data.ts 21 KB

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  1. import { NodeEventType } from "cc";
  2. import { config } from "../script/config";
  3. export class attributes_data{
  4. public zIndex = config.Zindex_type.Zindex_scene;
  5. public img_dir = config.widget_scale_dir.normal;
  6. public id:number = 1;
  7. public name:string = "";
  8. public remark:string = "";
  9. public type:number = 0;
  10. public widget_type:number = 0;
  11. public x:number = 0;
  12. public y:number =0;
  13. public z:number = 0;
  14. public width:number = 0;
  15. public height:number = 0;
  16. public rotation:number = 0;
  17. public src:string = "";
  18. public src_name:string = "";
  19. public ani:string = "";
  20. public scene_rule_tips_data:scene_tips_rule_data = new scene_tips_rule_data; //场景的规则和提示
  21. public edit_active:boolean = true; //是否激活
  22. public is_interaction:boolean = true; //开启交互
  23. public is_show:boolean = true; //默认显示
  24. public drag_data:att_drag_data = null;
  25. public slide_data:att_slide_data = null;
  26. public click_data:att_click_data = null;
  27. public top_data:att_top_data = null; //弹窗数据
  28. public animation_list:att_ani_data[] = []; //动画组
  29. public text_sound_data:att_text_sound_data = null; //文本及语音
  30. public question_select:att_question_select = null; //问题选择
  31. public count_down:att_count_down = null; //倒计时
  32. }
  33. export class att_count_down{
  34. public ProgressBar_Bg:ui_att_item = null;
  35. public ProgressBar_Bar:ui_att_item = null;
  36. public img_text:ui_att_item = null;
  37. public time_count:number = 0;
  38. public is_show_time:boolean = false;
  39. public start_event_id:number = -1;
  40. public finish_event_id:number = -1;
  41. public fail_event_id:number = -1;
  42. }
  43. export class att_question_select{
  44. btn_question_list:ui_att_item[] = []
  45. }
  46. export class att_ani_data{ //动画属性
  47. public ani_id:number = 0; //动画id
  48. public ani_name:string = ""; //动画名字
  49. public isLoop:boolean = false;//是否循环
  50. public isMove:boolean = true; //是否移動
  51. public binding_widget_id:number =0; //哪个控件
  52. public ani_frame_list:ani_frame[] = [];//动画帧
  53. }
  54. export class ani_frame{ //动画帧
  55. public next_time:number = 1//下一帧的时间
  56. public pos_x:number=0; //位置
  57. public pos_y:number = 0;
  58. public size_width:number = 100; //宽高
  59. public size_height:number = 100;
  60. public rotation:number = 0; //旋转
  61. public anchor_point_x:number = 0.5; //锚点x
  62. public anchor_point_y:number = 0.5; //锚点y
  63. public color:string = "#FFFFFF"; //颜色
  64. public transparent:number = 255; //透明度
  65. public url:string = "";//资源
  66. public url_name:string = "";
  67. }
  68. export class att_drag_data{
  69. public drag_size_width:number = 0;
  70. public drag_size_height:number = 0;
  71. public drag_pos_x:number = 0;
  72. public drag_pos_y:number = 0;
  73. public other_event_id:number = -1; //其他拖拽的完成事件
  74. public is_err_drag_back:boolean = true; //拖拽错误是否回归原位
  75. public other_drag_list:att_drag_data[] = [];
  76. public other_widget_finish_listen_list:other_widget_finish_listen_item[] = [];
  77. public remark:string = ''; //备注
  78. public is_show_inTheEditor:boolean = true; //在编辑器中,是否显示
  79. }
  80. export class other_widget_finish_listen_item{
  81. public event_id:number = -1;
  82. public widget_id:number = -1;
  83. }
  84. export class att_slide_data{
  85. public slide_dir:number = config.slide_type.down; //滑动方向
  86. public slide_distance:number = 100; //滑动的距离
