config.ts 20 KB

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  1. import { _decorator, Color, Component, Node } from 'cc';
  2. import { scene_item_data, widget_item_data } from '../data/data';
  3. const { ccclass, property } = _decorator;
  4. export class config {
  5. static debug = true;
  6. static domain = "https://tstzcapi.hainanmlwl.com";
  7. static version = '调试 v2.1.0'
  8. static is_MAC_edit = false; //目前临时处理:如果是Mac并且浏览器打开了检查时设置为true,正式打包需要设置为false
  9. static LevelType = {
  10. LEVEL:0, //关卡
  11. LONG_STORY:1, //长篇
  12. }
  13. static select_res_and_control_type = {
  14. RES_TYPE:0,
  15. CONTROL_TYPE:1,
  16. SCENE_SELECT:2,//场景选择
  17. TASK:3,//任务
  18. }
  19. static select_res_btn_type = {
  20. ITEM_LIST:0,
  21. COMPONENT_LIST:1,
  22. BG_LIST:2,
  23. SOUND_LIST:3,
  24. }
  25. static Event = {
  26. BackLevelList:"BackLevelList",
  27. PLAY_SOUND:"PLAY_SOUND",
  28. DragWidget:"DragWidget",
  29. DragRes:"DragRes",
  30. DragWidgetEnd:"DragWidgetEnd",
  31. DragResEndOnCheck:"DragResEndOnCheck",
  32. DragResEnd:"DragResEnd",
  33. UpdateSceneList:"UpdateSceneList",
  34. UpdateEditScene:"UpdateEditScene",
  35. UpdateAttributes:"UpdateAttributes",
  36. UpdateAttributesToView:"UpdateAttributesToView",
  37. RemoveWidget:"RemoveWidget",
  38. updateWidgetData:"updateWidgetData",
  39. ChangeSelectPage:"ChangeSelectPage",
  40. ShowWidgetList:"ShowWidgetList"
  41. }
  42. static COLOR_LIST = [
  43. new Color().fromHEX("#2e8b57"),
  44. new Color().fromHEX("#FF0000"),
  45. new Color().fromHEX("#664228"),
  46. new Color().fromHEX("#003153"),
  47. new Color().fromHEX("#422256"),
  48. new Color().fromHEX("#FBD26A"),
  49. new Color().fromHEX("#004ea2"),
  50. new Color().fromHEX("#ac6c56"),
  51. new Color().fromHEX("#ffa631"),
  52. new Color().fromHEX("#009664"),
  53. new Color().fromHEX("#e7767f"),
  54. ]
  55. public static init(){
  56. //控件
  57. config.Widget_Type.set(config.Widget_Type_List.CLICK_TYPE,new widget_item_data("点击",this.Widget_Type_List.CLICK_TYPE))
  58. config.Widget_Type.set(config.Widget_Type_List.SLIDE_TYPE,new widget_item_data("滑动",this.Widget_Type_List.SLIDE_TYPE))
  59. config.Widget_Type.set(config.Widget_Type_List.DRAG_TYPE,new widget_item_data("拖拽",this.Widget_Type_List.DRAG_TYPE))
  60. config.Widget_Type.set(config.Widget_Type_List.IMG_TYPE,new widget_item_data("图片",this.Widget_Type_List.IMG_TYPE))
  61. config.Widget_Type.set(config.Widget_Type_List.ACTION_TYPE,new widget_item_data("动画",this.Widget_Type_List.ACTION_TYPE))
  62. config.Widget_Type.set(config.Widget_Type_List.UI_TOP,new widget_item_data("弹窗",this.Widget_Type_List.UI_TOP))
  63. config.Widget_Type.set(config.Widget_Type_List.TEXT_SOUND,new widget_item_data("文字和语音",this.Widget_Type_List.TEXT_SOUND))
  64. config.Widget_Type.set(config.Widget_Type_List.QUESTION_SELECT,new widget_item_data("问题选择",this.Widget_Type_List.QUESTION_SELECT))
  65. config.Widget_Type.set(config.Widget_Type_List.COUNT_DOWN,new widget_item_data("倒计时",this.Widget_Type_List.COUNT_DOWN))
  66. config.Widget_Type.set(config.Widget_Type_List.CONTAINER_LAYER,new widget_item_data("容器层",this.Widget_Type_List.CONTAINER_LAYER))
  67. //场景
  68. config.SceneType.set(config.Scene_Type_List.single_screen,new scene_item_data("独立场景",config.Scene_Type_List.single_screen,true))
  69. config.SceneType.set(config.Scene_Type_List.many_screen_switch_up_down,new scene_item_data("多场景-上下",config.Scene_Type_List.many_screen_switch_up_down))
