scene_page.ts 17 KB

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  1. import { _decorator, Color, Component, instantiate, misc, Node, Prefab, ScrollView, Size, Sprite, tween, Tween, UIOpacity, UITransform, Vec3, Widget } from 'cc';
  2. import { ani_frame, att_ani_data, attributes_data, event_item, event_item_delete_drag_other, guo_ju_qing_dai_dao_ju, scene_item_data, widget_item_data, zhao_xi_jie_data, zhao_xi_jie_item_data } from '../../data/data';
  3. import { config } from '../config';
  4. import { tools } from '../tools';
  5. import { gameManager } from './gameManager';
  6. import { widget_base } from './widget/widget_base';
  7. import { ClientEvent } from '../clientEvent';
  8. import { widget_drag } from './widget/widget_drag';
  9. const { ccclass, property } = _decorator;
  10. class BindTarget{
  11. color : Color;
  12. opacity:number;
  13. size:Size;
  14. pos:Vec3;
  15. rotation:number;
  16. anchorPointX:number;
  17. anchorPointY:number;
  18. }
  19. @ccclass('scene_page')
  20. export class scene_page extends Component {
  21. @property(Node) scroll_view:Node = null;
  22. @property(Node) content:Node = null;
  23. @property(Node) maskView:Node = null;
  24. @property(Prefab) widget_click_prefab:Prefab = null;
  25. @property(Prefab) widget_drag_prefab:Prefab = null;
  26. @property(Prefab) widget_slide_prefab:Prefab = null;
  27. @property(Prefab) widget_img_prefab:Prefab = null;
  28. @property(Prefab) widget_container_prefab:Prefab = null;
  29. @property(Prefab) widget_animation_prefab:Prefab = null;
  30. private mData:scene_item_data = null;
  31. private mIsMask:boolean = false;
  32. private mSceneAtt:attributes_data = null;
  33. private mWidgetList:Map<number,Node> = new Map;
  34. private bindTarget:BindTarget = null;
  35. protected mAnimationList:att_ani_data[] = []; //动画组
  36. protected mCurRunAnimation:ani_frame[] = [];
  37. protected mCurAnimation:att_ani_data = null;
  38. protected mPlayStatus:boolean = false;
  39. public initView(page_data:scene_item_data){
  40. this.mData = page_data;
  41. this.mIsMask = this.mData.is_check_mask;
  42. this.mSceneAtt = this.mData.att;
  43. if(this.mData.is_full_screen){
  44. this.content.getComponent(Widget).enabled = true;
  45. }else{
  46. this.content.getComponent(Widget).enabled = false;
  47. }
  48. this.content.position = Vec3.ZERO;
  49. this.mAnimationList = this.mSceneAtt.animation_list;
  50. console.log("scene_page this.mAnimationList", this.mAnimationList)
  51. if(this.mIsMask){
  52. this.maskView.active = true;
  53. }else{
  54. this.maskView.active = false;
  55. }
  56. this.initViewAtt()
  57. ClientEvent.on(config.EventRun.NOTICE_EVENT,this.widgetBeActive.bind(this),this)
  58. ClientEvent.on(config.EventRun.SHOW_ZHAO_BU_TONG_FINISH_STATUS,this.on_zhao_bu_tong_finish.bind(this),this)
  59. ClientEvent.on(config.EventRun.ON_ZHAO_BU_TONG_ALL_FINISH,this.on_zhao_bu_tong_all_finish.bind(this),this)
  60. }
  61. public checkFinish(widget_id:number):boolean{
  62. let widget = this.mWidgetList.get(widget_id)
  63. if(!widget){
  64. tools.showToast("配置监听其他控件错误")
  65. return true
  66. }
  67. return widget.getComponent(widget_base).getIsFinish();
  68. }
  69. public checkShow(widget_id:number):boolean{
  70. let widget = this.mWidgetList.get(widget_id)
  71. if(!widget){
  72. return true
  73. }
  74. return widget.getComponent(widget_base).getIsShow();
  75. }
  76. protected onDestroy(): void {
  77. this.mWidgetList.clear()
  78. ClientEvent.off(config.EventRun.SHOW_ZHAO_BU_TONG_FINISH_STATUS,this.on_zhao_bu_tong_finish.bind(this),this)
