data.ts 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508
  1. import { NodeEventType } from "cc";
  2. import { config } from "../script/config";
  3. export class attributes_data{
  4. public zIndex = config.Zindex_type.Zindex_scene;
  5. public img_dir = config.widget_scale_dir.normal;
  6. public id:number = 1;
  7. public name:string = "";
  8. public type:number = 0;
  9. public widget_type:number = 0;
  10. public x:number = 0;
  11. public y:number =0;
  12. public z:number = 0;
  13. public width:number = 0;
  14. public height:number = 0;
  15. public src:string = "";
  16. public src_name:string = "";
  17. public ani:string = "";
  18. public scene_rule_tips_data:scene_tips_rule_data = new scene_tips_rule_data; //场景的规则和提示
  19. public edit_active:boolean = true; //是否激活
  20. public is_interaction:boolean = true; //开启交互
  21. public is_show:boolean = true; //默认显示
  22. public drag_data:att_drag_data = null;
  23. public slide_data:att_slide_data = null;
  24. public click_data:att_click_data = null;
  25. public top_data:att_top_data = null; //弹窗数据
  26. public animation_list:att_ani_data[] = []; //动画组
  27. public text_sound_data:att_text_sound_data = null; //文本及语音
  28. public question_select:att_question_select = null; //问题选择
  29. public count_down:att_count_down = null; //倒计时
  30. }
  31. export class att_count_down{
  32. public ProgressBar_Bg:ui_att_item = null;
  33. public ProgressBar_Bar:ui_att_item = null;
  34. public img_text:ui_att_item = null;
  35. public time_count:number = 0;
  36. public is_show_time:boolean = false;
  37. public start_event_id:number = -1;
  38. public finish_event_id:number = -1;
  39. public fail_event_id:number = -1;
  40. }
  41. export class att_question_select{
  42. btn_question_list:ui_att_item[] = []
  43. }
  44. export class att_ani_data{ //动画属性
  45. public ani_id:number = 0; //动画id
  46. public ani_name:string = ""; //动画名字
  47. public isLoop:boolean = false;//是否循环
  48. public isMove:boolean = true; //是否移動
  49. public binding_widget_id:number =0; //哪个控件
  50. public ani_frame_list:ani_frame[] = [];//动画帧
  51. }
  52. export class ani_frame{ //动画帧
  53. public next_time:number = 1//下一帧的时间
  54. public pos_x:number=0; //位置
  55. public pos_y:number = 0;
  56. public size_width:number = 100; //宽高
  57. public size_height:number = 100;
  58. public rotation:number = 0; //旋转
  59. public color:string = "#FFFFFF"; //颜色
  60. public transparent:number = 255; //透明度
  61. public url:string = "";//资源
  62. public url_name:string = "";
  63. }
  64. export class att_drag_data{
  65. public drag_size_width:number = 0;
  66. public drag_size_height:number = 0;
  67. public drag_pos_x:number = 0;
  68. public drag_pos_y:number = 0;
  69. public other_event_id:number = -1; //其他拖拽的完成事件
  70. public is_err_drag_back:boolean = true; //拖拽错误是否回归原位
  71. public other_drag_list:att_drag_data[] = [];
  72. }
  73. export class att_slide_data{
  74. public slide_dir:number = config.slide_type.down; //滑动方向
  75. public slide_distance:number = 100; //滑动的距离
  76. public slide_num:number = 1; //滑动次数
  77. }
  78. export class att_click_data{
  79. public click_type:number = config.clcik_type.click; //点击的类型
  80. public hold_time:number = 5; //按下按钮的事件s单位
  81. public multiple_check_num:number = 2;
  82. }
  83. export class att_text_sound_data{
  84. public sound_data:bag_item_data = null;
  85. public text:string = '';
  86. public pos_y:number = 0;
  87. }
  88. export class scene_tips_rule_data{
  89. public tips_data:scene_tips_data = new scene_tips_data;
  90. public rule_list:ui_att_item[] = []
  91. public rule_find_tips:ui_att_item = new ui_att_item;
  92. public scene_des:string = "";
  93. }
  94. export class scene_tips_data{
  95. public tips_answer:ui_att_item = new ui_att_item;
