scene_layer.ts 10 KB

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  1. import { _decorator, AudioSource, Component, instantiate, Node, Prefab, Widget } from 'cc';
  2. import { event_item, event_item_switch_scene_event, scene_item_data, task_data } from '../../data/data';
  3. import { scene_page } from './scene_page';
  4. import { scene_page_dir } from './scene_page_dir';
  5. import { ClientEvent } from '../clientEvent';
  6. import { config } from '../config';
  7. import { gameManager } from './gameManager';
  8. import { taskServce } from './TaskSchedule/taskServce';
  9. const { ccclass, property } = _decorator;
  10. class EventTarget{
  11. event_item: event_item;
  12. is_finish:boolean;
  13. }
  14. @ccclass('scene_layer')
  15. export class scene_layer extends Component {
  16. @property(Node) content:Node = null;
  17. @property(Prefab) scenePagePrefab:Prefab = null;
  18. @property(Node) scenePageDir:Node = null;
  19. protected mSceneTask:task_data = null;
  20. private mTaskEventItemList:Map<string,EventTarget> = new Map;
  21. protected mScenePages:scene_item_data[] =[]
  22. private mCurPage:number = 0;
  23. private mAudioList:Map<string,Node> = new Map;
  24. private mIsClickDirectionButton:boolean = false;
  25. protected start(): void {
  26. this.node.addComponent(AudioSource)
  27. }
  28. public initSceneTask(data:task_data) {
  29. this.mSceneTask = data
  30. this.getTaskSwitchSceneEventList()
  31. }
  32. public initScene(pages:scene_item_data[],type:number){
  33. ClientEvent.on(config.EventRun.NOTICE_EVENT,this.beActive.bind(this),this)
  34. this.mScenePages = pages;
  35. this.initSceneDir(type)
  36. this.loadAllPage()
  37. }
  38. public unInit(){
  39. this.content.destroyAllChildren()
  40. this.content.removeAllChildren()
  41. this.mSceneTask = null
  42. this.mTaskEventItemList.clear()
  43. this.mScenePages = []
  44. this.mCurPage = 0
  45. this.mAudioList.clear()
  46. this.unscheduleAllCallbacks()
  47. this.mIsClickDirectionButton = false
  48. ClientEvent.off(config.EventRun.NOTICE_EVENT,this.beActive.bind(this),this)
  49. }
  50. getAudioSource(){
  51. if(this.node.getComponent(AudioSource)==null){
  52. this.node.addComponent(AudioSource)
  53. }
  54. return this.node.getComponent(AudioSource)
  55. }
  56. beActive(widgetId:number,event:event_item){
  57. if(event.type===config.event_type.play_sound){
  58. let is_can_play = true;
  59. if(gameManager.Singleton.getLevelData()){
  60. if(gameManager.getUserData().isOpenPeiYin){
  61. is_can_play = true;
  62. }else{
  63. is_can_play = false;
  64. }
  65. }
  66. if(is_can_play){
  67. if(event.event_item_play_sound_data!=null){
  68. if(event.event_item_play_sound_data.isLoop==undefined){
  69. event.event_item_play_sound_data.isLoop = false;
  70. }
  71. if(event.event_item_play_sound_data.volume==undefined){
  72. event.event_item_play_sound_data.volume = 1;
  73. }
  74. this.addAudioItemAndPlay(event.event_item_play_sound_data.sound_res.url,event.event_item_play_sound_data.volume ,event.event_item_play_sound_data.isLoop)
  75. }
  76. }
  77. }else if(event.type===config.event_type.stop_play_loop_sound){
  78. if(event.event_item_stop_play_loop_sound_data!=null){
  79. this.deleteAudioItem(event.event_item_stop_play_loop_sound_data.res)
  80. }
  81. }
  82. }
  83. addAudioItemAndPlay(res:string, volume:number,isLopp:boolean = false){
  84. // let content = this.getCurScenePage().node;
  85. let content = this.content;
  86. let audio_node = this.mAudioList.get(res)
  87. if(audio_node==null){
  88. audio_node = new Node
  89. audio_node.parent = content;
  90. audio_node.addComponent(AudioSource)
  91. this.mAudioList.set(res,audio_node)
  92. }
  93. audio_node.getComponent(AudioSource).clip = gameManager.getCacheSoundByName(res);
  94. audio_node.getComponent(AudioSource).play();
  95. audio_node.getComponent(AudioSource).volume = volume;
  96. audio_node.getComponent(AudioSource).loop = isLopp;
  97. }
  98. deleteAudioItem(res:string){
  99. let audio_node = this.mAudioList.get(res)
  100. if(audio_node){
  101. audio_node.getComponent(AudioSource).stop()
  102. audio_node.removeFromParent()
  103. this.mAudioList.delete(res)
  104. }
  105. }
  106. changePage(page:number){
  107. this.mCurPage = page;
  108. this.onChangeUpdatePages()
  109. if(this.mScenePages.length>1){
  110. this.scenePageDir.getComponent(scene_page_dir).showAllBtn()
  111. if(this.mCurPage<=0){
  112. this.scenePageDir.getComponent(scene_page_dir).hideUpBtn()
  113. }
  114. if(this.mCurPage==this.mScenePages.length-1){
  115. this.scenePageDir.getComponent(scene_page_dir).hideNextBtn()
  116. }
  117. }
  118. }
  119. onChangeUpdatePages(){
  120. for (let index = 0; index < this.content.children.length; index++) {
  121. const page = this.content.children[index];
  122. if(page.getComponent(AudioSource)!=null){
  123. }else{
