edit_event.ts 14 KB

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  1. import { _decorator, Component, Label, Node, Toggle } from 'cc';
  2. import { event_item, event_item_change_one_item_status, event_item_delay_exe_event } from '../../../data/data';
  3. import { config } from '../../config';
  4. import { event_play_ani_view } from './event_play_ani_view';
  5. import { tools } from '../../tools';
  6. import { event_top_view_view } from './event_top_view_view';
  7. import { event_text_sound } from './event_text_sound';
  8. import { event_change_one_item_status } from './event_change_one_item_status';
  9. import { event_show_new_item } from './event_show_new_item';
  10. import { event_show_question_select } from './event_show_question_select';
  11. import { event_countdown_over } from './event_countdown_over';
  12. import { Attributes } from '../Attributes';
  13. import { event_start_event } from './event_start_event';
  14. import { event_active_event } from './event_active_event';
  15. import { event_collect_event } from './event_collect_event';
  16. import { event_be_event } from './event_be_event';
  17. import { event_hide } from './event_hide';
  18. import { event_delay_exe_event } from './event_delay_exe_event';
  19. import { event_fail_event } from './event_fail_event';
  20. import { event_play_sound } from './event_play_sound';
  21. import { event_show_scene_title } from './event_show_scene_title';
  22. import { event_scene_ani } from './event_scene_ani';
  23. import { event_delete_drag_other_data_view } from './event_delete_drag_other_data_view';
  24. import { event_stop_play_loop_sound } from './event_stop_play_loop_sound';
  25. import { event_stop_active_event } from './event_stop_active_event';
  26. import { event_switch_scene_event } from './event_switch_scene_event';
  27. const { ccclass, property } = _decorator;
  28. @ccclass('edit_event')
  29. export class edit_event extends Component {
  30. @property(Node) play_ani:Node = null;
  31. @property(Node) top_view:Node = null;
  32. @property(Node) text_sound:Node = null;
  33. @property(Node) change_one_item_status:Node = null;
  34. @property(Node) show_new_item:Node = null;
  35. @property(Node) btn_delete:Node = null;
  36. @property(Node) show_question_select:Node =null;
  37. @property(Node) countdown_over:Node = null;
  38. @property(Node) active_event:Node = null;
  39. @property(Node) stop_active_event:Node = null;
  40. @property(Node) start_event:Node =null;
  41. @property(Node) collect_event:Node = null;
  42. @property(Node) be_event:Node = null;
  43. @property(Node) hide:Node = null;
  44. @property(Node) delay_exe_event:Node = null;
  45. @property(Node) switch_scene_event:Node = null;
  46. @property(Node) scene_ani:Node = null;
  47. @property(Node) delete_drag_other_data:Node = null;
  48. @property(Node) fail_event:Node = null;
  49. @property(Node) play_sound:Node = null;
  50. @property(Node) stop_play_loop_sound:Node = null;
  51. @property(Node) show_scene_title:Node = null;
  52. @property(Node) is_finish_game:Node = null;
  53. @property(Node) is_next_scene:Node = null;
  54. @property(Node) btn_finish_trigger_event_id:Node = null;
  55. @property(Node) lab_finish_trigger_event_id:Node = null;
  56. @property(Node) is_restart:Node = null;
  57. @property(Node) is_relife:Node = null;
  58. @property(Node) btn_fail_trigger_event_id:Node = null;
  59. @property(Node) lab_fail_trigger_event_id:Node = null;
  60. @property(Node) btn_set_next_event:Node = null;
  61. @property(Node) lab_set_next_event:Node = null;
  62. @property(Node) btn_fail:Node = null;
  63. @property(Node) btn_win:Node = null;
  64. @property(Node) lab_event_name:Node = null;
  65. @property(Node) btn_close:Node = null;
  66. @property(Node) btn_clear_event:Node = null;
  67. private widget_map:Map<number,Node> = new Map;
  68. private m_data:event_item = null;
  69. private m_type:number = 0;
  70. private m_delete_call = null;
  71. public show(type:number,data:event_item,delete_call){
  72. this.m_data = data;
  73. this.m_type = type;
  74. this.m_delete_call = delete_call;
  75. this.initMap()
  76. this.initEventView()
  77. this.lab_event_name.getComponent(Label).string = `当前事件名字${this.m_data.event_name}`
  78. this.m_delete_call = delete_call;
  79. this.btn_delete.on(Node.EventType.TOUCH_END,()=>{
  80. if(this.m_delete_call !=null){
  81. tools.show_dialog("是否删除选中的事件?",()=>{
