data.ts 26 KB

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  1. import { Color, NodeEventType } from "cc";
  2. import { config } from "../script/config";
  3. export class attributes_data{
  4. public zIndex = config.Zindex_type.Zindex_scene;
  5. public img_dir = config.widget_scale_dir.normal;
  6. public id:number = 1;
  7. public name:string = "";
  8. public remark:string = "";
  9. public type:number = 0;
  10. public widget_type:number = 0;
  11. public x:number = 0;
  12. public y:number =0;
  13. public z:number = 0;
  14. public width:number = 0;
  15. public height:number = 0;
  16. public anchor_x:number = 0.5;
  17. public anchor_y:number = 0.5;
  18. public rotation:number = 0;
  19. public src:string = "";
  20. public src_name:string = "";
  21. public ani:string = "";
  22. public scene_rule_tips_data:scene_tips_rule_data = new scene_tips_rule_data; //场景的规则和提示
  23. public edit_active:boolean = true; //是否激活
  24. public is_interaction:boolean = true; //开启交互
  25. public is_show:boolean = true; //默认显示
  26. public drag_data:att_drag_data = null;
  27. public slide_data:att_slide_data = null;
  28. public click_data:att_click_data = null;
  29. public top_data:att_top_data = null; //弹窗数据
  30. public animation_list:att_ani_data[] = []; //动画组
  31. public text_sound_data:att_text_sound_data = null; //文本及语音
  32. public question_select:att_question_select = null; //问题选择
  33. public count_down:att_count_down = null; //倒计时
  34. public container_layer:att_container = null; //容器层
  35. }
  36. export class att_container{
  37. public widget_list:widget_item_data[] = []; //控件列表
  38. }
  39. export class att_count_down{
  40. public ProgressBar_Bg:ui_att_item = null;
  41. public ProgressBar_Bar:ui_att_item = null;
  42. public img_text:ui_att_item = null;
  43. public time_count:number = 0;
  44. public is_show_time:boolean = false;
  45. public start_event_id:number = -1;
  46. public finish_event_id:number = -1;
  47. public fail_event_id:number = -1;
  48. public font_info:font_info = new font_info;
  49. }
  50. export class att_question_select{
  51. btn_question_list:ui_att_item[] = []
  52. }
  53. export class att_ani_data{ //动画属性
  54. public ani_id:number = 0; //动画id
  55. public ani_name:string = ""; //动画名字
  56. public isLoop:boolean = false;//是否循环
  57. public isMove:boolean = true; //是否移動
  58. public binding_widget_id:number =0; //哪个控件
  59. public ani_frame_list:ani_frame[] = [];//动画帧
  60. }
  61. export class ani_frame{ //动画帧
  62. public next_time:number = 1//下一帧的时间
  63. public pos_x:number=0; //位置
  64. public pos_y:number = 0;
  65. public size_width:number = 100; //宽高
  66. public size_height:number = 100;
  67. public rotation:number = 0; //旋转
  68. public anchor_point_x:number = 0.5; //锚点x
  69. public anchor_point_y:number = 0.5; //锚点y
  70. public color:string = "#FFFFFF"; //颜色
  71. public transparent:number = 255; //透明度
  72. public url:string = "";//资源
  73. public url_name:string = "";
  74. public scale_x:number=1; //缩放
  75. public scale_y:number = 1;
  76. }
  77. export class att_drag_data{
  78. public drag_size_width:number = 0;
  79. public drag_size_height:number = 0;
  80. public drag_pos_x:number = 0;
  81. public drag_pos_y:number = 0;
  82. public other_event_id:number = -1; //其他拖拽的完成事件
  83. public is_err_drag_back:boolean = true; //拖拽错误是否回归原位
  84. public other_drag_list:att_drag_data[] = [];
  85. public other_widget_finish_listen_list:other_widget_finish_listen_item[] = [];
  86. public index:number = -1; //当前索引
  87. public remark:string = ''; //备注
  88. public score:number = 0; //分数
  89. public is_show_inTheEditor:boolean = true; //在编辑器中,是否显示
  90. public is_direct_execute_myself:boolean = false; //是否直接执行自身
  91. public is_select_anyone_execute_myself:boolean = false; //是否选择其一执行自身
  92. }
