data.ts 19 KB

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  1. import { NodeEventType } from "cc";
  2. import { config } from "../script/config";
  3. export class attributes_data{
  4. public zIndex = config.Zindex_type.Zindex_scene;
  5. public img_dir = config.widget_scale_dir.normal;
  6. public id:number = 1;
  7. public name:string = "";
  8. public remark:string = "";
  9. public type:number = 0;
  10. public widget_type:number = 0;
  11. public x:number = 0;
  12. public y:number =0;
  13. public z:number = 0;
  14. public width:number = 0;
  15. public height:number = 0;
  16. public src:string = "";
  17. public src_name:string = "";
  18. public ani:string = "";
  19. public scene_rule_tips_data:scene_tips_rule_data = new scene_tips_rule_data; //场景的规则和提示
  20. public edit_active:boolean = true; //是否激活
  21. public is_interaction:boolean = true; //开启交互
  22. public is_show:boolean = true; //默认显示
  23. public drag_data:att_drag_data = null;
  24. public slide_data:att_slide_data = null;
  25. public click_data:att_click_data = null;
  26. public top_data:att_top_data = null; //弹窗数据
  27. public animation_list:att_ani_data[] = []; //动画组
  28. public text_sound_data:att_text_sound_data = null; //文本及语音
  29. public question_select:att_question_select = null; //问题选择
  30. public count_down:att_count_down = null; //倒计时
  31. }
  32. export class att_count_down{
  33. public ProgressBar_Bg:ui_att_item = null;
  34. public ProgressBar_Bar:ui_att_item = null;
  35. public img_text:ui_att_item = null;
  36. public time_count:number = 0;
  37. public is_show_time:boolean = false;
  38. public start_event_id:number = -1;
  39. public finish_event_id:number = -1;
  40. public fail_event_id:number = -1;
  41. }
  42. export class att_question_select{
  43. btn_question_list:ui_att_item[] = []
  44. }
  45. export class att_ani_data{ //动画属性
  46. public ani_id:number = 0; //动画id
  47. public ani_name:string = ""; //动画名字
  48. public isLoop:boolean = false;//是否循环
  49. public isMove:boolean = true; //是否移動
  50. public binding_widget_id:number =0; //哪个控件
  51. public ani_frame_list:ani_frame[] = [];//动画帧
  52. }
  53. export class ani_frame{ //动画帧
  54. public next_time:number = 1//下一帧的时间
  55. public pos_x:number=0; //位置
  56. public pos_y:number = 0;
  57. public size_width:number = 100; //宽高
  58. public size_height:number = 100;
  59. public rotation:number = 0; //旋转
  60. public anchor_point_x:number = 0.5; //锚点x
  61. public anchor_point_y:number = 0.5; //锚点y
  62. public color:string = "#FFFFFF"; //颜色
  63. public transparent:number = 255; //透明度
  64. public url:string = "";//资源
  65. public url_name:string = "";
  66. }
  67. export class att_drag_data{
  68. public drag_size_width:number = 0;
  69. public drag_size_height:number = 0;
  70. public drag_pos_x:number = 0;
  71. public drag_pos_y:number = 0;
  72. public other_event_id:number = -1; //其他拖拽的完成事件
  73. public is_err_drag_back:boolean = true; //拖拽错误是否回归原位
  74. public other_drag_list:att_drag_data[] = [];
  75. public other_widget_finish_listen_list:other_widget_finish_listen_item[] = [];
  76. }
  77. export class other_widget_finish_listen_item{
  78. public event_id:number = -1;
  79. public widget_id:number = -1;
  80. }
  81. export class att_slide_data{
  82. public slide_dir:number = config.slide_type.down; //滑动方向
  83. public slide_distance:number = 100; //滑动的距离
  84. public slide_num:number = 1; //滑动次数
  85. public other_widget_finish_listen_list:other_widget_finish_listen_item[] = [];
  86. }
  87. export class att_click_data{
  88. public click_type:number = config.clcik_type.click; //点击的类型
  89. public hold_time:number = 5; //按下按钮的事件s单位
  90. public multiple_check_num:number = 2;
  91. public other_widget_finish_listen_list:other_widget_finish_listen_item[] = [];
  92. }
  93. export class att_text_sound_data{
  94. public sound_data:bag_item_data = null;
  95. public text:string = '';
  96. public pos_y:number = 0;
  97. public is_open_click_close:boolean = true;
  98. }
