data.ts 23 KB

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  1. import { Color, NodeEventType } from "cc";
  2. import { config } from "../script/config";
  3. export class attributes_data{
  4. public zIndex = config.Zindex_type.Zindex_scene;
  5. public img_dir = config.widget_scale_dir.normal;
  6. public id:number = 1;
  7. public name:string = "";
  8. public remark:string = "";
  9. public type:number = 0;
  10. public widget_type:number = 0;
  11. public x:number = 0;
  12. public y:number =0;
  13. public z:number = 0;
  14. public width:number = 0;
  15. public height:number = 0;
  16. public anchor_x:number = 0.5;
  17. public anchor_y:number = 0.5;
  18. public rotation:number = 0;
  19. public src:string = "";
  20. public src_name:string = "";
  21. public ani:string = "";
  22. public scene_rule_tips_data:scene_tips_rule_data = new scene_tips_rule_data; //场景的规则和提示
  23. public scene_more_scene_show_arrow:boolean = false; //场景多场景显示箭头
  24. public edit_active:boolean = true; //是否激活
  25. public is_interaction:boolean = true; //开启交互
  26. public is_show:boolean = true; //默认显示
  27. public drag_data:att_drag_data = null;
  28. public slide_data:att_slide_data = null;
  29. public click_data:att_click_data = null;
  30. public top_data:att_top_data = null; //弹窗数据
  31. public animation_list:att_ani_data[] = []; //动画组
  32. public text_sound_data:att_text_sound_data = null; //文本及语音
  33. public question_select:att_question_select = null; //问题选择
  34. public count_down:att_count_down = null; //倒计时
  35. }
  36. export class att_count_down{
  37. public ProgressBar_Bg:ui_att_item = null;
  38. public ProgressBar_Bar:ui_att_item = null;
  39. public img_text:ui_att_item = null;
  40. public time_count:number = 0;
  41. public is_show_time:boolean = false;
  42. public start_event_id:number = -1;
  43. public finish_event_id:number = -1;
  44. public fail_event_id:number = -1;
  45. public font_info:font_info = new font_info;
  46. }
  47. export class att_question_select{
  48. btn_question_list:ui_att_item[] = []
  49. }
  50. export class att_ani_data{ //动画属性
  51. public ani_id:number = 0; //动画id
  52. public ani_name:string = ""; //动画名字
  53. public isLoop:boolean = false;//是否循环
  54. public isMove:boolean = true; //是否移動
  55. public binding_widget_id:number =0; //哪个控件
  56. public ani_frame_list:ani_frame[] = [];//动画帧
  57. }
  58. export class ani_frame{ //动画帧
  59. public next_time:number = 1//下一帧的时间
  60. public pos_x:number=0; //位置
  61. public pos_y:number = 0;
  62. public size_width:number = 100; //宽高
  63. public size_height:number = 100;
  64. public rotation:number = 0; //旋转
  65. public anchor_point_x:number = 0.5; //锚点x
  66. public anchor_point_y:number = 0.5; //锚点y
  67. public color:string = "#FFFFFF"; //颜色
  68. public transparent:number = 255; //透明度
  69. public url:string = "";//资源
  70. public url_name:string = "";
  71. }
  72. export class att_drag_data{
  73. public drag_size_width:number = 0;
  74. public drag_size_height:number = 0;
  75. public drag_pos_x:number = 0;
  76. public drag_pos_y:number = 0;
  77. public other_event_id:number = -1; //其他拖拽的完成事件
  78. public is_err_drag_back:boolean = true; //拖拽错误是否回归原位
  79. public other_drag_list:att_drag_data[] = [];
  80. public other_widget_finish_listen_list:other_widget_finish_listen_item[] = [];
  81. public remark:string = ''; //备注
  82. public is_show_inTheEditor:boolean = true; //在编辑器中,是否显示
  83. }
  84. export class other_widget_finish_listen_item{
  85. public event_id:number = -1;
  86. public widget_id:number = -1;
  87. }
  88. export class att_slide_data{
  89. public slide_dir:number = config.slide_type.down; //滑动方向
  90. public slide_distance:number = 100; //滑动的距离
  91. public slide_num:number = 1; //滑动次数
  92. public other_widget_finish_listen_list:other_widget_finish_listen_item[] = [];
  93. }
  94. export class att_click_data{
  95. public click_type:number = config.clcik_type.click; //点击的类型
  96. public hold_time:number = 5; //按下按钮的事件s单位
  97. public multiple_check_num:number = 2;
