scene_layer.ts 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358
  1. import { _decorator, AudioSource, Component, instantiate, Node, Prefab, Widget } from 'cc';
  2. import { event_group_event_item, event_group_event_item_event_item, event_item, event_item_switch_scene_event, scene_item_data, task_data } from '../../data/data';
  3. import { scene_page } from './scene_page';
  4. import { scene_page_dir } from './scene_page_dir';
  5. import { ClientEvent } from '../clientEvent';
  6. import { config } from '../config';
  7. import { gameManager } from './gameManager';
  8. const { ccclass, property } = _decorator;
  9. class EventTarget{
  10. event_item: event_item;
  11. is_finish:boolean;
  12. }
  13. @ccclass('scene_layer')
  14. export class scene_layer extends Component {
  15. @property(Node) content:Node = null;
  16. @property(Prefab) scenePagePrefab:Prefab = null;
  17. @property(Node) scenePageDir:Node = null;
  18. protected mSceneTask:task_data = null;
  19. private mTaskEventItemList:Map<string,EventTarget> = new Map;
  20. protected mScenePages:scene_item_data[] =[]
  21. private mCurPage:number = 0;
  22. private mAudioList:Map<string,Node> = new Map;
  23. private up_id_string = '_up'
  24. private next_id_string = '_next'
  25. private is_show_cur_directionBtn:boolean = true; //是否显示当前方向按钮,默认显示
  26. protected start(): void {
  27. this.node.addComponent(AudioSource)
  28. }
  29. public initSceneTask(data:task_data) {
  30. this.mSceneTask = data
  31. this.getTaskSwitchSceneEventList()
  32. }
  33. public initScene(pages:scene_item_data[],type:number){
  34. ClientEvent.on(config.EventRun.NOTICE_EVENT,this.beActive.bind(this),this)
  35. this.mScenePages = pages;
  36. this.initSceneDir(type)
  37. this.loadAllPage()
  38. }
  39. public unInit(){
  40. this.content.destroyAllChildren()
  41. this.content.removeAllChildren()
  42. this.mSceneTask = null
  43. this.mTaskEventItemList.clear()
  44. this.mScenePages = []
  45. this.mCurPage = 0
  46. this.mAudioList.clear()
  47. this.unscheduleAllCallbacks()
  48. this.is_show_cur_directionBtn = true
  49. ClientEvent.off(config.EventRun.NOTICE_EVENT,this.beActive.bind(this),this)
  50. }
  51. getAudioSource(){
  52. if(this.node.getComponent(AudioSource)==null){
  53. this.node.addComponent(AudioSource)
  54. }
  55. return this.node.getComponent(AudioSource)
  56. }
  57. beActive(widgetId:number,event:event_item){
  58. if(event.type===config.event_type.play_sound){
  59. let is_can_play = true;
  60. if(gameManager.Singleton.getLevelData()){
  61. if(gameManager.getUserData().isOpenPeiYin){
  62. is_can_play = true;
  63. }else{
  64. is_can_play = false;
  65. }
  66. }
  67. if(is_can_play){
  68. if(event.event_item_play_sound_data!=null){
  69. if(event.event_item_play_sound_data.isLoop==undefined){
  70. event.event_item_play_sound_data.isLoop = false;
  71. }
  72. if(event.event_item_play_sound_data.volume==undefined){
  73. event.event_item_play_sound_data.volume = 1;
  74. }
  75. this.addAudioItemAndPlay(event.event_item_play_sound_data.sound_res.url,event.event_item_play_sound_data.volume ,event.event_item_play_sound_data.isLoop)
  76. }
  77. }
  78. }else if(event.type===config.event_type.stop_play_loop_sound){
  79. if(event.event_item_stop_play_loop_sound_data!=null){
  80. this.deleteAudioItem(event.event_item_stop_play_loop_sound_data.res)
  81. }
  82. }else if(event.type===config.event_type.more_scene_is_show_arrow_event) {
  83. let data = event.event_item_more_scene_is_show_arrow_event_data
  84. if(data!=null) {
  85. if(data.is_show) {
  86. this.is_show_cur_directionBtn = true
  87. this.changeUpNextDirectionBtn()
  88. } else {
  89. this.changeHideAllDirectionBtn()
  90. }
  91. this.is_show_cur_directionBtn = data.is_show
  92. ClientEvent.dispatchEvent(config.EventRun.MORE_SCENE_FINISH, event)
  93. }
  94. }else if(event.type===config.event_type.more_scene_jump_assigned_page_event){
  95. let data = event.event_item_more_scene_jump_assigned_page_event_data
  96. if(data!=null) {
  97. let page_index = data.page_number-1
  98. if(page_index>-1 && page_index<this.mScenePages.length) {
  99. let interval_time = data.interval_time
  100. gameManager.Singleton.onLaunch(()=>{
