gameManager.ts 19 KB

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  1. import { _decorator, AudioClip, AudioSource, Component, Node, Size, Sprite, SpriteFrame, sys, UITransform, Vec3 } from 'cc';
  2. import { game_run } from './game_run';
  3. import { attributes_data, LevelItemData, other_widget_finish_listen_item, scene_item_data, sysMessage, task_data, ui_att_item, UserData, widget_item_data } from '../../data/data';
  4. import { config } from '../config';
  5. import { sceneManager } from './sceneManager';
  6. import { control } from '../edit/control';
  7. import { http } from '../http';
  8. import { tools } from '../tools';
  9. import { main } from '../main';
  10. import { taskServce } from './TaskSchedule/taskServce';
  11. import { ClientEvent } from '../clientEvent';
  12. import { sysSound } from './sysSound';
  13. const { ccclass, property } = _decorator;
  14. @ccclass('gameManager')
  15. export class gameManager extends Component {
  16. private mGameRun:game_run = null;
  17. private mGameData:scene_item_data[] = [];
  18. private mCurSceneIndex:number =0; //当前第几个场景
  19. public static Singleton:gameManager = null;
  20. private static g_userData:UserData;
  21. public static res_map:Map<string,SpriteFrame> = new Map()
  22. public static mp3_cache:Map<string,AudioClip> = new Map()
  23. private mLevelData:LevelItemData = null;
  24. private static sys_data:sysMessage = null;
  25. @property(sceneManager) mSceneManager:sceneManager = null;
  26. @property(sysSound) mSysSound:sysSound = null;
  27. protected start(): void {
  28. gameManager.Singleton = this;
  29. }
  30. public static loadSceneRes(level_id:number,scene_num:number,cb){
  31. let count = 0;
  32. let num = 0;
  33. let scene_count = 1;
  34. // console.log("scene_num",scene_num)
  35. let call = ()=>{
  36. count++;
  37. // console.log("scene_num",scene_num,scene_count,count,num)
  38. if(scene_count>=scene_num){
  39. if(count>=num){
  40. // console.log("gameManager.res_map",gameManager.res_map)
  41. cb()
  42. }
  43. }
  44. }
  45. for (let i = 0; i <= scene_num; i++) {
  46. let url = http.get_level_resource(level_id,i)
  47. http.run_get(url,(err,data)=>{
  48. if(!err){
  49. let _data = JSON.parse(data)
  50. scene_count++;
  51. num += _data.content.length;
  52. // console.log("run_get:",_data.content.length)
  53. for (let index = 0; index < _data.content.length; index++) {
  54. const url:string = _data.content[index];
  55. console.log('url=',url)
  56. let hz = url.substring(url.length-3,url.length);
  57. if(hz==="png"||hz==="jpg"){
  58. // if(gameManager.res_map.get(url)!=null){
  59. // call()
  60. // }else{
  61. // }
  62. tools.loadSceneImg(url,(d)=>{
  63. gameManager.res_map.set(d.url,d.sf)
  64. call()
  65. })
  66. }
  67. if(hz==="mp3"){
  68. // if(gameManager.mp3_cache.get(url)!=null){
  69. // call()
  70. // }else{
  71. // }
  72. tools.loadSceneMp3(url,(d)=>{
  73. gameManager.mp3_cache.set(d.url,d.clip)
  74. call()
  75. })
  76. }
  77. }
  78. }else{
  79. tools.showToast(`获取关卡错误${err}`)
  80. }
  81. })
  82. }
  83. }
  84. public setLevelData(data:LevelItemData){
  85. this.mLevelData = data;
  86. }
  87. public getLevelData(){
  88. return this.mLevelData;
  89. }
  90. public static setSysData(data:sysMessage){
  91. gameManager.sys_data = data;
  92. }
  93. public static getSysData(){
  94. return gameManager.sys_data;
  95. }
  96. public static loadSceneMp3(){
  97. }
  98. public static getUserData():UserData{
  99. let str = sys.localStorage.getItem(config.USER_DATA)