  93. export class other_widget_finish_listen_item{
  94. public event_id:number = -1;
  95. public widget_id:number = -1;
  96. public is_execute_myself:boolean = false; //是否执行自身
  97. public grade:number = 0 //等级 未完成:其中有2,只执行2; 没有2,所有1执行; 没有2&&没有1,所有0执行;
  98. }
  99. export class att_slide_data{
  100. public slide_dir:number = config.slide_type.down; //滑动方向
  101. public slide_distance:number = 100; //滑动的距离
  102. public slide_num:number = 1; //滑动次数
  103. public other_widget_finish_listen_list:other_widget_finish_listen_item[] = [];
  104. public is_direct_execute_myself:boolean = false; //是否直接执行自身
  105. public is_select_anyone_execute_myself:boolean = false; //是否选择其一执行自身
  106. }
  107. export class att_click_data{
  108. public click_type:number = config.clcik_type.click; //点击的类型
  109. public hold_time:number = 5; //按下按钮的事件s单位
  110. public multiple_check_num:number = 2;
  111. public other_widget_finish_listen_list:other_widget_finish_listen_item[] = [];
  112. public is_direct_execute_myself:boolean = false; //是否直接执行自身
  113. public is_select_anyone_execute_myself:boolean = false; //是否选择其一执行自身
  114. }
  115. export class att_text_sound_data{
  116. public sound_data:bag_item_data = null;
  117. public text:string = '';
  118. public pos_y:number = 0;
  119. public is_open_click_close:boolean = true;
  120. }
  121. export class scene_tips_rule_data{
  122. public tips_data:scene_tips_data = new scene_tips_data;
  123. public rule_list:ui_att_item[] = []
  124. public rule_find_tips:ui_att_item = new ui_att_item;
  125. public scene_des:string = "";
  126. }
  127. export class scene_tips_data{
  128. public tips_answer:ui_att_item = new ui_att_item;
  129. public tips_tips:ui_att_item = new ui_att_item;
  130. }
  131. export class att_top_data{
  132. public top_ui_type:number = config.top_view_type.__null //ui类型
  133. public is_open_jump:boolean = false; //是否开启跳过
  134. public is_open_close:boolean = true; //是否开启关闭
  135. public close_info:ui_att_item = null; //关闭按钮的属性
  136. public jump_info:ui_att_item = null; //跳过按钮
  137. public _not_have_interact_data:not_have_interact_data = null;
  138. public _interact_input_data:interact_input_data = null;
  139. public _interact_page_data:interact_page_data = null;
  140. public _interact_puzzle_data:interact_puzzle_data = null;
  141. public _interact_scene_data:interact_scene_data = null;
  142. public _pointer_ding_wei_data:pointer_ding_wei_data = null;
  143. public _wei_chi_pointer_data:wei_chi_pointer_data = null;
  144. public _boss_info_data:boss_info_data = null;
  145. public close_event_id:number = -1;
  146. public finish_event_id:number = -1;
  147. public fail_event_id:number = -1;
  148. public clearAll(){
  149. this._not_have_interact_data = null;
  150. this._interact_input_data = null;
  151. this._interact_page_data = null;
  152. this._interact_puzzle_data = null;
  153. this._interact_scene_data = null;
  154. this._pointer_ding_wei_data = null;
  155. this._wei_chi_pointer_data = null;
  156. }
  157. }
  158. export class font_color_info{
  159. public r:number = 255;
  160. public g:number = 255;
  161. public b:number = 255;
  162. public info(r:number,g:number,b:number):font_color_info{
  163. this.r = r;
  164. this.g = g;
  165. this.b = b;
  166. return this;
  167. }
  168. public infoColor(color:Color):font_color_info{
  169. this.r = color.r;
  170. this.g = color.g;
  171. this.b = color.b;
  172. return this;
  173. }
  174. }
  175. export class font_info{
  176. public font_color:font_color_info = new font_color_info;
  177. public font_size:number = 20;
  178. }
  179. export class ui_att_item{
  180. public x:number = 0;
  181. public y:number = 0;
  182. public width:number = 0;
  183. public height:number = 0;
  184. public res:string = ""; //资源
  185. public res_name:string = "";