  70. config.SceneType.set(config.Scene_Type_List.many_screen_switch_left_right,new scene_item_data("多场景-左右",config.Scene_Type_List.many_screen_switch_left_right))
  71. //slide_type
  72. config.slide_type_map.set(config.slide_type.down,"下")
  73. config.slide_type_map.set(config.slide_type.up,"上")
  74. config.slide_type_map.set(config.slide_type.left,"左")
  75. config.slide_type_map.set(config.slide_type.right,"右")
  76. config.slide_type_map.set(config.slide_type.up_down,"上下")
  77. config.slide_type_map.set(config.slide_type.left_right,"左右")
  78. //clcik_type_map
  79. config.clcik_type_map.set(config.clcik_type.Multiple_clicks,"多次点击")
  80. config.clcik_type_map.set(config.clcik_type.Press_and_hold,"长按")
  81. config.clcik_type_map.set(config.clcik_type.click,"单击")
  82. config.clcik_type_map.set(config.clcik_type.click_not_auto_finish,"单击(不自动完成)")
  83. //event_type_map
  84. config.event_type_map.set(config.event_type.be_event,"被动触发事件")
  85. config.event_type_map.set(config.event_type.delay_exe_event,"延迟时间调用一个事件")
  86. config.event_type_map.set(config.event_type.event_group,"事件组")
  87. config.event_type_map.set(config.event_type.active_event,"激活交互")
  88. config.event_type_map.set(config.event_type.hide,"隐藏")
  89. config.event_type_map.set(config.event_type.text_sound,"出现文字及语音")
  90. config.event_type_map.set(config.event_type.play_ani,"播放动画")
  91. config.event_type_map.set(config.event_type.play_sound,"播放音效")
  92. config.event_type_map.set(config.event_type.show_question_select,"出现问题选择")
  93. config.event_type_map.set(config.event_type.top_view,"弹窗")
  94. config.event_type_map.set(config.event_type.top_view_hide,"弹窗隐藏")
  95. config.event_type_map.set(config.event_type.stop_active_event,"停用交互")
  96. config.event_type_map.set(config.event_type.collect_event,"收集事件")
  97. config.event_type_map.set(config.event_type.collect_event_score,"收集事件-分数")
  98. config.event_type_map.set(config.event_type.collect_widget_score,"收集控件-分数")
  99. config.event_type_map.set(config.event_type.delete_collect_widget_score_assigned_widget,"删除收集控件-分数的指定控件")
  100. config.event_type_map.set(config.event_type.change_one_item_status,"改变指定道具资源")
  101. config.event_type_map.set(config.event_type.switch_scene_event,"多场景-切换场景事件")
  102. config.event_type_map.set(config.event_type.more_scene_is_show_arrow_event,"多场景-是否显示箭头事件")
  103. config.event_type_map.set(config.event_type.more_scene_jump_assigned_page_event,"多场景-跳转指定页数事件")
  104. config.event_type_map.set(config.event_type.show_scene_title,"显示场景标签")
  105. config.event_type_map.set(config.event_type.start_event,"开始事件")
  106. config.event_type_map.set(config.event_type.fail_event,"失败事件")
  107. config.event_type_map.set(config.event_type.stop_play_loop_sound,"停止播放一个音效")
  108. config.event_type_map.set(config.event_type.scene_ani,"场景动画")
  109. config.event_type_map.set(config.event_type.delete_drag_other_data,"删除拖拽控件的其他拖拽目标")
  110. // config.event_type_map.set(config.event_type.show_new_item,"出现新道具")
  111. // config.event_type_map.set(config.event_type.countdown_over,"倒计时结束")
  112. //top_view_type_map
  113. config.top_view_type_map.set(config.top_view_type.__null,"暂未选择")
  114. config.top_view_type_map.set(config.top_view_type.not_have_interact,"没有交互")
  115. config.top_view_type_map.set(config.top_view_type.interact_input,"输入验证")
  116. config.top_view_type_map.set(config.top_view_type.interact_page,"多页面切换")
  117. config.top_view_type_map.set(config.top_view_type.interact_puzzle,"拼图")
