scene_page.ts 13 KB

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  1. import { _decorator, Color, Component, instantiate, misc, Node, Prefab, Size, Sprite, tween, Tween, UIOpacity, UITransform, Vec3, Widget } from 'cc';
  2. import { ani_frame, att_ani_data, attributes_data, event_item, guo_ju_qing_dai_dao_ju, scene_item_data, widget_item_data, zhao_xi_jie_data, zhao_xi_jie_item_data } from '../../data/data';
  3. import { config } from '../config';
  4. import { tools } from '../tools';
  5. import { gameManager } from './gameManager';
  6. import { widget_base } from './widget/widget_base';
  7. import { ClientEvent } from '../clientEvent';
  8. import { widget_drag } from './widget/widget_drag';
  9. const { ccclass, property } = _decorator;
  10. class BindTarget{
  11. color : Color;
  12. opacity:number;
  13. size:Size;
  14. pos:Vec3;
  15. rotation:number;
  16. anchorPointX:number;
  17. anchorPointY:number;
  18. }
  19. @ccclass('scene_page')
  20. export class scene_page extends Component {
  21. @property(Node) content:Node = null;
  22. @property(Node) maskView:Node = null;
  23. @property(Prefab) widget_click_prefab:Prefab = null;
  24. @property(Prefab) widget_drag_prefab:Prefab = null;
  25. @property(Prefab) widget_slide_prefab:Prefab = null;
  26. @property(Prefab) widget_img_prefab:Prefab = null;
  27. @property(Prefab) widget_animation_prefab:Prefab = null;
  28. private mData:scene_item_data = null;
  29. private mIsMask:boolean = false;
  30. private mSceneAtt:attributes_data = null;
  31. private mWidgetList:Map<number,Node> = new Map;
  32. private bindTarget:BindTarget = null;
  33. protected mAnimationList:att_ani_data[] = []; //动画组
  34. protected mCurRunAnimation:ani_frame[] = [];
  35. protected mCurAnimation:att_ani_data = null;
  36. protected mPlayStatus:boolean = false;
  37. public initView(page_data:scene_item_data){
  38. this.mData = page_data;
  39. this.mIsMask = this.mData.is_check_mask;
  40. this.mSceneAtt = this.mData.att;
  41. if(this.mData.is_full_screen){
  42. this.content.getComponent(Widget).enabled = true;
  43. }else{
  44. this.content.getComponent(Widget).enabled = false;
  45. }
  46. this.mAnimationList = this.mSceneAtt.animation_list;
  47. console.log("scene_page this.mAnimationList", this.mAnimationList)
  48. if(this.mIsMask){
  49. this.maskView.active = true;
  50. }else{
  51. this.maskView.active = false;
  52. }
  53. this.initViewAtt()
  54. ClientEvent.on(config.EventRun.NOTICE_EVENT,this.widgetBeActive.bind(this),this)
  55. ClientEvent.on(config.EventRun.SHOW_ZHAO_BU_TONG_FINISH_STATUS,this.on_zhao_bu_tong_finish.bind(this),this)
  56. ClientEvent.on(config.EventRun.ON_ZHAO_BU_TONG_ALL_FINISH,this.on_zhao_bu_tong_all_finish.bind(this),this)
  57. }
  58. public checkFinish(widget_id:number):boolean{
  59. let widget = this.mWidgetList.get(widget_id)
  60. if(!widget){
  61. tools.showToast("配置监听其他控件错误")
  62. return true
  63. }
  64. return widget.getComponent(widget_base).getIsFinish();
  65. }
  66. public checkShow(widget_id:number):boolean{
  67. let widget = this.mWidgetList.get(widget_id)
  68. if(!widget){
  69. return true
  70. }
  71. return widget.getComponent(widget_base).getIsShow();
  72. }
  73. protected onDestroy(): void {
  74. this.mWidgetList.clear()
  75. ClientEvent.off(config.EventRun.SHOW_ZHAO_BU_TONG_FINISH_STATUS,this.on_zhao_bu_tong_finish.bind(this),this)
  76. ClientEvent.off(config.EventRun.ON_ZHAO_BU_TONG_ALL_FINISH,this.on_zhao_bu_tong_all_finish.bind(this),this)
  77. ClientEvent.off(config.EventRun.NOTICE_EVENT,this.widgetBeActive.bind(this),this)
  78. }
  79. widgetBeActive(widgetId:number,event:event_item){
  80. let item = this.mWidgetList.get(widgetId)
  81. if(item){
  82. item.getComponent(widget_base).beActive(widgetId,event)
  83. }
  84. console.log("scene_page =",event.type)
  85. if(event.type===config.event_type.scene_ani){
  86. let ani_id = event.event_item_scene_ani.ani_id;
  87. this.mCurAnimation = this.getAniById(ani_id)
  88. if(this.mCurAnimation){
  89. this.mCurRunAnimation = this.mCurAnimation.ani_frame_list;
  90. if(this.mCurRunAnimation.length<2){
  91. }else{
  92. this.runAnimation()
  93. }
  94. }else{
  95. return tools.showToast(`错误的动画配置!id:${this.mData.att.id}-请检查`)
  96. }
  97. }else if(event.type===config.event_type.delete_drag_other_data){
  98. let wd = event.event_item_delete_drag_other_data.widget_id
  99. let index = event.event_item_delete_drag_other_data.delete_drag_other_index
  100. item = this.mWidgetList.get(wd)
  101. if(item){
  102. item.getComponent(widget_drag).deleteOtherDrag(index)
  103. }else{
  104. tools.showToast("删除拖拽目标配置错误!")