  87. public slide_num:number = 1; //滑动次数
  88. public other_widget_finish_listen_list:other_widget_finish_listen_item[] = [];
  89. }
  90. export class att_click_data{
  91. public click_type:number = config.clcik_type.click; //点击的类型
  92. public hold_time:number = 5; //按下按钮的事件s单位
  93. public multiple_check_num:number = 2;
  94. public other_widget_finish_listen_list:other_widget_finish_listen_item[] = [];
  95. }
  96. export class att_text_sound_data{
  97. public sound_data:bag_item_data = null;
  98. public text:string = '';
  99. public pos_y:number = 0;
  100. public is_open_click_close:boolean = true;
  101. }
  102. export class scene_tips_rule_data{
  103. public tips_data:scene_tips_data = new scene_tips_data;
  104. public rule_list:ui_att_item[] = []
  105. public rule_find_tips:ui_att_item = new ui_att_item;
  106. public scene_des:string = "";
  107. }
  108. export class scene_tips_data{
  109. public tips_answer:ui_att_item = new ui_att_item;
  110. public tips_tips:ui_att_item = new ui_att_item;
  111. }
  112. export class att_top_data{
  113. public top_ui_type:number = config.top_view_type.__null //ui类型
  114. public is_open_jump:boolean = false; //是否开启跳过
  115. public is_open_close:boolean = true; //是否开启关闭
  116. public close_info:ui_att_item = null; //关闭按钮的属性
  117. public jump_info:ui_att_item = null; //跳过按钮
  118. public _not_have_interact_data:not_have_interact_data = null;
  119. public _interact_input_data:interact_input_data = null;
  120. public _interact_page_data:interact_page_data = null;
  121. public _interact_puzzle_data:interact_puzzle_data = null;
  122. public _interact_scene_data:interact_scene_data = null;
  123. public _pointer_ding_wei_data:pointer_ding_wei_data = null;
  124. public _wei_chi_pointer_data:wei_chi_pointer_data = null;
  125. public _boss_info_data:boss_info_data = null;
  126. public close_event_id:number = -1;
  127. public finish_event_id:number = -1;
  128. public fail_event_id:number = -1;
  129. public clearAll(){
  130. this._not_have_interact_data = null;
  131. this._interact_input_data = null;
  132. this._interact_page_data = null;
  133. this._interact_puzzle_data = null;
  134. this._interact_scene_data = null;
  135. this._pointer_ding_wei_data = null;
  136. this._wei_chi_pointer_data = null;
  137. }
  138. }
  139. export class ui_att_item{
  140. public x:number = 0;
  141. public y:number = 0;
  142. public width:number = 0;
  143. public height:number = 0;
  144. public res:string = ""; //资源
  145. public res_name:string = "";
  146. }
  147. export class not_have_interact_data{
  148. public bg:ui_att_item = null;
  149. }
  150. export class interact_input_data{
  151. public bg:ui_att_item = null;
  152. public image_1:ui_att_item = null;
  153. public image_2:ui_att_item = null;
  154. public image_3:ui_att_item = null;
  155. public image_4:ui_att_item = null;
  156. public image_5:ui_att_item = null;
  157. public image_6:ui_att_item = null;
  158. public image_7:ui_att_item = null;
  159. public image_8:ui_att_item = null;
  160. public image_9:ui_att_item = null;
  161. public image_0:ui_att_item = null;
  162. public image_xing:ui_att_item = null;
  163. public image_jing:ui_att_item = null;
  164. public att_1:ui_att_item = null;
  165. public att_2:ui_att_item = null;
  166. public att_3:ui_att_item = null;
  167. public att_4:ui_att_item = null;
  168. public att_5:ui_att_item = null;
  169. public att_6:ui_att_item = null;
  170. public att_7:ui_att_item = null;
  171. public att_8:ui_att_item = null;