  118. config.top_view_type_map.set(config.top_view_type.interact_scene,"场景")
  119. config.top_view_type_map.set(config.top_view_type.pointer_ding_wei,"指针定位")
  120. config.top_view_type_map.set(config.top_view_type.wei_chi_pointer,"维持指针")
  121. config.top_view_type_map.set(config.top_view_type.boss_info,"boss属性")
  122. //question_type_map
  123. config.question_type_map.set(config.question_type.two,"2")
  124. config.question_type_map.set(config.question_type.three,"3")
  125. config.question_type_map.set(config.question_type.four,"4")
  126. //task_type_map
  127. config.task_type_map.set(config.task_type.zhao_xi_jie,"找细节-说明:在图中找指定的细节")
  128. config.task_type_map.set(config.task_type.guo_ju_qing,"过剧情-带规则-说明:按照剧情提示进行操作")
  129. config.task_type_map.set(config.task_type.da_guai,"打怪-说明:使用场上的道具攻击怪物")
  130. config.task_type_map.set(config.task_type.guo_du,"过度场景-说明:无答案、无提示进行操作")
  131. config.task_type_map.set(config.task_type.guo_ju_qing_not_rule,"过剧情-无规则-说明:按照剧情提示进行操作")
  132. config.task_type_map.set(config.task_type.guo_ju_qing_dai_dao_ju,"过剧情-带道具-说明:按照剧情进行道具交互")
  133. //Zindex_type_map
  134. config.Zindex_type_map.set(config.Zindex_type.Zindex_scene,"场景层")
  135. config.Zindex_type_map.set(config.Zindex_type.Zindex_ui,"界面UI层")
  136. config.Zindex_type_map.set(config.Zindex_type.zIndex_top,"弹出层")
  137. //widget_scale_dir_map
  138. config.widget_scale_dir_map.set(config.widget_scale_dir.up,"向下")
  139. config.widget_scale_dir_map.set(config.widget_scale_dir.left,"向左")
  140. config.widget_scale_dir_map.set(config.widget_scale_dir.normal,"正常")
  141. //zhao_xi_jie_tip_type_map
  142. config.zhao_xi_jie_tip_type_map.set(config.zhao_xi_jie_tip_type.select_all,"全部")
  143. config.zhao_xi_jie_tip_type_map.set(config.zhao_xi_jie_tip_type.select_tips,"单个")
  144. }
  145. static Widget_Type:Map<number,widget_item_data> = new Map();
  146. static Widget_Type_List = {
  147. CLICK_TYPE:0, //点击
  148. SLIDE_TYPE:1, //滑动
  149. DRAG_TYPE:2, //拖拽
  150. IMG_TYPE:3, //图片
  151. ACTION_TYPE:4, //动画
  152. UI_TOP:5, //弹窗
  153. TEXT_SOUND:6, // 文本和语音
  154. QUESTION_SELECT:7, //问题选择
  155. COUNT_DOWN:8, //倒计时
  156. CONTAINER_LAYER:9, //容器层
  157. }
  158. static SceneType:Map<number,scene_item_data> = new Map();
  159. static Scene_Type_List = {
  160. single_screen:0, //独立场景
  161. many_screen_switch_up_down:1, //多场景-上下
  162. many_screen_switch_left_right:2, //多场景-左右
  163. }
  164. static attributes_type = {
  165. widget:0,
  166. scene:1,
  167. }
  168. static attributes_list_type = {
  169. pos:"pos",
  170. size:"size",
  171. url:"url",
  172. origin:"origin",
  173. delete:"delete",
  174. drag:"drag_size",
  175. drag_err_back_status:"drag_err_back_status",
  176. slide:"slide",
  177. click:"click",
  178. is_interaction:"is_interaction",
  179. animation:"animation",
  180. find_widget_pos:"find_widget_pos",
  181. active:"active",
  182. top:"top",
  183. text_sound:"text_sound",
  184. question_select:"question_select",
  185. count_down:"count_down",
  186. zIndex:"zIndex",
  187. dir:"dir",
  188. show:"show",
  189. scene_rule_tips:"scene_rule_tips",
  190. remark:"remark",
  191. rotation:"rotation",
  192. anchor:"anchor",
  193. show_more_scene_arrow:"show_more_scene_arrow",
  194. container:"container",
  195. }
  196. static last_id:number = 0;
  197. static getNewId(){
  198. config.last_id+=1
  199. return config.last_id;
  200. }
  201. static slide_type_map:Map<number,string> = new Map();
  202. static slide_type = {
  203. up:0, //上
  204. down:1, //下
