scene_page.ts 15 KB

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  1. import { _decorator, Color, Component, instantiate, misc, Node, Prefab, Size, Sprite, tween, Tween, UIOpacity, UITransform, Vec3, Widget } from 'cc';
  2. import { ani_frame, att_ani_data, attributes_data, event_item, event_item_delete_drag_other, guo_ju_qing_dai_dao_ju, scene_item_data, widget_item_data, zhao_xi_jie_data, zhao_xi_jie_item_data } from '../../data/data';
  3. import { config } from '../config';
  4. import { tools } from '../tools';
  5. import { gameManager } from './gameManager';
  6. import { widget_base } from './widget/widget_base';
  7. import { ClientEvent } from '../clientEvent';
  8. import { widget_drag } from './widget/widget_drag';
  9. const { ccclass, property } = _decorator;
  10. class BindTarget{
  11. color : Color;
  12. opacity:number;
  13. size:Size;
  14. pos:Vec3;
  15. rotation:number;
  16. anchorPointX:number;
  17. anchorPointY:number;
  18. }
  19. @ccclass('scene_page')
  20. export class scene_page extends Component {
  21. @property(Node) content:Node = null;
  22. @property(Node) maskView:Node = null;
  23. @property(Prefab) widget_click_prefab:Prefab = null;
  24. @property(Prefab) widget_drag_prefab:Prefab = null;
  25. @property(Prefab) widget_slide_prefab:Prefab = null;
  26. @property(Prefab) widget_img_prefab:Prefab = null;
  27. @property(Prefab) widget_animation_prefab:Prefab = null;
  28. private mData:scene_item_data = null;
  29. private mIsMask:boolean = false;
  30. private mSceneAtt:attributes_data = null;
  31. private mWidgetList:Map<number,Node> = new Map;
  32. private bindTarget:BindTarget = null;
  33. protected mAnimationList:att_ani_data[] = []; //动画组
  34. protected mCurRunAnimation:ani_frame[] = [];
  35. protected mCurAnimation:att_ani_data = null;
  36. protected mPlayStatus:boolean = false;
  37. public initView(page_data:scene_item_data){
  38. this.mData = page_data;
  39. this.mIsMask = this.mData.is_check_mask;
  40. this.mSceneAtt = this.mData.att;
  41. if(this.mData.is_full_screen){
  42. this.content.getComponent(Widget).enabled = true;
  43. }else{
  44. this.content.getComponent(Widget).enabled = false;
  45. }
  46. this.content.position = Vec3.ZERO;
  47. this.mAnimationList = this.mSceneAtt.animation_list;
  48. console.log("scene_page this.mAnimationList", this.mAnimationList)
  49. if(this.mIsMask){
  50. this.maskView.active = true;
  51. }else{
  52. this.maskView.active = false;
  53. }
  54. this.initViewAtt()
  55. ClientEvent.on(config.EventRun.NOTICE_EVENT,this.widgetBeActive.bind(this),this)
  56. ClientEvent.on(config.EventRun.SHOW_ZHAO_BU_TONG_FINISH_STATUS,this.on_zhao_bu_tong_finish.bind(this),this)
  57. ClientEvent.on(config.EventRun.ON_ZHAO_BU_TONG_ALL_FINISH,this.on_zhao_bu_tong_all_finish.bind(this),this)
  58. }
  59. public checkFinish(widget_id:number):boolean{
  60. let widget = this.mWidgetList.get(widget_id)
  61. if(!widget){
  62. tools.showToast("配置监听其他控件错误")
  63. return true
  64. }
  65. return widget.getComponent(widget_base).getIsFinish();
  66. }
  67. public checkShow(widget_id:number):boolean{
  68. let widget = this.mWidgetList.get(widget_id)
  69. if(!widget){
  70. return true
  71. }
  72. return widget.getComponent(widget_base).getIsShow();
  73. }
  74. protected onDestroy(): void {
  75. this.mWidgetList.clear()
  76. ClientEvent.off(config.EventRun.SHOW_ZHAO_BU_TONG_FINISH_STATUS,this.on_zhao_bu_tong_finish.bind(this),this)
  77. ClientEvent.off(config.EventRun.ON_ZHAO_BU_TONG_ALL_FINISH,this.on_zhao_bu_tong_all_finish.bind(this),this)
