taskServce.ts 20 KB

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  1. import { _decorator, Component, Node } from 'cc';
  2. import { da_guai_item_data, event_active_event_item, event_collect_event_item, event_item, event_start_event_item, task_data, zhao_xi_jie_item_data } from '../../../data/data';
  3. import { config } from '../../config';
  4. import { event_start_event } from '../../edit/event/event_start_event';
  5. import { tools } from '../../tools';
  6. import { ClientEvent } from '../../clientEvent';
  7. import { gameManager } from '../gameManager';
  8. const { ccclass, property } = _decorator;
  9. @ccclass('taskServce')
  10. export class taskServce {
  11. private static mTaskData:task_data = null;
  12. private static exeWidgeTaskDic:Map<number,event_item> = new Map;
  13. private static taskZhaoXiJie:Map<number,zhao_xi_jie_item_data> = new Map;
  14. private static taskDaGuai:Map<number,da_guai_item_data> = new Map;
  15. private static finishZhaoXiJie:Map<number,boolean> = new Map;
  16. private static finishDaGuai:Map<number,boolean> = new Map;
  17. private static cur_collect_event:event_item = null;
  18. public static guo_ju_qing_binding_event_id:number = -1;
  19. //子场景
  20. private static mChildSceneData:task_data = null;
  21. private static childSceneZhaoXiJie:Map<number,zhao_xi_jie_item_data> = new Map;
  22. private static childSceneGuoJuQingBidingEventId:number = -1;
  23. public static initTask(data:task_data){
  24. taskServce.clearTask()
  25. taskServce.mTaskData = data;
  26. if(taskServce.mTaskData==null){
  27. // tools.showToast("当前场景没有任务")
  28. return
  29. }
  30. this.initAllBeEventListen()
  31. // this.initAllHideWidgetListen()
  32. switch (taskServce.mTaskData.type) {
  33. case config.task_type.zhao_xi_jie:
  34. taskServce.initZhaoXiJieTask()
  35. break;
  36. case config.task_type.guo_ju_qing:
  37. taskServce.guo_ju_qing_binding_event_id = taskServce.mTaskData._guo_ju_qing.binding_event_id;
  38. break;
  39. case config.task_type.guo_ju_qing_not_rule:
  40. break;
  41. case config.task_type.da_guai:
  42. taskServce.initDaBoss()
  43. break;
  44. }
  45. }
  46. public static clearTask(){
  47. taskServce.mTaskData = null;
  48. taskServce.exeWidgeTaskDic.clear();
  49. // taskServce.exeHideWidgeTaskDic.clear();
  50. taskServce.taskZhaoXiJie.clear()
  51. taskServce.taskDaGuai.clear()
  52. taskServce.finishDaGuai.clear()
  53. taskServce.finishZhaoXiJie.clear();
  54. taskServce.cur_collect_event = null;
  55. taskServce.guo_ju_qing_binding_event_id = -1;
  56. }
  57. public static initZhaoXiJieTask(){
  58. if(taskServce.mTaskData.type==config.task_type.zhao_xi_jie){
  59. if(taskServce.mTaskData._zhao_xi_jie_data===null){
  60. return tools.showToast("找细节配置错误")
  61. }
  62. }
  63. for (let index = 0; index < taskServce.mTaskData._zhao_xi_jie_data.widget_id_list.length; index++) {
  64. const widget = taskServce.mTaskData._zhao_xi_jie_data.widget_id_list[index];
  65. taskServce.taskZhaoXiJie.set(widget.widget_id,widget);
  66. }
  67. }
  68. public static initDaBoss(){
  69. if(taskServce.mTaskData.type==config.task_type.da_guai){
  70. if(taskServce.mTaskData._da_guai===null){
  71. return tools.showToast("打boss 配置错误")
  72. }
  73. }
  74. for (let index = 0; index < taskServce.mTaskData._da_guai.widget_id_list.length; index++) {
  75. const widget = taskServce.mTaskData._da_guai.widget_id_list[index];
  76. taskServce.taskDaGuai.set(widget.widget_id,widget);
  77. }
  78. }
  79. public static initChildSceneZhaoXiJieTask(){
  80. if(taskServce.mChildSceneData.type==config.task_type.zhao_xi_jie){
  81. if(taskServce.mChildSceneData._zhao_xi_jie_data===null){
  82. return tools.showToast("找细节配置错误")
  83. }
  84. }
  85. for (let index = 0; index < taskServce.mChildSceneData._zhao_xi_jie_data.widget_id_list.length; index++) {
  86. const widget = taskServce.mChildSceneData._zhao_xi_jie_data.widget_id_list[index];
  87. taskServce.childSceneZhaoXiJie.set(widget.widget_id,widget);
  88. }
  89. }
  90. public static startFirstEvent(){
  91. if(taskServce.mTaskData==null){
  92. // return tools.showToast("当前场景没有任务")
  93. }
  94. let startEvent:event_start_event_item = this.getStartEvent()
  95. if(startEvent==null){
  96. return tools.showToast("第一个任务不可以为空,编辑错误!")