  172. public att_9:ui_att_item = null;
  173. public att_0:ui_att_item = null;
  174. public att_xing:ui_att_item = null;
  175. public att_jing:ui_att_item = null;
  176. public input_fail:ui_att_item = null;
  177. public input_default:ui_att_item = null;
  178. public input_right:ui_att_item = null;
  179. public font:ui_att_item = null;
  180. public answer:string = "0";
  181. }
  182. export class interact_page_data{
  183. public bg:ui_att_item = null;
  184. public btn_interact_left:ui_att_item = null;
  185. public btn_interact_right:ui_att_item = null;
  186. public img_item_interact_bg:ui_att_item = null;
  187. public btn_sure:ui_att_item = null;
  188. public img_item_interact_list:ui_att_item[] = [];
  189. public answer:number = 0;
  190. }
  191. export class interact_puzzle_data{
  192. public bg:ui_att_item = null;
  193. public content:ui_att_item = null;
  194. public puzzle1:ui_att_item = null;
  195. public puzzle2:ui_att_item = null;
  196. public puzzle3:ui_att_item = null;
  197. public puzzle4:ui_att_item = null;
  198. public puzzle5:ui_att_item = null;
  199. public puzzle6:ui_att_item = null;
  200. public answer:string = "0";
  201. }
  202. export class interact_scene_data{
  203. public scene:scene_item_data = null;
  204. }
  205. export class boss_info_data{
  206. public bg:ui_att_item = null;
  207. public bg_bar:ui_att_item = null;
  208. public bar:ui_att_item = null;
  209. public head:ui_att_item = null;
  210. public hp:number = 0;
  211. }
  212. export class pointer_ding_wei_data{
  213. public bg:ui_att_item = null;
  214. public pointer_bar:ui_att_item = null;
  215. public pointer_bar_point:ui_att_item =null;
  216. public img_text:ui_att_item = null;
  217. public img_eye_1:ui_att_item = null;
  218. public img_eye_2:ui_att_item = null;
  219. public btn_pointer_ding_wei_sure:ui_att_item = null;
  220. public rightLength:number = 200; //以进度条的中心点向左右个延长长度的一半
  221. }
  222. export class wei_chi_pointer_data{
  223. public bg:ui_att_item = null;
  224. public img_hand:ui_att_item = null;
  225. public img_bar:ui_att_item = null;
  226. public img_pointer:ui_att_item = null;
  227. public img_text_bing_zhu_hu_xi:ui_att_item = null;
  228. public btn_bingxi:ui_att_item = null;
  229. public rightLength:number = 200; //以进度条的中心点向左右个延长长度的一半
  230. public time:number = 3; //总时长
  231. }
  232. export class level_list_data {
  233. public zujian_id:number = 0;
  234. public level_list:bag_data[] = [] //关卡列表
  235. }
  236. export class widget_item_data {
  237. constructor(n:string,t:number){
  238. this.name = n;
  239. this.type = t;
  240. }
  241. public name:string = "";
  242. public type:number =0;
  243. public att:attributes_data = null;
  244. }
  245. export class scene_item_data {
  246. constructor(n:string,t:number,full:boolean=false){
  247. this.name = n;
  248. this.type = t;
  249. this.is_full_screen = full;
  250. }
  251. public index:number = 0;
  252. public name:string = "";
  253. public scene_diy_name:string = "";
  254. public type:number =0; //0:单页 1:多页-上下 2:多页-左右
  255. public is_child_scene:boolean = false;
  256. public is_check_mask:boolean = false; //是否是遮罩
  257. public is_full_screen:boolean = false; //是否是铺满
  258. public page:number = 0;
  259. public page_list:scene_item_data[] = [];
  260. public _task_data:task_data = null; //一个场景有一个玩法(任务)
  261. public page_widget_list:widget_item_data[] = [];
  262. public att:attributes_data = null;
  263. }
  264. export class bag_item_data {
  265. public name:string = "";
  266. public url:string = "";