  100. if(str==undefined||str==""||str==null){
  101. return null;
  102. }
  103. let user:UserData = JSON.parse(str)
  104. return user;
  105. }
  106. public static getStaticUserData(){
  107. return gameManager.g_userData
  108. }
  109. public static setUserData(user:UserData){
  110. gameManager.g_userData = user;
  111. gameManager.saveUserData()
  112. }
  113. public static saveUserData(){
  114. if(gameManager.g_userData!=null){
  115. sys.localStorage.setItem(config.USER_DATA, JSON.stringify(gameManager.g_userData));
  116. }
  117. }
  118. public reLife(){
  119. gameManager.Singleton.startLevelGame()
  120. }
  121. public reStartGame(){
  122. this.mCurSceneIndex = 0;
  123. gameManager.Singleton.startLevelGame()
  124. }
  125. public levleIsUnLock(levle_id:number){
  126. let isunlock = false;
  127. for (let index = 0; index < gameManager.getStaticUserData().unlock_levels.length; index++) {
  128. const id = gameManager.getStaticUserData().unlock_levels[index];
  129. if(id==levle_id){
  130. isunlock = true;
  131. break;
  132. }
  133. }
  134. return isunlock
  135. }
  136. public unLockLevel(levle_id:number){
  137. let is_have = false;
  138. for (let index = 0; index < gameManager.getStaticUserData().unlock_levels.length; index++) {
  139. const id = gameManager.getStaticUserData().unlock_levels[index];
  140. if(id==levle_id){
  141. is_have = true;
  142. break;
  143. }
  144. }
  145. if(!is_have){
  146. gameManager.getStaticUserData().unlock_levels.push(levle_id)
  147. gameManager.saveUserData()
  148. gameManager.Singleton.sync_data()
  149. }
  150. }
  151. public sync_data(){
  152. let url = http.sync_data()
  153. let unlock_levels = gameManager.getStaticUserData().unlock_levels;
  154. http.run_post(url,{"unlock_levels":JSON.stringify(unlock_levels)},(err,data)=>{
  155. if(!err){
  156. }
  157. })
  158. }
  159. public nextScene(){
  160. this.onLaunch(()=>{
  161. this.mCurSceneIndex++;
  162. let not_scene = false;
  163. if(this.mCurSceneIndex>=this.mGameData.length){
  164. not_scene = true;
  165. }
  166. if(!not_scene){
  167. this.mGameRun.unInit()
  168. this.startLevelGame()
  169. }else{
  170. // tools.showToast("没有场景了!")
  171. }
  172. })
  173. }
  174. public gameOver(){
  175. ClientEvent.dispatchEvent(config.EventRun.ON_WIN)
  176. }
  177. public backGameList(){
  178. if(this.getLevelData()!=null){
  179. this.unscheduleAllCallbacks()
  180. this.mGameRun.backGameList()
  181. }
  182. }
  183. public initEvent(){
  184. ClientEvent.offAll(config.EventRun.NOTICE_EVENT)
  185. ClientEvent.offAll(config.EventRun.WIDGET_FINISH)
  186. ClientEvent.offAll(config.EventRun.WIDGET_FAIL)
  187. ClientEvent.offAll(config.EventRun.ON_WIDGET_FINISH_COLLECT_EVENT)
  188. ClientEvent.offAll(config.EventRun.WIDGET_HIDE)
  189. ClientEvent.offAll(config.EventRun.SHOW_ZHAO_BU_TONG_FINISH_STATUS)
  190. ClientEvent.offAll(config.EventRun.ON_ZHAO_BU_TONG_ALL_FINISH)
  191. ClientEvent.offAll(config.EventRun.TOP_VIEW_CLOSE)
  192. ClientEvent.offAll(config.EventRun.TOP_VIEW_FINISH)
  193. ClientEvent.offAll(config.EventRun.TOP_VIEW_FAIL)
  194. ClientEvent.offAll(config.EventRun.ON_COUNT_DOWN_FAIL)
  195. ClientEvent.offAll(config.EventRun.ON_COUNT_DOWN_START)
  196. ClientEvent.offAll(config.EventRun.ON_SHOW_RULE_BTN)
  197. ClientEvent.offAll(config.EventRun.ON_BOSS_HURT)
  198. ClientEvent.offAll(config.EventRun.MORE_SCENE_DIRECTION_BUTTON_CLICK_FINISH)
  199. ClientEvent.on(config.EventRun.WIDGET_FINISH,this.onWidgetFinishEvent.bind(this),this)