  99. export class scene_tips_rule_data{
  100. public tips_data:scene_tips_data = new scene_tips_data;
  101. public rule_list:ui_att_item[] = []
  102. public rule_find_tips:ui_att_item = new ui_att_item;
  103. public scene_des:string = "";
  104. }
  105. export class scene_tips_data{
  106. public tips_answer:ui_att_item = new ui_att_item;
  107. public tips_tips:ui_att_item = new ui_att_item;
  108. }
  109. export class att_top_data{
  110. public top_ui_type:number = config.top_view_type.__null //ui类型
  111. public is_open_jump:boolean = false; //是否开启跳过
  112. public is_open_close:boolean = true; //是否开启关闭
  113. public close_info:ui_att_item = null; //关闭按钮的属性
  114. public jump_info:ui_att_item = null; //跳过按钮
  115. public _not_have_interact_data:not_have_interact_data = null;
  116. public _interact_input_data:interact_input_data = null;
  117. public _interact_page_data:interact_page_data = null;
  118. public _interact_puzzle_data:interact_puzzle_data = null;
  119. public _interact_scene_data:interact_scene_data = null;
  120. public _pointer_ding_wei_data:pointer_ding_wei_data = null;
  121. public _wei_chi_pointer_data:wei_chi_pointer_data = null;
  122. public _boss_info_data:boss_info_data = null;
  123. public close_event_id:number = -1;
  124. public finish_event_id:number = -1;
  125. public fail_event_id:number = -1;
  126. public clearAll(){
  127. this._not_have_interact_data = null;
  128. this._interact_input_data = null;
  129. this._interact_page_data = null;
  130. this._interact_puzzle_data = null;
  131. this._interact_scene_data = null;
  132. this._pointer_ding_wei_data = null;
  133. this._wei_chi_pointer_data = null;
  134. }
  135. }
  136. export class ui_att_item{
  137. public x:number = 0;
  138. public y:number = 0;
  139. public width:number = 0;
  140. public height:number = 0;
  141. public res:string = ""; //资源
  142. public res_name:string = "";
  143. }
  144. export class not_have_interact_data{
  145. public bg:ui_att_item = null;
  146. }
  147. export class interact_input_data{
  148. public bg:ui_att_item = null;
  149. public image_1:ui_att_item = null;
  150. public image_2:ui_att_item = null;
  151. public image_3:ui_att_item = null;
  152. public image_4:ui_att_item = null;
  153. public image_5:ui_att_item = null;
  154. public image_6:ui_att_item = null;
  155. public image_7:ui_att_item = null;
  156. public image_8:ui_att_item = null;
  157. public image_9:ui_att_item = null;
  158. public image_0:ui_att_item = null;
  159. public image_xing:ui_att_item = null;
  160. public image_jing:ui_att_item = null;
  161. public att_1:ui_att_item = null;
  162. public att_2:ui_att_item = null;
  163. public att_3:ui_att_item = null;
  164. public att_4:ui_att_item = null;
  165. public att_5:ui_att_item = null;
  166. public att_6:ui_att_item = null;
  167. public att_7:ui_att_item = null;
  168. public att_8:ui_att_item = null;
  169. public att_9:ui_att_item = null;
  170. public att_0:ui_att_item = null;
  171. public att_xing:ui_att_item = null;
  172. public att_jing:ui_att_item = null;
  173. public input_fail:ui_att_item = null;
  174. public input_default:ui_att_item = null;
  175. public input_right:ui_att_item = null;
  176. public font:ui_att_item = null;
  177. public answer:string = "0";
  178. }
  179. export class interact_page_data{
  180. public bg:ui_att_item = null;
  181. public btn_interact_left:ui_att_item = null;
  182. public btn_interact_right:ui_att_item = null;
  183. public img_item_interact_bg:ui_att_item = null;
  184. public btn_sure:ui_att_item = null;
  185. public img_item_interact_list:ui_att_item[] = [];
  186. public answer:number = 0;
  187. }
  188. export class interact_puzzle_data{
  189. public bg:ui_att_item = null;
  190. public content:ui_att_item = null;
  191. public puzzle1:ui_att_item = null;
  192. public puzzle2:ui_att_item = null;
  193. public puzzle3:ui_att_item = null;
  194. public puzzle4:ui_att_item = null;
  195. public puzzle5:ui_att_item = null;
  196. public puzzle6:ui_att_item = null;