  186. public score:number = 0;
  187. }
  188. export class not_have_interact_data{
  189. public bg:ui_att_item = null;
  190. }
  191. export class interact_input_data{
  192. public bg:ui_att_item = null;
  193. public image_1:ui_att_item = null;
  194. public image_2:ui_att_item = null;
  195. public image_3:ui_att_item = null;
  196. public image_4:ui_att_item = null;
  197. public image_5:ui_att_item = null;
  198. public image_6:ui_att_item = null;
  199. public image_7:ui_att_item = null;
  200. public image_8:ui_att_item = null;
  201. public image_9:ui_att_item = null;
  202. public image_0:ui_att_item = null;
  203. public image_xing:ui_att_item = null;
  204. public image_jing:ui_att_item = null;
  205. public att_1:ui_att_item = null;
  206. public att_2:ui_att_item = null;
  207. public att_3:ui_att_item = null;
  208. public att_4:ui_att_item = null;
  209. public att_5:ui_att_item = null;
  210. public att_6:ui_att_item = null;
  211. public att_7:ui_att_item = null;
  212. public att_8:ui_att_item = null;
  213. public att_9:ui_att_item = null;
  214. public att_0:ui_att_item = null;
  215. public att_xing:ui_att_item = null;
  216. public att_jing:ui_att_item = null;
  217. public input_fail:ui_att_item = null;
  218. public input_default:ui_att_item = null;
  219. public input_right:ui_att_item = null;
  220. public font:ui_att_item = null;
  221. public answer:string = "0";
  222. }
  223. export class interact_page_data{
  224. public bg:ui_att_item = null;
  225. public btn_interact_left:ui_att_item = null;
  226. public btn_interact_right:ui_att_item = null;
  227. public img_item_interact_bg:ui_att_item = null;
  228. public btn_sure:ui_att_item = null;
  229. public img_item_interact_list:ui_att_item[] = [];
  230. public answer:number = 0;
  231. }
  232. export class interact_puzzle_data{
  233. public bg:ui_att_item = null;
  234. public content:ui_att_item = null;
  235. public puzzle1:ui_att_item = null;
  236. public puzzle2:ui_att_item = null;
  237. public puzzle3:ui_att_item = null;
  238. public puzzle4:ui_att_item = null;
  239. public puzzle5:ui_att_item = null;
  240. public puzzle6:ui_att_item = null;
  241. public answer:string = "0";
  242. }
  243. export class interact_scene_data{
  244. public scene:scene_item_data = null;
  245. }
  246. export class boss_info_data{
  247. public bg:ui_att_item = null;
  248. public bg_bar:ui_att_item = null;
  249. public bar:ui_att_item = null;
  250. public head:ui_att_item = null;
  251. public hp:number = 0;
  252. public hp_delay_time:number = 0;
  253. }
  254. export class pointer_ding_wei_data{
  255. public bg:ui_att_item = null;
  256. public pointer_bar:ui_att_item = null;
  257. public pointer_bar_point:ui_att_item =null;
  258. public img_text:ui_att_item = null;
  259. public img_eye_1:ui_att_item = null;
  260. public img_eye_2:ui_att_item = null;
  261. public btn_pointer_ding_wei_sure:ui_att_item = null;
  262. public rightLength:number = 200; //以进度条的中心点向左右个延长长度的一半
  263. }
  264. export class wei_chi_pointer_data{
  265. public bg:ui_att_item = null;
  266. public img_hand:ui_att_item = null;
  267. public img_bar:ui_att_item = null;
  268. public img_pointer:ui_att_item = null;
  269. public img_text_bing_zhu_hu_xi:ui_att_item = null;
  270. public btn_bingxi:ui_att_item = null;
  271. public rightLength:number = 200; //以进度条的中心点向左右个延长长度的一半
  272. public time:number = 3; //总时长
  273. }
  274. export class level_list_data {
  275. public zujian_id:number = 0;
  276. public level_list:bag_data[] = [] //关卡列表
  277. }
  278. export class widget_item_data {
  279. constructor(n:string,t:number){
  280. this.name = n;
  281. this.type = t;
  282. }
  283. public name:string = "";
  284. public type:number =0;
  285. public att:attributes_data = null;
  286. }
  287. export class scene_item_data {