  96. public tips_tips:ui_att_item = new ui_att_item;
  97. }
  98. export class att_top_data{
  99. public top_ui_type:number = config.top_view_type.__null //ui类型
  100. public is_open_jump:boolean = false; //是否开启跳过
  101. public is_open_close:boolean = true; //是否开启关闭
  102. public close_info:ui_att_item = null; //关闭按钮的属性
  103. public jump_info:ui_att_item = null; //跳过按钮
  104. public _not_have_interact_data:not_have_interact_data = null;
  105. public _interact_input_data:interact_input_data = null;
  106. public _interact_page_data:interact_page_data = null;
  107. public _interact_puzzle_data:interact_puzzle_data = null;
  108. public _interact_scene_data:interact_scene_data = null;
  109. public _pointer_ding_wei_data:pointer_ding_wei_data = null;
  110. public _wei_chi_pointer_data:wei_chi_pointer_data = null;
  111. public _boss_info_data:boss_info_data = null;
  112. public close_event_id:number = -1;
  113. public finish_event_id:number = -1;
  114. public fail_event_id:number = -1;
  115. public clearAll(){
  116. this._not_have_interact_data = null;
  117. this._interact_input_data = null;
  118. this._interact_page_data = null;
  119. this._interact_puzzle_data = null;
  120. this._interact_scene_data = null;
  121. this._pointer_ding_wei_data = null;
  122. this._wei_chi_pointer_data = null;
  123. }
  124. }
  125. export class ui_att_item{
  126. public x:number = 0;
  127. public y:number = 0;
  128. public width:number = 0;
  129. public height:number = 0;
  130. public res:string = ""; //资源
  131. public res_name:string = "";
  132. }
  133. export class not_have_interact_data{
  134. public bg:ui_att_item = null;
  135. }
  136. export class interact_input_data{
  137. public bg:ui_att_item = null;
  138. public image_1:ui_att_item = null;
  139. public image_2:ui_att_item = null;
  140. public image_3:ui_att_item = null;
  141. public image_4:ui_att_item = null;
  142. public image_5:ui_att_item = null;
  143. public image_6:ui_att_item = null;
  144. public image_7:ui_att_item = null;
  145. public image_8:ui_att_item = null;
  146. public image_9:ui_att_item = null;
  147. public image_0:ui_att_item = null;
  148. public image_xing:ui_att_item = null;
  149. public image_jing:ui_att_item = null;
  150. public att_1:ui_att_item = null;
  151. public att_2:ui_att_item = null;
  152. public att_3:ui_att_item = null;
  153. public att_4:ui_att_item = null;
  154. public att_5:ui_att_item = null;
  155. public att_6:ui_att_item = null;
  156. public att_7:ui_att_item = null;
  157. public att_8:ui_att_item = null;
  158. public att_9:ui_att_item = null;
  159. public att_0:ui_att_item = null;
  160. public att_xing:ui_att_item = null;
  161. public att_jing:ui_att_item = null;
  162. public input_fail:ui_att_item = null;
  163. public input_default:ui_att_item = null;
  164. public input_right:ui_att_item = null;
  165. public font:ui_att_item = null;
  166. public answer:string = "0";
  167. }
  168. export class interact_page_data{
  169. public bg:ui_att_item = null;
  170. public btn_interact_left:ui_att_item = null;
  171. public btn_interact_right:ui_att_item = null;
  172. public img_item_interact_bg:ui_att_item = null;
  173. public btn_sure:ui_att_item = null;
  174. public img_item_interact_list:ui_att_item[] = [];
  175. public answer:number = 0;
  176. }
  177. export class interact_puzzle_data{
  178. public bg:ui_att_item = null;
  179. public content:ui_att_item = null;
  180. public puzzle1:ui_att_item = null;
  181. public puzzle2:ui_att_item = null;
  182. public puzzle3:ui_att_item = null;
  183. public puzzle4:ui_att_item = null;
  184. public puzzle5:ui_att_item = null;
  185. public puzzle6:ui_att_item = null;
  186. public answer:string = "0";
  187. }
  188. export class interact_scene_data{
  189. public scene:scene_item_data = null;
