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- import { _decorator, Component, Label, Node } from 'cc';
- import { attributes_data, event_item_text_sound, widget_item_data } from '../../../data/data';
- import { Attributes } from '../Attributes';
- import { config } from '../../config';
- import { tools } from '../../tools';
- import { ClientEvent } from '../../clientEvent';
- const { ccclass, property } = _decorator;
- @ccclass('event_text_sound')
- export class event_text_sound extends Component {
- private m_data:event_item_text_sound = null;
- @property(Node) btn_select_ui:Node = null;
- @property(Node) lab_name:Node = null;
- public initView(data:event_item_text_sound){
- this.m_data = data;
- this.btn_select_ui.on(Node.EventType.TOUCH_END,()=>{
- let list = Attributes.Singleton.get_cur_scene_widget_by_type(config.Widget_Type_List.TEXT_SOUND)
- if(list.length<=0){
- return tools.showToast("当前场景没有添加文本和音效!")
- }
- tools.show_select_widget_list(list,(item:widget_item_data)=>{
- this.m_data.binding_widget_id = item.att.id;
- this.updateStatus()
- },this.m_data.binding_widget_id)
-
- })
- this.updateStatus()
- ClientEvent.on(config.Event.UpdateAttributesToView,this.UpdateAttributesToView,this)
- }
- protected onDestroy(): void {
- ClientEvent.off(config.Event.UpdateAttributesToView,this.UpdateAttributesToView,this)
- }
- UpdateAttributesToView(data:attributes_data,update_type:string){
- if(this.m_data.binding_widget_id===data.id&&update_type===config.attributes_list_type.delete){
- this.m_data.binding_widget_id = -1;
- this.updateStatus()
- }
- }
- updateStatus(){
- this.lab_name.getComponent(Label).string = this.m_data.binding_widget_id===-1?"添加文本和音效":`当前绑定的文本和音效id:${this.m_data.binding_widget_id}`
- }
- }
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