  288. constructor(n:string,t:number,full:boolean=false){
  289. this.name = n;
  290. this.type = t;
  291. this.is_full_screen = full;
  292. }
  293. public index:number = 0;
  294. public name:string = "";
  295. public scene_diy_name:string = "";
  296. public type:number =0; //0:单页 1:多页-上下 2:多页-左右
  297. public is_child_scene:boolean = false;
  298. public is_check_mask:boolean = false; //是否是遮罩
  299. public is_full_screen:boolean = false; //是否是铺满
  300. public page:number = 0;
  301. public page_list:scene_item_data[] = [];
  302. public _task_data:task_data = null; //一个场景有一个玩法(任务)
  303. public page_widget_list:widget_item_data[] = [];
  304. public att:attributes_data = null;
  305. }
  306. export class bag_item_data {
  307. public name:string = "";
  308. public url:string = "";
  309. }
  310. export class bag_data {
  311. public id:number = 0;
  312. public name:string = "";
  313. public is_edit:number = 0;
  314. public item_list:bag_item_data[] = []; //道具列表
  315. public bg_list:bag_item_data[] = []; //背景列表
  316. public component_list:bag_item_data[] = []; //组件列表
  317. public sound_list:bag_item_data[] = []; //音效列表
  318. public content:scene_item_data[] = null; //保存的数据
  319. public static initBagData(data:bag_data){
  320. let t_data = new bag_data
  321. for (const key in data) {
  322. if (Object.prototype.hasOwnProperty.call(data, key)) {
  323. const element = data[key];
  324. t_data[key] = element;
  325. }
  326. }
  327. if(t_data.content.length>0){
  328. let list:scene_item_data[] = JSON.parse(t_data.content.toString())
  329. t_data.content = list;
  330. }
  331. return t_data
  332. }
  333. }
  334. export class long_story_list_item_data {
  335. public id:number = 0;
  336. public name:string = "";
  337. public cover:string = "";
  338. }
  339. export class level_list_item_data {
  340. public id:number = 0;
  341. public name:string = "";
  342. public is_edit:number =0;
  343. }
  344. export class task_data{ //玩法===任务
  345. public type:number = config.task_type.da_guai;
  346. public event_list:event_item[] = [];
  347. public is_open_interlude_default_animation:boolean = true; //打开过场默认动画
  348. public _zhao_xi_jie_data:zhao_xi_jie_data = null;
  349. public _guo_ju_qing:guo_ju_qing_data = null;
  350. public _da_guai:da_guai_data = null;
  351. public _guo_ju_qing_not_rule_data:guo_ju_qing_not_rule_data = null;
  352. public _guo_ju_qing_dai_dao_ju:guo_ju_qing_dai_dao_ju = null;
  353. }
  354. export class dai_dao_ju_item{
  355. public widget_id:number = -1; //控件id
  356. public is_in_bag:boolean = true; //是否默认在背包里
  357. public info_res:bag_item_data = new bag_item_data;
  358. }
  359. export class guo_ju_qing_dai_dao_ju{
  360. public widget_list:dai_dao_ju_item[] = []
  361. public binding_count_time_widget:number = -1;
  362. public add_time_number:number = 0;
  363. public finish_event_id:number = -1;
  364. }
  365. export class da_guai_data{
  366. public widget_id_list:da_guai_item_data[] = []
  367. }
  368. export class guo_ju_qing_data{
  369. public binding_event_id:number = -1;
  370. }
  371. export class da_guai_item_data{
  372. public widget_id:number = -1; //控件id
  373. public hurt:number = 1; //伤害
  374. }
  375. export class zhao_xi_jie_item_data{
  376. public widget_id:number = -1; //控件id
  377. public res:string = ""; //资源
  378. public res_name:string = "";
  379. public tips_res:string = "";
  380. public tips_res_name:string = "";
  381. public finish_event_id:number = -1; //完成事件id
  382. public finish_widget_id:number = -1; //完成控件id
  383. }
  384. export class zhao_xi_jie_data{
  385. public tip_type:number = config.zhao_xi_jie_tip_type.select_tips;
  386. public widget_id_list:zhao_xi_jie_item_data[] = []
  387. public finish_event_id:number = -1; //全部找到之后执行的事件