  197. public answer:string = "0";
  198. }
  199. export class interact_scene_data{
  200. public scene:scene_item_data = null;
  201. }
  202. export class boss_info_data{
  203. public bg:ui_att_item = null;
  204. public bg_bar:ui_att_item = null;
  205. public bar:ui_att_item = null;
  206. public head:ui_att_item = null;
  207. public hp:number = 0;
  208. }
  209. export class pointer_ding_wei_data{
  210. public bg:ui_att_item = null;
  211. public pointer_bar:ui_att_item = null;
  212. public pointer_bar_point:ui_att_item =null;
  213. public img_text:ui_att_item = null;
  214. public img_eye_1:ui_att_item = null;
  215. public img_eye_2:ui_att_item = null;
  216. public btn_pointer_ding_wei_sure:ui_att_item = null;
  217. public rightLength:number = 200; //以进度条的中心点向左右个延长长度的一半
  218. }
  219. export class wei_chi_pointer_data{
  220. public bg:ui_att_item = null;
  221. public img_hand:ui_att_item = null;
  222. public img_bar:ui_att_item = null;
  223. public img_pointer:ui_att_item = null;
  224. public img_text_bing_zhu_hu_xi:ui_att_item = null;
  225. public btn_bingxi:ui_att_item = null;
  226. public rightLength:number = 200; //以进度条的中心点向左右个延长长度的一半
  227. public time:number = 3; //总时长
  228. }
  229. export class level_list_data {
  230. public zujian_id:number = 0;
  231. public level_list:bag_data[] = [] //关卡列表
  232. }
  233. export class widget_item_data {
  234. constructor(n:string,t:number){
  235. this.name = n;
  236. this.type = t;
  237. }
  238. public name:string = "";
  239. public type:number =0;
  240. public att:attributes_data = null;
  241. }
  242. export class scene_item_data {
  243. constructor(n:string,t:number,full:boolean=false){
  244. this.name = n;
  245. this.type = t;
  246. this.is_full_screen = full;
  247. }
  248. public index:number = 0;
  249. public name:string = "";
  250. public scene_diy_name:string = "";
  251. public type:number =0;
  252. public is_child_scene:boolean = false;
  253. public is_check_mask:boolean = false; //是否是遮罩
  254. public is_full_screen:boolean = false; //是否是铺满
  255. public page:number = 0;
  256. public page_list:scene_item_data[] = [];
  257. public _task_data:task_data = null; //一个场景有一个玩法(任务)
  258. public page_widget_list:widget_item_data[] = [];
  259. public att:attributes_data = null;
  260. }
  261. export class bag_item_data {
  262. public name:string = "";
  263. public url:string = "";
  264. }
  265. export class bag_data {
  266. public id:number = 0;
  267. public name:string = "";
  268. public is_edit:number = 0;
  269. public item_list:bag_item_data[] = []; //道具列表
  270. public bg_list:bag_item_data[] = []; //背景列表
  271. public component_list:bag_item_data[] = []; //组件列表
  272. public sound_list:bag_item_data[] = []; //音效列表
  273. public content:scene_item_data[] = null; //保存的数据
  274. public static initBagData(data:bag_data){
  275. let t_data = new bag_data
  276. for (const key in data) {
  277. if (Object.prototype.hasOwnProperty.call(data, key)) {
  278. const element = data[key];
  279. t_data[key] = element;
  280. }
  281. }
  282. if(t_data.content.length>0){
  283. let list:scene_item_data[] = JSON.parse(t_data.content.toString())
  284. t_data.content = list;
  285. }
  286. return t_data
  287. }
  288. }
  289. export class level_list_item_data {
  290. public id:number = 0;
  291. public name:string = "";
  292. public is_edit:number =0;
  293. }
  294. export class task_data{ //玩法===任务
  295. public type:number = config.task_type.da_guai;
  296. public event_list:event_item[] = [];
  297. public _zhao_xi_jie_data:zhao_xi_jie_data = null;
  298. public _guo_ju_qing:guo_ju_qing_data = null;
  299. public _da_guai:da_guai_data = null;
  300. }
  301. export class da_guai_data{
  302. public widget_id_list:da_guai_item_data[] = []
  303. }
  304. export class guo_ju_qing_data{
  305. public binding_event_id:number = -1;
  306. }
  307. export class da_guai_item_data{
  308. public widget_id:number = -1; //控件id
  309. public hurt:number = 1; //伤害