  124. page.active = (this.mCurPage == index)
  125. }
  126. }
  127. }
  128. loadAllPage(){
  129. this.content.removeAllChildren()
  130. for (let index = 0; index < this.mScenePages.length; index++) {
  131. const item_data:scene_item_data = this.mScenePages[index];
  132. let item:Node = instantiate(this.scenePagePrefab);
  133. item.parent = this.content;
  134. item.getComponent(Widget).target = this.content;
  135. item.getComponent(scene_page).initView(item_data)
  136. }
  137. this.changePage(0)
  138. }
  139. public getCurScenePage(){
  140. return this.content.children[this.mCurPage].getComponent(scene_page)
  141. }
  142. public isCurScenePageCheckWidgetFinish(widget_id:number):boolean{
  143. let page:scene_page = this.getCurScenePage()
  144. return page.checkFinish(widget_id)
  145. }
  146. public isCurScenePageCheckWidgetShow(widget_id:number):boolean{
  147. let page:scene_page = this.getCurScenePage()
  148. return page.checkShow(widget_id)
  149. }
  150. onUp(){
  151. let up_page = this.mCurPage -1;
  152. if(up_page>=0){
  153. this.onClickCurPageDirectionButton(true)
  154. gameManager.Singleton.onLaunch(()=>{
  155. this.changePage(up_page)
  156. })
  157. }
  158. }
  159. onNext(){
  160. let next_page = this.mCurPage +1;
  161. if(next_page<this.mScenePages.length){
  162. this.onClickCurPageDirectionButton(false)
  163. gameManager.Singleton.onLaunch(()=>{
  164. this.changePage(next_page)
  165. })
  166. }
  167. }
  168. onClickCurPageDirectionButton(isUp:boolean) {
  169. if(this.mSceneTask == null) {
  170. return
  171. }
  172. this.mIsClickDirectionButton = true
  173. let event_id = -1
  174. var key = this.mCurPage + ''
  175. if(isUp) {
  176. key = key + '_up'
  177. } else {
  178. key = key + '_next'
  179. }
  180. let eventTarget:EventTarget = this.mTaskEventItemList.get(key)
  181. if(eventTarget != null && eventTarget.is_finish == false) {
  182. event_id = eventTarget.event_item.event_id
  183. }
  184. // console.log('event_id=',event_id)
  185. if(event_id != -1) {
  186. this.scheduleOnce(()=>{ // 切换场景有延时0.7
  187. ClientEvent.dispatchEvent(config.EventRun.MORE_SCENE_DIRECTION_BUTTON_CLICK_FINISH, event_id)
  188. this.checkNextDelayEventUncompleted(eventTarget)
  189. },0.7)
  190. } else {
  191. this.mIsClickDirectionButton = false
  192. }
  193. }
  194. checkNextDelayEventUncompleted(eventTarget:EventTarget) {
  195. if(eventTarget == null) {
  196. this.mIsClickDirectionButton = false
  197. return
  198. }
  199. let trigger_event_id = eventTarget.event_item.success.trigger_event_id
  200. if(trigger_event_id!=-1) {
  201. let _event:event_item = taskServce.getEventById(trigger_event_id)
  202. if(_event!=null && _event.type == config.event_type.delay_exe_event) {
  203. let delay_time = _event.event_item_delay_exe_data.delay_time
  204. // console.log('下一个是延迟事件 延迟时间=',delay_time)
  205. if(delay_time > 0) {
  206. this.scheduleOnce(()=> {
  207. if(this.mIsClickDirectionButton) {
  208. if(eventTarget.event_item.event_item_switch_scene_event_data.executeOnlyOnce) {
  209. eventTarget.is_finish = true
  210. }
  211. } else {
  212. // 取消 延迟事件 定时器
  213. gameManager.Singleton.unscheduleAllCallbacks()
  214. }
  215. this.mIsClickDirectionButton = false
  216. },delay_time)
  217. } else {
  218. this.mIsClickDirectionButton = false
  219. }
  220. }
  221. } else {
  222. this.mIsClickDirectionButton = false
  223. }
  224. }
  225. getTaskSwitchSceneEventList() {
  226. if(this.mSceneTask == null) {
  227. return
  228. }
  229. for(let i = 0; i < this.mSceneTask.event_list.length; i++) {
  230. let element:event_item = this.mSceneTask.event_list[i]
  231. let element_switch_scene_event_data:event_item_switch_scene_event = element.event_item_switch_scene_event_data
  232. if(element.type == config.event_type.switch_scene_event && element_switch_scene_event_data != null) {
  233. if(element_switch_scene_event_data.binding_page_index != -1 && element_switch_scene_event_data.direction != config.switch_scene_page_direction.unknown) {
  234. var key = element_switch_scene_event_data.binding_page_index + ''
  235. if(element_switch_scene_event_data.direction == config.switch_scene_page_direction.up || element_switch_scene_event_data.direction == config.switch_scene_page_direction.left) {
  236. key = key + '_up'
  237. } else {
  238. key = key + '_next'
  239. }
  240. let eventTarget = new EventTarget()
  241. eventTarget.event_item = element
  242. eventTarget.is_finish = false
  243. this.mTaskEventItemList.set(key, eventTarget)
  244. }
  245. }
  246. }
  247. }
  248. initSceneDir(type:number){
  249. if(this.mScenePages.length>1){
  250. this.scenePageDir.getComponent(scene_page_dir).initView(type,this.onUp.bind(this),this.onNext.bind(this))
  251. }else{
  252. this.scenePageDir.getComponent(scene_page_dir).hideAllBtn()
  253. }
  254. }
  255. }