scene_layer.ts 14 KB

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  1. import { _decorator, AudioSource, Component, instantiate, Node, Prefab, Widget } from 'cc';
  2. import { event_group_event_item, event_group_event_item_event_item, event_item, event_item_switch_scene_event, scene_item_data, task_data } from '../../data/data';
  3. import { scene_page } from './scene_page';
  4. import { scene_page_dir } from './scene_page_dir';
  5. import { ClientEvent } from '../clientEvent';
  6. import { config } from '../config';
  7. import { gameManager } from './gameManager';
  8. const { ccclass, property } = _decorator;
  9. class EventTarget{
  10. event_item: event_item;
  11. is_finish:boolean;
  12. }
  13. @ccclass('scene_layer')
  14. export class scene_layer extends Component {
  15. @property(Node) content:Node = null;
  16. @property(Prefab) scenePagePrefab:Prefab = null;
  17. @property(Node) scenePageDir:Node = null;
  18. protected mSceneTask:task_data = null;
  19. private mTaskEventItemList:Map<string,EventTarget> = new Map;
  20. protected mScenePages:scene_item_data[] =[]
  21. private mCurPage:number = 0;
  22. private mAudioList:Map<string,Node> = new Map;
  23. private up_id_string = '_up'
  24. private next_id_string = '_next'
  25. private is_show_cur_directionBtn:boolean = false; //是否显示当前方向按钮,默认不显示
  26. protected start(): void {
  27. this.node.addComponent(AudioSource)
  28. }
  29. public initSceneTask(data:task_data) {
  30. this.mSceneTask = data
  31. this.getTaskSwitchSceneEventList()
  32. }
  33. public initScene(pages:scene_item_data[],type:number){
  34. ClientEvent.on(config.EventRun.NOTICE_EVENT,this.beActive.bind(this),this)
  35. this.mScenePages = pages;
  36. this.initSceneDir(type)
  37. this.loadAllPage()
  38. this.changeHideAllDirectionBtn()
  39. }
  40. public unInit(){
  41. this.content.destroyAllChildren()
  42. this.content.removeAllChildren()
  43. this.mSceneTask = null
  44. this.mTaskEventItemList.clear()
  45. this.mScenePages = []
  46. this.mCurPage = 0
  47. this.mAudioList.clear()
  48. this.unscheduleAllCallbacks()
  49. this.is_show_cur_directionBtn = false
  50. ClientEvent.off(config.EventRun.NOTICE_EVENT,this.beActive.bind(this),this)
  51. }
  52. getAudioSource(){
  53. if(this.node.getComponent(AudioSource)==null){
  54. this.node.addComponent(AudioSource)
  55. }
  56. return this.node.getComponent(AudioSource)
  57. }
  58. beActive(widgetId:number,event:event_item){
  59. if(event.type===config.event_type.play_sound){
  60. if(event.event_item_play_sound_data.isBGM==true) {
  61. let user_data = gameManager.getUserData()
  62. if(user_data&&user_data.isOpenYinYue==false) {
  63. return
  64. }
  65. }
  66. let is_can_play = true;
  67. if(gameManager.Singleton.getLevelData()){
  68. if(gameManager.getUserData().isOpenPeiYin){
  69. is_can_play = true;
  70. }else{
  71. is_can_play = false;
  72. }
  73. }
  74. if(is_can_play){
  75. if(event.event_item_play_sound_data!=null){
  76. if(event.event_item_play_sound_data.isLoop==undefined){
  77. event.event_item_play_sound_data.isLoop = false;
  78. }
  79. if(event.event_item_play_sound_data.volume==undefined){
  80. event.event_item_play_sound_data.volume = 1;
  81. }
  82. this.addAudioItemAndPlay(event.event_item_play_sound_data.sound_res.url,event.event_item_play_sound_data.volume ,event.event_item_play_sound_data.isLoop)
  83. }
  84. }
  85. }else if(event.type===config.event_type.stop_play_loop_sound){
  86. if(event.event_item_stop_play_loop_sound_data!=null){
  87. this.deleteAudioItem(event.event_item_stop_play_loop_sound_data.res)
  88. }
  89. }else if(event.type===config.event_type.more_scene_is_show_arrow_event) {
  90. let data = event.event_item_more_scene_is_show_arrow_event_data
  91. if(data!=null) {
  92. this.is_show_cur_directionBtn = data.is_show
  93. if(data.is_show) {
  94. this.changeUpNextDirectionBtn()
  95. } else {
  96. this.changeHideAllDirectionBtn()
  97. }
  98. gameManager.Singleton.exeNextDelayEvent(event)
  99. }
  100. }else if(event.type===config.event_type.more_scene_jump_assigned_page_event){
  101. let data = event.event_item_more_scene_jump_assigned_page_event_data
  102. if(data!=null) {
  103. let page_index = data.page_number-1