  79. ClientEvent.off(config.EventRun.ON_ZHAO_BU_TONG_ALL_FINISH,this.on_zhao_bu_tong_all_finish.bind(this),this)
  80. ClientEvent.off(config.EventRun.NOTICE_EVENT,this.widgetBeActive.bind(this),this)
  81. }
  82. widgetBeActive(widgetId:number,event:event_item){
  83. let item = this.mWidgetList.get(widgetId)
  84. if(item){
  85. item.getComponent(widget_base).beActive(widgetId,event)
  86. }
  87. // console.log("scene_page=",event.type)
  88. // let log_string = `执行类型${event.type}_${config.get_event_type_name(event.type)} 控件id${widgetId}`
  89. // console.log(log_string)
  90. if(event.type===config.event_type.scene_ani){
  91. let ani_id = event.event_item_scene_ani.ani_id;
  92. this.mCurAnimation = this.getAniById(ani_id)
  93. if(this.mCurAnimation){
  94. this.mCurRunAnimation = this.mCurAnimation.ani_frame_list;
  95. if(this.mCurRunAnimation.length<2){
  96. }else{
  97. this.runAnimation()
  98. }
  99. }else{
  100. return tools.showToast(`错误的动画配置!id:${this.mData.att.id}-请检查`)
  101. }
  102. }else if(event.type===config.event_type.delete_drag_other_data){
  103. this.eventDeleteDragOtherData(event)
  104. }else if(event.type===config.event_type.active_event) {
  105. let data = event.event_item_active_event_data
  106. this.eventMoreBindingWidgetList(data, event)
  107. }else if(event.type===config.event_type.stop_active_event) {
  108. let data = event.event_item_stop_active_event_data
  109. this.eventMoreBindingWidgetList(data, event)
  110. }else if(event.type===config.event_type.hide) {
  111. let data = event.event_item_hide_data
  112. this.eventMoreBindingWidgetList(data, event)
  113. }
  114. }
  115. eventDeleteDragOtherData(event:event_item){
  116. let wd = event.event_item_delete_drag_other_data.widget_id
  117. let index = event.event_item_delete_drag_other_data.delete_drag_other_index
  118. let other_widget_list = event.event_item_delete_drag_other_data.widget_list
  119. if(other_widget_list.length==0) {
  120. let item = this.mWidgetList.get(wd)
  121. if(item){
  122. item.getComponent(widget_drag).deleteOtherDrag(index)
  123. }else{
  124. // tools.showToast("删除拖拽目标配置错误!")
  125. }
  126. } else {
  127. let data_list:event_item_delete_drag_other[] = JSON.parse(JSON.stringify(other_widget_list))
  128. if(wd!=-1) {
  129. let first_data = new event_item_delete_drag_other
  130. first_data.widget_id = wd
  131. first_data.delete_drag_other_index = index
  132. data_list.unshift(first_data)
  133. }
  134. for(let i=0;i<data_list.length;i++) {
  135. const element = data_list[i]
  136. let wd = element.widget_id
  137. let index = element.delete_drag_other_index
  138. let item = this.mWidgetList.get(wd)
  139. if(item) {
  140. item.getComponent(widget_drag).deleteOtherDrag(index)
  141. }
  142. }
  143. }
  144. }
  145. eventMoreBindingWidgetList(data, event:event_item) {
  146. if(data!=null) {
  147. if(data.binding_widget_list==null||data.binding_widget_list.length==0) {
  148. return
  149. }
  150. for(let i=0;i<data.binding_widget_list.length;i++) {
  151. const element = data.binding_widget_list[i]
  152. let e_widget_id = element.binding_widget_id
  153. let e_item = this.mWidgetList.get(e_widget_id)
  154. if(e_widget_id!=-1){
  155. if(e_item){
  156. e_item.getComponent(widget_base).beActive(e_widget_id,event)
  157. }
  158. }
  159. }
  160. }
  161. }
  162. on_zhao_bu_tong_finish(widget:zhao_xi_jie_item_data){
  163. let item = this.mWidgetList.get(widget.widget_id)
  164. if(!item){
  165. // tools.showToast("配置找茬错误!")