  310. }
  311. export class zhao_xi_jie_item_data{
  312. public widget_id:number = -1; //控件id
  313. public res:string = ""; //资源
  314. public res_name:string = "";
  315. public tips_res:string = "";
  316. public tips_res_name:string = "";
  317. }
  318. export class zhao_xi_jie_data{
  319. public tip_type:number = config.zhao_xi_jie_tip_type.select_tips;
  320. public widget_id_list:zhao_xi_jie_item_data[] = []
  321. public finish_event_id:number = -1; //全部找到之后执行的事件
  322. }
  323. export class event_item{
  324. public event_id:number = 0;
  325. public event_name:string = "";
  326. public type:number = config.event_type.play_ani;
  327. public is_progress_event:boolean = true; //是否是进度事件
  328. public fail:event_item_fail = new event_item_fail;
  329. public success:event_item_success = new event_item_success;
  330. public event_item_play_ani_data:event_item_play_ani = null; //播放动画
  331. public event_item_top_view_data:event_item_top_view = null; //弹窗
  332. public event_item_text_sound_data:event_item_text_sound = null; //出现文字及语音
  333. public event_item_change_one_item_status_data:event_item_change_one_item_status = null; //改变指定道具状态
  334. public event_item_show_new_item_data:event_item_show_new_item = null; //出现新道具
  335. public event_item_hide_data:event_item_hide = null; //隐藏某个道具
  336. public event_item_delay_exe_data:event_item_delay_exe_event = null; //延迟执行一个事件
  337. public event_item_show_question_select_data:event_item_show_question_select = null; // 出现问题选择
  338. public event_item_countdown_over_data:event_item_countdown_over = null; //倒计时结束
  339. public event_item_be_event_data:event_item_be_event = null; //被动事件
  340. public event_item_start_event_data:event_start_event_item = null; //
  341. public event_item_collect_event_data:event_collect_event_item = null; //
  342. public event_item_active_event_data:event_active_event_item = null; //
  343. public event_item_fail_event_data:event_item_fail_event = null; //失败事件
  344. public event_item_play_sound_data:event_item_play_sound = null; //播放一个音效
  345. public event_item_show_scene_title_data:event_item_show_scene_title = null; //场景标签
  346. public event_item_scene_ani:event_item_scene_ani = null; //场景动画
  347. public event_item_delete_drag_other_data:event_item_delete_drag_other = null; //删除其他拖拽的目标
  348. public event_item_stop_play_loop_sound_data:event_item_stop_play_loop_sound = null; //停止播放一个音效资源
  349. }
  350. export class base_event_item{
  351. }
  352. export class event_item_fail_event { //失败事件
  353. public is_relife:boolean = false; //是否可以复活
  354. }
  355. export class event_item_show_scene_title {
  356. public title:string = "";
  357. }
  358. export class event_item_scene_ani {
  359. public ani_id:number = -1;
  360. }
  361. export class event_item_stop_play_loop_sound{
  362. public res:string = "";
  363. }
  364. export class event_item_delete_drag_other {
  365. public widget_id:number = -1;
  366. public delete_drag_other_index:number = -1;
  367. }
  368. export class event_item_play_sound { //播放一个音效
  369. public sound_res:bag_item_data = new bag_item_data;
  370. public isLoop:boolean = false;
  371. public volume:number = 1; //音量
  372. }
  373. export class event_item_success { //成功
  374. public is_finish_game:boolean = false; //全部通关完成
  375. public is_next_scene:boolean = false; //执行下一个场景
  376. public trigger_event_id:number = -1; //触发某个事件
  377. }
  378. export class event_item_fail { //失败
  379. public is_restart:boolean = false; //是否重新开始
  380. public is_relife:boolean = false; //是否复活
  381. public trigger_event_id:number = -1; //触发某个事件
  382. }
  383. export class event_item_play_ani extends base_event_item{ // 播放动画
  384. public binding_widget_id:number = -1; //绑定某一个控件进行播放动画
  385. public ani_id:number = -1; //该控件下选中的某个动画id
  386. }
  387. export class event_item_top_view extends base_event_item{ // 弹窗
  388. public binding_ui_id:number = -1; //绑定某一个UI
  389. }
  390. export class event_item_text_sound extends base_event_item{ //出现文字及语音
