on_zhao_bu_tong_finish(widget:zhao_xi_jie_item_data){
  179. let item = this.mWidgetList.get(widget.widget_id)
  180. if(item===null){
  181. return tools.showToast("配置找茬错误!")
  182. }
  183. item.getComponent(widget_base).showZhaoButongFinishStatus()
  184. }
  185. on_zhao_bu_tong_all_finish(data: zhao_xi_jie_data) {
  186. let widget_list = gameManager.getWidgetList(this.mData)
  187. for (let index = 0; index < widget_list.length; index++) {
  188. const widget_data = widget_list[index];
  189. if(widget_data.type == config.Widget_Type_List.CLICK_TYPE ||
  190. widget_data.type == config.Widget_Type_List.SLIDE_TYPE ||
  191. widget_data.type == config.Widget_Type_List.DRAG_TYPE) {
  192. let item = this.mWidgetList.get(widget_data.att.id)
  193. item.getComponent(widget_base).hideZhaoButongFinishStatus()
  194. }
  195. }
  196. }
  197. public initViewAtt(){
  198. if(this.mData.is_full_screen){
  199. }else{
  200. this.initPos()
  201. this.initSize()
  202. }
  203. this.initBG()
  204. this.initWidgetList()
  205. }
  206. public initWidgetList(){
  207. let widget_list = gameManager.getWidgetList(this.mData).sort((a,b)=>{
  208. return a.att.z - b.att.z;
  209. })
  210. let is_dai_dao_ju_drag = (id:number)=>{
  211. let task:guo_ju_qing_dai_dao_ju =gameManager.Singleton.mSceneManager.getSceneTask()._guo_ju_qing_dai_dao_ju;
  212. if(task==null){
  213. return false;
  214. }
  215. for (let index = 0; index < task.widget_list.length; index++) {
  216. const element = task.widget_list[index];
  217. if(id==element.widget_id){
  218. return true
  219. }
  220. }
  221. return false;
  222. }
  223. for (let index = 0; index < widget_list.length; index++) {
  224. const widget_data = widget_list[index];
  225. let item:Node = null;
  226. switch (widget_data.type) {
  227. case config.Widget_Type_List.CLICK_TYPE:
  228. item = instantiate(this.widget_click_prefab)
  229. break;
  230. case config.Widget_Type_List.SLIDE_TYPE:
  231. item = instantiate(this.widget_slide_prefab)
  232. break;
  233. case config.Widget_Type_List.DRAG_TYPE:
  234. if(is_dai_dao_ju_drag(widget_data.att.id)){
  235. }else{
  236. item = instantiate(this.widget_drag_prefab)
  237. }
  238. break;
  239. case config.Widget_Type_List.IMG_TYPE:
  240. item = instantiate(this.widget_img_prefab)
  241. break;
  242. case config.Widget_Type_List.ACTION_TYPE:
  243. item = instantiate(this.widget_animation_prefab)
  244. break;
  245. }
  246. if(item){
  247. let com = item.getComponent(widget_base);
  248. if(com===null){
  249. console.log("error--widget_data.type:",widget_data.type)
  250. }else{
  251. item.name =`type${widget_data.type}-id${ widget_data.att.id}`
  252. com.initView(widget_data)
  253. item.parent = this.content;
  254. this.mWidgetList.set(widget_data.att.id,item)
  255. }
  256. }
  257. }
  258. }
  259. public getBG(){
  260. return this.content;
  261. }
  262. public initBG(){
  263. if(this.mSceneAtt.src.length>0){
  264. tools.loadUrl(this.mSceneAtt.src,this.content.getComponent(Sprite))
  265. }
  266. }
  267. public initSize(){
  268. this.content.getComponent(UITransform).contentSize = new Size(this.mSceneAtt.width,this.mSceneAtt.height)
  269. }
  270. public initPos(){
  271. this.content.position = new Vec3(this.mSceneAtt.x,this.mSceneAtt.y)
  272. }
  273. runAnimation(){
  274. if(this.bindTarget!=null){
  275. Tween.stopAllByTarget(this.bindTarget)
