scene_layer.ts 8.4 KB

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  1. import { _decorator, AudioSource, Component, instantiate, Node, Prefab, Widget } from 'cc';
  2. import { event_item, event_item_switch_scene_event, scene_item_data, task_data } from '../../data/data';
  3. import { scene_page } from './scene_page';
  4. import { scene_page_dir } from './scene_page_dir';
  5. import { ClientEvent } from '../clientEvent';
  6. import { config } from '../config';
  7. import { gameManager } from './gameManager';
  8. import { taskServce } from './TaskSchedule/taskServce';
  9. const { ccclass, property } = _decorator;
  10. @ccclass('scene_layer')
  11. export class scene_layer extends Component {
  12. @property(Node) content:Node = null;
  13. @property(Prefab) scenePagePrefab:Prefab = null;
  14. @property(Node) scenePageDir:Node = null;
  15. protected mSceneTask:task_data = null;
  16. private mTaskEventItemList:event_item[] = []
  17. protected mScenePages:scene_item_data[] =[]
  18. private mCurPage:number = 0;
  19. private mAudioList:Map<string,Node> = new Map;
  20. protected start(): void {
  21. this.node.addComponent(AudioSource)
  22. }
  23. public initSceneTask(data:task_data) {
  24. this.mSceneTask = data
  25. this.getTaskSwitchSceneEventList()
  26. }
  27. public initScene(pages:scene_item_data[],type:number){
  28. ClientEvent.on(config.EventRun.NOTICE_EVENT,this.beActive.bind(this),this)
  29. this.mScenePages = pages;
  30. this.initSceneDir(type)
  31. this.loadAllPage()
  32. }
  33. public unInit(){
  34. this.content.destroyAllChildren()
  35. this.content.removeAllChildren()
  36. this.mScenePages = []
  37. this.mCurPage = 0;
  38. this.mAudioList.clear()
  39. ClientEvent.off(config.EventRun.NOTICE_EVENT,this.beActive.bind(this),this)
  40. }
  41. getAudioSource(){
  42. if(this.node.getComponent(AudioSource)==null){
  43. this.node.addComponent(AudioSource)
  44. }
  45. return this.node.getComponent(AudioSource)
  46. }
  47. beActive(widgetId:number,event:event_item){
  48. if(event.type===config.event_type.play_sound){
  49. let is_can_play = true;
  50. if(gameManager.Singleton.getLevelData()){
  51. if(gameManager.getUserData().isOpenPeiYin){
  52. is_can_play = true;
  53. }else{
  54. is_can_play = false;
  55. }
  56. }
  57. if(is_can_play){
  58. if(event.event_item_play_sound_data!=null){
  59. if(event.event_item_play_sound_data.isLoop==undefined){
  60. event.event_item_play_sound_data.isLoop = false;
  61. }
  62. if(event.event_item_play_sound_data.volume==undefined){
  63. event.event_item_play_sound_data.volume = 1;
  64. }
  65. this.addAudioItemAndPlay(event.event_item_play_sound_data.sound_res.url,event.event_item_play_sound_data.volume ,event.event_item_play_sound_data.isLoop)
  66. }
  67. }
  68. }else if(event.type===config.event_type.stop_play_loop_sound){
  69. if(event.event_item_stop_play_loop_sound_data!=null){
  70. this.deleteAudioItem(event.event_item_stop_play_loop_sound_data.res)
  71. }
  72. }
  73. }
  74. addAudioItemAndPlay(res:string, volume:number,isLopp:boolean = false){
  75. // let content = this.getCurScenePage().node;
  76. let content = this.content;
  77. let audio_node = this.mAudioList.get(res)
  78. if(audio_node==null){
  79. audio_node = new Node
  80. audio_node.parent = content;
  81. audio_node.addComponent(AudioSource)
  82. this.mAudioList.set(res,audio_node)
  83. }
  84. audio_node.getComponent(AudioSource).clip = gameManager.getCacheSoundByName(res);
  85. audio_node.getComponent(AudioSource).play();
  86. audio_node.getComponent(AudioSource).volume = volume;
  87. audio_node.getComponent(AudioSource).loop = isLopp;
  88. }
  89. deleteAudioItem(res:string){
  90. let audio_node = this.mAudioList.get(res)
  91. if(audio_node){
  92. audio_node.getComponent(AudioSource).stop()
  93. audio_node.removeFromParent()
  94. this.mAudioList.delete(res)
  95. }
  96. }
  97. changePage(page:number){
  98. this.mCurPage = page;
  99. this.onChangeUpdatePages()