  388. public finish_all_hide_answer_dalay_time = zhao_xi_jie_data.defaultFinishAllHideAnswerDalayTime();//找到所有隐藏答案延迟时间
  389. static defaultFinishAllHideAnswerDalayTime():number { return 30 }
  390. }
  391. export class guo_ju_qing_not_rule_data { //先创建数据模型,目前没有属性
  392. }
  393. export class event_item{
  394. public event_id:number = 0;
  395. public event_name:string = "";
  396. public type:number = config.event_type.play_ani;
  397. public is_progress_event:boolean = true; //是否是进度事件
  398. public fail:event_item_fail = new event_item_fail;
  399. public success:event_item_success = new event_item_success;
  400. public event_item_play_ani_data:event_item_play_ani = null; //播放动画
  401. public event_item_top_view_data:event_item_top_view = null; //弹窗
  402. public event_item_top_view_hide_data:event_item_top_view_hide = null; //弹窗隐藏
  403. public event_item_text_sound_data:event_item_text_sound = null; //出现文字及语音
  404. public event_item_change_one_item_status_data:event_item_change_one_item_status = null; //改变指定道具资源
  405. public event_item_show_new_item_data:event_item_show_new_item = null; //出现新道具
  406. public event_item_hide_data:event_item_hide = null; //隐藏某个道具
  407. public event_item_delay_exe_data:event_item_delay_exe_event = null; //延迟执行一个事件
  408. public event_item_show_question_select_data:event_item_show_question_select = null; // 出现问题选择
  409. public event_item_countdown_over_data:event_item_countdown_over = null; //倒计时结束
  410. public event_item_be_event_data:event_item_be_event = null; //被动事件
  411. public event_item_start_event_data:event_start_event_item = null; //
  412. public event_item_collect_event_data:event_collect_event_item = null; //
  413. public event_item_collect_event_score_data:event_collect_event_score_item = null; //
  414. public event_item_collect_widget_score_data:event_collect_widget_score_item = null; //
  415. public event_item_delete_collect_widget_score_assigned_widget_data:event_delete_collect_widget_score_assigned_widget_item = null; //
  416. public event_item_active_event_data:event_active_event_item = null; //
  417. public event_item_stop_active_event_data:event_stop_active_event_item = null; //
  418. public event_item_fail_event_data:event_item_fail_event = null; //失败事件
  419. public event_item_play_sound_data:event_item_play_sound = null; //播放一个音效
  420. public event_item_show_scene_title_data:event_item_show_scene_title = null; //场景标签
  421. public event_item_scene_ani:event_item_scene_ani = null; //场景动画
  422. public event_item_delete_drag_other_data:event_item_delete_drag_other = null; //删除其他拖拽的目标
  423. public event_item_stop_play_loop_sound_data:event_item_stop_play_loop_sound = null; //停止播放一个音效资源
  424. public event_item_switch_scene_event_data:event_item_switch_scene_event = null; // 切换场景事件
  425. public event_item_more_scene_is_show_arrow_event_data:event_item_more_scene_is_show_arrow_event = null;//多场景-是否显示箭头事件
  426. public event_item_more_scene_jump_assigned_page_event_data:event_item_more_scene_jump_assigned_page_event = null;//多场景-跳转指定页数事件
  427. public event_item_event_group_data:event_group_event_item = null;// 事件组
  428. }
  429. export class base_event_item{
  430. }
  431. export class event_item_fail_event { //失败事件
  432. public is_relife:boolean = false; //是否可以复活
  433. public is_show_animation:boolean = true; //是否显示动画,默认显示
  434. }
  435. export class event_item_show_scene_title {
  436. public title:string = "";
  437. }
  438. export class event_item_scene_ani {
  439. public ani_id:number = -1;
  440. }
  441. export class event_item_stop_play_loop_sound{
  442. public res:string = "";
  443. }
  444. export class event_item_delete_drag_other {
  445. public widget_id:number = -1;
  446. public widget_remark:string = '';//备注
  447. public delete_drag_other_index:number = -1;
  448. public widget_list:event_item_delete_drag_other[] = [] //列表
