data.ts 26 KB

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  1. import { Color, NodeEventType } from "cc";
  2. import { config } from "../script/config";
  3. export class attributes_data{
  4. public zIndex = config.Zindex_type.Zindex_scene;
  5. public img_dir = config.widget_scale_dir.normal;
  6. public id:number = 1;
  7. public name:string = "";
  8. public remark:string = "";
  9. public type:number = 0;
  10. public widget_type:number = 0;
  11. public x:number = 0;
  12. public y:number =0;
  13. public z:number = 0;
  14. public width:number = 0;
  15. public height:number = 0;
  16. public anchor_x:number = 0.5;
  17. public anchor_y:number = 0.5;
  18. public rotation:number = 0;
  19. public src:string = "";
  20. public src_name:string = "";
  21. public ani:string = "";
  22. public scene_rule_tips_data:scene_tips_rule_data = new scene_tips_rule_data; //场景的规则和提示
  23. public edit_active:boolean = true; //是否激活
  24. public is_interaction:boolean = true; //开启交互
  25. public is_show:boolean = true; //默认显示
  26. public drag_data:att_drag_data = null;
  27. public slide_data:att_slide_data = null;
  28. public click_data:att_click_data = null;
  29. public top_data:att_top_data = null; //弹窗数据
  30. public animation_list:att_ani_data[] = []; //动画组
  31. public text_sound_data:att_text_sound_data = null; //文本及语音
  32. public question_select:att_question_select = null; //问题选择
  33. public count_down:att_count_down = null; //倒计时
  34. public container_layer:att_container = null; //容器层
  35. }
  36. export class att_container{
  37. }
  38. export class att_count_down{
  39. public ProgressBar_Bg:ui_att_item = null;
  40. public ProgressBar_Bar:ui_att_item = null;
  41. public img_text:ui_att_item = null;
  42. public time_count:number = 0;
  43. public is_show_time:boolean = false;
  44. public start_event_id:number = -1;
  45. public finish_event_id:number = -1;
  46. public fail_event_id:number = -1;
  47. public font_info:font_info = new font_info;
  48. }
  49. export class att_question_select{
  50. btn_question_list:ui_att_item[] = []
  51. }
  52. export class att_ani_data{ //动画属性
  53. public ani_id:number = 0; //动画id
  54. public ani_name:string = ""; //动画名字
  55. public isLoop:boolean = false;//是否循环
  56. public isMove:boolean = true; //是否移動
  57. public binding_widget_id:number =0; //哪个控件
  58. public ani_frame_list:ani_frame[] = [];//动画帧
  59. }
  60. export class ani_frame{ //动画帧
  61. public next_time:number = 1//下一帧的时间
  62. public pos_x:number=0; //位置
  63. public pos_y:number = 0;
  64. public size_width:number = 100; //宽高
  65. public size_height:number = 100;
  66. public rotation:number = 0; //旋转
  67. public anchor_point_x:number = 0.5; //锚点x
  68. public anchor_point_y:number = 0.5; //锚点y
  69. public color:string = "#FFFFFF"; //颜色
  70. public transparent:number = 255; //透明度
  71. public url:string = "";//资源
  72. public url_name:string = "";
  73. }
  74. export class att_drag_data{
  75. public drag_size_width:number = 0;
  76. public drag_size_height:number = 0;
  77. public drag_pos_x:number = 0;
  78. public drag_pos_y:number = 0;
  79. public other_event_id:number = -1; //其他拖拽的完成事件
  80. public is_err_drag_back:boolean = true; //拖拽错误是否回归原位
  81. public other_drag_list:att_drag_data[] = [];
  82. public other_widget_finish_listen_list:other_widget_finish_listen_item[] = [];
  83. public index:number = -1; //当前索引
  84. public remark:string = ''; //备注
  85. public score:number = 0; //分数
  86. public is_show_inTheEditor:boolean = true; //在编辑器中,是否显示
  87. public is_direct_execute_myself:boolean = false; //是否直接执行自身
  88. public is_select_anyone_execute_myself:boolean = false; //是否选择其一执行自身
  89. }
  90. export class other_widget_finish_listen_item{
  91. public event_id:number = -1;
  92. public widget_id:number = -1;