  267. }
  268. export class bag_data {
  269. public id:number = 0;
  270. public name:string = "";
  271. public is_edit:number = 0;
  272. public item_list:bag_item_data[] = []; //道具列表
  273. public bg_list:bag_item_data[] = []; //背景列表
  274. public component_list:bag_item_data[] = []; //组件列表
  275. public sound_list:bag_item_data[] = []; //音效列表
  276. public content:scene_item_data[] = null; //保存的数据
  277. public static initBagData(data:bag_data){
  278. let t_data = new bag_data
  279. for (const key in data) {
  280. if (Object.prototype.hasOwnProperty.call(data, key)) {
  281. const element = data[key];
  282. t_data[key] = element;
  283. }
  284. }
  285. if(t_data.content.length>0){
  286. let list:scene_item_data[] = JSON.parse(t_data.content.toString())
  287. t_data.content = list;
  288. }
  289. return t_data
  290. }
  291. }
  292. export class level_list_item_data {
  293. public id:number = 0;
  294. public name:string = "";
  295. public is_edit:number =0;
  296. }
  297. export class task_data{ //玩法===任务
  298. public type:number = config.task_type.da_guai;
  299. public event_list:event_item[] = [];
  300. public _zhao_xi_jie_data:zhao_xi_jie_data = null;
  301. public _guo_ju_qing:guo_ju_qing_data = null;
  302. public _da_guai:da_guai_data = null;
  303. public _guo_ju_qing_not_rule_data:guo_ju_qing_not_rule_data = null;
  304. }
  305. export class da_guai_data{
  306. public widget_id_list:da_guai_item_data[] = []
  307. }
  308. export class guo_ju_qing_data{
  309. public binding_event_id:number = -1;
  310. }
  311. export class da_guai_item_data{
  312. public widget_id:number = -1; //控件id
  313. public hurt:number = 1; //伤害
  314. }
  315. export class zhao_xi_jie_item_data{
  316. public widget_id:number = -1; //控件id
  317. public res:string = ""; //资源
  318. public res_name:string = "";
  319. public tips_res:string = "";
  320. public tips_res_name:string = "";
  321. }
  322. export class zhao_xi_jie_data{
  323. public tip_type:number = config.zhao_xi_jie_tip_type.select_tips;
  324. public widget_id_list:zhao_xi_jie_item_data[] = []
  325. public finish_event_id:number = -1; //全部找到之后执行的事件
  326. static finish_widget_hidden_delay_time = 0; // 全部找到后组件隐藏延迟时间(无服务器返回,自主添加)
  327. }
  328. export class guo_ju_qing_not_rule_data { //先创建数据模型,目前没有属性
  329. }
  330. export class event_item{
  331. public event_id:number = 0;
  332. public event_name:string = "";
  333. public type:number = config.event_type.play_ani;
  334. public is_progress_event:boolean = true; //是否是进度事件
  335. public fail:event_item_fail = new event_item_fail;
  336. public success:event_item_success = new event_item_success;
  337. public event_item_play_ani_data:event_item_play_ani = null; //播放动画
  338. public event_item_top_view_data:event_item_top_view = null; //弹窗
  339. public event_item_text_sound_data:event_item_text_sound = null; //出现文字及语音
  340. public event_item_change_one_item_status_data:event_item_change_one_item_status = null; //改变指定道具资源
  341. public event_item_show_new_item_data:event_item_show_new_item = null; //出现新道具
  342. public event_item_hide_data:event_item_hide = null; //隐藏某个道具
  343. public event_item_delay_exe_data:event_item_delay_exe_event = null; //延迟执行一个事件
  344. public event_item_show_question_select_data:event_item_show_question_select = null; // 出现问题选择
  345. public event_item_countdown_over_data:event_item_countdown_over = null; //倒计时结束
  346. public event_item_be_event_data:event_item_be_event = null; //被动事件