  276. this.bindTarget = null;
  277. }
  278. // Tween.stopAll()
  279. let getFrameData = (index)=>{
  280. let cur_frame:ani_frame =this.mCurRunAnimation[index];
  281. let up_frame:ani_frame = index>0?this.mCurRunAnimation[index-1]:this.mCurRunAnimation[0];
  282. return {"cur_frame":cur_frame,"up_frame":up_frame}
  283. }
  284. let cur_index = 0;
  285. let data = getFrameData(cur_index);
  286. let call_back = ()=>{
  287. cur_index++;
  288. if(cur_index>=this.mCurRunAnimation.length){
  289. if(this.mCurAnimation.isLoop){
  290. cur_index = 0;
  291. }else{
  292. this.mPlayStatus = false;
  293. return;
  294. }
  295. }
  296. let data = getFrameData(cur_index);
  297. this.runFrame(data.cur_frame,data.up_frame,call_back)
  298. }
  299. this.runFrame(data.cur_frame,data.up_frame,call_back)
  300. }
  301. runFrame(frame:ani_frame,up_frame:ani_frame,call){
  302. let self = this;
  303. let tweenDuration: number = frame.next_time;
  304. // this.content.getComponent(Sprite).spriteFrame = gameManager.getCacheSpriteFrameByName(frame.url)
  305. let n_pos:Vec3 = new Vec3(frame.pos_x,frame.pos_y)
  306. let _color = new Color()
  307. _color = _color.fromHEX(frame.color)
  308. this.bindTarget = new BindTarget();
  309. let rotation = up_frame.rotation == undefined?0:up_frame.rotation
  310. this.bindTarget.rotation = rotation
  311. this.bindTarget.color = new Color().fromHEX(up_frame.color)
  312. this.bindTarget.opacity = up_frame.transparent;
  313. this.bindTarget.size = new Size(up_frame.size_width,up_frame.size_height)
  314. this.bindTarget.pos = new Vec3(up_frame.pos_x,up_frame.pos_y)
  315. this.bindTarget.anchorPointX = up_frame.anchor_point_x==undefined?0.5:up_frame.anchor_point_x
  316. this.bindTarget.anchorPointY = up_frame.anchor_point_y==undefined?0.5:up_frame.anchor_point_y
  317. let color_opactiy_tw_size = tween(this.bindTarget)
  318. .to( tweenDuration, { pos:n_pos,color: _color,opacity:frame.transparent,size:new Size(frame.size_width,frame.size_height),rotation:frame.rotation, anchorPointX:frame.anchor_point_x, anchorPointY:frame.anchor_point_y }, {
  319. onUpdate(tar:BindTarget){
  320. self.content.getComponent(Sprite).color = tar.color;
  321. self.content.getComponent(UIOpacity).opacity = tar.opacity;
  322. // self.content.getComponent(UITransform).setContentSize(tar.size)
  323. self.content.position = tar.pos
  324. self.content.angle = tar.rotation;
  325. self.content.getComponent(UITransform).setAnchorPoint(tar.anchorPointX, tar.anchorPointY)
  326. }
  327. }).call(()=>{
  328. call()
  329. });
  330. color_opactiy_tw_size.start();
  331. }
  332. public startScrollTouch(){
  333. if(this.maskView!=null){
  334. this.scroll_view.getComponent(ScrollView).horizontal = true
  335. this.scroll_view.getComponent(ScrollView).vertical = true
  336. }
  337. }
  338. public stopScrollTouch(){
  339. if(this.maskView!=null){
  340. this.scroll_view.getComponent(ScrollView).horizontal = false
  341. this.scroll_view.getComponent(ScrollView).vertical = false
  342. }
  343. }
  344. private getAniById(id:number){
  345. if(this.mAnimationList.length>0){
  346. for (let index = 0; index < this.mAnimationList.length; index++) {
  347. const element = this.mAnimationList[index];
  348. if(id==element.ani_id){
  349. return element;
  350. }
  351. }
  352. }
  353. return null;
  354. }
  355. }