  200. ClientEvent.on(config.EventRun.WIDGET_FAIL,this.onWidgetFailEvent.bind(this),this)
  201. ClientEvent.on(config.EventRun.TOP_VIEW_CLOSE,this.onUiCloseEvent.bind(this),this)
  202. ClientEvent.on(config.EventRun.TOP_VIEW_FINISH,this.onUiFinishEvent.bind(this),this)
  203. ClientEvent.on(config.EventRun.TOP_VIEW_FAIL,this.onUiFailEvent.bind(this),this)
  204. ClientEvent.on(config.EventRun.ON_COUNT_DOWN_FAIL,this.onCountDownFailEvent.bind(this),this)
  205. ClientEvent.on(config.EventRun.ON_COUNT_DOWN_START,this.onStartCountDownEvent.bind(this),this)
  206. ClientEvent.on(config.EventRun.MORE_SCENE_DIRECTION_BUTTON_CLICK_FINISH,this.onMoreSceneDirectionButtonClickEvent.bind(this),this)
  207. }
  208. public initGR(gr:game_run){
  209. this.mGameRun = gr;
  210. gameManager.Singleton = this;
  211. this.mSceneManager.init(this)
  212. this.clearRes()
  213. }
  214. public clearRes(){
  215. gameManager.res_map.clear()
  216. gameManager.mp3_cache.clear()
  217. }
  218. public init(gr:game_run,data:scene_item_data[]){
  219. this.mGameRun = gr;
  220. gameManager.Singleton = this;
  221. this.mSceneManager.init(this)
  222. this.mCurSceneIndex = main.Singleton.edit_scene_view.getCurSelectSceneIndex()
  223. // this.postLevelInfo(id,scene)
  224. // this.startLevelGame()
  225. // console.log("control.Singleton.get_bag_data().content",control.Singleton.get_bag_data())
  226. this.mGameData = data;
  227. if( this.mGameData.length<=0){
  228. return tools.showToast("错误的场景信息")
  229. }
  230. this.startLevelGame()
  231. }
  232. public runGame(data:scene_item_data[]){
  233. this.mCurSceneIndex = 0;
  234. this.mGameData = data;
  235. if( this.mGameData.length<=0){
  236. return tools.showToast("错误的场景信息")
  237. }
  238. this.startLevelGame()
  239. }
  240. public onLaunch(call){
  241. this.mGameRun.onlaunch(call)
  242. }
  243. FilterChildScene(data:scene_item_data[]){
  244. let temp_scene = []
  245. for (let index = 0; index < data.length; index++) {
  246. const element = data[index];
  247. if(!element.is_child_scene){
  248. temp_scene.push(element)
  249. }
  250. }
  251. return temp_scene;
  252. }
  253. protected onDestroy(): void {
  254. ClientEvent.off(config.EventRun.WIDGET_FINISH,this.onWidgetFinishEvent.bind(this),this)
  255. }
  256. public startLevelGame(){
  257. this.initEvent()
  258. console.log("this.mGameData",this.mGameData,this.mCurSceneIndex)
  259. this.mSceneManager.startLevelGame(this.mGameData[this.mCurSceneIndex])
  260. taskServce.initTask(this.mGameData[this.mCurSceneIndex]._task_data)
  261. this.scheduleOnce(()=>{
  262. this.startGame()
  263. },0.5)
  264. if(gameManager.Singleton.getLevelData()){
  265. this.mSceneManager.playMusic(this.mLevelData.piped_music,true)
  266. }
  267. }
  268. public loadSceneTask(data: task_data) {
  269. this.mGameRun.loadSceneTask(data)
  270. }
  271. public loadScene(pages: scene_item_data[],type:number){
  272. this.mGameRun.loadSceneLayer(pages,type)
  273. }
  274. public loadUi(ui_widge_list:widget_item_data[]){
  275. this.mGameRun.loadUILayer(ui_widge_list)
  276. }
  277. public loadTextSound(ui_widge_list:widget_item_data[]){
  278. this.mGameRun.loadTextSound(ui_widge_list)
  279. }
  280. public loadQuestion(ui_widge_list:widget_item_data[]){
  281. this.mGameRun.initQuestionList(ui_widge_list)
  282. }
  283. public initCountDownList(ui_widge_list:widget_item_data[]){
  284. this.mGameRun.initCountDownList(ui_widge_list)
  285. }
  286. public initTaskUi(data:task_data){