  190. }
  191. export class boss_info_data{
  192. public bg:ui_att_item = null;
  193. public bg_bar:ui_att_item = null;
  194. public bar:ui_att_item = null;
  195. public head:ui_att_item = null;
  196. public hp:number = 0;
  197. }
  198. export class pointer_ding_wei_data{
  199. public bg:ui_att_item = null;
  200. public pointer_bar:ui_att_item = null;
  201. public pointer_bar_point:ui_att_item =null;
  202. public img_text:ui_att_item = null;
  203. public img_eye_1:ui_att_item = null;
  204. public img_eye_2:ui_att_item = null;
  205. public btn_pointer_ding_wei_sure:ui_att_item = null;
  206. public rightLength:number = 200; //以进度条的中心点向左右个延长长度的一半
  207. }
  208. export class wei_chi_pointer_data{
  209. public bg:ui_att_item = null;
  210. public img_hand:ui_att_item = null;
  211. public img_bar:ui_att_item = null;
  212. public img_pointer:ui_att_item = null;
  213. public img_text_bing_zhu_hu_xi:ui_att_item = null;
  214. public btn_bingxi:ui_att_item = null;
  215. public rightLength:number = 200; //以进度条的中心点向左右个延长长度的一半
  216. public time:number = 3; //总时长
  217. }
  218. export class level_list_data {
  219. public zujian_id:number = 0;
  220. public level_list:bag_data[] = [] //关卡列表
  221. }
  222. export class widget_item_data {
  223. constructor(n:string,t:number){
  224. this.name = n;
  225. this.type = t;
  226. }
  227. public name:string = "";
  228. public type:number =0;
  229. public att:attributes_data = null;
  230. }
  231. export class scene_item_data {
  232. constructor(n:string,t:number,full:boolean=false){
  233. this.name = n;
  234. this.type = t;
  235. this.is_full_screen = full;
  236. }
  237. public index:number = 0;
  238. public name:string = "";
  239. public scene_diy_name:string = "";
  240. public type:number =0;
  241. public is_child_scene:boolean = false;
  242. public is_check_mask:boolean = false; //是否是遮罩
  243. public is_full_screen:boolean = false; //是否是铺满
  244. public page:number = 0;
  245. public page_list:scene_item_data[] = [];
  246. public _task_data:task_data = null; //一个场景有一个玩法(任务)
  247. public page_widget_list:widget_item_data[] = [];
  248. public att:attributes_data = null;
  249. }
  250. export class bag_item_data {
  251. public name:string = "";
  252. public url:string = "";
  253. }
  254. export class bag_data {
  255. public id:number = 0;
  256. public name:string = "";
  257. public is_edit:number = 0;
  258. public item_list:bag_item_data[] = []; //道具列表
  259. public bg_list:bag_item_data[] = []; //背景列表
  260. public component_list:bag_item_data[] = []; //组件列表
  261. public sound_list:bag_item_data[] = []; //音效列表
  262. public content:scene_item_data[] = null; //保存的数据
  263. public static initBagData(data:bag_data){
  264. let t_data = new bag_data
  265. for (const key in data) {
  266. if (Object.prototype.hasOwnProperty.call(data, key)) {
  267. const element = data[key];
  268. t_data[key] = element;
  269. }
  270. }
  271. if(t_data.content.length>0){
  272. let list:scene_item_data[] = JSON.parse(t_data.content.toString())
  273. t_data.content = list;
  274. }
  275. return t_data
  276. }
  277. }
  278. export class level_list_item_data {
  279. public id:number = 0;
  280. public name:string = "";
  281. public is_edit:number =0;
  282. }
  283. export class task_data{ //玩法===任务
  284. public type:number = config.task_type.da_guai;
  285. public event_list:event_item[] = [];
  286. public _zhao_xi_jie_data:zhao_xi_jie_data = null;
  287. public _guo_ju_qing:guo_ju_qing_data = null;
  288. public _da_guai:da_guai_data = null;
  289. }
  290. export class da_guai_data{
  291. public widget_id_list:da_guai_item_data[] = []
  292. }
  293. export class guo_ju_qing_data{
  294. public binding_event_id:number = -1;
  295. }
  296. export class da_guai_item_data{
