config.ts 13 KB

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  1. import { _decorator, Component, Node } from 'cc';
  2. import { scene_item_data, widget_item_data } from '../data/data';
  3. import { control } from './edit/control';
  4. const { ccclass, property } = _decorator;
  5. export class config {
  6. static debug = true;
  7. static domain = "https://zcapi.xwrun.com";
  8. static is_MAC_edit = true; //目前临时处理
  9. static select_res_and_control_type = {
  10. RES_TYPE:0,
  11. CONTROL_TYPE:1,
  12. SCENE_SELECT:2,//场景选择
  13. TASK:3,//任务
  14. }
  15. static select_res_btn_type = {
  16. ITEM_LIST:0,
  17. COMPONENT_LIST:1,
  18. BG_LIST:2,
  19. SOUND_LIST:3,
  20. }
  21. static Event = {
  22. PLAY_SOUND:"PLAY_SOUND",
  23. DragWidget:"DragWidget",
  24. DragRes:"DragRes",
  25. DragWidgetEnd:"DragWidgetEnd",
  26. DragResEndOnCheck:"DragResEndOnCheck",
  27. DragResEnd:"DragResEnd",
  28. UpdateSceneList:"UpdateSceneList",
  29. UpdateEditScene:"UpdateEditScene",
  30. UpdateAttributes:"UpdateAttributes",
  31. UpdateAttributesToView:"UpdateAttributesToView",
  32. RemoveWidget:"RemoveWidget",
  33. updateWidgetData:"updateWidgetData",
  34. ChangeSelectPage:"ChangeSelectPage",
  35. ShowWidgetList:"ShowWidgetList"
  36. }
  37. public static init(){
  38. //控件
  39. config.Widget_Type.set(config.Widget_Type_List.CLICK_TYPE,new widget_item_data("点击",this.Widget_Type_List.CLICK_TYPE))
  40. config.Widget_Type.set(config.Widget_Type_List.SLIDE_TYPE,new widget_item_data("滑动",this.Widget_Type_List.SLIDE_TYPE))
  41. config.Widget_Type.set(config.Widget_Type_List.DRAG_TYPE,new widget_item_data("拖拽",this.Widget_Type_List.DRAG_TYPE))
  42. config.Widget_Type.set(config.Widget_Type_List.IMG_TYPE,new widget_item_data("图片",this.Widget_Type_List.IMG_TYPE))
  43. config.Widget_Type.set(config.Widget_Type_List.ACTION_TYPE,new widget_item_data("动画",this.Widget_Type_List.ACTION_TYPE))
  44. config.Widget_Type.set(config.Widget_Type_List.UI_TOP,new widget_item_data("弹窗",this.Widget_Type_List.UI_TOP))
  45. config.Widget_Type.set(config.Widget_Type_List.TEXT_SOUND,new widget_item_data("文字和语音",this.Widget_Type_List.TEXT_SOUND))
  46. config.Widget_Type.set(config.Widget_Type_List.QUESTION_SELECT,new widget_item_data("问题选择",this.Widget_Type_List.QUESTION_SELECT))
  47. config.Widget_Type.set(config.Widget_Type_List.COUNT_DOWN,new widget_item_data("倒计时",this.Widget_Type_List.COUNT_DOWN))
  48. //场景
  49. config.SceneType.set(config.Scene_Type_List.single_screen,new scene_item_data("独立场景",config.Scene_Type_List.single_screen,true))
  50. config.SceneType.set(config.Scene_Type_List.many_screen_switch_up_down,new scene_item_data("多场景-上下",config.Scene_Type_List.many_screen_switch_up_down))
  51. config.SceneType.set(config.Scene_Type_List.many_screen_switch_left_rigth,new scene_item_data("多场景-左右",config.Scene_Type_List.many_screen_switch_left_rigth))
  52. //slide_type
  53. config.slide_type_map.set(config.slide_type.down,"下")
  54. config.slide_type_map.set(config.slide_type.up,"上")