  93. public is_execute_myself:boolean = false; //是否执行自身
  94. public grade:number = 0 //等级 未完成:其中有2,只执行2; 没有2,所有1执行; 没有2&&没有1,所有0执行;
  95. }
  96. export class att_slide_data{
  97. public slide_dir:number = config.slide_type.down; //滑动方向
  98. public slide_distance:number = 100; //滑动的距离
  99. public slide_num:number = 1; //滑动次数
  100. public other_widget_finish_listen_list:other_widget_finish_listen_item[] = [];
  101. public is_direct_execute_myself:boolean = false; //是否直接执行自身
  102. public is_select_anyone_execute_myself:boolean = false; //是否选择其一执行自身
  103. }
  104. export class att_click_data{
  105. public click_type:number = config.clcik_type.click; //点击的类型
  106. public hold_time:number = 5; //按下按钮的事件s单位
  107. public multiple_check_num:number = 2;
  108. public other_widget_finish_listen_list:other_widget_finish_listen_item[] = [];
  109. public is_direct_execute_myself:boolean = false; //是否直接执行自身
  110. public is_select_anyone_execute_myself:boolean = false; //是否选择其一执行自身
  111. }
  112. export class att_text_sound_data{
  113. public sound_data:bag_item_data = null;
  114. public text:string = '';
  115. public pos_y:number = 0;
  116. public is_open_click_close:boolean = true;
  117. }
  118. export class scene_tips_rule_data{
  119. public tips_data:scene_tips_data = new scene_tips_data;
  120. public rule_list:ui_att_item[] = []
  121. public rule_find_tips:ui_att_item = new ui_att_item;
  122. public scene_des:string = "";
  123. }
  124. export class scene_tips_data{
  125. public tips_answer:ui_att_item = new ui_att_item;
  126. public tips_tips:ui_att_item = new ui_att_item;
  127. }
  128. export class att_top_data{
  129. public top_ui_type:number = config.top_view_type.__null //ui类型
  130. public is_open_jump:boolean = false; //是否开启跳过
  131. public is_open_close:boolean = true; //是否开启关闭
  132. public close_info:ui_att_item = null; //关闭按钮的属性
  133. public jump_info:ui_att_item = null; //跳过按钮
  134. public _not_have_interact_data:not_have_interact_data = null;
  135. public _interact_input_data:interact_input_data = null;
  136. public _interact_page_data:interact_page_data = null;
  137. public _interact_puzzle_data:interact_puzzle_data = null;
  138. public _interact_scene_data:interact_scene_data = null;
  139. public _pointer_ding_wei_data:pointer_ding_wei_data = null;
  140. public _wei_chi_pointer_data:wei_chi_pointer_data = null;
  141. public _boss_info_data:boss_info_data = null;
  142. public close_event_id:number = -1;
  143. public finish_event_id:number = -1;
  144. public fail_event_id:number = -1;
  145. public clearAll(){
  146. this._not_have_interact_data = null;
  147. this._interact_input_data = null;
  148. this._interact_page_data = null;
  149. this._interact_puzzle_data = null;
  150. this._interact_scene_data = null;
  151. this._pointer_ding_wei_data = null;
  152. this._wei_chi_pointer_data = null;
  153. }
  154. }
  155. export class font_color_info{
  156. public r:number = 255;
  157. public g:number = 255;
  158. public b:number = 255;
  159. public info(r:number,g:number,b:number):font_color_info{
  160. this.r = r;
  161. this.g = g;
  162. this.b = b;
  163. return this;
  164. }
  165. public infoColor(color:Color):font_color_info{
  166. this.r = color.r;
  167. this.g = color.g;
  168. this.b = color.b;
  169. return this;
  170. }
  171. }
  172. export class font_info{
  173. public font_color:font_color_info = new font_color_info;
  174. public font_size:number = 20;
  175. }
  176. export class ui_att_item{
  177. public x:number = 0;
  178. public y:number = 0;
  179. public width:number = 0;
  180. public height:number = 0;
  181. public res:string = ""; //资源
  182. public res_name:string = "";
  183. public score:number = 0;
  184. }
  185. export class not_have_interact_data{