  205. left:2, //左
  206. right:3, //右
  207. up_down:4, //上下
  208. left_right:5, //左右
  209. }
  210. static clcik_type_map:Map<number,string> = new Map();
  211. static clcik_type = {
  212. Press_and_hold:0, //长按
  213. Multiple_clicks:1, //多次点击
  214. click:2,//单击
  215. click_not_auto_finish:3,//单击(不自动完成)
  216. }
  217. static task_type_map:Map<number,string> = new Map();
  218. static task_type = {
  219. zhao_xi_jie:0, //找细节-说明:在图中找指定的细节
  220. guo_ju_qing:1, //过剧情-带规则-说明:按照剧情提示进行操作
  221. da_guai:2, //打怪-说明:使用场上的道具攻击怪物
  222. guo_du:3, //过度场景-说明:无答案、无提示进行操作
  223. guo_ju_qing_not_rule:4, //过剧情-无规则-说明:按照剧情提示进行操作
  224. guo_ju_qing_dai_dao_ju:5, //过剧情-带道具-说明:按照剧情进行道具交互
  225. }
  226. static zhao_xi_jie_tip_type_map:Map<number,string> = new Map();
  227. static zhao_xi_jie_tip_type = {
  228. select_tips:0, //单个提示 , 点击到对应的收集内容,出现提示按钮
  229. select_all:1,//选中全部,提出一个二级界面,出现两个选择,每个选择对应的提示可以配置。 //分别点击没有效果 只能点击提示按钮
  230. }
  231. static event_type_map:Map<number,string> = new Map();
  232. static event_type = {
  233. play_ani:0,//播放动画
  234. top_view:1,//弹窗
  235. text_sound:2,//出现文字及语音
  236. change_one_item_status:3,//改变指定道具资源
  237. show_new_item:4,//出现新道具
  238. show_question_select:5,//出现问题选择
  239. start_event:6, //开始事件
  240. collect_event:7,//收集事件 多组件完成触发
  241. active_event:8, //激活
  242. stop_active_event:9, //停用交互
  243. countdown_over:10, //倒计时结束
  244. be_event:11, //被动触发事件
  245. hide:12, //触发让控件隐藏
  246. delay_exe_event:13, //延迟多久执行一个事件
  247. fail_event:14, //失败
  248. play_sound:15, //播放一个音效
  249. show_scene_title:16,//显示场景的标签
  250. scene_ani:17,//场景动画
  251. delete_drag_other_data:18,//删除其他拖拽目标的属性
  252. stop_play_loop_sound:19,//停止一个音效
  253. switch_scene_event:20, //多场景-切换场景事件
  254. more_scene_is_show_arrow_event:21, //多场景-是否显示箭头事件
  255. more_scene_jump_assigned_page_event:22, //多场景-跳转指定页数事件
  256. top_view_hide:23,//弹窗隐藏
  257. collect_event_score:24, //收集多个事件-分数
  258. collect_widget_score:25, //收集多个控件-分数
  259. delete_collect_widget_score_assigned_widget:26, //删除收集控件-分数的指定控件
  260. event_group:100, //事件组
  261. }
  262. static get_event_type_name(type=config.event_type.play_ani):string {
  263. let string = ''
  264. switch (type) {
  265. case config.event_type.play_ani: string = '播放动画'
  266. break;
  267. case config.event_type.top_view: string = '弹窗'
  268. break;
  269. case config.event_type.text_sound: string = '文字及语音'
  270. break;
  271. case config.event_type.change_one_item_status: string = '改变指定道具资源'
  272. break;
  273. case config.event_type.show_new_item: string = '出现新道具'
  274. break;
  275. case config.event_type.show_question_select: string = '出现问题选择'
  276. break;
  277. case config.event_type.start_event: string = '开始事件'
  278. break;
  279. case config.event_type.collect_event: string = '收集事件'
  280. break;
  281. case config.event_type.active_event: string = '激活'
  282. break;
  283. case config.event_type.stop_active_event: string = '停用交互'
  284. break;
  285. case config.event_type.countdown_over: string = '倒计时结束'
  286. break;
  287. case config.event_type.be_event: string = '被动触发事件'
  288. break;
  289. case config.event_type.hide: string = '触发让控件隐藏'
  290. break;
  291. case config.event_type.delay_exe_event: string = '延迟多久执行一个事件'
  292. break;
  293. case config.event_type.fail_event: string = '失败'
  294. break;
  295. case config.event_type.play_sound: string = '播放一个音效'
  296. break;
  297. case config.event_type.show_scene_title: string = '显示场景的标签'
  298. break;