  78. ClientEvent.off(config.EventRun.NOTICE_EVENT,this.widgetBeActive.bind(this),this)
  79. }
  80. widgetBeActive(widgetId:number,event:event_item){
  81. let item = this.mWidgetList.get(widgetId)
  82. if(item){
  83. item.getComponent(widget_base).beActive(widgetId,event)
  84. }
  85. console.log("scene_page =",event.type)
  86. if(event.type===config.event_type.scene_ani){
  87. let ani_id = event.event_item_scene_ani.ani_id;
  88. this.mCurAnimation = this.getAniById(ani_id)
  89. if(this.mCurAnimation){
  90. this.mCurRunAnimation = this.mCurAnimation.ani_frame_list;
  91. if(this.mCurRunAnimation.length<2){
  92. }else{
  93. this.runAnimation()
  94. }
  95. }else{
  96. return tools.showToast(`错误的动画配置!id:${this.mData.att.id}-请检查`)
  97. }
  98. }else if(event.type===config.event_type.delete_drag_other_data){
  99. let wd = event.event_item_delete_drag_other_data.widget_id
  100. let index = event.event_item_delete_drag_other_data.delete_drag_other_index
  101. let other_widget_list = event.event_item_delete_drag_other_data.widget_list
  102. if(other_widget_list.length==0) {
  103. item = this.mWidgetList.get(wd)
  104. if(item){
  105. item.getComponent(widget_drag).deleteOtherDrag(index)
  106. }else{
  107. // tools.showToast("删除拖拽目标配置错误!")
  108. }
  109. } else {
  110. let data_list:event_item_delete_drag_other[] = JSON.parse(JSON.stringify(other_widget_list))
  111. let first_data = new event_item_delete_drag_other
  112. first_data.widget_id = wd
  113. first_data.delete_drag_other_index = index
  114. data_list.unshift(first_data)
  115. var data_map:Map<number,number> = new Map;
  116. for(let i=0;i<data_list.length;i++) {
  117. const element = data_list[i]
  118. let wd = element.widget_id
  119. let index = element.delete_drag_other_index
  120. if(index!=-1) {
  121. let e_item = this.mWidgetList.get(wd)
  122. if(e_item){
  123. let minus_index = 0
  124. if(data_map.get(wd)==null) {
  125. data_map.set(wd,0)
  126. } else {
  127. let v = data_map.get(wd)
  128. minus_index = v+1
  129. data_map.set(wd,minus_index)
  130. }
  131. // console.log('minus_index=',minus_index)
  132. let c_index = index - minus_index
  133. e_item.getComponent(widget_drag).deleteOtherDrag(c_index)
  134. }
  135. }
  136. }
  137. }
  138. }else if(event.type===config.event_type.active_event) {
  139. let data = event.event_item_active_event_data
  140. this.eventMoreBindingWidgetList(data, event)
  141. }else if(event.type===config.event_type.stop_active_event) {
  142. let data = event.event_item_stop_active_event_data
  143. this.eventMoreBindingWidgetList(data, event)
  144. }else if(event.type===config.event_type.hide) {
  145. let data = event.event_item_hide_data
  146. this.eventMoreBindingWidgetList(data, event)
  147. }
  148. }
  149. eventMoreBindingWidgetList(data, event:event_item) {
  150. if(data!=null) {
  151. if(data.binding_widget_list==null||data.binding_widget_list.length==0) {
  152. return
  153. }
  154. for(let i=0;i<data.binding_widget_list.length;i++) {
  155. const element = data.binding_widget_list[i]
  156. let e_widget_id = element.binding_widget_id
  157. let e_item = this.mWidgetList.get(e_widget_id)
  158. if(e_widget_id!=-1){
  159. if(e_item){
  160. e_item.getComponent(widget_base).beActive(e_widget_id,event)
  161. }
  162. }
  163. }
  164. }
  165. }
  166. on_zhao_bu_tong_finish(widget:zhao_xi_jie_item_data){
  167. let item = this.mWidgetList.get(widget.widget_id)
  168. if(item===null){
  169. return tools.showToast("配置找茬错误!")