  97. }
  98. let event:event_item = this.getEventById(startEvent.binding_event_id)
  99. taskServce.DistributedEvent(event)
  100. }
  101. public static StartChildSceneTask(data:task_data){
  102. taskServce.mChildSceneData = data;
  103. switch (taskServce.mChildSceneData.type) {
  104. case config.task_type.zhao_xi_jie:
  105. taskServce.initChildSceneZhaoXiJieTask()
  106. break;
  107. case config.task_type.guo_ju_qing:
  108. taskServce.childSceneGuoJuQingBidingEventId = taskServce.mChildSceneData._guo_ju_qing.binding_event_id;
  109. break;
  110. case config.task_type.guo_ju_qing_not_rule:
  111. break;
  112. case config.task_type.da_guai:
  113. break;
  114. }
  115. }
  116. public static DistributedEvent(event:event_item){
  117. // console.log("event",event)
  118. if(event==null){
  119. return
  120. }
  121. if(event.event_id===taskServce.guo_ju_qing_binding_event_id){
  122. taskServce.guo_ju_qing_binding_event_id = -1;
  123. ClientEvent.dispatchEvent(config.EventRun.ON_SHOW_RULE_BTN)
  124. }
  125. switch(event.type){
  126. case config.event_type.play_ani:
  127. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_play_ani_data.binding_widget_id,event)
  128. break;
  129. case config.event_type.top_view:
  130. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_top_view_data.binding_ui_id,event)
  131. break;
  132. case config.event_type.text_sound:
  133. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_text_sound_data.binding_widget_id,event)
  134. break;
  135. case config.event_type.change_one_item_status:
  136. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_change_one_item_status_data.binding_widget_id,event)
  137. break;
  138. case config.event_type.show_new_item:
  139. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_show_new_item_data.binding_widget_id,event)
  140. break;
  141. case config.event_type.show_question_select:
  142. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_show_question_select_data.binding_widget_id,event)
  143. break;
  144. case config.event_type.collect_event:
  145. taskServce.cur_collect_event = new event_item;
  146. taskServce.cur_collect_event.event_id = event.event_id;
  147. taskServce.cur_collect_event.type = event.type;
  148. taskServce.cur_collect_event.event_item_collect_event_data = new event_collect_event_item
  149. for (let index = 0; index < event.event_item_collect_event_data.event_id_list.length; index++) {
  150. const element = event.event_item_collect_event_data.event_id_list[index];
  151. taskServce.cur_collect_event.event_item_collect_event_data.event_id_list.push(element)
  152. }
  153. // console.log("collect_event--",taskServce.cur_collect_event)
  154. for (let index = 0; index < taskServce.cur_collect_event.event_item_collect_event_data.event_id_list.length; index++) {
  155. const element = taskServce.cur_collect_event.event_item_collect_event_data.event_id_list[index];
  156. let widget_id = taskServce.getEventById(element).event_item_be_event_data.binding_widget_id
  157. let event_data = new event_item
  158. let active_event = new event_active_event_item
  159. active_event.binding_widget_id = widget_id
  160. event_data.type = config.event_type.active_event
  161. event_data.event_item_active_event_data = active_event
  162. taskServce.DistributedEvent(event_data)
  163. console.log("event_data--",event_data)
  164. }
  165. break;
  166. // case config.event_type.start_event:
  167. // break;
  168. case config.event_type.active_event:
  169. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_active_event_data.binding_widget_id,event)
  170. break;
  171. case config.event_type.stop_active_event:
  172. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_stop_active_event_data.binding_widget_id,event)
  173. break;
  174. case config.event_type.countdown_over:
  175. break;
  176. case config.event_type.be_event:
  177. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_be_event_data.binding_widget_id,event)
  178. break;
  179. case config.event_type.hide:
  180. if(event.event_item_hide_data==null){
  181. return tools.showToast("隐藏事件配置错误~")
  182. }
  183. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_hide_data.binding_widget_id,event)
  184. break;
  185. case config.event_type.delay_exe_event:
