gameManager.ts 19 KB

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  1. import { _decorator, AudioClip, AudioSource, Component, Node, Size, Sprite, SpriteFrame, sys, UITransform, Vec3 } from 'cc';
  2. import { game_run } from './game_run';
  3. import { attributes_data, event_item, LevelItemData, other_widget_finish_listen_item, scene_item_data, sysMessage, task_data, ui_att_item, UserData, widget_item_data } from '../../data/data';
  4. import { config } from '../config';
  5. import { sceneManager } from './sceneManager';
  6. import { control } from '../edit/control';
  7. import { http } from '../http';
  8. import { tools } from '../tools';
  9. import { main } from '../main';
  10. import { taskServce } from './TaskSchedule/taskServce';
  11. import { ClientEvent } from '../clientEvent';
  12. import { sysSound } from './sysSound';
  13. const { ccclass, property } = _decorator;
  14. @ccclass('gameManager')
  15. export class gameManager extends Component {
  16. private mGameRun:game_run = null;
  17. private mGameData:scene_item_data[] = [];
  18. private mCurSceneIndex:number =0; //当前第几个场景
  19. public static Singleton:gameManager = null;
  20. private static g_userData:UserData;
  21. public static res_map:Map<string,SpriteFrame> = new Map()
  22. public static mp3_cache:Map<string,AudioClip> = new Map()
  23. private mLevelData:LevelItemData = null;
  24. private static sys_data:sysMessage = null;
  25. @property(sceneManager) mSceneManager:sceneManager = null;
  26. @property(sysSound) mSysSound:sysSound = null;
  27. protected start(): void {
  28. gameManager.Singleton = this;
  29. }
  30. public static loadSceneRes(level_id:number,scene_num:number,cb){
  31. let count = 0;
  32. let num = 0;
  33. let scene_count = 1;
  34. // console.log("scene_num",scene_num)
  35. let call = ()=>{
  36. count++;
  37. // console.log("scene_num",scene_num,scene_count,count,num)
  38. if(scene_count>=scene_num){
  39. if(count>=num){
  40. // console.log("gameManager.res_map",gameManager.res_map)
  41. cb()
  42. }
  43. }
  44. }
  45. for (let i = 0; i <= scene_num; i++) {
  46. let url = http.get_level_resource(level_id,i)
  47. http.run_get(url,(err,data)=>{
  48. if(!err){
  49. let _data = JSON.parse(data)
  50. scene_count++;
  51. num += _data.content.length;
  52. // console.log("run_get:",_data.content.length)
  53. for (let index = 0; index < _data.content.length; index++) {
  54. const url:string = _data.content[index];
  55. console.log('url=',url)
  56. let hz = url.substring(url.length-3,url.length);
  57. if(hz==="png"||hz==="jpg"){
  58. // if(gameManager.res_map.get(url)!=null){
  59. // call()
  60. // }else{
  61. // }
  62. tools.loadSceneImg(url,(d)=>{
  63. gameManager.res_map.set(d.url,d.sf)
  64. call()
  65. })
  66. }
  67. if(hz==="mp3"){
  68. // if(gameManager.mp3_cache.get(url)!=null){
  69. // call()
  70. // }else{
  71. // }
  72. tools.loadSceneMp3(url,(d)=>{
  73. gameManager.mp3_cache.set(d.url,d.clip)
  74. call()
  75. })
  76. }
  77. }
  78. }else{
  79. tools.showToast(`获取关卡错误${err}`)
  80. }
  81. })
  82. }
  83. }
  84. public setLevelData(data:LevelItemData){
  85. this.mLevelData = data;
  86. }
  87. public getLevelData(){
  88. return this.mLevelData;
  89. }
  90. public static setSysData(data:sysMessage){
  91. gameManager.sys_data = data;
  92. }
  93. public static getSysData(){
  94. return gameManager.sys_data;
  95. }
  96. public static loadSceneMp3(){
  97. }
  98. public static getUserData():UserData{
  99. let str = sys.localStorage.getItem(config.USER_DATA)
  100. if(str==undefined||str==""||str==null){
  101. return null;