  391. public binding_widget_id:number = -1; //绑定某一个UI
  392. }
  393. export class event_item_change_one_item_status extends base_event_item{ //改变指定道具状态
  394. public binding_widget_id:number = -1; //绑定某一个UI
  395. public att:ui_att_item = new ui_att_item;
  396. }
  397. export class event_item_show_new_item extends base_event_item{ // 出现新道具
  398. public binding_widget_id:number = -1; //绑定某一个UI
  399. }
  400. export class event_item_hide extends base_event_item{ // 隐藏
  401. public binding_widget_id:number = -1; //绑定某一个UI
  402. }
  403. export class event_item_delay_exe_event extends base_event_item{ // 延迟多久执行一个事件
  404. public binding_event_id:number = -1; //绑定某一个事件
  405. public delay_time:number = 0;
  406. }
  407. export class event_item_show_question_select_item {
  408. public binding_event_id:number = -1;
  409. public isRight:boolean = false;
  410. }
  411. export class event_item_show_question_select extends base_event_item{ // 出现问题选择
  412. public binding_widget_id:number = -1; //绑定某一个UI
  413. public question_list:event_item_show_question_select_item[] = []
  414. }
  415. export class event_start_event_item extends base_event_item{ // 开始的事件
  416. public binding_event_id:number = -1; //绑定事件
  417. }
  418. export class event_active_event_item extends base_event_item{ // 激活控件的事件
  419. public binding_widget_id:number = -1; //绑定事件
  420. }
  421. export class event_collect_event_item extends base_event_item{ // 收集多个事件完成
  422. public event_id_list:number[] = []
  423. }
  424. export class event_item_countdown_over extends base_event_item{ //倒计时结束
  425. public binding_widget_id:number = -1; //绑定某一个UI
  426. public binding_fail_event_id:number = -1; //失败事件
  427. public binding_win_event_id:number = -1; //成功事件
  428. }
  429. export class event_item_be_event extends base_event_item{ // 被动事件
  430. public binding_widget_id:number = -1; //绑定某一个UI
  431. }
  432. export class UserData {
  433. public user_id:string = null; //用户id
  434. public token:string = "";
  435. public select_page:number = 1; //用户当前选中的页数
  436. public isOpenYinXiao:boolean = true; //是否开启音效
  437. public isOpenYinYue:boolean = true; //是否开启音乐
  438. public isOpenPeiYin:boolean = true; //是否开启配音
  439. public unlock_levels:number[] = []; //解锁关卡
  440. }
  441. export class Message{
  442. public code:number = 0;
  443. public status:string = "";
  444. public message:string = "";
  445. }
  446. export class LevelMessage extends Message{
  447. public content :LevelListData = null;
  448. }
  449. export class LevelInfoMessage extends Message{
  450. public content :LevelInfo = null;
  451. }
  452. export class LevelInfo {
  453. public id:number = 0;
  454. public cover:string = "";
  455. public name:string = "";
  456. public content:scene_item_data[] = null;
  457. }
  458. export class LevelListData{
  459. public tool_number:number = 0;
  460. public list:LevelItemData[] = [];
  461. }
  462. export class LevelItemData{
  463. public id:number = 0; //关卡ID
  464. public cover:string = ""; //图片
  465. public complete_img:string = ""; //通关图片
  466. public name:string = "";//名称
  467. public piped_music:string = "";//背景音乐
  468. public ads_unlock:number = 0;//解锁广告数量
  469. public category_id:number = 0;//"0=>"无","1"=>"恐怖","2"=>"剧情","3"=>"怀旧","4"=>"脑洞","5"=>"推理"
  470. public label_id:number = 0; // "0"=>"无","1"=>"新","2"=>"热"
  471. }
  472. export class sysMessage extends Message{
  473. public content :sys_config = null;
  474. }
  475. export class sys_config {
  476. public sys_piped_music:string = null; //系统背景音乐
  477. public unlock_time:number = 0; //全部解锁时长 单位秒
  478. public unlock_ads:number = 0; // 全部解锁 广告数量
  479. public sys_click_button_music:string = null; // 点击按钮音效
  480. public sys_fail_scary_music:string = null; // 失败吓人音效
  481. public sys_fail_attack_music:string = null; // 失败后攻击音效
  482. public sys_fail_prompt_music:string = null; // 失败提示音效
  483. public sys_success_complete_music:string = null; // 正确通关音效
  484. public sys_click_correct_detail_music:string = null; // 点击正确细节音效
  485. }