  55. config.slide_type_map.set(config.slide_type.left,"左")
  56. config.slide_type_map.set(config.slide_type.right,"右")
  57. config.slide_type_map.set(config.slide_type.up_down,"上下")
  58. config.slide_type_map.set(config.slide_type.left_right,"左右")
  59. //clcik_type_map
  60. config.clcik_type_map.set(config.clcik_type.Multiple_clicks,"多次点击")
  61. config.clcik_type_map.set(config.clcik_type.Press_and_hold,"长按")
  62. config.clcik_type_map.set(config.clcik_type.click,"单击")
  63. config.clcik_type_map.set(config.clcik_type.click_not_auto_finish,"单击(不自动完成)")
  64. //event_type_map
  65. config.event_type_map.set(config.event_type.play_ani,"播放动画")
  66. config.event_type_map.set(config.event_type.top_view,"弹窗")
  67. config.event_type_map.set(config.event_type.text_sound,"出现文字及语音")
  68. config.event_type_map.set(config.event_type.change_one_item_status,"改变指定道具资源")
  69. config.event_type_map.set(config.event_type.show_new_item,"出现新道具")
  70. config.event_type_map.set(config.event_type.show_question_select,"出现问题选择")
  71. config.event_type_map.set(config.event_type.countdown_over,"倒计时结束")
  72. config.event_type_map.set(config.event_type.active_event,"激活交互")
  73. config.event_type_map.set(config.event_type.start_event,"开始事件")
  74. config.event_type_map.set(config.event_type.collect_event,"收集事件")
  75. config.event_type_map.set(config.event_type.be_event,"被动触发事件")
  76. config.event_type_map.set(config.event_type.hide,"隐藏")
  77. config.event_type_map.set(config.event_type.delay_exe_event,"延迟时间调用一个事件")
  78. config.event_type_map.set(config.event_type.fail_event,"失败事件")
  79. config.event_type_map.set(config.event_type.play_sound,"播放音效")
  80. config.event_type_map.set(config.event_type.show_scene_title,"显示场景标签")
  81. config.event_type_map.set(config.event_type.scene_ani,"场景动画")
  82. config.event_type_map.set(config.event_type.stop_play_loop_sound,"停止播放一个音效")
  83. config.event_type_map.set(config.event_type.delete_drag_other_data,"删除拖拽控件的其他拖拽目标")
  84. //top_view_type_map
  85. config.top_view_type_map.set(config.top_view_type.__null,"暂未选择")
  86. config.top_view_type_map.set(config.top_view_type.not_have_interact,"没有交互")
  87. config.top_view_type_map.set(config.top_view_type.interact_input,"输入验证")
  88. config.top_view_type_map.set(config.top_view_type.interact_page,"多页面切换")
  89. config.top_view_type_map.set(config.top_view_type.interact_puzzle,"拼图")
  90. config.top_view_type_map.set(config.top_view_type.interact_scene,"场景")
  91. config.top_view_type_map.set(config.top_view_type.pointer_ding_wei,"指针定位")
  92. config.top_view_type_map.set(config.top_view_type.wei_chi_pointer,"维持指针")
  93. config.top_view_type_map.set(config.top_view_type.boss_info,"boss属性")
  94. //question_type_map
  95. config.question_type_map.set(config.question_type.two,"2")
  96. config.question_type_map.set(config.question_type.three,"3")
  97. config.question_type_map.set(config.question_type.four,"4")
  98. //task_type_map
  99. config.task_type_map.set(config.task_type.zhao_xi_jie,"找细节-说明:在图中找指定的细节")