  104. if(page_index>-1 && page_index<this.mScenePages.length) {
  105. let interval_time = data.interval_time
  106. gameManager.Singleton.onLaunch(()=>{
  107. this.changePage(page_index)
  108. gameManager.Singleton.exeNextDelayEvent(event)
  109. },interval_time)
  110. }
  111. }
  112. } else if(event.type===config.event_type.event_group) {
  113. let data = event.event_item_event_group_data
  114. if(data!=null&&data.list.length>0) {
  115. this.executeEventGroup(event, data)
  116. }
  117. }
  118. }
  119. addAudioItemAndPlay(res:string, volume:number,isLopp:boolean = false){
  120. // let content = this.getCurScenePage().node;
  121. let content = this.content;
  122. let audio_node = this.mAudioList.get(res)
  123. if(audio_node==null){
  124. audio_node = new Node
  125. audio_node.parent = content;
  126. audio_node.addComponent(AudioSource)
  127. this.mAudioList.set(res,audio_node)
  128. }
  129. audio_node.getComponent(AudioSource).clip = gameManager.getCacheSoundByName(res);
  130. audio_node.getComponent(AudioSource).play();
  131. audio_node.getComponent(AudioSource).volume = volume;
  132. audio_node.getComponent(AudioSource).loop = isLopp;
  133. }
  134. deleteAudioItem(res:string){
  135. let audio_node = this.mAudioList.get(res)
  136. if(audio_node){
  137. audio_node.getComponent(AudioSource).stop()
  138. audio_node.removeFromParent()
  139. this.mAudioList.delete(res)
  140. }
  141. }
  142. changePage(page:number){
  143. this.mCurPage = page;
  144. this.onChangeUpdatePages()
  145. this.changeUpNextDirectionBtn()
  146. }
  147. changeHideAllDirectionBtn(){
  148. this.scenePageDir.getComponent(scene_page_dir).hideAllBtn()
  149. }
  150. changeUpNextDirectionBtn() {
  151. if(this.is_show_cur_directionBtn==false) {
  152. return
  153. }
  154. if(this.mScenePages.length>1){
  155. this.scenePageDir.getComponent(scene_page_dir).showAllBtn()
  156. if(this.mCurPage<=0){
  157. this.scenePageDir.getComponent(scene_page_dir).hideUpBtn()
  158. }
  159. if(this.mCurPage==this.mScenePages.length-1){
  160. this.scenePageDir.getComponent(scene_page_dir).hideNextBtn()
  161. }
  162. }
  163. }
  164. onChangeUpdatePages(){
  165. for (let index = 0; index < this.content.children.length; index++) {
  166. const page = this.content.children[index];
  167. if(page.getComponent(AudioSource)!=null){
  168. }else{
  169. page.active = (this.mCurPage == index)
  170. }
  171. }
  172. }
  173. loadAllPage(){
  174. this.content.removeAllChildren()
  175. for (let index = 0; index < this.mScenePages.length; index++) {
  176. const item_data:scene_item_data = this.mScenePages[index];
  177. let item:Node = instantiate(this.scenePagePrefab);
  178. item.parent = this.content;
  179. item.getComponent(Widget).target = this.content;
  180. item.getComponent(scene_page).initView(item_data)
  181. }
  182. this.changePage(0)
  183. }
  184. public getCurScenePage(){
  185. return this.content.children[this.mCurPage].getComponent(scene_page)
  186. }
  187. public isCurScenePageCheckWidgetFinish(widget_id:number):boolean{
  188. let page:scene_page = this.getCurScenePage()
  189. return page.checkFinish(widget_id)
  190. }
  191. public isCurScenePageCheckWidgetShow(widget_id:number):boolean{
  192. let page:scene_page = this.getCurScenePage()
  193. return page.checkShow(widget_id)
  194. }
  195. onUp(){
  196. let cur_page = this.mCurPage
  197. let up_page = this.mCurPage -1;
  198. if(up_page>=0){
  199. gameManager.Singleton.onLaunch(()=>{
  200. this.changePage(up_page)
  201. this.onClickCurPageDirectionButton(cur_page, true)
  202. })
  203. }
  204. }
  205. onNext(){
  206. let cur_page = this.mCurPage
  207. let next_page = this.mCurPage +1;
  208. if(next_page<this.mScenePages.length){
  209. gameManager.Singleton.onLaunch(()=>{
  210. this.changePage(next_page)
  211. this.onClickCurPageDirectionButton(cur_page, false)
  212. })
  213. }
  214. }
  215. onClickCurPageDirectionButton(curPage:number, isUp:boolean) {
  216. if(this.mSceneTask == null) {
  217. return
  218. }
  219. let event_id = -1
  220. var key = curPage + ''
  221. if(isUp) {
  222. key = key + this.up_id_string
  223. } else {
  224. key = key + this.next_id_string
  225. }
  226. let eventTarget:EventTarget = this.mTaskEventItemList.get(key)