  186. console.log("delay_exe_event")
  187. if(event.event_item_delay_exe_data==null){
  188. return tools.showToast("延迟执行事件配置错误")
  189. }
  190. let delay_time = event.event_item_delay_exe_data.delay_time;
  191. let event_id = event.event_item_delay_exe_data.binding_event_id;
  192. gameManager.Singleton.scheduleOnce(()=>{
  193. let event:event_item = this.getEventById(event_id)
  194. taskServce.DistributedEvent(event)
  195. },delay_time)
  196. break;
  197. case config.event_type.fail_event:
  198. console.log("play_sound --- 1")
  199. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,-11,event)
  200. break;
  201. case config.event_type.play_sound:
  202. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,-11,event)
  203. break;
  204. case config.event_type.show_scene_title:
  205. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,-11,event)
  206. break;
  207. case config.event_type.scene_ani:
  208. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,-11,event)
  209. break;
  210. case config.event_type.delete_drag_other_data:
  211. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,-11,event)
  212. break;
  213. case config.event_type.stop_play_loop_sound:
  214. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,-11,event)
  215. break;
  216. case config.event_type.switch_scene_event:
  217. console.log('切换场景 切换场景 切换场景')
  218. // ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_switch_scene_event_data,event)
  219. break;
  220. }
  221. taskServce.exeNextDelayEvent(event)
  222. }
  223. /**
  224. *
  225. * @zh 根据id 获取事件
  226. *
  227. */
  228. public static getEventById(event_id:number):event_item{
  229. for (let index = 0; index < taskServce.mTaskData.event_list.length; index++) {
  230. const event = taskServce.mTaskData.event_list[index];
  231. if(event.event_id===event_id){
  232. return event;
  233. }
  234. }
  235. return null;
  236. }
  237. public static initAllBeEventListen(){ //把所有被动事件加进来
  238. for (let index = 0; index < taskServce.mTaskData.event_list.length; index++) {
  239. const element = taskServce.mTaskData.event_list[index];
  240. if(element.type===config.event_type.be_event){
  241. this.pushWidgetEvent(element.event_item_be_event_data.binding_widget_id,element)
  242. }
  243. }
  244. }
  245. // public static initAllHideWidgetListen(){ //把所有被动事件加进来
  246. // for (let index = 0; index < taskServce.mTaskData.event_list.length; index++) {
  247. // const element = taskServce.mTaskData.event_list[index];
  248. // if(element.type===config.event_type.hide){
  249. // this.pushHideWidgetEvent(element.event_item_hide_data.binding_widget_id,element)
  250. // }
  251. // }
  252. // }
  253. /**
  254. *
  255. * @zh 获取开始任务
  256. *
  257. */
  258. public static getStartEvent():event_start_event_item{
  259. if(taskServce.mTaskData==null){
  260. return null;
  261. }
  262. for (let index = 0; index < taskServce.mTaskData.event_list.length; index++) {
  263. const event = taskServce.mTaskData.event_list[index];
  264. if(event.type===config.event_type.start_event){
  265. return event.event_item_start_event_data;
  266. }
  267. }
  268. return null;
  269. }
  270. public static pushWidgetEvent(widget:number,event:event_item){
  271. this.exeWidgeTaskDic.set(widget,event)
  272. }
  273. // public static pushHideWidgetEvent(widget:number,event:event_item){
  274. // this.exeHideWidgeTaskDic.set(widget,event)
  275. // }
  276. public static onWidgetFailEvent(widget_id:number){ //监听被动控件失败了自己的任务
  277. let event = this.exeWidgeTaskDic.get(widget_id)
  278. if(event!=null){
  279. if(event.fail.is_restart){
  280. return gameManager.Singleton.reStartGame()
  281. }else{
  282. if(event.fail.is_relife){
  283. return gameManager.Singleton.reLife()
  284. }
  285. }
  286. let id = event.success.trigger_event_id;
  287. if(id!=-1){
  288. let event:event_item = this.getEventById(id)
  289. taskServce.DistributedEvent(event)
  290. }
  291. }
  292. }
  293. public static onWidgetFinishEvent(widget_id:number){ //监听被动控件完成了自己的任务
  294. if(taskServce.mTaskData==null){
  295. return
  296. }
  297. let event = this.exeWidgeTaskDic.get(widget_id)
  298. if(taskServce.cur_collect_event!=null){
  299. if(event!=null){
  300. let e_index = taskServce.cur_collect_event.event_item_collect_event_data.event_id_list.indexOf(event.event_id)