  100. config.task_type_map.set(config.task_type.guo_ju_qing,"过剧情-说明:按照剧情提示进行操作")
  101. config.task_type_map.set(config.task_type.da_guai,"打怪-说明:使用场上的道具攻击怪物")
  102. config.task_type_map.set(config.task_type.guo_du,"过度场景")
  103. //Zindex_type_map
  104. config.Zindex_type_map.set(config.Zindex_type.Zindex_scene,"场景层")
  105. config.Zindex_type_map.set(config.Zindex_type.Zindex_ui,"界面UI层")
  106. config.Zindex_type_map.set(config.Zindex_type.zIndex_top,"弹出层")
  107. //widget_scale_dir_map
  108. config.widget_scale_dir_map.set(config.widget_scale_dir.up,"向下")
  109. config.widget_scale_dir_map.set(config.widget_scale_dir.left,"向左")
  110. config.widget_scale_dir_map.set(config.widget_scale_dir.normal,"正常")
  111. //zhao_xi_jie_tip_type_map
  112. config.zhao_xi_jie_tip_type_map.set(config.zhao_xi_jie_tip_type.select_all,"全部")
  113. config.zhao_xi_jie_tip_type_map.set(config.zhao_xi_jie_tip_type.select_tips,"单个")
  114. }
  115. static Widget_Type:Map<number,widget_item_data> = new Map();
  116. static Widget_Type_List = {
  117. CLICK_TYPE:0, //点击
  118. SLIDE_TYPE:1, //滑动
  119. DRAG_TYPE:2, //拖拽
  120. IMG_TYPE:3, //图片
  121. ACTION_TYPE:4, //动画
  122. UI_TOP:5, //弹窗
  123. TEXT_SOUND:6, // 文本和语音
  124. QUESTION_SELECT:7, //问题选择
  125. COUNT_DOWN:8, //倒计时
  126. }
  127. static SceneType:Map<number,scene_item_data> = new Map();
  128. static Scene_Type_List = {
  129. single_screen:0, //独立场景
  130. many_screen_switch_up_down:1, //多场景-上下
  131. many_screen_switch_left_rigth:2, //多场景-左右
  132. }
  133. static attributes_type = {
  134. widget:0,
  135. scene:1,
  136. }
  137. static attributes_list_type = {
  138. pos:"pos",
  139. size:"size",
  140. url:"url",
  141. origin:"origin",
  142. delete:"delete",
  143. drag:"drag_size",
  144. drag_err_back_status:"drag_err_back_status",
  145. slide:"slide",
  146. click:"click",
  147. is_interaction:"is_interaction",
  148. animation:"animation",
  149. find_widget_pos:"find_widget_pos",
  150. active:"active",
  151. top:"top",
  152. text_sound:"text_sound",
  153. question_select:"question_select",
  154. count_down:"count_down",
  155. zIndex:"zIndex",
  156. dir:"dir",
  157. show:"show",
  158. scene_rule_tips:"scene_rule_tips",
  159. remark:"remark",
  160. }
  161. static last_id:number = 0;
  162. static getNewId(){
  163. config.last_id+=1
  164. return config.last_id;
  165. }
  166. static slide_type_map:Map<number,string> = new Map();
  167. static slide_type = {
  168. up:0, //上
  169. down:1, //下
  170. left:2, //左
  171. right:3, //右
  172. up_down:4, //上下
  173. left_right:5, //左右
  174. }
  175. static clcik_type_map:Map<number,string> = new Map();
  176. static clcik_type = {
  177. Press_and_hold:0, //长按
  178. Multiple_clicks:1, //多次点击
  179. click:2,//单击
  180. click_not_auto_finish:3,//单击(不自动完成)
  181. }
  182. static task_type_map:Map<number,string> = new Map();
  183. static task_type = {
  184. zhao_xi_jie:0, //找细节-说明:在图中找指定的细节
  185. guo_ju_qing:1, //过剧情-说明:按照剧情提示进行操作