  102. }
  103. let user:UserData = JSON.parse(str)
  104. return user;
  105. }
  106. public static getStaticUserData(){
  107. return gameManager.g_userData
  108. }
  109. public static setUserData(user:UserData){
  110. gameManager.g_userData = user;
  111. gameManager.saveUserData()
  112. }
  113. public static saveUserData(){
  114. if(gameManager.g_userData!=null){
  115. sys.localStorage.setItem(config.USER_DATA, JSON.stringify(gameManager.g_userData));
  116. }
  117. }
  118. public reLife(){
  119. gameManager.Singleton.startLevelGame()
  120. }
  121. public reStartGame(){
  122. this.mCurSceneIndex = 0;
  123. gameManager.Singleton.startLevelGame()
  124. }
  125. public levleIsUnLock(levle_id:number){
  126. let isunlock = false;
  127. for (let index = 0; index < gameManager.getStaticUserData().unlock_levels.length; index++) {
  128. const id = gameManager.getStaticUserData().unlock_levels[index];
  129. if(id==levle_id){
  130. isunlock = true;
  131. break;
  132. }
  133. }
  134. return isunlock
  135. }
  136. public unLockLevel(levle_id:number){
  137. let is_have = false;
  138. for (let index = 0; index < gameManager.getStaticUserData().unlock_levels.length; index++) {
  139. const id = gameManager.getStaticUserData().unlock_levels[index];
  140. if(id==levle_id){
  141. is_have = true;
  142. break;
  143. }
  144. }
  145. if(!is_have){
  146. gameManager.getStaticUserData().unlock_levels.push(levle_id)
  147. gameManager.saveUserData()
  148. gameManager.Singleton.sync_data()
  149. }
  150. }
  151. public sync_data(){
  152. let url = http.sync_data()
  153. let unlock_levels = gameManager.getStaticUserData().unlock_levels;
  154. http.run_post(url,{"unlock_levels":JSON.stringify(unlock_levels)},(err,data)=>{
  155. if(!err){
  156. }
  157. })
  158. }
  159. public nextScene(){
  160. this.mCurSceneIndex++;
  161. let not_scene = false;
  162. if(this.mCurSceneIndex>=this.mGameData.length){
  163. not_scene = true;
  164. }
  165. if(!not_scene){
  166. let task_data = this.mGameData[this.mCurSceneIndex]._task_data
  167. if(task_data==null||task_data==undefined) {
  168. return tools.showToast('没有任务')
  169. }
  170. let call_back =(()=>{
  171. this.mGameRun.unInit()
  172. this.startLevelGame()
  173. })
  174. if(task_data.is_open_interlude_default_animation) {
  175. this.onLaunch(()=>{
  176. call_back()
  177. })
  178. } else {
  179. call_back()
  180. }
  181. }else{
  182. // tools.showToast("没有场景了!")
  183. }
  184. // this.onLaunch(()=>{
  185. // this.mCurSceneIndex++;
  186. // let not_scene = false;
  187. // if(this.mCurSceneIndex>=this.mGameData.length){
  188. // not_scene = true;
  189. // }
  190. // if(!not_scene){
  191. // this.mGameRun.unInit()
  192. // this.startLevelGame()
  193. // }else{
  194. // // tools.showToast("没有场景了!")
  195. // }
  196. // })
  197. }
  198. public gameOver(){
  199. ClientEvent.dispatchEvent(config.EventRun.ON_WIN)
  200. }
  201. public backGameList(){
  202. if(this.getLevelData()!=null){
  203. this.unscheduleAllCallbacks()
  204. this.mGameRun.backGameList()
  205. }
  206. }
  207. public initEvent(){
  208. ClientEvent.offAll(config.EventRun.NOTICE_EVENT)
  209. ClientEvent.offAll(config.EventRun.WIDGET_FINISH)
  210. ClientEvent.offAll(config.EventRun.WIDGET_FAIL)
  211. ClientEvent.offAll(config.EventRun.ON_WIDGET_FINISH_COLLECT_EVENT)
  212. ClientEvent.offAll(config.EventRun.WIDGET_HIDE)
  213. ClientEvent.offAll(config.EventRun.SHOW_ZHAO_BU_TONG_FINISH_STATUS)
  214. ClientEvent.offAll(config.EventRun.ON_ZHAO_BU_TONG_ALL_FINISH)
  215. ClientEvent.offAll(config.EventRun.TOP_VIEW_CLOSE)