  98. public other_widget_finish_listen_list:other_widget_finish_listen_item[] = [];
  99. }
  100. export class att_text_sound_data{
  101. public sound_data:bag_item_data = null;
  102. public text:string = '';
  103. public pos_y:number = 0;
  104. public is_open_click_close:boolean = true;
  105. }
  106. export class scene_tips_rule_data{
  107. public tips_data:scene_tips_data = new scene_tips_data;
  108. public rule_list:ui_att_item[] = []
  109. public rule_find_tips:ui_att_item = new ui_att_item;
  110. public scene_des:string = "";
  111. }
  112. export class scene_tips_data{
  113. public tips_answer:ui_att_item = new ui_att_item;
  114. public tips_tips:ui_att_item = new ui_att_item;
  115. }
  116. export class att_top_data{
  117. public top_ui_type:number = config.top_view_type.__null //ui类型
  118. public is_open_jump:boolean = false; //是否开启跳过
  119. public is_open_close:boolean = true; //是否开启关闭
  120. public close_info:ui_att_item = null; //关闭按钮的属性
  121. public jump_info:ui_att_item = null; //跳过按钮
  122. public _not_have_interact_data:not_have_interact_data = null;
  123. public _interact_input_data:interact_input_data = null;
  124. public _interact_page_data:interact_page_data = null;
  125. public _interact_puzzle_data:interact_puzzle_data = null;
  126. public _interact_scene_data:interact_scene_data = null;
  127. public _pointer_ding_wei_data:pointer_ding_wei_data = null;
  128. public _wei_chi_pointer_data:wei_chi_pointer_data = null;
  129. public _boss_info_data:boss_info_data = null;
  130. public close_event_id:number = -1;
  131. public finish_event_id:number = -1;
  132. public fail_event_id:number = -1;
  133. public clearAll(){
  134. this._not_have_interact_data = null;
  135. this._interact_input_data = null;
  136. this._interact_page_data = null;
  137. this._interact_puzzle_data = null;
  138. this._interact_scene_data = null;
  139. this._pointer_ding_wei_data = null;
  140. this._wei_chi_pointer_data = null;
  141. }
  142. }
  143. export class font_color_info{
  144. public r:number = 255;
  145. public g:number = 255;
  146. public b:number = 255;
  147. public info(r:number,g:number,b:number):font_color_info{
  148. this.r = r;
  149. this.g = g;
  150. this.b = b;
  151. return this;
  152. }
  153. public infoColor(color:Color):font_color_info{
  154. this.r = color.r;
  155. this.g = color.g;
  156. this.b = color.b;
  157. return this;
  158. }
  159. }
  160. export class font_info{
  161. public font_color:font_color_info = new font_color_info;
  162. public font_size:number = 20;
  163. }
  164. export class ui_att_item{
  165. public x:number = 0;
  166. public y:number = 0;
  167. public width:number = 0;
  168. public height:number = 0;
  169. public res:string = ""; //资源
  170. public res_name:string = "";
  171. }
  172. export class not_have_interact_data{
  173. public bg:ui_att_item = null;
  174. }
  175. export class interact_input_data{
  176. public bg:ui_att_item = null;
  177. public image_1:ui_att_item = null;
  178. public image_2:ui_att_item = null;
  179. public image_3:ui_att_item = null;
  180. public image_4:ui_att_item = null;
  181. public image_5:ui_att_item = null;
  182. public image_6:ui_att_item = null;
  183. public image_7:ui_att_item = null;
  184. public image_8:ui_att_item = null;
  185. public image_9:ui_att_item = null;
  186. public image_0:ui_att_item = null;
  187. public image_xing:ui_att_item = null;
  188. public image_jing:ui_att_item = null;
  189. public att_1:ui_att_item = null;
  190. public att_2:ui_att_item = null;
  191. public att_3:ui_att_item = null;
  192. public att_4:ui_att_item = null;
  193. public att_5:ui_att_item = null;
  194. public att_6:ui_att_item = null;
  195. public att_7:ui_att_item = null;
  196. public att_8:ui_att_item = null;
  197. public att_9:ui_att_item = null;
  198. public att_0:ui_att_item = null;
  199. public att_xing:ui_att_item = null;
  200. public att_jing:ui_att_item = null;
  201. public input_fail:ui_att_item = null;