  186. public bg:ui_att_item = null;
  187. }
  188. export class interact_input_data{
  189. public bg:ui_att_item = null;
  190. public image_1:ui_att_item = null;
  191. public image_2:ui_att_item = null;
  192. public image_3:ui_att_item = null;
  193. public image_4:ui_att_item = null;
  194. public image_5:ui_att_item = null;
  195. public image_6:ui_att_item = null;
  196. public image_7:ui_att_item = null;
  197. public image_8:ui_att_item = null;
  198. public image_9:ui_att_item = null;
  199. public image_0:ui_att_item = null;
  200. public image_xing:ui_att_item = null;
  201. public image_jing:ui_att_item = null;
  202. public att_1:ui_att_item = null;
  203. public att_2:ui_att_item = null;
  204. public att_3:ui_att_item = null;
  205. public att_4:ui_att_item = null;
  206. public att_5:ui_att_item = null;
  207. public att_6:ui_att_item = null;
  208. public att_7:ui_att_item = null;
  209. public att_8:ui_att_item = null;
  210. public att_9:ui_att_item = null;
  211. public att_0:ui_att_item = null;
  212. public att_xing:ui_att_item = null;
  213. public att_jing:ui_att_item = null;
  214. public input_fail:ui_att_item = null;
  215. public input_default:ui_att_item = null;
  216. public input_right:ui_att_item = null;
  217. public font:ui_att_item = null;
  218. public answer:string = "0";
  219. }
  220. export class interact_page_data{
  221. public bg:ui_att_item = null;
  222. public btn_interact_left:ui_att_item = null;
  223. public btn_interact_right:ui_att_item = null;
  224. public img_item_interact_bg:ui_att_item = null;
  225. public btn_sure:ui_att_item = null;
  226. public img_item_interact_list:ui_att_item[] = [];
  227. public answer:number = 0;
  228. }
  229. export class interact_puzzle_data{
  230. public bg:ui_att_item = null;
  231. public content:ui_att_item = null;
  232. public puzzle1:ui_att_item = null;
  233. public puzzle2:ui_att_item = null;
  234. public puzzle3:ui_att_item = null;
  235. public puzzle4:ui_att_item = null;
  236. public puzzle5:ui_att_item = null;
  237. public puzzle6:ui_att_item = null;
  238. public answer:string = "0";
  239. }
  240. export class interact_scene_data{
  241. public scene:scene_item_data = null;
  242. }
  243. export class boss_info_data{
  244. public bg:ui_att_item = null;
  245. public bg_bar:ui_att_item = null;
  246. public bar:ui_att_item = null;
  247. public head:ui_att_item = null;
  248. public hp:number = 0;
  249. public hp_delay_time:number = 0;
  250. }
  251. export class pointer_ding_wei_data{
  252. public bg:ui_att_item = null;
  253. public pointer_bar:ui_att_item = null;
  254. public pointer_bar_point:ui_att_item =null;
  255. public img_text:ui_att_item = null;
  256. public img_eye_1:ui_att_item = null;
  257. public img_eye_2:ui_att_item = null;
  258. public btn_pointer_ding_wei_sure:ui_att_item = null;
  259. public rightLength:number = 200; //以进度条的中心点向左右个延长长度的一半
  260. }
  261. export class wei_chi_pointer_data{
  262. public bg:ui_att_item = null;
  263. public img_hand:ui_att_item = null;
  264. public img_bar:ui_att_item = null;
  265. public img_pointer:ui_att_item = null;
  266. public img_text_bing_zhu_hu_xi:ui_att_item = null;
  267. public btn_bingxi:ui_att_item = null;
  268. public rightLength:number = 200; //以进度条的中心点向左右个延长长度的一半
  269. public time:number = 3; //总时长
  270. }
  271. export class level_list_data {
  272. public zujian_id:number = 0;
  273. public level_list:bag_data[] = [] //关卡列表
  274. }
  275. export class widget_item_data {
  276. constructor(n:string,t:number){
  277. this.name = n;
  278. this.type = t;
  279. }
  280. public name:string = "";
  281. public type:number =0;
  282. public att:attributes_data = null;
  283. }
  284. export class scene_item_data {
  285. constructor(n:string,t:number,full:boolean=false){
