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- import { _decorator, Component, Node, Prefab } from 'cc';
- import { tools } from '../tools';
- import { config } from '../config';
- import { control } from './control';
- import { main } from '../main';
- import { scene_item_data } from '../../data/data';
- import { scene_select_list } from './scene_select_list';
- import { ClientEvent } from '../clientEvent';
- import { cur_edit_scene } from './cur_edit_scene';
- import { scene_task } from './task/scene_task';
- import { http } from '../http';
- import { Attributes } from './Attributes';
- import { gameManager } from '../run/gameManager';
- const { ccclass, property } = _decorator;
- @ccclass('edit_scene')
- export class edit_scene extends Component {
- @property(Node) btn_refresh_scene:Node = null;
- @property(Node) btn_add_scene:Node = null;
- @property(Node) btn_run:Node = null;
- @property(Node) btn_run_all:Node = null;
- @property(Node) btn_save:Node = null;
- @property(Node) btn_delete:Node = null;
- @property(Node) scene_select_list:Node = null;
- @property(Node) scene_task:Node = null;
- @property(Prefab) scene_prefab:Prefab = null;
- @property(Node) cur_edit_scene_node:Node = null;
- @property(Node) btn_widget_list:Node = null;
- private m_main:main = null;
- public getMain(){
- return this.m_main;
- }
- public init(_main:main){
- this.m_main = _main
- this.initSceneList()
- this.cur_edit_scene_node.getComponent(cur_edit_scene).initView(this)
- this.scene_select_list.getComponent(scene_select_list).initView(this.m_main)
- this.scene_task.getComponent(scene_task).initView(this)
- }
- public getTaskData(){
- return this.scene_task.getComponent(scene_task).getTaskData()
- }
- public getCurSelectSceneIndex(){
- return this.scene_select_list.getComponent(scene_select_list).getCurSelectSceneIndex();
- }
- public getCurSelectScene(){
- return this.scene_select_list.getComponent(scene_select_list).getCurSelectScene()
- }
-
- public getCurEditBaseView(){
- return this.cur_edit_scene_node.getComponent(cur_edit_scene).getCurEditBaseView()
- }
- public getPrefabByType():Prefab{
- return this.scene_prefab;
- }
- initSceneList(){
- }
- onAddScene(data:scene_item_data){
- this.m_main.control_view.push_scene_data(data)
- ClientEvent.dispatchEvent(config.Event.UpdateSceneList)
- }
- protected start(): void {
- this.btn_refresh_scene.on(Node.EventType.TOUCH_END, ()=> {
- ClientEvent.dispatchEvent(config.Event.UpdateEditScene)
- })
- this.btn_add_scene.on(Node.EventType.TOUCH_END,()=>{
- tools.show_add_scene(this.onAddScene.bind(this))
- })
- this.btn_run.on(Node.EventType.TOUCH_END,()=>{
- let curScene = this.getCurSelectScene()
- if(curScene.is_child_scene){
- return tools.showToast("子场景不可以运行")
- }
- // tools.game_run()
- tools.show_loading(()=>{
- tools.game_run(()=>{
- tools.hide_loading()
- })
- })
- })
- this.btn_run_all.on(Node.EventType.TOUCH_END,()=>{
- tools.game_run_all()
- })
- this.btn_save.on(Node.EventType.TOUCH_END,()=>{
- tools.requestSaveEditScene()
- })
- this.btn_delete.on(Node.EventType.TOUCH_END,()=>{
- if(this.m_main.control_view.get_bag_data().content.length<=0){
- tools.showToast("暂无场景可以删除!")
- }else{
- tools.show_dialog("是否删除当前选中的场景?",()=>{
- this.m_main.control_view.remove_scene_data(this.scene_select_list.getComponent(scene_select_list).getCurSelectScene())
- ClientEvent.dispatchEvent(config.Event.UpdateSceneList)
- })
- }
- })
- this.btn_widget_list.on(Node.EventType.TOUCH_END,()=>{
- Attributes.Singleton.hideAllAtt()
- ClientEvent.dispatchEvent(config.Event.ShowWidgetList)
- })
- }
- }
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