  287. this.mGameRun.initTaskUi(data)
  288. }
  289. public startGame(){
  290. taskServce.startFirstEvent()
  291. }
  292. public showCheck(call){
  293. this.mGameRun.showCheck(call)
  294. }
  295. public showLoadingLevel(){
  296. this.mGameRun.showLoadingLevel()
  297. }
  298. public hideLoadingLevel(){
  299. this.mGameRun.hideLoadingLevel()
  300. }
  301. public static getWidgetList(scene_data:scene_item_data):widget_item_data[]{
  302. let temp:widget_item_data[] = []
  303. for (let index = 0; index < scene_data.page_widget_list.length; index++) {
  304. const data = scene_data.page_widget_list[index];
  305. if(data.type<=4 ){
  306. temp.push(data)
  307. }
  308. }
  309. return temp;
  310. }
  311. public static getUIWidgetList(scene_data:scene_item_data){
  312. let temp:widget_item_data[] = []
  313. for (let index = 0; index < scene_data.page_widget_list.length; index++) {
  314. const data = scene_data.page_widget_list[index];
  315. if(data.type===config.Widget_Type_List.UI_TOP){
  316. if(data.att.top_data!=null&&data.att.top_data.top_ui_type!=config.top_view_type.__null){
  317. temp.push(data)
  318. }
  319. }
  320. }
  321. return temp;
  322. }
  323. public static getQuestionwidgetList(scene_data:scene_item_data){
  324. let temp:widget_item_data[] = []
  325. for (let index = 0; index < scene_data.page_widget_list.length; index++) {
  326. const data = scene_data.page_widget_list[index];
  327. if(data.type===config.Widget_Type_List.QUESTION_SELECT){
  328. if(data.att.question_select!=null){
  329. temp.push(data)
  330. }
  331. }
  332. }
  333. return temp;
  334. }
  335. public static getTextSoundWidgetList(scene_data:scene_item_data){
  336. let temp:widget_item_data[] = []
  337. for (let index = 0; index < scene_data.page_widget_list.length; index++) {
  338. const data = scene_data.page_widget_list[index];
  339. if(data.type===config.Widget_Type_List.TEXT_SOUND){
  340. if(data.att.text_sound_data!=null){
  341. temp.push(data)
  342. }
  343. }
  344. }
  345. return temp;
  346. }
  347. public static getCountDownWidgetList(scene_data:scene_item_data){
  348. let temp:widget_item_data[] = []
  349. for (let index = 0; index < scene_data.page_widget_list.length; index++) {
  350. const data = scene_data.page_widget_list[index];
  351. if(data.type===config.Widget_Type_List.COUNT_DOWN){
  352. if(data.att.count_down!=null){
  353. temp.push(data)
  354. }
  355. }
  356. }
  357. return temp;
  358. }
  359. public static getCacheSpriteFrameByName(sfName:string){
  360. // return control.res_map.get(sfName)
  361. return gameManager.res_map.get(sfName)
  362. }
  363. public static getCacheSoundByName(sfName:string){
  364. // return control.mp3_cache.get(sfName)
  365. return gameManager.mp3_cache.get(sfName)
  366. }
  367. public static initUiBaseAtt(node:Node,att:ui_att_item){
  368. node.getComponent(UITransform).setContentSize(new Size(att.width,att.height))
  369. node.position = new Vec3(att.x,att.y);
  370. node.getComponent(Sprite).spriteFrame = gameManager.getCacheSpriteFrameByName(att.res)
  371. }
  372. onWidgetFinishEvent(widget_id:number){
  373. taskServce.onWidgetFinishEvent(widget_id)
  374. }
  375. onWidgetFailEvent(widget_id:number){
  376. taskServce.onWidgetFailEvent(widget_id)
  377. }
  378. onUiCloseEvent(event_id:number){
  379. taskServce.extEventByEventId(event_id)
  380. }
  381. onUiFinishEvent(event_id:number){
  382. taskServce.extEventByEventId(event_id)
  383. }
  384. onUiFailEvent(event_id:number){