  286. this.name = n;
  287. this.type = t;
  288. this.is_full_screen = full;
  289. }
  290. public index:number = 0;
  291. public name:string = "";
  292. public scene_diy_name:string = "";
  293. public type:number =0; //0:单页 1:多页-上下 2:多页-左右
  294. public is_child_scene:boolean = false;
  295. public is_check_mask:boolean = false; //是否是遮罩
  296. public is_full_screen:boolean = false; //是否是铺满
  297. public page:number = 0;
  298. public page_list:scene_item_data[] = [];
  299. public _task_data:task_data = null; //一个场景有一个玩法(任务)
  300. public page_widget_list:widget_item_data[] = [];
  301. public att:attributes_data = null;
  302. }
  303. export class bag_item_data {
  304. public name:string = "";
  305. public url:string = "";
  306. }
  307. export class bag_data {
  308. public id:number = 0;
  309. public name:string = "";
  310. public is_edit:number = 0;
  311. public item_list:bag_item_data[] = []; //道具列表
  312. public bg_list:bag_item_data[] = []; //背景列表
  313. public component_list:bag_item_data[] = []; //组件列表
  314. public sound_list:bag_item_data[] = []; //音效列表
  315. public content:scene_item_data[] = null; //保存的数据
  316. public static initBagData(data:bag_data){
  317. let t_data = new bag_data
  318. for (const key in data) {
  319. if (Object.prototype.hasOwnProperty.call(data, key)) {
  320. const element = data[key];
  321. t_data[key] = element;
  322. }
  323. }
  324. if(t_data.content.length>0){
  325. let list:scene_item_data[] = JSON.parse(t_data.content.toString())
  326. t_data.content = list;
  327. }
  328. return t_data
  329. }
  330. }
  331. export class long_story_list_item_data {
  332. public id:number = 0;
  333. public name:string = "";
  334. public cover:string = "";
  335. }
  336. export class level_list_item_data {
  337. public id:number = 0;
  338. public name:string = "";
  339. public is_edit:number =0;
  340. }
  341. export class task_data{ //玩法===任务
  342. public type:number = config.task_type.da_guai;
  343. public event_list:event_item[] = [];
  344. public is_open_interlude_default_animation:boolean = true; //打开过场默认动画
  345. public _zhao_xi_jie_data:zhao_xi_jie_data = null;
  346. public _guo_ju_qing:guo_ju_qing_data = null;
  347. public _da_guai:da_guai_data = null;
  348. public _guo_ju_qing_not_rule_data:guo_ju_qing_not_rule_data = null;
  349. public _guo_ju_qing_dai_dao_ju:guo_ju_qing_dai_dao_ju = null;
  350. }
  351. export class dai_dao_ju_item{
  352. public widget_id:number = -1; //控件id
  353. public is_in_bag:boolean = true; //是否默认在背包里
  354. public info_res:bag_item_data = new bag_item_data;
  355. }
  356. export class guo_ju_qing_dai_dao_ju{
  357. public widget_list:dai_dao_ju_item[] = []
  358. public binding_count_time_widget:number = -1;
  359. public add_time_number:number = 0;
  360. public finish_event_id:number = -1;
  361. }
  362. export class da_guai_data{
  363. public widget_id_list:da_guai_item_data[] = []
  364. }
  365. export class guo_ju_qing_data{
  366. public binding_event_id:number = -1;
  367. }
  368. export class da_guai_item_data{
  369. public widget_id:number = -1; //控件id
  370. public hurt:number = 1; //伤害
  371. }
  372. export class zhao_xi_jie_item_data{
  373. public widget_id:number = -1; //控件id
  374. public res:string = ""; //资源
  375. public res_name:string = "";
  376. public tips_res:string = "";
  377. public tips_res_name:string = "";
  378. public finish_event_id:number = -1; //完成事件id
  379. public finish_widget_id:number = -1; //完成控件id
  380. }
  381. export class zhao_xi_jie_data{
  382. public tip_type:number = config.zhao_xi_jie_tip_type.select_tips;
  383. public widget_id_list:zhao_xi_jie_item_data[] = []
  384. public finish_event_id:number = -1; //全部找到之后执行的事件
  385. public finish_all_hide_answer_dalay_time = zhao_xi_jie_data.defaultFinishAllHideAnswerDalayTime();//找到所有隐藏答案延迟时间
