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- import { _decorator, Component, Node } from 'cc';
- import { gameManager } from './gameManager';
- const { ccclass, property } = _decorator;
- @ccclass('check_open')
- export class check_open extends Component {
- @property(Node) btn_back:Node = null;
- @property(Node) btn_ok:Node = null;
- private m_call_back = null;
- public show(call){
- this.node.active = true;
- this.m_call_back = call;
- this.btn_back.off(Node.EventType.TOUCH_END)
- this.btn_back.on(Node.EventType.TOUCH_END,()=>{
- this.close()
- gameManager.Singleton.sys_click_button_music()
- })
- this.btn_ok.off(Node.EventType.TOUCH_END)
- this.btn_ok.on(Node.EventType.TOUCH_END,()=>{
- if(this.m_call_back!=null){
- this.m_call_back()
- }
- gameManager.Singleton.sys_click_button_music()
- this.close()
- })
- }
- close(){
- this.node.active = false;
- }
- }
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