  202. public input_default:ui_att_item = null;
  203. public input_right:ui_att_item = null;
  204. public font:ui_att_item = null;
  205. public answer:string = "0";
  206. }
  207. export class interact_page_data{
  208. public bg:ui_att_item = null;
  209. public btn_interact_left:ui_att_item = null;
  210. public btn_interact_right:ui_att_item = null;
  211. public img_item_interact_bg:ui_att_item = null;
  212. public btn_sure:ui_att_item = null;
  213. public img_item_interact_list:ui_att_item[] = [];
  214. public answer:number = 0;
  215. }
  216. export class interact_puzzle_data{
  217. public bg:ui_att_item = null;
  218. public content:ui_att_item = null;
  219. public puzzle1:ui_att_item = null;
  220. public puzzle2:ui_att_item = null;
  221. public puzzle3:ui_att_item = null;
  222. public puzzle4:ui_att_item = null;
  223. public puzzle5:ui_att_item = null;
  224. public puzzle6:ui_att_item = null;
  225. public answer:string = "0";
  226. }
  227. export class interact_scene_data{
  228. public scene:scene_item_data = null;
  229. }
  230. export class boss_info_data{
  231. public bg:ui_att_item = null;
  232. public bg_bar:ui_att_item = null;
  233. public bar:ui_att_item = null;
  234. public head:ui_att_item = null;
  235. public hp:number = 0;
  236. }
  237. export class pointer_ding_wei_data{
  238. public bg:ui_att_item = null;
  239. public pointer_bar:ui_att_item = null;
  240. public pointer_bar_point:ui_att_item =null;
  241. public img_text:ui_att_item = null;
  242. public img_eye_1:ui_att_item = null;
  243. public img_eye_2:ui_att_item = null;
  244. public btn_pointer_ding_wei_sure:ui_att_item = null;
  245. public rightLength:number = 200; //以进度条的中心点向左右个延长长度的一半
  246. }
  247. export class wei_chi_pointer_data{
  248. public bg:ui_att_item = null;
  249. public img_hand:ui_att_item = null;
  250. public img_bar:ui_att_item = null;
  251. public img_pointer:ui_att_item = null;
  252. public img_text_bing_zhu_hu_xi:ui_att_item = null;
  253. public btn_bingxi:ui_att_item = null;
  254. public rightLength:number = 200; //以进度条的中心点向左右个延长长度的一半
  255. public time:number = 3; //总时长
  256. }
  257. export class level_list_data {
  258. public zujian_id:number = 0;
  259. public level_list:bag_data[] = [] //关卡列表
  260. }
  261. export class widget_item_data {
  262. constructor(n:string,t:number){
  263. this.name = n;
  264. this.type = t;
  265. }
  266. public name:string = "";
  267. public type:number =0;
  268. public att:attributes_data = null;
  269. }
  270. export class scene_item_data {
  271. constructor(n:string,t:number,full:boolean=false){
  272. this.name = n;
  273. this.type = t;
  274. this.is_full_screen = full;
  275. }
  276. public index:number = 0;
  277. public name:string = "";
  278. public scene_diy_name:string = "";
  279. public type:number =0; //0:单页 1:多页-上下 2:多页-左右
  280. public is_child_scene:boolean = false;
  281. public is_check_mask:boolean = false; //是否是遮罩
  282. public is_full_screen:boolean = false; //是否是铺满
  283. public page:number = 0;
  284. public page_list:scene_item_data[] = [];
  285. public _task_data:task_data = null; //一个场景有一个玩法(任务)
  286. public page_widget_list:widget_item_data[] = [];
  287. public att:attributes_data = null;
  288. }
  289. export class bag_item_data {
  290. public name:string = "";
  291. public url:string = "";
  292. }
  293. export class bag_data {
  294. public id:number = 0;
  295. public name:string = "";
  296. public is_edit:number = 0;
  297. public item_list:bag_item_data[] = []; //道具列表
  298. public bg_list:bag_item_data[] = []; //背景列表
  299. public component_list:bag_item_data[] = []; //组件列表
  300. public sound_list:bag_item_data[] = []; //音效列表
  301. public content:scene_item_data[] = null; //保存的数据
  302. public static initBagData(data:bag_data){
  303. let t_data = new bag_data
  304. for (const key in data) {
  305. if (Object.prototype.hasOwnProperty.call(data, key)) {
  306. const element = data[key];
  307. t_data[key] = element;
  308. }
  309. }