  82. this.m_delete_call(this.m_data)
  83. this.node.destroy()
  84. this.node.removeFromParent()
  85. })
  86. }
  87. })
  88. this.btn_clear_event.on(Node.EventType.TOUCH_END,()=>{
  89. this.m_data.success.trigger_event_id = -1;
  90. this.lab_finish_trigger_event_id.getComponent(Label).string = "暂未设置触发下个事件的id"
  91. })
  92. this.btn_close.on(Node.EventType.TOUCH_END,()=>{
  93. this.node.removeFromParent()
  94. })
  95. // this.lab_event_id.getComponent(Label).string = `当前事件id:${this.m_data.event_id}`
  96. this.is_finish_game.getComponent(Toggle).isChecked = this.m_data.success.is_finish_game;
  97. this.is_next_scene.getComponent(Toggle).isChecked = this.m_data.success.is_next_scene;
  98. this.lab_finish_trigger_event_id.getComponent(Label).string = this.m_data.success.trigger_event_id==-1?"暂未设置触发下个事件的id":`触发下个事件的id${this.m_data.success.trigger_event_id}`
  99. this.is_relife.getComponent(Toggle).isChecked = this.m_data.fail.is_relife;
  100. this.is_restart.getComponent(Toggle).isChecked = this.m_data.fail.is_restart;
  101. this.lab_fail_trigger_event_id.getComponent(Label).string = this.m_data.fail.trigger_event_id==-1?"暂未设置失败事件的id":`败事件的id":${this.m_data.fail.trigger_event_id}`
  102. this.is_finish_game.on('toggle',this.change.bind(this))
  103. this.is_next_scene.on('toggle',this.change.bind(this))
  104. this.is_relife.on('toggle',this.change.bind(this))
  105. this.is_restart.on('toggle',this.change.bind(this))
  106. this.btn_fail_trigger_event_id.on(Node.EventType.TOUCH_END,()=>{
  107. let list = Attributes.Singleton.getEventList()
  108. tools.show_select_evele_list(list,(data:event_item)=>{
  109. this.m_data.fail.trigger_event_id = data.event_id;
  110. this.lab_fail_trigger_event_id.getComponent(Label).string = this.m_data.fail.trigger_event_id==-1?"暂未设置失败事件的id":`败事件的id":${this.m_data.fail.trigger_event_id}`
  111. })
  112. })
  113. this.btn_finish_trigger_event_id.on(Node.EventType.TOUCH_END,()=>{
  114. let list = Attributes.Singleton.getEventList()
  115. tools.show_select_evele_list(list,(data:event_item)=>{
  116. this.m_data.success.trigger_event_id = data.event_id;
  117. this.lab_finish_trigger_event_id.getComponent(Label).string = this.m_data.success.trigger_event_id==-1?"暂未设置触发下个事件的id":`触发下个事件的id${this.m_data.success.trigger_event_id}`
  118. })
  119. })
  120. this.btn_set_next_event.on(Node.EventType.TOUCH_START,()=>{
  121. if(this.btn_fail.active==false){
  122. this.btn_fail.active = true;
  123. this.btn_win.active = true;
  124. this.lab_set_next_event.getComponent(Label).string ="收起"
  125. }else{
  126. this.btn_fail.active = false;
  127. this.btn_win.active = false;
  128. this.lab_set_next_event.getComponent(Label).string ="设置后续关联"
  129. }
  130. })
  131. }
  132. change(){
  133. this.m_data.success.is_finish_game = this.is_finish_game.getComponent(Toggle).isChecked;
  134. this.m_data.success.is_next_scene = this.is_next_scene.getComponent(Toggle).isChecked;
  135. this.m_data.fail.is_relife = this.is_relife.getComponent(Toggle).isChecked;
  136. this.m_data.fail.is_restart = this.is_restart.getComponent(Toggle).isChecked;
  137. }
  138. initMap(){
  139. this.widget_map.set(config.event_type.play_ani,this.play_ani)
  140. this.widget_map.set(config.event_type.top_view,this.top_view)
  141. this.widget_map.set(config.event_type.text_sound,this.text_sound)
  142. this.widget_map.set(config.event_type.change_one_item_status,this.change_one_item_status)
  143. this.widget_map.set(config.event_type.show_new_item,this.show_new_item)
  144. this.widget_map.set(config.event_type.show_question_select,this.show_question_select)
  145. this.widget_map.set(config.event_type.countdown_over,this.countdown_over)
  146. this.widget_map.set(config.event_type.start_event,this.start_event)
  147. this.widget_map.set(config.event_type.collect_event,this.collect_event)
  148. this.widget_map.set(config.event_type.active_event,this.active_event)
  149. this.widget_map.set(config.event_type.stop_active_event,this.stop_active_event)
  150. this.widget_map.set(config.event_type.be_event,this.be_event)
  151. this.widget_map.set(config.event_type.hide,this.hide)
  152. this.widget_map.set(config.event_type.delay_exe_event,this.delay_exe_event)
  153. this.widget_map.set(config.event_type.switch_scene_event,this.switch_scene_event)
  154. this.widget_map.set(config.event_type.fail_event,this.fail_event)
  155. this.widget_map.set(config.event_type.play_sound,this.play_sound)