  105. }
  106. }else if(event.type===config.event_type.active_event) {
  107. let data = event.event_item_active_event_data
  108. this.eventBindingWidgetList(data, event)
  109. }else if(event.type===config.event_type.stop_active_event) {
  110. let data = event.event_item_stop_active_event_data
  111. this.eventBindingWidgetList(data, event)
  112. }else if(event.type===config.event_type.hide) {
  113. let data = event.event_item_hide_data
  114. this.eventBindingWidgetList(data, event)
  115. }
  116. }
  117. eventBindingWidgetList(data, event:event_item) {
  118. if(data!=null) {
  119. if(data.binding_widget_list==null||data.binding_widget_list.length==0) {
  120. return
  121. }
  122. for(let i=0;i<data.binding_widget_list.length;i++) {
  123. const element = data.binding_widget_list[i]
  124. let e_widget_id = element.binding_widget_id
  125. let e_item = this.mWidgetList.get(e_widget_id)
  126. if(e_item){
  127. e_item.getComponent(widget_base).beActive(e_widget_id,event)
  128. }
  129. }
  130. }
  131. }
  132. on_zhao_bu_tong_finish(widget:zhao_xi_jie_item_data){
  133. let item = this.mWidgetList.get(widget.widget_id)
  134. if(item===null){
  135. return tools.showToast("配置找茬错误!")
  136. }
  137. item.getComponent(widget_base).showZhaoButongFinishStatus()
  138. }
  139. on_zhao_bu_tong_all_finish(data: zhao_xi_jie_data) {
  140. let delay_time = zhao_xi_jie_data.finish_widget_hidden_delay_time * 1000
  141. setTimeout(()=> {
  142. let widget_list = gameManager.getWidgetList(this.mData)
  143. for (let index = 0; index < widget_list.length; index++) {
  144. const widget_data = widget_list[index];
  145. if(widget_data.type == config.Widget_Type_List.CLICK_TYPE ||
  146. widget_data.type == config.Widget_Type_List.SLIDE_TYPE ||
  147. widget_data.type == config.Widget_Type_List.DRAG_TYPE) {
  148. let item = this.mWidgetList.get(widget_data.att.id)
  149. item.getComponent(widget_base).hideZhaoButongFinishStatus()
  150. }
  151. }
  152. }, delay_time)
  153. }
  154. public initViewAtt(){
  155. if(this.mData.is_full_screen){
  156. }else{
  157. this.initPos()
  158. this.initSize()
  159. }
  160. this.initBG()
  161. this.initWidgetList()
  162. }
  163. public initWidgetList(){
  164. let widget_list = gameManager.getWidgetList(this.mData).sort((a,b)=>{
  165. return a.att.z - b.att.z;
  166. })
  167. let is_dai_dao_ju_drag = (id:number)=>{
  168. let task:guo_ju_qing_dai_dao_ju =gameManager.Singleton.mSceneManager.getSceneTask()._guo_ju_qing_dai_dao_ju;
  169. if(task==null){
  170. return false;
  171. }
  172. for (let index = 0; index < task.widget_list.length; index++) {
  173. const element = task.widget_list[index];
  174. if(id==element.widget_id){
  175. return true
  176. }
  177. }
  178. return false;
  179. }
  180. for (let index = 0; index < widget_list.length; index++) {
  181. const widget_data = widget_list[index];
  182. let item:Node = null;
  183. switch (widget_data.type) {
  184. case config.Widget_Type_List.CLICK_TYPE:
  185. item = instantiate(this.widget_click_prefab)
  186. break;
  187. case config.Widget_Type_List.SLIDE_TYPE:
  188. item = instantiate(this.widget_slide_prefab)
  189. break;
  190. case config.Widget_Type_List.DRAG_TYPE:
  191. if(is_dai_dao_ju_drag(widget_data.att.id)){
  192. }else{
  193. item = instantiate(this.widget_drag_prefab)
  194. }
  195. break;
  196. case config.Widget_Type_List.IMG_TYPE:
  197. item = instantiate(this.widget_img_prefab)
  198. break;
  199. case config.Widget_Type_List.ACTION_TYPE:
  200. item = instantiate(this.widget_animation_prefab)
  201. break;
  202. }
  203. if(item){
  204. let com = item.getComponent(widget_base);
  205. if(com===null){