  170. }
  171. item.getComponent(widget_base).showZhaoButongFinishStatus()
  172. }
  173. on_zhao_bu_tong_all_finish(data: zhao_xi_jie_data) {
  174. let delay_time = zhao_xi_jie_data.finish_widget_hidden_delay_time * 1000
  175. setTimeout(()=> {
  176. let widget_list = gameManager.getWidgetList(this.mData)
  177. for (let index = 0; index < widget_list.length; index++) {
  178. const widget_data = widget_list[index];
  179. if(widget_data.type == config.Widget_Type_List.CLICK_TYPE ||
  180. widget_data.type == config.Widget_Type_List.SLIDE_TYPE ||
  181. widget_data.type == config.Widget_Type_List.DRAG_TYPE) {
  182. let item = this.mWidgetList.get(widget_data.att.id)
  183. item.getComponent(widget_base).hideZhaoButongFinishStatus()
  184. }
  185. }
  186. }, delay_time)
  187. }
  188. public initViewAtt(){
  189. if(this.mData.is_full_screen){
  190. }else{
  191. this.initPos()
  192. this.initSize()
  193. }
  194. this.initBG()
  195. this.initWidgetList()
  196. }
  197. public initWidgetList(){
  198. let widget_list = gameManager.getWidgetList(this.mData).sort((a,b)=>{
  199. return a.att.z - b.att.z;
  200. })
  201. let is_dai_dao_ju_drag = (id:number)=>{
  202. let task:guo_ju_qing_dai_dao_ju =gameManager.Singleton.mSceneManager.getSceneTask()._guo_ju_qing_dai_dao_ju;
  203. if(task==null){
  204. return false;
  205. }
  206. for (let index = 0; index < task.widget_list.length; index++) {
  207. const element = task.widget_list[index];
  208. if(id==element.widget_id){
  209. return true
  210. }
  211. }
  212. return false;
  213. }
  214. for (let index = 0; index < widget_list.length; index++) {
  215. const widget_data = widget_list[index];
  216. let item:Node = null;
  217. switch (widget_data.type) {
  218. case config.Widget_Type_List.CLICK_TYPE:
  219. item = instantiate(this.widget_click_prefab)
  220. break;
  221. case config.Widget_Type_List.SLIDE_TYPE:
  222. item = instantiate(this.widget_slide_prefab)
  223. break;
  224. case config.Widget_Type_List.DRAG_TYPE:
  225. if(is_dai_dao_ju_drag(widget_data.att.id)){
  226. }else{
  227. item = instantiate(this.widget_drag_prefab)
  228. }
  229. break;
  230. case config.Widget_Type_List.IMG_TYPE:
  231. item = instantiate(this.widget_img_prefab)
  232. break;
  233. case config.Widget_Type_List.ACTION_TYPE:
  234. item = instantiate(this.widget_animation_prefab)
  235. break;
  236. }
  237. if(item){
  238. let com = item.getComponent(widget_base);
  239. if(com===null){
  240. console.log("error--widget_data.type:",widget_data.type)
  241. }else{
  242. item.name =`type${widget_data.type}-id${ widget_data.att.id}`
  243. com.initView(widget_data)
  244. item.parent = this.content;
  245. this.mWidgetList.set(widget_data.att.id,item)
  246. }
  247. }
  248. }
  249. }
  250. public getBG(){
  251. return this.content;
  252. }
  253. public initBG(){
  254. if(this.mSceneAtt.src.length>0){
  255. tools.loadUrl(this.mSceneAtt.src,this.content.getComponent(Sprite))
  256. }
  257. }
  258. public initSize(){
  259. this.content.getComponent(UITransform).contentSize = new Size(this.mSceneAtt.width,this.mSceneAtt.height)
  260. }