  385. taskServce.extEventByEventId(event_id)
  386. }
  387. onCountDownFailEvent(event_id:number){
  388. taskServce.extEventByEventId(event_id)
  389. }
  390. onStartCountDownEvent(event_id:number){
  391. taskServce.extEventByEventId(event_id)
  392. }
  393. exeEvent(event_id:number){
  394. taskServce.extEventByEventId(event_id)
  395. }
  396. onMoreSceneDirectionButtonClickEvent(trigger_event_id:number){
  397. taskServce.exeSwitchSceneNextevent(trigger_event_id)
  398. }
  399. showFindRuleTips(){
  400. this.mGameRun.showFindRuleTips()
  401. }
  402. showTips(){
  403. this.mGameRun.showTips()
  404. }
  405. showRule(){
  406. this.mGameRun.showRule()
  407. }
  408. getSceneManager(){
  409. return this.mSceneManager;
  410. }
  411. IsOpenRuleStatus(){
  412. return taskServce.guo_ju_qing_binding_event_id==-1;
  413. }
  414. public checkWidgetList(list:other_widget_finish_listen_item[]):number{
  415. let event_id = -1;
  416. for (let index = 0; index < list.length; index++) {
  417. const item = list[index];
  418. let isFinish = this.mGameRun.isCurScenePageCheckWidgetFinish(item.widget_id)
  419. if(!isFinish){
  420. event_id = item.event_id;
  421. break;
  422. }
  423. }
  424. return event_id;
  425. }
  426. public isCurScenePageCheckWidgetFinish(widget_id:number){
  427. return this.mGameRun.isCurScenePageCheckWidgetFinish(widget_id);
  428. }
  429. public isCurScenePageCheckWidgetShow(widget_id:number){
  430. return this.mGameRun.isCurScenePageCheckWidgetShow(widget_id);
  431. }
  432. //点击按钮音效
  433. public sys_click_button_music(){
  434. if(gameManager.sys_data!=null){
  435. this.mSysSound.playSound(gameManager.sys_data.content.sys_click_button_music)
  436. }
  437. }
  438. // //失败吓人音效
  439. // public sys_fail_scary_music(){
  440. // if(gameManager.sys_data!=null){
  441. // this.mSysSound.playSound(gameManager.sys_data.content.sys_fail_scary_music)
  442. // }
  443. // }
  444. //失败后攻击音效
  445. public sys_fail_attack_music(){
  446. if(gameManager.sys_data!=null){
  447. this.mSysSound.playSound(gameManager.sys_data.content.sys_fail_attack_music)
  448. }
  449. }
  450. //失败提示音效
  451. public sys_fail_prompt_music(){
  452. if(gameManager.sys_data!=null){
  453. this.mSysSound.playSound(gameManager.sys_data.content.sys_fail_prompt_music)
  454. }
  455. }
  456. //正确通关音效
  457. public sys_success_complete_music(){
  458. if(gameManager.sys_data!=null){
  459. this.mSysSound.playSound(gameManager.sys_data.content.sys_success_complete_music)
  460. }
  461. }
  462. //点击正确细节音效
  463. public sys_click_correct_detail_music(){
  464. if(gameManager.sys_data!=null){
  465. this.mSysSound.playSound(gameManager.sys_data.content.sys_click_correct_detail_music)
  466. }
  467. }
  468. public getCurSceneIndex(){
  469. return this.mCurSceneIndex;
  470. }
  471. //保存编辑场景
  472. public static requestSaveEditScene() {
  473. tools.show_loading(()=>{
  474. // let data = new FormData()
  475. let content = control.Singleton.get_bag_data().content
  476. let zujian_id = config.last_id;
  477. let id = control.Singleton.get_bag_data().id;
  478. // data.append("content",JSON.stringify(content))
  479. // data.append("zujian_id",zujian_id+"")
  480. // data.append("id",id+"")
  481. console.log("btn_save",content)
  482. let request_data = {"content":JSON.stringify(content),"zujian_id":zujian_id,"id":id}
  483. http.post("/tool/mysnote/save", request_data, (err,data)=>{
  484. if(!err){
  485. tools.showToast("保存成功!")
  486. }
  487. tools.hide_loading()
  488. })
  489. })
  490. }
  491. }