  449. }
  450. export class event_item_play_sound { //播放一个音效
  451. public sound_res:bag_item_data = new bag_item_data;
  452. public isLoop:boolean = false;
  453. public volume:number = 1; //音量
  454. public isBGM:boolean = false; //是否背景音乐
  455. }
  456. export class event_item_success { //成功
  457. public is_finish_game:boolean = false; //全部通关完成
  458. public is_next_scene:boolean = false; //执行下一个场景
  459. public trigger_event_id:number = -1; //触发某个事件
  460. }
  461. export class event_item_fail { //失败
  462. public is_restart:boolean = false; //是否重新开始
  463. public is_relife:boolean = false; //是否复活
  464. public trigger_event_id:number = -1; //触发某个事件
  465. }
  466. export class event_item_play_ani extends base_event_item{ // 播放动画
  467. public binding_widget_id:number = -1; //绑定某一个控件进行播放动画
  468. public ani_id:number = -1; //该控件下选中的某个动画id
  469. }
  470. export class event_item_top_view extends base_event_item{ // 弹窗
  471. public binding_ui_id:number = -1; //绑定某一个UI
  472. }
  473. export class event_item_top_view_hide extends base_event_item{ // 弹窗隐藏
  474. public binding_ui_id:number = -1; //绑定某一个UI
  475. }
  476. export class event_item_text_sound extends base_event_item{ //出现文字及语音
  477. public binding_widget_id:number = -1; //绑定某一个UI
  478. }
  479. export class event_item_change_one_item_status extends base_event_item{ //改变指定道具资源
  480. public binding_widget_id:number = -1; //绑定某一个UI
  481. public att:ui_att_item = new ui_att_item;
  482. }
  483. export class event_item_show_new_item extends base_event_item{ // 出现新道具
  484. public binding_widget_id:number = -1; //绑定某一个UI
  485. }
  486. export class event_item_hide extends base_event_item{ // 隐藏
  487. public binding_widget_id:number = -1; //绑定某一个UI
  488. public binding_widget_list:event_widget_more_event_item[] = [] //绑定事件列表
  489. }
  490. export class event_item_delay_exe_event extends base_event_item{ // 延迟多久执行一个事件
  491. public binding_event_id:number = -1; //绑定某一个事件
  492. public delay_time:number = 0;
  493. }
  494. export class event_item_show_question_select_item {
  495. public binding_event_id:number = -1;
  496. public isRight:boolean = false;
  497. public isClickVoice:boolean = true;
  498. }
  499. export class event_item_show_question_select extends base_event_item{ // 出现问题选择
  500. public binding_widget_id:number = -1; //绑定某一个UI
  501. public question_list:event_item_show_question_select_item[] = []
  502. }
  503. export class event_start_event_item extends base_event_item{ // 开始的事件
  504. public binding_event_id:number = -1; //绑定事件
  505. }
  506. export class event_active_event_item extends base_event_item{ // 激活控件的事件
  507. public binding_widget_id:number = -1; //绑定事件
  508. public binding_widget_list:event_widget_more_event_item[] = [] //绑定事件列表
  509. }
  510. export class event_stop_active_event_item extends base_event_item{ // 不激活控件的事件,停用交互
  511. public binding_widget_id:number = -1; //绑定事件
  512. public binding_widget_list:event_widget_more_event_item[] = [] //绑定事件列表
  513. }
  514. export class event_collect_event_item extends base_event_item{ // 收集多个事件完成
  515. public event_id_list:number[] = []
  516. public is_alone:boolean = false; //是否单独一个
  517. }
  518. export class event_collect_event_score_item extends base_event_item { // 收集事件-分数
  519. public event_id_list:number[] = []
  520. public total_score:number = 0; //分数
  521. public max_score:number = 0; //最大分数
  522. }
  523. export class event_collect_widget_score_item extends base_event_item { //收集控件-分数
  524. public widget_id_list:number[] = []
  525. public total_score:number = 0; //分数
  526. public max_score:number = 0; //最大分数
  527. }
  528. export class event_delete_collect_widget_score_assigned_widget_item extends base_event_item { //删除收集控件-分数的指定控件
  529. public widget_id_list:number[] = []
  530. }