  347. public event_item_start_event_data:event_start_event_item = null; //
  348. public event_item_collect_event_data:event_collect_event_item = null; //
  349. public event_item_active_event_data:event_active_event_item = null; //
  350. public event_item_stop_active_event_data:event_stop_active_event_item = null; //
  351. public event_item_fail_event_data:event_item_fail_event = null; //失败事件
  352. public event_item_play_sound_data:event_item_play_sound = null; //播放一个音效
  353. public event_item_show_scene_title_data:event_item_show_scene_title = null; //场景标签
  354. public event_item_scene_ani:event_item_scene_ani = null; //场景动画
  355. public event_item_delete_drag_other_data:event_item_delete_drag_other = null; //删除其他拖拽的目标
  356. public event_item_stop_play_loop_sound_data:event_item_stop_play_loop_sound = null; //停止播放一个音效资源
  357. public event_item_switch_scene_event_data:event_item_switch_scene_event = null; // 切换场景事件
  358. }
  359. export class base_event_item{
  360. }
  361. export class event_item_fail_event { //失败事件
  362. public is_relife:boolean = false; //是否可以复活
  363. }
  364. export class event_item_show_scene_title {
  365. public title:string = "";
  366. }
  367. export class event_item_scene_ani {
  368. public ani_id:number = -1;
  369. }
  370. export class event_item_stop_play_loop_sound{
  371. public res:string = "";
  372. }
  373. export class event_item_delete_drag_other {
  374. public widget_id:number = -1;
  375. public delete_drag_other_index:number = -1;
  376. }
  377. export class event_item_play_sound { //播放一个音效
  378. public sound_res:bag_item_data = new bag_item_data;
  379. public isLoop:boolean = false;
  380. public volume:number = 1; //音量
  381. }
  382. export class event_item_success { //成功
  383. public is_finish_game:boolean = false; //全部通关完成
  384. public is_next_scene:boolean = false; //执行下一个场景
  385. public trigger_event_id:number = -1; //触发某个事件
  386. }
  387. export class event_item_fail { //失败
  388. public is_restart:boolean = false; //是否重新开始
  389. public is_relife:boolean = false; //是否复活
  390. public trigger_event_id:number = -1; //触发某个事件
  391. }
  392. export class event_item_play_ani extends base_event_item{ // 播放动画
  393. public binding_widget_id:number = -1; //绑定某一个控件进行播放动画
  394. public ani_id:number = -1; //该控件下选中的某个动画id
  395. }
  396. export class event_item_top_view extends base_event_item{ // 弹窗
  397. public binding_ui_id:number = -1; //绑定某一个UI
  398. }
  399. export class event_item_text_sound extends base_event_item{ //出现文字及语音
  400. public binding_widget_id:number = -1; //绑定某一个UI
  401. }
  402. export class event_item_change_one_item_status extends base_event_item{ //改变指定道具资源
  403. public binding_widget_id:number = -1; //绑定某一个UI
  404. public att:ui_att_item = new ui_att_item;
  405. }
  406. export class event_item_show_new_item extends base_event_item{ // 出现新道具
  407. public binding_widget_id:number = -1; //绑定某一个UI
  408. }
  409. export class event_item_hide extends base_event_item{ // 隐藏
  410. public binding_widget_id:number = -1; //绑定某一个UI
  411. }
  412. export class event_item_delay_exe_event extends base_event_item{ // 延迟多久执行一个事件
  413. public binding_event_id:number = -1; //绑定某一个事件
  414. public delay_time:number = 0;
  415. }
  416. export class event_item_show_question_select_item {
  417. public binding_event_id:number = -1;
  418. public isRight:boolean = false;
  419. }
  420. export class event_item_show_question_select extends base_event_item{ // 出现问题选择
  421. public binding_widget_id:number = -1; //绑定某一个UI