  186. da_guai:2, //打怪-说明:使用场上的道具攻击怪物
  187. guo_du:3, //过度
  188. }
  189. static zhao_xi_jie_tip_type_map:Map<number,string> = new Map();
  190. static zhao_xi_jie_tip_type = {
  191. select_tips:0, //单个提示 , 点击到对应的收集内容,出现提示按钮
  192. select_all:1,//选中全部,提出一个二级界面,出现两个选择,每个选择对应的提示可以配置。 //分别点击没有效果 只能点击提示按钮
  193. }
  194. static event_type_map:Map<number,string> = new Map();
  195. static event_type = {
  196. play_ani:0,//播放动画
  197. top_view:1,//弹窗
  198. text_sound:2,//出现文字及语音
  199. change_one_item_status:3,//改变指定道具资源
  200. show_new_item:4,//出现新道具
  201. show_question_select:5,//出现问题选择
  202. start_event:6, //开始事件
  203. collect_event:7,//收集事件 多组件完成触发
  204. active_event:8, //激活
  205. countdown_over:10, //倒计时结束
  206. be_event:11, //被动触发事件
  207. hide:12, //触发让控件隐藏
  208. delay_exe_event:13, //延迟多久执行一个事件
  209. fail_event:14, //失败
  210. play_sound:15, //播放一个音效
  211. show_scene_title:16,//显示场景的标签
  212. scene_ani:17,//场景动画
  213. delete_drag_other_data:18,//删除其他拖拽目标的属性
  214. stop_play_loop_sound:19,//停止一个音效
  215. }
  216. static top_view_type_map:Map<number,string> = new Map();
  217. static top_view_type = {
  218. __null:-1, //默认空
  219. not_have_interact:0,//没有交互
  220. interact_input:1,//输入验证
  221. interact_page:2,//多页面切换 - 左右
  222. interact_puzzle:3,//拼图
  223. interact_scene:4,//场景
  224. pointer_ding_wei:5,//指针定位
  225. wei_chi_pointer:6,//维持指针
  226. boss_info:7, //boss 属性
  227. }
  228. static question_type_map:Map<number,string> = new Map();
  229. static question_type = {
  230. two:2,// 2个
  231. three:3,//
  232. four:4,//
  233. }
  234. static update_type = {
  235. update_all:0,
  236. update_img:1,
  237. update_info:2,
  238. }
  239. static Zindex_type_map:Map<number,string> = new Map();
  240. static Zindex_type = {
  241. Zindex_scene:0, //场景曾
  242. Zindex_ui:1, //ui层
  243. zIndex_top:2, // 弹出层
  244. }
  245. static widget_scale_dir_map:Map<number,string> = new Map();
  246. static widget_scale_dir = { //控件的方向
  247. left:0, //左边 -1
  248. normal:1, //右边 1
  249. up:2, // 上 1
  250. }
  251. static EventRun = {
  252. NOTICE_EVENT:"NOTICE_EVENT", //通知任务事件
  253. WIDGET_FINISH:"WIDGET_FINISH", //控件完成了自己本身的任务
  254. WIDGET_FAIL:"WIDGET_FAIL", //失败
  255. WIDGET_HIDE:"WIDGET_HIDE", //隐藏
  256. SHOW_ZHAO_BU_TONG_FINISH_STATUS:"SHOW_ZHAO_BU_TONG_FINISH_STATUS", //
  257. TOP_VIEW_CLOSE:"TOP_VIEW_CLOSE", //弹窗关闭
  258. TOP_VIEW_FINISH:"TOP_VIEW_FINISH", //弹窗完成
  259. TOP_VIEW_FAIL:"TOP_VIEW_FAIL", //弹窗失败
  260. ON_WIDGET_FINISH_COLLECT_EVENT:"ON_WIDGET_FINISH_COLLECT_EVENT", //当控件完成事件
  261. ON_COUNT_DOWN_FAIL:"ON_COUNT_DOWN_FAIL", //倒计时结束 失败
  262. ON_COUNT_DOWN_START:"ON_COUNT_DOWN_START", //倒计时开始
  263. ON_SHOW_RULE_BTN:"ON_SHOW_RULE_BTN", //显示规则按钮
  264. ON_BOSS_HURT:"ON_BOSS_HURT", //boss被攻击
  265. ON_WIN:"ON_WIN", //胜利
  266. SHOW_TIPS:"SHOW_TIPS", //显示一个提示
  267. TOGGLE_YIN_YUE:"TOGGLE_YIN_YUE", //开关音乐
  268. }
  269. static MSG_CODE = {
  270. SUCCESS: 10000,
  271. }
  272. static TOKEN:string = ""
  273. static USER_DATA:string = "userData"
  274. }