  216. ClientEvent.offAll(config.EventRun.TOP_VIEW_FINISH)
  217. ClientEvent.offAll(config.EventRun.TOP_VIEW_FAIL)
  218. ClientEvent.offAll(config.EventRun.TOP_VIEW_HIDE)
  219. ClientEvent.offAll(config.EventRun.ON_COUNT_DOWN_FAIL)
  220. ClientEvent.offAll(config.EventRun.ON_COUNT_DOWN_START)
  221. ClientEvent.offAll(config.EventRun.ON_SHOW_RULE_BTN)
  222. ClientEvent.offAll(config.EventRun.ON_BOSS_HURT)
  223. ClientEvent.on(config.EventRun.WIDGET_FINISH,this.onWidgetFinishEvent.bind(this),this)
  224. ClientEvent.on(config.EventRun.WIDGET_FAIL,this.onWidgetFailEvent.bind(this),this)
  225. ClientEvent.on(config.EventRun.TOP_VIEW_CLOSE,this.onUiCloseEvent.bind(this),this)
  226. ClientEvent.on(config.EventRun.TOP_VIEW_FINISH,this.onUiFinishEvent.bind(this),this)
  227. ClientEvent.on(config.EventRun.TOP_VIEW_FAIL,this.onUiFailEvent.bind(this),this)
  228. ClientEvent.on(config.EventRun.TOP_VIEW_HIDE,this.onUiHideEvent.bind(this),this)
  229. ClientEvent.on(config.EventRun.ON_COUNT_DOWN_FAIL,this.onCountDownFailEvent.bind(this),this)
  230. ClientEvent.on(config.EventRun.ON_COUNT_DOWN_START,this.onStartCountDownEvent.bind(this),this)
  231. }
  232. public initGR(gr:game_run){
  233. this.mGameRun = gr;
  234. gameManager.Singleton = this;
  235. this.mSceneManager.init(this)
  236. this.clearRes()
  237. }
  238. public clearRes(){
  239. gameManager.res_map.clear()
  240. gameManager.mp3_cache.clear()
  241. }
  242. public init(gr:game_run,data:scene_item_data[],callback=null){
  243. this.mGameRun = gr;
  244. gameManager.Singleton = this;
  245. this.mSceneManager.init(this)
  246. this.mCurSceneIndex = main.Singleton.edit_scene_view.getCurSelectSceneIndex()
  247. // this.postLevelInfo(id,scene)
  248. // this.startLevelGame()
  249. // console.log("control.Singleton.get_bag_data().content",control.Singleton.get_bag_data())
  250. this.mGameData = data;
  251. if( this.mGameData.length<=0){
  252. return tools.showToast("错误的场景信息")
  253. }
  254. this.startLevelGame(callback)
  255. }
  256. public runGame(data:scene_item_data[]){
  257. this.mCurSceneIndex = 0;
  258. this.mGameData = data;
  259. if( this.mGameData.length<=0){
  260. return tools.showToast("错误的场景信息")
  261. }
  262. this.startLevelGame()
  263. }
  264. public onLaunch(call,delay=0.7){
  265. this.mGameRun.onlaunch(call,delay)
  266. }
  267. FilterChildScene(data:scene_item_data[]){
  268. let temp_scene = []
  269. for (let index = 0; index < data.length; index++) {
  270. const element = data[index];
  271. if(!element.is_child_scene){
  272. temp_scene.push(element)
  273. }
  274. }
  275. return temp_scene;
  276. }
  277. protected onDestroy(): void {
  278. ClientEvent.off(config.EventRun.WIDGET_FINISH,this.onWidgetFinishEvent.bind(this),this)
  279. }
  280. public startLevelGame(callback=null){
  281. this.mGameRun.unInit()
  282. this.initEvent()
  283. if(callback!=null) { callback() }
  284. // console.log("this.mGameData",this.mGameData,this.mCurSceneIndex)
  285. this.mSceneManager.startLevelGame(this.mGameData[this.mCurSceneIndex])
  286. taskServce.initTask(this.mGameData[this.mCurSceneIndex]._task_data)
  287. this.scheduleOnce(()=>{
  288. this.startGame()
  289. },0.5)
  290. if(gameManager.Singleton.getLevelData()){
  291. // this.mSceneManager.playMusic(this.mLevelData.piped_music,true)
  292. }
  293. }
  294. public loadSceneTask(data: task_data) {
  295. this.mGameRun.loadSceneTask(data)
  296. }
  297. public loadScene(pages: scene_item_data[],type:number){
  298. this.mGameRun.loadSceneLayer(pages,type)
  299. }
  300. public loadUi(ui_widge_list:widget_item_data[]){