  386. static defaultFinishAllHideAnswerDalayTime():number { return 30 }
  387. }
  388. export class guo_ju_qing_not_rule_data { //先创建数据模型,目前没有属性
  389. }
  390. export class event_item{
  391. public event_id:number = 0;
  392. public event_name:string = "";
  393. public type:number = config.event_type.play_ani;
  394. public is_progress_event:boolean = true; //是否是进度事件
  395. public fail:event_item_fail = new event_item_fail;
  396. public success:event_item_success = new event_item_success;
  397. public event_item_play_ani_data:event_item_play_ani = null; //播放动画
  398. public event_item_top_view_data:event_item_top_view = null; //弹窗
  399. public event_item_top_view_hide_data:event_item_top_view_hide = null; //弹窗隐藏
  400. public event_item_text_sound_data:event_item_text_sound = null; //出现文字及语音
  401. public event_item_change_one_item_status_data:event_item_change_one_item_status = null; //改变指定道具资源
  402. public event_item_show_new_item_data:event_item_show_new_item = null; //出现新道具
  403. public event_item_hide_data:event_item_hide = null; //隐藏某个道具
  404. public event_item_delay_exe_data:event_item_delay_exe_event = null; //延迟执行一个事件
  405. public event_item_show_question_select_data:event_item_show_question_select = null; // 出现问题选择
  406. public event_item_countdown_over_data:event_item_countdown_over = null; //倒计时结束
  407. public event_item_be_event_data:event_item_be_event = null; //被动事件
  408. public event_item_start_event_data:event_start_event_item = null; //
  409. public event_item_collect_event_data:event_collect_event_item = null; //
  410. public event_item_collect_event_score_data:event_collect_event_score_item = null; //
  411. public event_item_collect_widget_score_data:event_collect_widget_score_item = null; //
  412. public event_item_delete_collect_widget_score_assigned_widget_data:event_delete_collect_widget_score_assigned_widget_item = null; //
  413. public event_item_active_event_data:event_active_event_item = null; //
  414. public event_item_stop_active_event_data:event_stop_active_event_item = null; //
  415. public event_item_fail_event_data:event_item_fail_event = null; //失败事件
  416. public event_item_play_sound_data:event_item_play_sound = null; //播放一个音效
  417. public event_item_show_scene_title_data:event_item_show_scene_title = null; //场景标签
  418. public event_item_scene_ani:event_item_scene_ani = null; //场景动画
  419. public event_item_delete_drag_other_data:event_item_delete_drag_other = null; //删除其他拖拽的目标
  420. public event_item_stop_play_loop_sound_data:event_item_stop_play_loop_sound = null; //停止播放一个音效资源
  421. public event_item_switch_scene_event_data:event_item_switch_scene_event = null; // 切换场景事件
  422. public event_item_more_scene_is_show_arrow_event_data:event_item_more_scene_is_show_arrow_event = null;//多场景-是否显示箭头事件
  423. public event_item_more_scene_jump_assigned_page_event_data:event_item_more_scene_jump_assigned_page_event = null;//多场景-跳转指定页数事件
  424. public event_item_event_group_data:event_group_event_item = null;// 事件组
  425. }
  426. export class base_event_item{
  427. }
  428. export class event_item_fail_event { //失败事件
  429. public is_relife:boolean = false; //是否可以复活
  430. public is_show_animation:boolean = true; //是否显示动画,默认显示
  431. }
  432. export class event_item_show_scene_title {
  433. public title:string = "";
  434. }
  435. export class event_item_scene_ani {
  436. public ani_id:number = -1;
  437. }
  438. export class event_item_stop_play_loop_sound{
  439. public res:string = "";
  440. }
  441. export class event_item_delete_drag_other {
  442. public widget_id:number = -1;
  443. public widget_remark:string = '';//备注
  444. public delete_drag_other_index:number = -1;
  445. public widget_list:event_item_delete_drag_other[] = [] //列表
  446. }