  166. return
  167. }
  168. item.getComponent(widget_base).showZhaoButongFinishStatus()
  169. }
  170. on_zhao_bu_tong_all_finish(data: zhao_xi_jie_data) {
  171. let widget_list = gameManager.getWidgetList(this.mData)
  172. for (let index = 0; index < widget_list.length; index++) {
  173. const widget_data = widget_list[index];
  174. if(widget_data.type == config.Widget_Type_List.CLICK_TYPE ||
  175. widget_data.type == config.Widget_Type_List.SLIDE_TYPE ||
  176. widget_data.type == config.Widget_Type_List.DRAG_TYPE) {
  177. let item = this.mWidgetList.get(widget_data.att.id)
  178. item.getComponent(widget_base).hideZhaoButongFinishStatus()
  179. }
  180. }
  181. }
  182. public initViewAtt(){
  183. if(this.mData.is_full_screen){
  184. }else{
  185. this.initPos()
  186. this.initSize()
  187. }
  188. this.initBG()
  189. this.initWidgetList()
  190. }
  191. public initWidgetList(){
  192. let widget_list = gameManager.getWidgetList(this.mData).sort((a,b)=>{
  193. return a.att.z - b.att.z;
  194. })
  195. let is_dai_dao_ju_drag = (id:number)=>{
  196. let task:guo_ju_qing_dai_dao_ju =gameManager.Singleton.mSceneManager.getSceneTask()._guo_ju_qing_dai_dao_ju;
  197. if(task==null){
  198. return false;
  199. }
  200. for (let index = 0; index < task.widget_list.length; index++) {
  201. const element = task.widget_list[index];
  202. if(id==element.widget_id){
  203. return true
  204. }
  205. }
  206. return false;
  207. }
  208. for (let index = 0; index < widget_list.length; index++) {
  209. const widget_data = widget_list[index];
  210. let item:Node = null;
  211. switch (widget_data.type) {
  212. case config.Widget_Type_List.CLICK_TYPE:
  213. item = instantiate(this.widget_click_prefab)
  214. break;
  215. case config.Widget_Type_List.SLIDE_TYPE:
  216. item = instantiate(this.widget_slide_prefab)
  217. break;
  218. case config.Widget_Type_List.DRAG_TYPE:
  219. if(is_dai_dao_ju_drag(widget_data.att.id)){
  220. }else{
  221. item = instantiate(this.widget_drag_prefab)
  222. }
  223. break;
  224. case config.Widget_Type_List.CONTAINER_LAYER:
  225. item = instantiate(this.widget_container_prefab)
  226. break;
  227. case config.Widget_Type_List.IMG_TYPE:
  228. item = instantiate(this.widget_img_prefab)
  229. break;
  230. case config.Widget_Type_List.ACTION_TYPE:
  231. item = instantiate(this.widget_animation_prefab)
  232. break;
  233. }
  234. if(item){
  235. let com = item.getComponent(widget_base);
  236. if(com===null){
  237. console.log("error--widget_data.type:",widget_data.type)
  238. }else{
  239. item.name =`type${widget_data.type}-id${ widget_data.att.id}`
  240. com.initView(widget_data)
  241. item.parent = this.content;
  242. this.mWidgetList.set(widget_data.att.id,item)
  243. }
  244. //新增加容器控件
  245. if(widget_data.type==config.Widget_Type_List.CONTAINER_LAYER&&com!=null){
  246. this.initContainerWidgetList(com.getIcon(),widget_data.att.container_layer.widget_list)
  247. }
  248. }
  249. }
  250. }
  251. public initContainerWidgetList(container:Node,widget_list:widget_item_data[]){
  252. widget_list.sort((a,b)=>{
  253. return a.att.z - b.att.z;
  254. })
  255. let is_dai_dao_ju_drag = (id:number)=>{
  256. let task:guo_ju_qing_dai_dao_ju =gameManager.Singleton.mSceneManager.getSceneTask()._guo_ju_qing_dai_dao_ju;
  257. if(task==null){
  258. return false;
  259. }
  260. for (let index = 0; index < task.widget_list.length; index++) {
  261. const element = task.widget_list[index];
  262. if(id==element.widget_id){
  263. return true
  264. }
  265. }
  266. return false;
  267. }
  268. for (let index = 0; index < widget_list.length; index++) {
  269. const widget_data = widget_list[index];
  270. let item:Node = null;
  271. switch (widget_data.type) {
  272. case config.Widget_Type_List.CLICK_TYPE:
  273. item = instantiate(this.widget_click_prefab)
  274. break;
  275. case config.Widget_Type_List.SLIDE_TYPE:
  276. item = instantiate(this.widget_slide_prefab)
  277. break;
  278. case config.Widget_Type_List.DRAG_TYPE:
  279. if(is_dai_dao_ju_drag(widget_data.att.id)){
  280. }else{
  281. item = instantiate(this.widget_drag_prefab)
  282. }
  283. break;
  284. // case config.Widget_Type_List.CONTAINER_LAYER:
  285. // item = instantiate(this.widget_container_prefab)
  286. // break;
  287. case config.Widget_Type_List.IMG_TYPE:
  288. item = instantiate(this.widget_img_prefab)
  289. break;
  290. case config.Widget_Type_List.ACTION_TYPE:
  291. item = instantiate(this.widget_animation_prefab)
  292. break;
  293. }
  294. if(item){
  295. let com = item.getComponent(widget_base);
  296. if(com===null){
  297. console.log("error--widget_data.type:",widget_data.type)
  298. }else{
  299. item.name =`type${widget_data.type}-id${ widget_data.att.id}`
  300. com.initView(widget_data)
  301. item.parent =container;
  302. this.mWidgetList.set(widget_data.att.id,item)
  303. }
  304. }
  305. }
  306. }
  307. public getBG(){
  308. return this.content;
  309. }
  310. public initBG(){
  311. if(this.mSceneAtt.src.length>0){
  312. tools.loadUrl(this.mSceneAtt.src,this.content.getComponent(Sprite))
  313. }
  314. }
  315. public initSize(){
  316. this.content.getComponent(UITransform).contentSize = new Size(this.mSceneAtt.width,this.mSceneAtt.height)
  317. }
  318. public initPos(){
  319. this.content.position = new Vec3(this.mSceneAtt.x,this.mSceneAtt.y)
  320. }
  321. runAnimation(){
  322. if(this.bindTarget!=null){
  323. Tween.stopAllByTarget(this.bindTarget)
  324. this.bindTarget = null;
  325. }
  326. // Tween.stopAll()
  327. let getFrameData = (index)=>{
  328. let cur_frame:ani_frame =this.mCurRunAnimation[index];
  329. let up_frame:ani_frame = index>0?this.mCurRunAnimation[index-1]:this.mCurRunAnimation[0];
  330. return {"cur_frame":cur_frame,"up_frame":up_frame}
  331. }
  332. let cur_index = 0;
  333. let data = getFrameData(cur_index);
  334. let call_back = ()=>{
  335. cur_index++;
  336. if(cur_index>=this.mCurRunAnimation.length){
  337. if(this.mCurAnimation.isLoop){
  338. cur_index = 0;
  339. }else{
  340. this.mPlayStatus = false;
  341. return;
  342. }
  343. }
  344. let data = getFrameData(cur_index);
  345. this.runFrame(data.cur_frame,data.up_frame,call_back)
  346. }
  347. this.runFrame(data.cur_frame,data.up_frame,call_back)
  348. }
  349. runFrame(frame:ani_frame,up_frame:ani_frame,call){
  350. if(!frame || !up_frame) { return }
  351. let self = this;
  352. let tweenDuration: number = frame.next_time;
  353. // this.content.getComponent(Sprite).spriteFrame = gameManager.getCacheSpriteFrameByName(frame.url)
  354. let n_pos:Vec3 = new Vec3(frame.pos_x,frame.pos_y)
  355. let _color = new Color()
  356. _color = _color.fromHEX(frame.color)
  357. this.bindTarget = new BindTarget();
  358. let rotation = up_frame.rotation == undefined?0:up_frame.rotation
  359. this.bindTarget.rotation = rotation
  360. this.bindTarget.color = new Color().fromHEX(up_frame.color)
  361. this.bindTarget.opacity = up_frame.transparent;
  362. this.bindTarget.size = new Size(up_frame.size_width,up_frame.size_height)
  363. this.bindTarget.pos = new Vec3(up_frame.pos_x,up_frame.pos_y)
  364. this.bindTarget.anchorPointX = up_frame.anchor_point_x==undefined?0.5:up_frame.anchor_point_x
  365. this.bindTarget.anchorPointY = up_frame.anchor_point_y==undefined?0.5:up_frame.anchor_point_y
  366. let color_opactiy_tw_size = tween(this.bindTarget)
  367. .to( tweenDuration, { pos:n_pos,color: _color,opacity:frame.transparent,size:new Size(frame.size_width,frame.size_height),rotation:frame.rotation, anchorPointX:frame.anchor_point_x, anchorPointY:frame.anchor_point_y }, {
  368. onUpdate(tar:BindTarget){
  369. self.content.getComponent(Sprite).color = tar.color;
  370. self.content.getComponent(UIOpacity).opacity = tar.opacity;
  371. // self.content.getComponent(UITransform).setContentSize(tar.size)
  372. self.content.position = tar.pos
  373. self.content.angle = tar.rotation;
  374. self.content.getComponent(UITransform).setAnchorPoint(tar.anchorPointX, tar.anchorPointY)
  375. }
  376. }).call(()=>{
  377. call()
  378. });
  379. color_opactiy_tw_size.start();
  380. }
  381. public startScrollTouch(){
  382. if(this.maskView!=null){
  383. this.scroll_view.getComponent(ScrollView).horizontal = true
  384. this.scroll_view.getComponent(ScrollView).vertical = true
  385. }
  386. }
  387. public stopScrollTouch(){
  388. if(this.maskView!=null){
  389. this.scroll_view.getComponent(ScrollView).horizontal = false
  390. this.scroll_view.getComponent(ScrollView).vertical = false
  391. }
  392. }
  393. private getAniById(id:number){
  394. if(this.mAnimationList.length>0){
  395. for (let index = 0; index < this.mAnimationList.length; index++) {
  396. const element = this.mAnimationList[index];
  397. if(id==element.ani_id){
  398. return element;
  399. }
  400. }
  401. }
  402. return null;
  403. }
  404. }