  261. public initPos(){
  262. this.content.position = new Vec3(this.mSceneAtt.x,this.mSceneAtt.y)
  263. }
  264. runAnimation(){
  265. if(this.bindTarget!=null){
  266. Tween.stopAllByTarget(this.bindTarget)
  267. this.bindTarget = null;
  268. }
  269. // Tween.stopAll()
  270. let getFrameData = (index)=>{
  271. let cur_frame:ani_frame =this.mCurRunAnimation[index];
  272. let up_frame:ani_frame = index>0?this.mCurRunAnimation[index-1]:this.mCurRunAnimation[0];
  273. return {"cur_frame":cur_frame,"up_frame":up_frame}
  274. }
  275. let cur_index = 0;
  276. let data = getFrameData(cur_index);
  277. let call_back = ()=>{
  278. cur_index++;
  279. if(cur_index>=this.mCurRunAnimation.length){
  280. if(this.mCurAnimation.isLoop){
  281. cur_index = 0;
  282. }else{
  283. this.mPlayStatus = false;
  284. return;
  285. }
  286. }
  287. let data = getFrameData(cur_index);
  288. this.runFrame(data.cur_frame,data.up_frame,call_back)
  289. }
  290. this.runFrame(data.cur_frame,data.up_frame,call_back)
  291. }
  292. runFrame(frame:ani_frame,up_frame:ani_frame,call){
  293. let self = this;
  294. let tweenDuration: number = frame.next_time;
  295. // this.content.getComponent(Sprite).spriteFrame = gameManager.getCacheSpriteFrameByName(frame.url)
  296. let n_pos:Vec3 = new Vec3(frame.pos_x,frame.pos_y)
  297. let _color = new Color()
  298. _color = _color.fromHEX(frame.color)
  299. this.bindTarget = new BindTarget();
  300. let rotation = up_frame.rotation == undefined?0:up_frame.rotation
  301. this.bindTarget.rotation = rotation
  302. this.bindTarget.color = new Color().fromHEX(up_frame.color)
  303. this.bindTarget.opacity = up_frame.transparent;
  304. this.bindTarget.size = new Size(up_frame.size_width,up_frame.size_height)
  305. this.bindTarget.pos = new Vec3(up_frame.pos_x,up_frame.pos_y)
  306. this.bindTarget.anchorPointX = up_frame.anchor_point_x==undefined?0.5:up_frame.anchor_point_x
  307. this.bindTarget.anchorPointY = up_frame.anchor_point_y==undefined?0.5:up_frame.anchor_point_y
  308. let color_opactiy_tw_size = tween(this.bindTarget)
  309. .to( tweenDuration, { pos:n_pos,color: _color,opacity:frame.transparent,size:new Size(frame.size_width,frame.size_height),rotation:frame.rotation, anchorPointX:frame.anchor_point_x, anchorPointY:frame.anchor_point_y }, {
  310. onUpdate(tar:BindTarget){
  311. self.content.getComponent(Sprite).color = tar.color;
  312. self.content.getComponent(UIOpacity).opacity = tar.opacity;
  313. // self.content.getComponent(UITransform).setContentSize(tar.size)
  314. self.content.position = tar.pos
  315. self.content.angle = tar.rotation;
  316. self.content.getComponent(UITransform).setAnchorPoint(tar.anchorPointX, tar.anchorPointY)
  317. }
  318. }).call(()=>{
  319. call()
  320. });
  321. color_opactiy_tw_size.start();
  322. }
  323. private getAniById(id:number){
  324. if(this.mAnimationList.length>0){
  325. for (let index = 0; index < this.mAnimationList.length; index++) {
  326. const element = this.mAnimationList[index];
  327. if(id==element.ani_id){
  328. return element;
  329. }
  330. }
  331. }
  332. return null;
  333. }
  334. }