  310. if(t_data.content.length>0){
  311. let list:scene_item_data[] = JSON.parse(t_data.content.toString())
  312. t_data.content = list;
  313. }
  314. return t_data
  315. }
  316. }
  317. export class level_list_item_data {
  318. public id:number = 0;
  319. public name:string = "";
  320. public is_edit:number =0;
  321. }
  322. export class task_data{ //玩法===任务
  323. public type:number = config.task_type.da_guai;
  324. public event_list:event_item[] = [];
  325. public _zhao_xi_jie_data:zhao_xi_jie_data = null;
  326. public _guo_ju_qing:guo_ju_qing_data = null;
  327. public _da_guai:da_guai_data = null;
  328. public _guo_ju_qing_not_rule_data:guo_ju_qing_not_rule_data = null;
  329. public _guo_ju_qing_dai_dao_ju:guo_ju_qing_dai_dao_ju = null;
  330. }
  331. export class dai_dao_ju_item{
  332. public widget_id:number = -1; //控件id
  333. public is_in_bag:boolean = true; //是否默认在背包里
  334. public info_res:bag_item_data = new bag_item_data;
  335. }
  336. export class guo_ju_qing_dai_dao_ju{
  337. public widget_list:dai_dao_ju_item[] = []
  338. public binding_count_time_widget:number = -1;
  339. public add_time_number:number = 0;
  340. public finish_event_id:number = -1;
  341. }
  342. export class da_guai_data{
  343. public widget_id_list:da_guai_item_data[] = []
  344. }
  345. export class guo_ju_qing_data{
  346. public binding_event_id:number = -1;
  347. }
  348. export class da_guai_item_data{
  349. public widget_id:number = -1; //控件id
  350. public hurt:number = 1; //伤害
  351. }
  352. export class zhao_xi_jie_item_data{
  353. public widget_id:number = -1; //控件id
  354. public res:string = ""; //资源
  355. public res_name:string = "";
  356. public tips_res:string = "";
  357. public tips_res_name:string = "";
  358. }
  359. export class zhao_xi_jie_data{
  360. public tip_type:number = config.zhao_xi_jie_tip_type.select_tips;
  361. public widget_id_list:zhao_xi_jie_item_data[] = []
  362. public finish_event_id:number = -1; //全部找到之后执行的事件
  363. static finish_widget_hidden_delay_time = 0; // 全部找到后组件隐藏延迟时间(无服务器返回,自主添加)
  364. }
  365. export class guo_ju_qing_not_rule_data { //先创建数据模型,目前没有属性
  366. }
  367. export class event_item{
  368. public event_id:number = 0;
  369. public event_name:string = "";
  370. public type:number = config.event_type.play_ani;
  371. public is_progress_event:boolean = true; //是否是进度事件
  372. public fail:event_item_fail = new event_item_fail;
  373. public success:event_item_success = new event_item_success;
  374. public event_item_play_ani_data:event_item_play_ani = null; //播放动画
  375. public event_item_top_view_data:event_item_top_view = null; //弹窗
  376. public event_item_text_sound_data:event_item_text_sound = null; //出现文字及语音
  377. public event_item_change_one_item_status_data:event_item_change_one_item_status = null; //改变指定道具资源
  378. public event_item_show_new_item_data:event_item_show_new_item = null; //出现新道具
  379. public event_item_hide_data:event_item_hide = null; //隐藏某个道具
  380. public event_item_delay_exe_data:event_item_delay_exe_event = null; //延迟执行一个事件
  381. public event_item_show_question_select_data:event_item_show_question_select = null; // 出现问题选择
  382. public event_item_countdown_over_data:event_item_countdown_over = null; //倒计时结束
  383. public event_item_be_event_data:event_item_be_event = null; //被动事件
  384. public event_item_start_event_data:event_start_event_item = null; //
  385. public event_item_collect_event_data:event_collect_event_item = null; //
  386. public event_item_active_event_data:event_active_event_item = null; //
  387. public event_item_stop_active_event_data:event_stop_active_event_item = null; //
  388. public event_item_fail_event_data:event_item_fail_event = null; //失败事件
  389. public event_item_play_sound_data:event_item_play_sound = null; //播放一个音效
  390. public event_item_show_scene_title_data:event_item_show_scene_title = null; //场景标签
  391. public event_item_scene_ani:event_item_scene_ani = null; //场景动画
  392. public event_item_delete_drag_other_data:event_item_delete_drag_other = null; //删除其他拖拽的目标