  227. if(eventTarget != null && eventTarget.is_finish == false) {
  228. event_id = eventTarget.event_item.event_id
  229. }
  230. // console.log('event_id=',event_id)
  231. if(event_id != -1) {
  232. this.checkDelayTimeNextEvent(event_id, eventTarget)
  233. }
  234. }
  235. checkDelayTimeNextEvent(event_id:number, eventTarget:EventTarget) {
  236. if(eventTarget == null) {
  237. return
  238. }
  239. // 当前数据
  240. let event_item:event_item = eventTarget.event_item
  241. let switch_scene_event_data:event_item_switch_scene_event = event_item.event_item_switch_scene_event_data
  242. // 下一个事件成功的id
  243. let trigger_event_id = event_item.success.trigger_event_id
  244. if(trigger_event_id == -1) {
  245. return
  246. }
  247. // 延迟时间
  248. let call = (()=> {
  249. gameManager.Singleton.exeSuccessTriggerEvent(trigger_event_id)
  250. })
  251. if(switch_scene_event_data.delay_time > 0) {
  252. this.changeHideAllDirectionBtn()
  253. let delay_time = switch_scene_event_data.delay_time
  254. this.scheduleOnce(()=> {
  255. if(event_item.event_item_switch_scene_event_data.executeOnlyOnce) {
  256. eventTarget.is_finish = true
  257. }
  258. call()
  259. this.changeUpNextDirectionBtn()
  260. },delay_time)
  261. } else {
  262. call()
  263. }
  264. // 用于下一个是:"延迟时间调用一个事件"
  265. // let trigger_event_id = eventTarget.event_item.success.trigger_event_id
  266. // if(trigger_event_id!=-1) {
  267. // let _event:event_item = taskServce.getEventById(trigger_event_id)
  268. // if(_event!=null && _event.type == config.event_type.delay_exe_event) {
  269. // let delay_time = _event.event_item_delay_exe_data.delay_time
  270. // // console.log('下一个是延迟事件 延迟时间=',delay_time)
  271. // this.scenePageDir.getComponent(scene_page_dir).hideAllBtn()
  272. // this.scheduleOnce(()=> {
  273. // this.changeUpNextBtn()
  274. // if(eventTarget.event_item.event_item_switch_scene_event_data.executeOnlyOnce) {
  275. // eventTarget.is_finish = true
  276. // }
  277. // this.changeUpNextBtn()
  278. // },delay_time)
  279. // }
  280. // }
  281. }
  282. getTaskSwitchSceneEventList() {
  283. if(this.mSceneTask == null) {
  284. return
  285. }
  286. for(let i = 0; i < this.mSceneTask.event_list.length; i++) {
  287. let element:event_item = this.mSceneTask.event_list[i]
  288. let element_switch_scene_event_data:event_item_switch_scene_event = element.event_item_switch_scene_event_data
  289. if(element.type == config.event_type.switch_scene_event && element_switch_scene_event_data != null) {
  290. if(element_switch_scene_event_data.binding_page_index != -1 && element_switch_scene_event_data.direction != config.switch_scene_page_direction.unknown) {
  291. var key = element_switch_scene_event_data.binding_page_index + ''
  292. if(element_switch_scene_event_data.direction == config.switch_scene_page_direction.up || element_switch_scene_event_data.direction == config.switch_scene_page_direction.left) {
  293. key = key + this.up_id_string
  294. } else {
  295. key = key + this.next_id_string
  296. }
  297. let eventTarget = new EventTarget()
  298. eventTarget.event_item = element
  299. eventTarget.is_finish = false
  300. this.mTaskEventItemList.set(key, eventTarget)
  301. }
  302. }
  303. }
  304. }
  305. initSceneDir(type:number){
  306. if(this.mScenePages.length>1){
  307. this.scenePageDir.getComponent(scene_page_dir).initView(type,this.onUp.bind(this),this.onNext.bind(this))
  308. }else{
  309. this.scenePageDir.getComponent(scene_page_dir).hideAllBtn()
  310. }
  311. }
  312. executeEventGroup(event:event_item, data:event_group_event_item) {
  313. var c_index = 0
  314. let c_item_data = data.list[c_index]
  315. let call_back = (()=>{
  316. c_index++
  317. if(c_index >= data.list.length) {
  318. gameManager.Singleton.exeSuccessTriggerEvent(event.success.trigger_event_id)
  319. return
  320. }
  321. c_item_data = data.list[c_index]
  322. this.runEventGrop(c_item_data, call_back)
  323. })
  324. this.runEventGrop(c_item_data,call_back)
  325. }
  326. runEventGrop(item_data: event_group_event_item_event_item, callback){
  327. this.scheduleOnce(()=>{
  328. gameManager.Singleton.exeEvent(item_data.event_item.event_id)
  329. callback()
  330. },item_data.delay_time)
  331. }
  332. }