  422. public question_list:event_item_show_question_select_item[] = []
  423. }
  424. export class event_start_event_item extends base_event_item{ // 开始的事件
  425. public binding_event_id:number = -1; //绑定事件
  426. }
  427. export class event_active_event_item extends base_event_item{ // 激活控件的事件
  428. public binding_widget_id:number = -1; //绑定事件
  429. public binding_widget_list_id:number[] = [] //绑定事件列表
  430. }
  431. export class event_stop_active_event_item extends base_event_item{ // 不激活控件的事件,停用交互
  432. public binding_widget_id:number = -1; //绑定事件
  433. }
  434. export class event_collect_event_item extends base_event_item{ // 收集多个事件完成
  435. public event_id_list:number[] = []
  436. }
  437. export class event_item_countdown_over extends base_event_item{ //倒计时结束
  438. public binding_widget_id:number = -1; //绑定某一个UI
  439. public binding_fail_event_id:number = -1; //失败事件
  440. public binding_win_event_id:number = -1; //成功事件
  441. }
  442. export class event_item_be_event extends base_event_item{ // 被动事件
  443. public binding_widget_id:number = -1; //绑定某一个UI
  444. }
  445. export class event_item_switch_scene_event extends base_event_item { // 切换场景事件
  446. public binding_page_index:number = -1; //多场景-绑定页码索引(真实页数+1)
  447. public direction:number = config.switch_scene_page_direction.unknown;
  448. public executeOnlyOnce:boolean = true; //只执行一次
  449. public delay_time:number = 0;
  450. }
  451. export class UserData {
  452. public user_id:string = null; //用户id
  453. public token:string = "";
  454. public select_page:number = 1; //用户当前选中的页数
  455. public isOpenYinXiao:boolean = true; //是否开启音效
  456. public isOpenYinYue:boolean = true; //是否开启音乐
  457. public isOpenPeiYin:boolean = true; //是否开启配音
  458. public unlock_levels:number[] = []; //解锁关卡
  459. }
  460. export class Message{
  461. public code:number = 0;
  462. public status:string = "";
  463. public message:string = "";
  464. }
  465. export class LevelMessage extends Message{
  466. public content :LevelListData = null;
  467. }
  468. export class LevelInfoMessage extends Message{
  469. public content :LevelInfo = null;
  470. }
  471. export class LevelInfo {
  472. public id:number = 0;
  473. public cover:string = "";
  474. public name:string = "";
  475. public content:scene_item_data[] = null;
  476. }
  477. export class LevelListData{
  478. public tool_number:number = 0;
  479. public list:LevelItemData[] = [];
  480. }
  481. export class LevelItemData{
  482. public id:number = 0; //关卡ID
  483. public cover:string = ""; //图片
  484. public complete_img:string = ""; //通关图片
  485. public name:string = "";//名称
  486. public piped_music:string = "";//背景音乐
  487. public ads_unlock:number = 0;//解锁广告数量
  488. public category_id:number = 0;//"0=>"无","1"=>"恐怖","2"=>"剧情","3"=>"怀旧","4"=>"脑洞","5"=>"推理"
  489. public label_id:number = 0; // "0"=>"无","1"=>"新","2"=>"热"
  490. }
  491. export class sysMessage extends Message{
  492. public content :sys_config = null;
  493. }
  494. export class sys_config {
  495. public sys_piped_music:string = null; //系统背景音乐
  496. public unlock_time:number = 0; //全部解锁时长 单位秒
  497. public unlock_ads:number = 0; // 全部解锁 广告数量
  498. public sys_click_button_music:string = null; // 点击按钮音效
  499. public sys_fail_scary_music:string = null; // 失败吓人音效
  500. public sys_fail_attack_music:string = null; // 失败后攻击音效
  501. public sys_fail_prompt_music:string = null; // 失败提示音效
  502. public sys_success_complete_music:string = null; // 正确通关音效
  503. public sys_click_correct_detail_music:string = null; // 点击正确细节音效
  504. }