  393. public event_item_stop_play_loop_sound_data:event_item_stop_play_loop_sound = null; //停止播放一个音效资源
  394. public event_item_switch_scene_event_data:event_item_switch_scene_event = null; // 切换场景事件
  395. public event_item_more_scene_is_show_arrow_event_data:event_item_more_scene_is_show_arrow_event = null;//多场景-是否显示箭头事件
  396. public event_item_more_scene_jump_assigned_page_event_data:event_item_more_scene_jump_assigned_page_event = null;//多场景-跳转指定页数事件
  397. public event_item_event_group_data:event_group_event_item = null;// 事件组
  398. }
  399. export class base_event_item{
  400. }
  401. export class event_item_fail_event { //失败事件
  402. public is_relife:boolean = false; //是否可以复活
  403. public is_show_animation:boolean = true; //是否显示动画,默认显示
  404. }
  405. export class event_item_show_scene_title {
  406. public title:string = "";
  407. }
  408. export class event_item_scene_ani {
  409. public ani_id:number = -1;
  410. }
  411. export class event_item_stop_play_loop_sound{
  412. public res:string = "";
  413. }
  414. export class event_item_delete_drag_other {
  415. public widget_id:number = -1;
  416. public widget_remark:string = '';//备注
  417. public delete_drag_other_index:number = -1; //废弃
  418. public widget_list:event_item_delete_drag_other[] = [] //列表
  419. }
  420. export class event_item_play_sound { //播放一个音效
  421. public sound_res:bag_item_data = new bag_item_data;
  422. public isLoop:boolean = false;
  423. public volume:number = 1; //音量
  424. }
  425. export class event_item_success { //成功
  426. public is_finish_game:boolean = false; //全部通关完成
  427. public is_next_scene:boolean = false; //执行下一个场景
  428. public trigger_event_id:number = -1; //触发某个事件
  429. }
  430. export class event_item_fail { //失败
  431. public is_restart:boolean = false; //是否重新开始
  432. public is_relife:boolean = false; //是否复活
  433. public trigger_event_id:number = -1; //触发某个事件
  434. }
  435. export class event_item_play_ani extends base_event_item{ // 播放动画
  436. public binding_widget_id:number = -1; //绑定某一个控件进行播放动画
  437. public ani_id:number = -1; //该控件下选中的某个动画id
  438. }
  439. export class event_item_top_view extends base_event_item{ // 弹窗
  440. public binding_ui_id:number = -1; //绑定某一个UI
  441. }
  442. export class event_item_text_sound extends base_event_item{ //出现文字及语音
  443. public binding_widget_id:number = -1; //绑定某一个UI
  444. }
  445. export class event_item_change_one_item_status extends base_event_item{ //改变指定道具资源
  446. public binding_widget_id:number = -1; //绑定某一个UI
  447. public att:ui_att_item = new ui_att_item;
  448. }
  449. export class event_item_show_new_item extends base_event_item{ // 出现新道具
  450. public binding_widget_id:number = -1; //绑定某一个UI
  451. }
  452. export class event_item_hide extends base_event_item{ // 隐藏
  453. public binding_widget_id:number = -1; //绑定某一个UI
  454. public binding_widget_list:event_widget_more_event_item[] = [] //绑定事件列表
  455. }
  456. export class event_item_delay_exe_event extends base_event_item{ // 延迟多久执行一个事件
  457. public binding_event_id:number = -1; //绑定某一个事件
  458. public delay_time:number = 0;
  459. }
  460. export class event_item_show_question_select_item {
  461. public binding_event_id:number = -1;
  462. public isRight:boolean = false;
  463. }
  464. export class event_item_show_question_select extends base_event_item{ // 出现问题选择
  465. public binding_widget_id:number = -1; //绑定某一个UI
  466. public question_list:event_item_show_question_select_item[] = []
  467. }
  468. export class event_start_event_item extends base_event_item{ // 开始的事件
  469. public binding_event_id:number = -1; //绑定事件
  470. }
  471. export class event_active_event_item extends base_event_item{ // 激活控件的事件
  472. public binding_widget_id:number = -1; //绑定事件
  473. public binding_widget_list:event_widget_more_event_item[] = [] //绑定事件列表
  474. }
  475. export class event_stop_active_event_item extends base_event_item{ // 不激活控件的事件,停用交互
  476. public binding_widget_id:number = -1; //绑定事件