  101. this.changePage(page_index)
  102. ClientEvent.dispatchEvent(config.EventRun.MORE_SCENE_FINISH, event)
  103. },interval_time)
  104. }
  105. }
  106. } else if(event.type===config.event_type.event_group) {
  107. let data = event.event_item_event_group_data
  108. if(data!=null&&data.list.length>0) {
  109. this.executeEventGroup(data)
  110. }
  111. }
  112. }
  113. addAudioItemAndPlay(res:string, volume:number,isLopp:boolean = false){
  114. // let content = this.getCurScenePage().node;
  115. let content = this.content;
  116. let audio_node = this.mAudioList.get(res)
  117. if(audio_node==null){
  118. audio_node = new Node
  119. audio_node.parent = content;
  120. audio_node.addComponent(AudioSource)
  121. this.mAudioList.set(res,audio_node)
  122. }
  123. audio_node.getComponent(AudioSource).clip = gameManager.getCacheSoundByName(res);
  124. audio_node.getComponent(AudioSource).play();
  125. audio_node.getComponent(AudioSource).volume = volume;
  126. audio_node.getComponent(AudioSource).loop = isLopp;
  127. }
  128. deleteAudioItem(res:string){
  129. let audio_node = this.mAudioList.get(res)
  130. if(audio_node){
  131. audio_node.getComponent(AudioSource).stop()
  132. audio_node.removeFromParent()
  133. this.mAudioList.delete(res)
  134. }
  135. }
  136. changePage(page:number){
  137. this.mCurPage = page;
  138. this.onChangeUpdatePages()
  139. this.changeUpNextDirectionBtn()
  140. }
  141. changeHideAllDirectionBtn(){
  142. if(this.is_show_cur_directionBtn==false) {
  143. return
  144. }
  145. this.scenePageDir.getComponent(scene_page_dir).hideAllBtn()
  146. }
  147. changeUpNextDirectionBtn() {
  148. if(this.is_show_cur_directionBtn==false) {
  149. return
  150. }
  151. if(this.mScenePages.length>1){
  152. this.scenePageDir.getComponent(scene_page_dir).showAllBtn()
  153. if(this.mCurPage<=0){
  154. this.scenePageDir.getComponent(scene_page_dir).hideUpBtn()
  155. }
  156. if(this.mCurPage==this.mScenePages.length-1){
  157. this.scenePageDir.getComponent(scene_page_dir).hideNextBtn()
  158. }
  159. }
  160. }
  161. onChangeUpdatePages(){
  162. for (let index = 0; index < this.content.children.length; index++) {
  163. const page = this.content.children[index];
  164. if(page.getComponent(AudioSource)!=null){
  165. }else{
  166. page.active = (this.mCurPage == index)
  167. }
  168. }
  169. }
  170. loadAllPage(){
  171. this.content.removeAllChildren()
  172. for (let index = 0; index < this.mScenePages.length; index++) {
  173. const item_data:scene_item_data = this.mScenePages[index];
  174. let item:Node = instantiate(this.scenePagePrefab);
  175. item.parent = this.content;
  176. item.getComponent(Widget).target = this.content;
  177. item.getComponent(scene_page).initView(item_data)
  178. }
  179. this.changePage(0)
  180. }
  181. public getCurScenePage(){
  182. return this.content.children[this.mCurPage].getComponent(scene_page)
  183. }
  184. public isCurScenePageCheckWidgetFinish(widget_id:number):boolean{
  185. let page:scene_page = this.getCurScenePage()
  186. return page.checkFinish(widget_id)
  187. }
  188. public isCurScenePageCheckWidgetShow(widget_id:number):boolean{
  189. let page:scene_page = this.getCurScenePage()
  190. return page.checkShow(widget_id)
  191. }
  192. onUp(){
  193. let cur_page = this.mCurPage
  194. let up_page = this.mCurPage -1;
  195. if(up_page>=0){
  196. gameManager.Singleton.onLaunch(()=>{
  197. this.changePage(up_page)
  198. this.onClickCurPageDirectionButton(cur_page, true)
  199. })
  200. }
  201. }
  202. onNext(){
  203. let cur_page = this.mCurPage
  204. let next_page = this.mCurPage +1;
  205. if(next_page<this.mScenePages.length){
  206. gameManager.Singleton.onLaunch(()=>{
  207. this.changePage(next_page)
  208. this.onClickCurPageDirectionButton(cur_page, false)
  209. })
  210. }
  211. }
  212. onClickCurPageDirectionButton(curPage:number, isUp:boolean) {
  213. if(this.mSceneTask == null) {
  214. return
  215. }
  216. let event_id = -1
  217. var key = curPage + ''
  218. if(isUp) {
  219. key = key + this.up_id_string
  220. } else {
  221. key = key + this.next_id_string
  222. }
  223. let eventTarget:EventTarget = this.mTaskEventItemList.get(key)
  224. if(eventTarget != null && eventTarget.is_finish == false) {