  100. if(this.mScenePages.length>1){
  101. this.scenePageDir.getComponent(scene_page_dir).showAllBtn()
  102. if(this.mCurPage<=0){
  103. this.scenePageDir.getComponent(scene_page_dir).hideUpBtn()
  104. }
  105. if(this.mCurPage==this.mScenePages.length-1){
  106. this.scenePageDir.getComponent(scene_page_dir).hideNextBtn()
  107. }
  108. }
  109. }
  110. onChangeUpdatePages(){
  111. for (let index = 0; index < this.content.children.length; index++) {
  112. const page = this.content.children[index];
  113. if(page.getComponent(AudioSource)!=null){
  114. }else{
  115. page.active = (this.mCurPage == index)
  116. }
  117. }
  118. }
  119. loadAllPage(){
  120. this.content.removeAllChildren()
  121. for (let index = 0; index < this.mScenePages.length; index++) {
  122. const item_data:scene_item_data = this.mScenePages[index];
  123. let item:Node = instantiate(this.scenePagePrefab);
  124. item.parent = this.content;
  125. item.getComponent(Widget).target = this.content;
  126. item.getComponent(scene_page).initView(item_data)
  127. }
  128. this.changePage(0)
  129. }
  130. public getCurScenePage(){
  131. return this.content.children[this.mCurPage].getComponent(scene_page)
  132. }
  133. public isCurScenePageCheckWidgetFinish(widget_id:number):boolean{
  134. let page:scene_page = this.getCurScenePage()
  135. return page.checkFinish(widget_id)
  136. }
  137. public isCurScenePageCheckWidgetShow(widget_id:number):boolean{
  138. let page:scene_page = this.getCurScenePage()
  139. return page.checkShow(widget_id)
  140. }
  141. onUp(){
  142. let up_page = this.mCurPage -1;
  143. if(up_page>=0){
  144. this.onClickCurPageDirectionButton(true)
  145. gameManager.Singleton.onLaunch(()=>{
  146. this.changePage(up_page)
  147. })
  148. }
  149. }
  150. onNext(){
  151. let next_page = this.mCurPage +1;
  152. if(next_page<this.mScenePages.length){
  153. this.onClickCurPageDirectionButton(false)
  154. gameManager.Singleton.onLaunch(()=>{
  155. this.changePage(next_page)
  156. })
  157. }
  158. }
  159. onClickCurPageDirectionButton(isUp:boolean) {
  160. if(this.mSceneTask == null) {
  161. return
  162. }
  163. let cur_page = this.mCurPage
  164. let event_id = -1
  165. for(let i = 0; i<this.mTaskEventItemList.length; i++) {
  166. let element = this.mTaskEventItemList[i]
  167. let element_switch_scene_event_data:event_item_switch_scene_event = element.event_item_switch_scene_event_data
  168. if(element_switch_scene_event_data.binding_page_index == cur_page) {
  169. if(isUp) {
  170. if(element_switch_scene_event_data.direction == config.switch_scene_page_direction.up || element_switch_scene_event_data.direction == config.switch_scene_page_direction.left) {
  171. event_id = element.event_id
  172. break
  173. }
  174. } else {
  175. if(element_switch_scene_event_data.direction == config.switch_scene_page_direction.down || element_switch_scene_event_data.direction == config.switch_scene_page_direction.right) {
  176. event_id = element.event_id
  177. break
  178. }
  179. }
  180. }
  181. }
  182. if(event_id != -1) {
  183. // 切换场景有延时0.7
  184. this.scheduleOnce(()=>{
  185. ClientEvent.dispatchEvent(config.EventRun.MORE_SCENE_DIRECTION_BUTTON_CLICK_FINISH, event_id)
  186. },0.7)
  187. }
  188. }
  189. getTaskSwitchSceneEventList() {
  190. if(this.mSceneTask == null) {
  191. return
  192. }
  193. for(let i = 0; i < this.mSceneTask.event_list.length; i++) {
  194. let element:event_item = this.mSceneTask.event_list[i]
  195. if(element.type == config.event_type.switch_scene_event && element.event_item_switch_scene_event_data != null) {
  196. this.mTaskEventItemList.push(element)
  197. }
  198. }
  199. }
  200. initSceneDir(type:number){
  201. if(this.mScenePages.length>1){
  202. this.scenePageDir.getComponent(scene_page_dir).initView(type,this.onUp.bind(this),this.onNext.bind(this))
  203. }else{
  204. this.scenePageDir.getComponent(scene_page_dir).hideAllBtn()
  205. }
  206. }
  207. }