  477. public binding_widget_list:event_widget_more_event_item[] = [] //绑定事件列表
  478. }
  479. export class event_collect_event_item extends base_event_item{ // 收集多个事件完成
  480. public event_id_list:number[] = []
  481. }
  482. export class event_item_countdown_over extends base_event_item{ //倒计时结束
  483. public binding_widget_id:number = -1; //绑定某一个UI
  484. public binding_fail_event_id:number = -1; //失败事件
  485. public binding_win_event_id:number = -1; //成功事件
  486. }
  487. export class event_item_be_event extends base_event_item{ // 被动事件
  488. public binding_widget_id:number = -1; //绑定某一个UI
  489. }
  490. export class event_item_switch_scene_event extends base_event_item { // 切换场景事件
  491. public binding_page_index:number = -1; //多场景-绑定页码索引(真实页数+1)
  492. public direction:number = config.switch_scene_page_direction.unknown;
  493. public executeOnlyOnce:boolean = true; //只执行一次
  494. public delay_time:number = 0;
  495. }
  496. export class event_item_more_scene_is_show_arrow_event extends base_event_item {
  497. public is_show:boolean = false;
  498. }
  499. export class event_item_more_scene_jump_assigned_page_event extends base_event_item {
  500. public page_number:number = -1;
  501. public interval_time:number = event_item_more_scene_jump_assigned_page_event.defaultIntervalTime(); //默认0.7
  502. static defaultIntervalTime():number{ return 0.7 }
  503. }
  504. export class event_group_event_item extends base_event_item{ // 事件组
  505. public list:event_group_event_item_event_item[] = []
  506. }
  507. export class event_widget_more_event_item extends base_event_item {
  508. public binding_widget_id:number = -1; //绑定事件
  509. public binding_widget_remark:string = ''; //备注
  510. }
  511. export class event_group_event_item_event_item extends base_event_item{
  512. public event_item:event_item = new event_item
  513. public delay_time:number = 0;
  514. }
  515. export class UserData {
  516. public user_id:string = null; //用户id
  517. public token:string = "";
  518. public select_page:number = 1; //用户当前选中的页数
  519. public isOpenYinXiao:boolean = true; //是否开启音效
  520. public isOpenYinYue:boolean = true; //是否开启音乐
  521. public isOpenPeiYin:boolean = true; //是否开启配音
  522. public unlock_levels:number[] = []; //解锁关卡
  523. }
  524. export class Message{
  525. public code:number = 0;
  526. public status:string = "";
  527. public message:string = "";
  528. }
  529. export class LevelMessage extends Message{
  530. public content :LevelListData = null;
  531. }
  532. export class LevelInfoMessage extends Message{
  533. public content :LevelInfo = null;
  534. }
  535. export class LevelInfo {
  536. public id:number = 0;
  537. public cover:string = "";
  538. public name:string = "";
  539. public content:scene_item_data[] = null;
  540. }
  541. export class LevelListData{
  542. public tool_number:number = 0;
  543. public list:LevelItemData[] = [];
  544. }
  545. export class LevelItemData{
  546. public id:number = 0; //关卡ID
  547. public cover:string = ""; //图片
  548. public complete_img:string = ""; //通关图片
  549. public name:string = "";//名称
  550. public piped_music:string = "";//背景音乐
  551. public ads_unlock:number = 0;//解锁广告数量
  552. public category_id:number = 0;//"0=>"无","1"=>"恐怖","2"=>"剧情","3"=>"怀旧","4"=>"脑洞","5"=>"推理"
  553. public label_id:number = 0; // "0"=>"无","1"=>"新","2"=>"热"
  554. }
  555. export class sysMessage extends Message{
  556. public content :sys_config = null;
  557. }
  558. export class sys_config {
  559. public sys_piped_music:string = null; //系统背景音乐
  560. public unlock_time:number = 0; //全部解锁时长 单位秒
  561. public unlock_ads:number = 0; // 全部解锁 广告数量
  562. public sys_click_button_music:string = null; // 点击按钮音效
  563. public sys_fail_scary_music:string = null; // 失败吓人音效
  564. public sys_fail_attack_music:string = null; // 失败后攻击音效
  565. public sys_fail_prompt_music:string = null; // 失败提示音效
  566. public sys_success_complete_music:string = null; // 正确通关音效
  567. public sys_click_correct_detail_music:string = null; // 点击正确细节音效
  568. }