  225. event_id = eventTarget.event_item.event_id
  226. }
  227. // console.log('event_id=',event_id)
  228. if(event_id != -1) {
  229. this.checkDelayTimeNextEvent(event_id, eventTarget)
  230. }
  231. }
  232. checkDelayTimeNextEvent(event_id:number, eventTarget:EventTarget) {
  233. if(eventTarget == null) {
  234. return
  235. }
  236. // 当前数据
  237. let event_item:event_item = eventTarget.event_item
  238. let switch_scene_event_data:event_item_switch_scene_event = event_item.event_item_switch_scene_event_data
  239. // 下一个事件成功的id
  240. let trigger_event_id = event_item.success.trigger_event_id
  241. if(trigger_event_id == -1) {
  242. return
  243. }
  244. // 延迟时间
  245. let call = (()=> {
  246. ClientEvent.dispatchEvent(config.EventRun.MORE_SCENE_DIRECTION_BUTTON_CLICK_FINISH, trigger_event_id)
  247. })
  248. if(switch_scene_event_data.delay_time > 0) {
  249. this.changeHideAllDirectionBtn()
  250. let delay_time = switch_scene_event_data.delay_time
  251. this.scheduleOnce(()=> {
  252. if(event_item.event_item_switch_scene_event_data.executeOnlyOnce) {
  253. eventTarget.is_finish = true
  254. }
  255. call()
  256. this.changeUpNextDirectionBtn()
  257. },delay_time)
  258. } else {
  259. call()
  260. }
  261. // 用于下一个是:"延迟时间调用一个事件"
  262. // ClientEvent.dispatchEvent(config.EventRun.MORE_SCENE_DIRECTION_BUTTON_CLICK_FINISH, event_id)
  263. // let trigger_event_id = eventTarget.event_item.success.trigger_event_id
  264. // if(trigger_event_id!=-1) {
  265. // let _event:event_item = taskServce.getEventById(trigger_event_id)
  266. // if(_event!=null && _event.type == config.event_type.delay_exe_event) {
  267. // let delay_time = _event.event_item_delay_exe_data.delay_time
  268. // // console.log('下一个是延迟事件 延迟时间=',delay_time)
  269. // this.scenePageDir.getComponent(scene_page_dir).hideAllBtn()
  270. // this.scheduleOnce(()=> {
  271. // this.changeUpNextBtn()
  272. // if(eventTarget.event_item.event_item_switch_scene_event_data.executeOnlyOnce) {
  273. // eventTarget.is_finish = true
  274. // }
  275. // this.changeUpNextBtn()
  276. // },delay_time)
  277. // }
  278. // }
  279. }
  280. getTaskSwitchSceneEventList() {
  281. if(this.mSceneTask == null) {
  282. return
  283. }
  284. for(let i = 0; i < this.mSceneTask.event_list.length; i++) {
  285. let element:event_item = this.mSceneTask.event_list[i]
  286. let element_switch_scene_event_data:event_item_switch_scene_event = element.event_item_switch_scene_event_data
  287. if(element.type == config.event_type.switch_scene_event && element_switch_scene_event_data != null) {
  288. if(element_switch_scene_event_data.binding_page_index != -1 && element_switch_scene_event_data.direction != config.switch_scene_page_direction.unknown) {
  289. var key = element_switch_scene_event_data.binding_page_index + ''
  290. if(element_switch_scene_event_data.direction == config.switch_scene_page_direction.up || element_switch_scene_event_data.direction == config.switch_scene_page_direction.left) {
  291. key = key + this.up_id_string
  292. } else {
  293. key = key + this.next_id_string
  294. }
  295. let eventTarget = new EventTarget()
  296. eventTarget.event_item = element
  297. eventTarget.is_finish = false
  298. this.mTaskEventItemList.set(key, eventTarget)
  299. }
  300. }
  301. }
  302. }
  303. initSceneDir(type:number){
  304. if(this.mScenePages.length>1){
  305. this.scenePageDir.getComponent(scene_page_dir).initView(type,this.onUp.bind(this),this.onNext.bind(this))
  306. }else{
  307. this.scenePageDir.getComponent(scene_page_dir).hideAllBtn()
  308. }
  309. }
  310. executeEventGroup(data:event_group_event_item) {
  311. var c_index = 0
  312. let c_item_data = data.list[c_index]
  313. let call_back = (()=>{
  314. c_index++
  315. if(c_index >= data.list.length) {
  316. return
  317. }
  318. c_item_data = data.list[c_index]
  319. this.runEventGrop(c_item_data, call_back)
  320. })
  321. this.runEventGrop(c_item_data,call_back)
  322. }
  323. runEventGrop(item_data: event_group_event_item_event_item, callback){
  324. this.scheduleOnce(()=>{
  325. gameManager.Singleton.exeEvent(item_data.event_item.event_id)
  326. callback()
  327. },item_data.delay_time)
  328. }
  329. }