  299. case config.event_type.scene_ani: string = '场景动画'
  300. break;
  301. case config.event_type.delete_drag_other_data: string = '删除其他拖拽目标的属性'
  302. break;
  303. case config.event_type.stop_play_loop_sound: string = '停止一个音效'
  304. break;
  305. case config.event_type.switch_scene_event: string = '多场景-切换场景事件'
  306. break;
  307. case config.event_type.more_scene_is_show_arrow_event: string = '多场景-是否显示箭头事件'
  308. break;
  309. case config.event_type.more_scene_jump_assigned_page_event: string = '多场景-跳转指定页数事件'
  310. break;
  311. case config.event_type.top_view_hide: string = '弹窗隐藏'
  312. break;
  313. case config.event_type.event_group: string = '事件组'
  314. break;
  315. case config.event_type.collect_event_score: string = '收集事件-分数'
  316. break;
  317. case config.event_type.collect_widget_score: string = '收集控件-分数'
  318. break;
  319. case config.event_type.delete_collect_widget_score_assigned_widget: string = '删除收集控件-分数的指定控件'
  320. default:
  321. break;
  322. }
  323. return string
  324. }
  325. static top_view_type_map:Map<number,string> = new Map();
  326. static top_view_type = {
  327. __null:-1, //默认空
  328. not_have_interact:0,//没有交互
  329. interact_input:1,//输入验证
  330. interact_page:2,//多页面切换 - 左右
  331. interact_puzzle:3,//拼图
  332. interact_scene:4,//场景
  333. pointer_ding_wei:5,//指针定位
  334. wei_chi_pointer:6,//维持指针
  335. boss_info:7, //boss 属性
  336. }
  337. static question_type_map:Map<number,string> = new Map();
  338. static question_type = {
  339. two:2,// 2个
  340. three:3,//
  341. four:4,//
  342. }
  343. static update_type = {
  344. update_all:0,
  345. update_img:1,
  346. update_info:2,
  347. }
  348. static Zindex_type_map:Map<number,string> = new Map();
  349. static Zindex_type = {
  350. Zindex_scene:0, //场景曾
  351. Zindex_ui:1, //ui层
  352. zIndex_top:2, // 弹出层
  353. }
  354. static widget_scale_dir_map:Map<number,string> = new Map();
  355. static widget_scale_dir = { //控件的方向
  356. left:0, //左边 -1
  357. normal:1, //右边 1
  358. up:2, // 上 1
  359. }
  360. static switch_scene_page_direction = { //切换场景分页方向
  361. unknown:-1, //未知
  362. up:1, //上
  363. down:2, //下
  364. left:3, //左
  365. right:4, //右
  366. }
  367. static EventRun = {
  368. NOTICE_EVENT:"NOTICE_EVENT", //通知任务事件
  369. WIDGET_FINISH:"WIDGET_FINISH", //控件完成了自己本身的任务
  370. WIDGET_FAIL:"WIDGET_FAIL", //失败
  371. WIDGET_HIDE:"WIDGET_HIDE", //隐藏
  372. WIDGET_DRAG_OTHER_FINISH:"WIDGET_DRAG_OTHER_FINISH", //控件拖拽其他完成
  373. WIDGET_QUESTION_SELECT_FINISH:"WIDGET_QUESTION_SELECT_FINISH", //控件问题选择完成
  374. SHOW_ZHAO_BU_TONG_FINISH_STATUS:"SHOW_ZHAO_BU_TONG_FINISH_STATUS", //
  375. ON_ZHAO_BU_TONG_ALL_FINISH:"ON_ZHAO_BU_TONG_ALL_FINISH", //找细节所有完成
  376. TOP_VIEW_CLOSE:"TOP_VIEW_CLOSE", //弹窗关闭
  377. TOP_VIEW_FINISH:"TOP_VIEW_FINISH", //弹窗完成
  378. TOP_VIEW_FAIL:"TOP_VIEW_FAIL", //弹窗失败
  379. TOP_VIEW_HIDE:"TOP_VIEW_HIDE", //弹窗隐藏
  380. TOP_VIEW_ALL_HIDE:"TOP_VIEW_ALL_HIDE", //弹窗所有隐藏
  381. ON_WIDGET_FINISH_COLLECT_EVENT:"ON_WIDGET_FINISH_COLLECT_EVENT", //当控件完成事件
  382. ON_COUNT_DOWN_FAIL:"ON_COUNT_DOWN_FAIL", //倒计时结束 失败
  383. ON_COUNT_DOWN_START:"ON_COUNT_DOWN_START", //倒计时开始
  384. ON_SHOW_RULE_BTN:"ON_SHOW_RULE_BTN", //显示规则按钮
  385. ON_BOSS_HURT:"ON_BOSS_HURT", //boss被攻击
  386. ON_WIN:"ON_WIN", //胜利
  387. SHOW_TIPS:"SHOW_TIPS", //显示一个提示
  388. TOGGLE_YIN_YUE:"TOGGLE_YIN_YUE", //开关音乐
  389. }
  390. static MSG_CODE = {
  391. SUCCESS: 10000,
  392. }
  393. static TOKEN:string = ""
  394. static USER_DATA:string = "userData"
  395. }