  531. export class event_item_countdown_over extends base_event_item{ //倒计时结束
  532. public binding_widget_id:number = -1; //绑定某一个UI
  533. public binding_fail_event_id:number = -1; //失败事件
  534. public binding_win_event_id:number = -1; //成功事件
  535. }
  536. export class event_item_be_event extends base_event_item{ // 被动事件
  537. public binding_widget_id:number = -1; //绑定某一个UI
  538. }
  539. export class event_item_switch_scene_event extends base_event_item { // 切换场景事件
  540. public binding_page_index:number = -1; //多场景-绑定页码索引(真实页数+1)
  541. public direction:number = config.switch_scene_page_direction.unknown;
  542. public executeOnlyOnce:boolean = true; //只执行一次
  543. public delay_time:number = 0;
  544. }
  545. export class event_item_more_scene_is_show_arrow_event extends base_event_item {
  546. public is_show:boolean = false;
  547. }
  548. export class event_item_more_scene_jump_assigned_page_event extends base_event_item {
  549. public page_number:number = -1;
  550. public interval_time:number = event_item_more_scene_jump_assigned_page_event.defaultIntervalTime(); //默认0.7
  551. static defaultIntervalTime():number{ return 0.7 }
  552. }
  553. export class event_group_event_item extends base_event_item{ // 事件组
  554. public list:event_group_event_item_event_item[] = []
  555. }
  556. export class event_widget_more_event_item extends base_event_item {
  557. public binding_widget_id:number = -1; //绑定事件
  558. public binding_widget_remark:string = ''; //备注
  559. }
  560. export class event_group_event_item_event_item extends base_event_item{
  561. public event_item:event_item = new event_item
  562. public delay_time:number = 0;
  563. }
  564. export class UserData {
  565. public user_id:string = null; //用户id
  566. public token:string = "";
  567. public select_page:number = 1; //用户当前选中的页数
  568. public isOpenYinXiao:boolean = true; //是否开启音效
  569. public isOpenYinYue:boolean = true; //是否开启音乐
  570. public isOpenPeiYin:boolean = true; //是否开启配音
  571. public unlock_levels:number[] = []; //解锁关卡
  572. }
  573. export class Message{
  574. public code:number = 0;
  575. public status:string = "";
  576. public message:string = "";
  577. }
  578. export class LevelMessage extends Message{
  579. public content :LevelListData = null;
  580. }
  581. export class LevelInfoMessage extends Message{
  582. public content :LevelInfo = null;
  583. }
  584. export class LevelInfo {
  585. public id:number = 0;
  586. public cover:string = "";
  587. public name:string = "";
  588. public content:scene_item_data[] = null;
  589. }
  590. export class LevelListData{
  591. public tool_number:number = 0;
  592. public list:LevelItemData[] = [];
  593. }
  594. export class LevelItemData{
  595. public id:number = 0; //关卡ID
  596. public cover:string = ""; //图片
  597. public complete_img:string = ""; //通关图片
  598. public name:string = "";//名称
  599. public piped_music:string = "";//背景音乐
  600. public ads_unlock:number = 0;//解锁广告数量
  601. public category_id:number = 0;//"0=>"无","1"=>"恐怖","2"=>"剧情","3"=>"怀旧","4"=>"脑洞","5"=>"推理"
  602. public label_id:number = 0; // "0"=>"无","1"=>"新","2"=>"热"
  603. }
  604. export class sysMessage extends Message{
  605. public content :sys_config = null;
  606. }
  607. export class sys_config {
  608. public sys_piped_music:string = null; //系统背景音乐
  609. public unlock_time:number = 0; //全部解锁时长 单位秒
  610. public unlock_ads:number = 0; // 全部解锁 广告数量
  611. public sys_click_button_music:string = null; // 点击按钮音效
  612. public sys_fail_scary_music:string = null; // 失败吓人音效
  613. public sys_fail_attack_music:string = null; // 失败后攻击音效
  614. public sys_fail_prompt_music:string = null; // 失败提示音效
  615. public sys_success_complete_music:string = null; // 正确通关音效
  616. public sys_click_correct_detail_music:string = null; // 点击正确细节音效
  617. }