  156. this.widget_map.set(config.event_type.show_scene_title,this.show_scene_title)
  157. this.widget_map.set(config.event_type.scene_ani,this.scene_ani)
  158. this.widget_map.set(config.event_type.delete_drag_other_data,this.delete_drag_other_data)
  159. this.widget_map.set(config.event_type.stop_play_loop_sound,this.stop_play_loop_sound)
  160. }
  161. hideAllWidget(){
  162. this.widget_map.forEach((v,k)=>{
  163. v.active = false;
  164. })
  165. }
  166. initEventView(){
  167. this.hideAllWidget()
  168. this.widget_map.get(this.m_type).active = true;
  169. console.log("initEventView",this.m_type)
  170. switch(this.m_type){
  171. case config.event_type.play_ani:
  172. this.play_ani.getComponent(event_play_ani_view).initView(this.m_data.event_item_play_ani_data)
  173. break;
  174. case config.event_type.top_view:
  175. this.top_view.getComponent(event_top_view_view).initView(this.m_data.event_item_top_view_data)
  176. break;
  177. case config.event_type.text_sound:
  178. this.text_sound.getComponent(event_text_sound).initView(this.m_data.event_item_text_sound_data)
  179. break;
  180. case config.event_type.change_one_item_status:
  181. this.change_one_item_status.getComponent(event_change_one_item_status).initView(this.m_data.event_item_change_one_item_status_data)
  182. break;
  183. case config.event_type.show_new_item:
  184. this.show_new_item.getComponent(event_show_new_item).initView(this.m_data.event_item_show_new_item_data)
  185. break;
  186. case config.event_type.show_question_select:
  187. this.show_question_select.getComponent(event_show_question_select).initView(this.m_data.event_item_show_question_select_data)
  188. break;
  189. case config.event_type.countdown_over:
  190. this.countdown_over.getComponent(event_countdown_over).initView(this.m_data.event_item_countdown_over_data)
  191. break;
  192. case config.event_type.start_event: //开始事件
  193. this.start_event.getComponent(event_start_event).initView(this.m_data.event_item_start_event_data)
  194. break;
  195. case config.event_type.collect_event: //收集多个事件
  196. this.collect_event.getComponent(event_collect_event).initView(this.m_data.event_item_collect_event_data,this.m_data.event_id)
  197. break;
  198. case config.event_type.active_event: //激活一个控件
  199. this.active_event.getComponent(event_active_event).initView(this.m_data.event_item_active_event_data)
  200. break;
  201. case config.event_type.stop_active_event: //不激活一个控件,停用交互
  202. this.stop_active_event.getComponent(event_stop_active_event).initView(this.m_data.event_item_stop_active_event_data)
  203. break;
  204. case config.event_type.be_event: //被动激活一个事件
  205. this.be_event.getComponent(event_be_event).initView(this.m_data.event_item_be_event_data)
  206. break;
  207. case config.event_type.hide: //被动激活一个事件
  208. this.hide.getComponent(event_hide).initView(this.m_data.event_item_hide_data)
  209. break;
  210. case config.event_type.delay_exe_event: //被动激活一个事件
  211. this.delay_exe_event.getComponent(event_delay_exe_event).initView(this.m_data.event_item_delay_exe_data)
  212. break;
  213. case config.event_type.fail_event: //失败事件
  214. this.fail_event.getComponent(event_fail_event).initView(this.m_data.event_item_fail_event_data)
  215. break;
  216. case config.event_type.play_sound: //播放一个音效
  217. this.play_sound.getComponent(event_play_sound).initView(this.m_data.event_item_play_sound_data)
  218. break;
  219. case config.event_type.show_scene_title: //显示一个场景标签
  220. this.show_scene_title.getComponent(event_show_scene_title).initView(this.m_data.event_item_show_scene_title_data)
  221. break;
  222. case config.event_type.scene_ani: //
  223. this.scene_ani.getComponent(event_scene_ani).initView(this.m_data.event_item_scene_ani)
  224. break;
  225. case config.event_type.delete_drag_other_data: //
  226. this.delete_drag_other_data.getComponent(event_delete_drag_other_data_view).initView(this.m_data.event_item_delete_drag_other_data)
  227. break;
  228. case config.event_type.stop_play_loop_sound: //
  229. this.stop_play_loop_sound.getComponent(event_stop_play_loop_sound).initView(this.m_data.event_item_stop_play_loop_sound_data)
  230. break;
  231. case config.event_type.switch_scene_event:
  232. this.switch_scene_event.getComponent(event_switch_scene_event).initView(this.m_data.event_item_switch_scene_event_data)
  233. break;
  234. }
  235. }
  236. }