  206. console.log("error--widget_data.type:",widget_data.type)
  207. }else{
  208. item.name =`type${widget_data.type}-id${ widget_data.att.id}`
  209. com.initView(widget_data)
  210. item.parent = this.content;
  211. this.mWidgetList.set(widget_data.att.id,item)
  212. }
  213. }
  214. }
  215. }
  216. public initBG(){
  217. if(this.mSceneAtt.src.length>0){
  218. tools.loadUrl(this.mSceneAtt.src,this.content.getComponent(Sprite))
  219. }
  220. }
  221. public initSize(){
  222. this.content.getComponent(UITransform).contentSize = new Size(this.mSceneAtt.width,this.mSceneAtt.height)
  223. }
  224. public initPos(){
  225. this.content.position = new Vec3(this.mSceneAtt.x,this.mSceneAtt.y)
  226. }
  227. runAnimation(){
  228. if(this.bindTarget!=null){
  229. Tween.stopAllByTarget(this.bindTarget)
  230. this.bindTarget = null;
  231. }
  232. // Tween.stopAll()
  233. let getFrameData = (index)=>{
  234. let cur_frame:ani_frame =this.mCurRunAnimation[index];
  235. let up_frame:ani_frame = index>0?this.mCurRunAnimation[index-1]:this.mCurRunAnimation[0];
  236. return {"cur_frame":cur_frame,"up_frame":up_frame}
  237. }
  238. let cur_index = 0;
  239. let data = getFrameData(cur_index);
  240. let call_back = ()=>{
  241. cur_index++;
  242. if(cur_index>=this.mCurRunAnimation.length){
  243. if(this.mCurAnimation.isLoop){
  244. cur_index = 0;
  245. }else{
  246. this.mPlayStatus = false;
  247. return;
  248. }
  249. }
  250. let data = getFrameData(cur_index);
  251. this.runFrame(data.cur_frame,data.up_frame,call_back)
  252. }
  253. this.runFrame(data.cur_frame,data.up_frame,call_back)
  254. }
  255. runFrame(frame:ani_frame,up_frame:ani_frame,call){
  256. let self = this;
  257. let tweenDuration: number = frame.next_time;
  258. // this.content.getComponent(Sprite).spriteFrame = gameManager.getCacheSpriteFrameByName(frame.url)
  259. let n_pos:Vec3 = new Vec3(frame.pos_x,frame.pos_y)
  260. let _color = new Color()
  261. _color = _color.fromHEX(frame.color)
  262. this.bindTarget = new BindTarget();
  263. let rotation = up_frame.rotation == undefined?0:up_frame.rotation
  264. this.bindTarget.rotation = rotation
  265. this.bindTarget.color = new Color().fromHEX(up_frame.color)
  266. this.bindTarget.opacity = up_frame.transparent;
  267. this.bindTarget.size = new Size(up_frame.size_width,up_frame.size_height)
  268. this.bindTarget.pos = new Vec3(up_frame.pos_x,up_frame.pos_y)
  269. this.bindTarget.anchorPointX = up_frame.anchor_point_x==undefined?0.5:up_frame.anchor_point_x
  270. this.bindTarget.anchorPointY = up_frame.anchor_point_y==undefined?0.5:up_frame.anchor_point_y
  271. let color_opactiy_tw_size = tween(this.bindTarget)
  272. .to( tweenDuration, { pos:n_pos,color: _color,opacity:frame.transparent,size:new Size(frame.size_width,frame.size_height),rotation:frame.rotation, anchorPointX:frame.anchor_point_x, anchorPointY:frame.anchor_point_y }, {
  273. onUpdate(tar:BindTarget){
  274. self.content.getComponent(Sprite).color = tar.color;
  275. self.content.getComponent(UIOpacity).opacity = tar.opacity;
  276. // self.content.getComponent(UITransform).setContentSize(tar.size)
  277. self.content.position = tar.pos
  278. self.content.angle = tar.rotation;
  279. self.content.getComponent(UITransform).setAnchorPoint(tar.anchorPointX, tar.anchorPointY)
  280. }
  281. }).call(()=>{
  282. call()
  283. });
  284. color_opactiy_tw_size.start();
  285. }
  286. private getAniById(id:number){
  287. if(this.mAnimationList.length>0){
  288. for (let index = 0; index < this.mAnimationList.length; index++) {
  289. const element = this.mAnimationList[index];
  290. if(id==element.ani_id){
  291. return element;
  292. }
  293. }
  294. }
  295. return null;
  296. }
  297. }