  447. export class event_item_play_sound { //播放一个音效
  448. public sound_res:bag_item_data = new bag_item_data;
  449. public isLoop:boolean = false;
  450. public volume:number = 1; //音量
  451. public isBGM:boolean = false; //是否背景音乐
  452. }
  453. export class event_item_success { //成功
  454. public is_finish_game:boolean = false; //全部通关完成
  455. public is_next_scene:boolean = false; //执行下一个场景
  456. public trigger_event_id:number = -1; //触发某个事件
  457. }
  458. export class event_item_fail { //失败
  459. public is_restart:boolean = false; //是否重新开始
  460. public is_relife:boolean = false; //是否复活
  461. public trigger_event_id:number = -1; //触发某个事件
  462. }
  463. export class event_item_play_ani extends base_event_item{ // 播放动画
  464. public binding_widget_id:number = -1; //绑定某一个控件进行播放动画
  465. public ani_id:number = -1; //该控件下选中的某个动画id
  466. }
  467. export class event_item_top_view extends base_event_item{ // 弹窗
  468. public binding_ui_id:number = -1; //绑定某一个UI
  469. }
  470. export class event_item_top_view_hide extends base_event_item{ // 弹窗隐藏
  471. public binding_ui_id:number = -1; //绑定某一个UI
  472. }
  473. export class event_item_text_sound extends base_event_item{ //出现文字及语音
  474. public binding_widget_id:number = -1; //绑定某一个UI
  475. }
  476. export class event_item_change_one_item_status extends base_event_item{ //改变指定道具资源
  477. public binding_widget_id:number = -1; //绑定某一个UI
  478. public att:ui_att_item = new ui_att_item;
  479. }
  480. export class event_item_show_new_item extends base_event_item{ // 出现新道具
  481. public binding_widget_id:number = -1; //绑定某一个UI
  482. }
  483. export class event_item_hide extends base_event_item{ // 隐藏
  484. public binding_widget_id:number = -1; //绑定某一个UI
  485. public binding_widget_list:event_widget_more_event_item[] = [] //绑定事件列表
  486. }
  487. export class event_item_delay_exe_event extends base_event_item{ // 延迟多久执行一个事件
  488. public binding_event_id:number = -1; //绑定某一个事件
  489. public delay_time:number = 0;
  490. }
  491. export class event_item_show_question_select_item {
  492. public binding_event_id:number = -1;
  493. public isRight:boolean = false;
  494. public isClickVoice:boolean = true;
  495. }
  496. export class event_item_show_question_select extends base_event_item{ // 出现问题选择
  497. public binding_widget_id:number = -1; //绑定某一个UI
  498. public question_list:event_item_show_question_select_item[] = []
  499. }
  500. export class event_start_event_item extends base_event_item{ // 开始的事件
  501. public binding_event_id:number = -1; //绑定事件
  502. }
  503. export class event_active_event_item extends base_event_item{ // 激活控件的事件
  504. public binding_widget_id:number = -1; //绑定事件
  505. public binding_widget_list:event_widget_more_event_item[] = [] //绑定事件列表
  506. }
  507. export class event_stop_active_event_item extends base_event_item{ // 不激活控件的事件,停用交互
  508. public binding_widget_id:number = -1; //绑定事件
  509. public binding_widget_list:event_widget_more_event_item[] = [] //绑定事件列表
  510. }
  511. export class event_collect_event_item extends base_event_item{ // 收集多个事件完成
  512. public event_id_list:number[] = []
  513. public is_alone:boolean = false; //是否单独一个
  514. }
  515. export class event_collect_event_score_item extends base_event_item { // 收集事件-分数
  516. public event_id_list:number[] = []
  517. public total_score:number = 0; //分数
  518. public max_score:number = 0; //最大分数
  519. }
  520. export class event_collect_widget_score_item extends base_event_item { //收集控件-分数
  521. public widget_id_list:number[] = []
  522. public total_score:number = 0; //分数
  523. public max_score:number = 0; //最大分数
  524. }
  525. export class event_delete_collect_widget_score_assigned_widget_item extends base_event_item { //删除收集控件-分数的指定控件
  526. public widget_id_list:number[] = []
  527. }