  297. public widget_id:number = -1; //控件id
  298. public hurt:number = 1; //伤害
  299. }
  300. export class zhao_xi_jie_item_data{
  301. public widget_id:number = -1; //控件id
  302. public res:string = ""; //资源
  303. public res_name:string = "";
  304. public tips_res:string = "";
  305. public tips_res_name:string = "";
  306. }
  307. export class zhao_xi_jie_data{
  308. public tip_type:number = config.zhao_xi_jie_tip_type.select_tips;
  309. public widget_id_list:zhao_xi_jie_item_data[] = []
  310. public finish_event_id:number = -1; //全部找到之后执行的事件
  311. }
  312. export class event_item{
  313. public event_id:number = 0;
  314. public event_name:string = "";
  315. public type:number = config.event_type.play_ani;
  316. public is_progress_event:boolean = true; //是否是进度事件
  317. public fail:event_item_fail = new event_item_fail;
  318. public success:event_item_success = new event_item_success;
  319. public event_item_play_ani_data:event_item_play_ani = null; //播放动画
  320. public event_item_top_view_data:event_item_top_view = null; //弹窗
  321. public event_item_text_sound_data:event_item_text_sound = null; //出现文字及语音
  322. public event_item_change_one_item_status_data:event_item_change_one_item_status = null; //改变指定道具状态
  323. public event_item_show_new_item_data:event_item_show_new_item = null; //出现新道具
  324. public event_item_hide_data:event_item_hide = null; //隐藏某个道具
  325. public event_item_delay_exe_data:event_item_delay_exe_event = null; //延迟执行一个事件
  326. public event_item_show_question_select_data:event_item_show_question_select = null; // 出现问题选择
  327. public event_item_countdown_over_data:event_item_countdown_over = null; //倒计时结束
  328. public event_item_be_event_data:event_item_be_event = null; //被动事件
  329. public event_item_start_event_data:event_start_event_item = null; //
  330. public event_item_collect_event_data:event_collect_event_item = null; //
  331. public event_item_active_event_data:event_active_event_item = null; //
  332. public event_item_fail_event_data:event_item_fail_event = null; //失败事件
  333. public event_item_play_sound_data:event_item_play_sound = null; //播放一个音效
  334. public event_item_show_scene_title_data:event_item_show_scene_title = null; //场景标签
  335. public event_item_scene_ani:event_item_scene_ani = null; //场景动画
  336. }
  337. export class base_event_item{
  338. }
  339. export class event_item_fail_event { //失败事件
  340. public is_relife:boolean = false; //是否可以复活
  341. }
  342. export class event_item_show_scene_title {
  343. public title:string = "";
  344. }
  345. export class event_item_scene_ani {
  346. public ani_id:number = -1;
  347. }
  348. export class event_item_play_sound { //播放一个音效
  349. public sound_res:bag_item_data = new bag_item_data;
  350. }
  351. export class event_item_success { //成功
  352. public is_finish_game:boolean = false; //全部通关完成
  353. public is_next_scene:boolean = false; //执行下一个场景
  354. public trigger_event_id:number = -1; //触发某个事件
  355. }
  356. export class event_item_fail { //失败
  357. public is_restart:boolean = false; //是否重新开始
  358. public is_relife:boolean = false; //是否复活
  359. public trigger_event_id:number = -1; //触发某个事件
  360. }
  361. export class event_item_play_ani extends base_event_item{ // 播放动画
  362. public binding_widget_id:number = -1; //绑定某一个控件进行播放动画
  363. public ani_id:number = -1; //该控件下选中的某个动画id
  364. }
  365. export class event_item_top_view extends base_event_item{ // 弹窗
  366. public binding_ui_id:number = -1; //绑定某一个UI
  367. }
  368. export class event_item_text_sound extends base_event_item{ //出现文字及语音
  369. public binding_widget_id:number = -1; //绑定某一个UI
  370. }
  371. export class event_item_change_one_item_status extends base_event_item{ //改变指定道具状态
  372. public binding_widget_id:number = -1; //绑定某一个UI
  373. public att:ui_att_item = new ui_att_item;