  301. this.mGameRun.loadUILayer(ui_widge_list)
  302. }
  303. public loadTextSound(ui_widge_list:widget_item_data[]){
  304. this.mGameRun.loadTextSound(ui_widge_list)
  305. }
  306. public loadQuestion(ui_widge_list:widget_item_data[]){
  307. this.mGameRun.initQuestionList(ui_widge_list)
  308. }
  309. public initCountDownList(ui_widge_list:widget_item_data[]){
  310. this.mGameRun.initCountDownList(ui_widge_list)
  311. }
  312. public initTaskUi(data:task_data){
  313. this.mGameRun.initTaskUi(data)
  314. }
  315. public startGame(){
  316. taskServce.startFirstEvent()
  317. }
  318. public showCheck(call){
  319. this.mGameRun.showCheck(call)
  320. }
  321. public showLoadingLevel(){
  322. this.mGameRun.showLoadingLevel()
  323. }
  324. public hideLoadingLevel(){
  325. this.mGameRun.hideLoadingLevel()
  326. }
  327. public static getWidgetList(scene_data:scene_item_data):widget_item_data[]{
  328. let temp:widget_item_data[] = []
  329. for (let index = 0; index < scene_data.page_widget_list.length; index++) {
  330. const data = scene_data.page_widget_list[index];
  331. if(data.type<=4 ){
  332. temp.push(data)
  333. }
  334. }
  335. return temp;
  336. }
  337. public static getUIWidgetList(scene_data:scene_item_data){
  338. let temp:widget_item_data[] = []
  339. for (let index = 0; index < scene_data.page_widget_list.length; index++) {
  340. const data = scene_data.page_widget_list[index];
  341. if(data.type===config.Widget_Type_List.UI_TOP){
  342. if(data.att.top_data!=null&&data.att.top_data.top_ui_type!=config.top_view_type.__null){
  343. temp.push(data)
  344. }
  345. }
  346. }
  347. return temp;
  348. }
  349. public static getQuestionwidgetList(scene_data:scene_item_data){
  350. let temp:widget_item_data[] = []
  351. for (let index = 0; index < scene_data.page_widget_list.length; index++) {
  352. const data = scene_data.page_widget_list[index];
  353. if(data.type===config.Widget_Type_List.QUESTION_SELECT){
  354. if(data.att.question_select!=null){
  355. temp.push(data)
  356. }
  357. }
  358. }
  359. return temp;
  360. }
  361. public static getTextSoundWidgetList(scene_data:scene_item_data){
  362. let temp:widget_item_data[] = []
  363. for (let index = 0; index < scene_data.page_widget_list.length; index++) {
  364. const data = scene_data.page_widget_list[index];
  365. if(data.type===config.Widget_Type_List.TEXT_SOUND){
  366. if(data.att.text_sound_data!=null){
  367. temp.push(data)
  368. }
  369. }
  370. }
  371. return temp;
  372. }
  373. public static getCountDownWidgetList(scene_data:scene_item_data){
  374. let temp:widget_item_data[] = []
  375. for (let index = 0; index < scene_data.page_widget_list.length; index++) {
  376. const data = scene_data.page_widget_list[index];
  377. if(data.type===config.Widget_Type_List.COUNT_DOWN){
  378. if(data.att.count_down!=null){
  379. temp.push(data)
  380. }
  381. }
  382. }
  383. return temp;
  384. }
  385. public static getCacheSpriteFrameByName(sfName:string){
  386. // return control.res_map.get(sfName)
  387. return gameManager.res_map.get(sfName)
  388. }
  389. public static getCacheSoundByName(sfName:string){
  390. // return control.mp3_cache.get(sfName)
  391. return gameManager.mp3_cache.get(sfName)
  392. }
  393. public static initUiBaseAtt(node:Node,att:ui_att_item){
  394. node.getComponent(UITransform).setContentSize(new Size(att.width,att.height))
  395. node.position = new Vec3(att.x,att.y);
  396. node.getComponent(Sprite).spriteFrame = gameManager.getCacheSpriteFrameByName(att.res)
  397. }
  398. onWidgetFinishEvent(widget_id:number, finish_event_item:event_item){