  528. export class event_item_countdown_over extends base_event_item{ //倒计时结束
  529. public binding_widget_id:number = -1; //绑定某一个UI
  530. public binding_fail_event_id:number = -1; //失败事件
  531. public binding_win_event_id:number = -1; //成功事件
  532. }
  533. export class event_item_be_event extends base_event_item{ // 被动事件
  534. public binding_widget_id:number = -1; //绑定某一个UI
  535. }
  536. export class event_item_switch_scene_event extends base_event_item { // 切换场景事件
  537. public binding_page_index:number = -1; //多场景-绑定页码索引(真实页数+1)
  538. public direction:number = config.switch_scene_page_direction.unknown;
  539. public executeOnlyOnce:boolean = true; //只执行一次
  540. public delay_time:number = 0;
  541. }
  542. export class event_item_more_scene_is_show_arrow_event extends base_event_item {
  543. public is_show:boolean = false;
  544. }
  545. export class event_item_more_scene_jump_assigned_page_event extends base_event_item {
  546. public page_number:number = -1;
  547. public interval_time:number = event_item_more_scene_jump_assigned_page_event.defaultIntervalTime(); //默认0.7
  548. static defaultIntervalTime():number{ return 0.7 }
  549. }
  550. export class event_group_event_item extends base_event_item{ // 事件组
  551. public list:event_group_event_item_event_item[] = []
  552. }
  553. export class event_widget_more_event_item extends base_event_item {
  554. public binding_widget_id:number = -1; //绑定事件
  555. public binding_widget_remark:string = ''; //备注
  556. }
  557. export class event_group_event_item_event_item extends base_event_item{
  558. public event_item:event_item = new event_item
  559. public delay_time:number = 0;
  560. }
  561. export class UserData {
  562. public user_id:string = null; //用户id
  563. public token:string = "";
  564. public select_page:number = 1; //用户当前选中的页数
  565. public isOpenYinXiao:boolean = true; //是否开启音效
  566. public isOpenYinYue:boolean = true; //是否开启音乐
  567. public isOpenPeiYin:boolean = true; //是否开启配音
  568. public unlock_levels:number[] = []; //解锁关卡
  569. }
  570. export class Message{
  571. public code:number = 0;
  572. public status:string = "";
  573. public message:string = "";
  574. }
  575. export class LevelMessage extends Message{
  576. public content :LevelListData = null;
  577. }
  578. export class LevelInfoMessage extends Message{
  579. public content :LevelInfo = null;
  580. }
  581. export class LevelInfo {
  582. public id:number = 0;
  583. public cover:string = "";
  584. public name:string = "";
  585. public content:scene_item_data[] = null;
  586. }
  587. export class LevelListData{
  588. public tool_number:number = 0;
  589. public list:LevelItemData[] = [];
  590. }
  591. export class LevelItemData{
  592. public id:number = 0; //关卡ID
  593. public cover:string = ""; //图片
  594. public complete_img:string = ""; //通关图片
  595. public name:string = "";//名称
  596. public piped_music:string = "";//背景音乐
  597. public ads_unlock:number = 0;//解锁广告数量
  598. public category_id:number = 0;//"0=>"无","1"=>"恐怖","2"=>"剧情","3"=>"怀旧","4"=>"脑洞","5"=>"推理"
  599. public label_id:number = 0; // "0"=>"无","1"=>"新","2"=>"热"
  600. }
  601. export class sysMessage extends Message{
  602. public content :sys_config = null;
  603. }
  604. export class sys_config {
  605. public sys_piped_music:string = null; //系统背景音乐
  606. public unlock_time:number = 0; //全部解锁时长 单位秒
  607. public unlock_ads:number = 0; // 全部解锁 广告数量
  608. public sys_click_button_music:string = null; // 点击按钮音效
  609. public sys_fail_scary_music:string = null; // 失败吓人音效
  610. public sys_fail_attack_music:string = null; // 失败后攻击音效
  611. public sys_fail_prompt_music:string = null; // 失败提示音效
  612. public sys_success_complete_music:string = null; // 正确通关音效
  613. public sys_click_correct_detail_music:string = null; // 点击正确细节音效
  614. }