  374. }
  375. export class event_item_show_new_item extends base_event_item{ // 出现新道具
  376. public binding_widget_id:number = -1; //绑定某一个UI
  377. }
  378. export class event_item_hide extends base_event_item{ // 隐藏
  379. public binding_widget_id:number = -1; //绑定某一个UI
  380. }
  381. export class event_item_delay_exe_event extends base_event_item{ // 延迟多久执行一个事件
  382. public binding_event_id:number = -1; //绑定某一个事件
  383. public delay_time:number = 0;
  384. }
  385. export class event_item_show_question_select_item {
  386. public binding_event_id:number = -1;
  387. public isRight:boolean = false;
  388. }
  389. export class event_item_show_question_select extends base_event_item{ // 出现问题选择
  390. public binding_widget_id:number = -1; //绑定某一个UI
  391. public question_list:event_item_show_question_select_item[] = []
  392. }
  393. export class event_start_event_item extends base_event_item{ // 开始的事件
  394. public binding_event_id:number = -1; //绑定事件
  395. }
  396. export class event_active_event_item extends base_event_item{ // 激活控件的事件
  397. public binding_widget_id:number = -1; //绑定事件
  398. }
  399. export class event_collect_event_item extends base_event_item{ // 收集多个事件完成
  400. public event_id_list:number[] = []
  401. }
  402. export class event_item_countdown_over extends base_event_item{ //倒计时结束
  403. public binding_widget_id:number = -1; //绑定某一个UI
  404. public binding_fail_event_id:number = -1; //失败事件
  405. public binding_win_event_id:number = -1; //成功事件
  406. }
  407. export class event_item_be_event extends base_event_item{ // 被动事件
  408. public binding_widget_id:number = -1; //绑定某一个UI
  409. }
  410. export class UserData {
  411. public user_id:string = null; //用户id
  412. public token:string = "";
  413. public select_page:number = 1; //用户当前选中的页数
  414. public isOpenYinXiao:boolean = true; //是否开启音效
  415. public isOpenYinYue:boolean = true; //是否开启音乐
  416. public isOpenPeiYin:boolean = true; //是否开启配音
  417. public unlock_levels:number[] = []; //解锁关卡
  418. }
  419. export class Message{
  420. public code:number = 0;
  421. public status:string = "";
  422. public message:string = "";
  423. }
  424. export class LevelMessage extends Message{
  425. public content :LevelListData = null;
  426. }
  427. export class LevelInfoMessage extends Message{
  428. public content :LevelInfo = null;
  429. }
  430. export class LevelInfo {
  431. public id:number = 0;
  432. public cover:string = "";
  433. public name:string = "";
  434. public content:scene_item_data[] = null;
  435. }
  436. export class LevelListData{
  437. public tool_number:number = 0;
  438. public list:LevelItemData[] = [];
  439. }
  440. export class LevelItemData{
  441. public id:number = 0; //关卡ID
  442. public cover:string = ""; //图片
  443. public complete_img:string = ""; //通关图片
  444. public name:string = "";//名称
  445. public piped_music:string = "";//背景音乐
  446. public ads_unlock:number = 0;//解锁广告数量
  447. public category_id:number = 0;//"0=>"无","1"=>"恐怖","2"=>"剧情","3"=>"怀旧","4"=>"脑洞","5"=>"推理"
  448. public label_id:number = 0; // "0"=>"无","1"=>"新","2"=>"热"
  449. }
  450. export class sysMessage extends Message{
  451. public content :sys_config = null;
  452. }
  453. export class sys_config {
  454. public sys_piped_music:string = null; //系统背景音乐
  455. public unlock_time:number = 0; //全部解锁时长 单位秒
  456. public unlock_ads:number = 0; // 全部解锁 广告数量
  457. public sys_click_button_music:string = null; // 点击按钮音效
  458. public sys_fail_scary_music:string = null; // 失败吓人音效
  459. public sys_fail_attack_music:string = null; // 失败后攻击音效
  460. public sys_fail_prompt_music:string = null; // 失败提示音效
  461. public sys_success_complete_music:string = null; // 正确通关音效
  462. public sys_click_correct_detail_music:string = null; // 点击正确细节音效
  463. }