  399. taskServce.onWidgetFinishEvent(widget_id, finish_event_item)
  400. }
  401. onWidgetFailEvent(widget_id:number){
  402. taskServce.onWidgetFailEvent(widget_id)
  403. }
  404. onUiCloseEvent(event_id:number){
  405. taskServce.extEventByEventId(event_id)
  406. }
  407. onUiFinishEvent(event_id:number){
  408. taskServce.extEventByEventId(event_id)
  409. }
  410. onUiFailEvent(event_id:number){
  411. taskServce.extEventByEventId(event_id)
  412. }
  413. onUiHideEvent(widget_id:number) {
  414. taskServce.checkFinishZhaoXiJieWidget(widget_id)
  415. }
  416. onCountDownFailEvent(event_id:number){
  417. taskServce.extEventByEventId(event_id)
  418. }
  419. onStartCountDownEvent(event_id:number){
  420. taskServce.extEventByEventId(event_id)
  421. }
  422. exeEvent(event_id:number){
  423. taskServce.extEventByEventId(event_id)
  424. }
  425. exeSuccessTriggerEvent(trigger_event_id:number) {
  426. taskServce.exeSuccessTriggerEvent(trigger_event_id)
  427. }
  428. exeNextDelayEvent(event_item:event_item) {
  429. taskServce.exeNextDelayEvent(event_item)
  430. }
  431. showFindRuleTips(){
  432. this.mGameRun.showFindRuleTips()
  433. }
  434. showTips(){
  435. this.mGameRun.showTips()
  436. }
  437. showRule(){
  438. this.mGameRun.showRule()
  439. }
  440. getSceneManager(){
  441. return this.mSceneManager;
  442. }
  443. IsOpenRuleStatus(){
  444. return taskServce.guo_ju_qing_binding_event_id==-1;
  445. }
  446. public checkWidgetList(list:other_widget_finish_listen_item[]):number{
  447. let event_id = -1;
  448. for (let index = 0; index < list.length; index++) {
  449. const item = list[index];
  450. let isFinish = this.mGameRun.isCurScenePageCheckWidgetFinish(item.widget_id)
  451. if(!isFinish){
  452. event_id = item.event_id;
  453. break;
  454. }
  455. }
  456. return event_id;
  457. }
  458. public isCurScenePageCheckWidgetFinish(widget_id:number){
  459. return this.mGameRun.isCurScenePageCheckWidgetFinish(widget_id);
  460. }
  461. public isCurScenePageCheckWidgetShow(widget_id:number){
  462. return this.mGameRun.isCurScenePageCheckWidgetShow(widget_id);
  463. }
  464. //点击按钮音效
  465. public sys_click_button_music(){
  466. if(gameManager.sys_data!=null){
  467. this.mSysSound.playSound(gameManager.sys_data.content.sys_click_button_music)
  468. }
  469. }
  470. // //失败吓人音效
  471. // public sys_fail_scary_music(){
  472. // if(gameManager.sys_data!=null){
  473. // this.mSysSound.playSound(gameManager.sys_data.content.sys_fail_scary_music)
  474. // }
  475. // }
  476. //失败后攻击音效
  477. public sys_fail_attack_music(){
  478. if(gameManager.sys_data!=null){
  479. this.mSysSound.playSound(gameManager.sys_data.content.sys_fail_attack_music)
  480. }
  481. }
  482. //失败提示音效
  483. public sys_fail_prompt_music(){
  484. if(gameManager.sys_data!=null){
  485. this.mSysSound.playSound(gameManager.sys_data.content.sys_fail_prompt_music)
  486. }
  487. }
  488. //正确通关音效
  489. public sys_success_complete_music(){
  490. if(gameManager.sys_data!=null){
  491. this.mSysSound.playSound(gameManager.sys_data.content.sys_success_complete_music)
  492. }
  493. }
  494. //点击正确细节音效
  495. public sys_click_correct_detail_music(){
  496. if(gameManager.sys_data!=null){
  497. this.mSysSound.playSound(gameManager.sys_data.content.sys_click_correct_detail_music)
  498. }
  499. }
  500. public getCurSceneIndex(){
  501. return this.mCurSceneIndex;
  502. }
  503. public static LookVideoCallBack(call){
  504. if(call!=null){
  505. call()
  506. }
  507. }
  508. public getCurSceneLayerPage(){
  509. return this.mGameRun.getCurSceneLayerPage()
  510. }
  511. }