  301. if(e_index!=-1){
  302. taskServce.cur_collect_event.event_item_collect_event_data.event_id_list.splice(e_index,1)
  303. }
  304. if(taskServce.cur_collect_event.event_item_collect_event_data.event_id_list.length<=0){
  305. ClientEvent.dispatchEvent(config.EventRun.ON_WIDGET_FINISH_COLLECT_EVENT,taskServce.cur_collect_event.event_id)
  306. let collect_event = taskServce.getEventById(taskServce.cur_collect_event.event_id)
  307. if(collect_event.success.trigger_event_id!=-1){
  308. taskServce.extEventByEventId(collect_event.success.trigger_event_id)
  309. }
  310. console.log("ON_WIDGET_FINISH_COLLECT_EVENT event",collect_event)
  311. }
  312. }
  313. // console.log("event", taskServce.cur_collect_event.event_item_collect_event_data.event_id_list)
  314. }
  315. let id = taskServce.exeNextEvent(event)
  316. switch (taskServce.mTaskData.type) {
  317. case config.task_type.zhao_xi_jie:
  318. let d = taskServce.taskZhaoXiJie.get(widget_id);
  319. if(d===null||d===undefined){
  320. return
  321. }
  322. taskServce.finishZhaoXiJie.set(widget_id,true)
  323. ClientEvent.dispatchEvent(config.EventRun.SHOW_ZHAO_BU_TONG_FINISH_STATUS,d)
  324. taskServce.checkFinishZhaoXiJieTask()
  325. break;
  326. case config.task_type.guo_ju_qing:
  327. break;
  328. case config.task_type.guo_ju_qing_not_rule:
  329. break;
  330. case config.task_type.da_guai:
  331. let d_1 = taskServce.taskDaGuai.get(widget_id);
  332. if(d_1===null||d_1===undefined){
  333. return
  334. }
  335. taskServce.finishDaGuai.set(widget_id,true)
  336. ClientEvent.dispatchEvent(config.EventRun.ON_BOSS_HURT,d_1.hurt)
  337. taskServce.checkFinishDaBossTask()
  338. break;
  339. }
  340. }
  341. public static checkFinishDaBossTask(){
  342. let isFinish = true;
  343. if(!taskServce.mTaskData._da_guai){
  344. return isFinish
  345. }
  346. for (let index = 0; index < taskServce.mTaskData._da_guai.widget_id_list.length; index++) {
  347. const element = taskServce.mTaskData._da_guai.widget_id_list[index];
  348. let isShow = gameManager.Singleton.isCurScenePageCheckWidgetShow(element.widget_id)
  349. // if(!taskServce.finishDaGuai.get(element.widget_id)){
  350. // isFinish = false
  351. // break;
  352. // }
  353. if(isShow){
  354. isFinish = false;
  355. break;
  356. }
  357. }
  358. if(isFinish){
  359. ClientEvent.dispatchEvent(config.EventRun.ON_BOSS_HURT,0)
  360. }
  361. }
  362. public static checkFinishZhaoXiJieTask(){
  363. let isFinish = true;
  364. for (let index = 0; index < taskServce.mTaskData._zhao_xi_jie_data.widget_id_list.length; index++) {
  365. const element = taskServce.mTaskData._zhao_xi_jie_data.widget_id_list[index];
  366. if(!taskServce.finishZhaoXiJie.get(element.widget_id)){
  367. isFinish = false
  368. break;
  369. }
  370. }
  371. if(isFinish){
  372. let id =taskServce.mTaskData._zhao_xi_jie_data.finish_event_id;
  373. ClientEvent.dispatchEvent(config.EventRun.ON_ZHAO_BU_TONG_ALL_FINISH, taskServce.mTaskData._zhao_xi_jie_data)
  374. if(id==-1){
  375. return tools.showToast("未设置全部找完任务的下一个事件!")
  376. }else{
  377. taskServce.DistributedEvent(taskServce.getEventById(id))
  378. }
  379. }
  380. }
  381. // public static onWidgetHideEvent(widget_id:number){
  382. // let event = this.exeHideWidgeTaskDic.get(widget_id)
  383. // if(!event){
  384. // return tools.showToast("隐藏事件没有找到!")
  385. // }
  386. // ClientEvent.dispatchEvent(config.EventRun.WIDGET_HIDE,event.event_item_hide_data.binding_widget_id,event)
  387. // taskServce.exeNextEvent(event)
  388. // }
  389. public static exeNextEvent(event:event_item){
  390. let id = -1;
  391. if(event!=null){
  392. if(event.success.is_finish_game){
  393. tools.showToast("调用了游戏结束")
  394. return gameManager.Singleton.gameOver()
  395. }else{
  396. if(event.success.is_next_scene){
  397. return gameManager.Singleton.nextScene()
  398. }
  399. }
  400. id = event.success.trigger_event_id;
  401. if(id!=-1){
  402. let _event:event_item = this.getEventById(id)
  403. taskServce.DistributedEvent(_event)
  404. }
  405. }
  406. return id;
  407. }
  408. public static extEventByEventId(event_id:number){
  409. if(event_id===-1){
  410. return
  411. }
  412. let event = taskServce.getEventById(event_id)
  413. if(event==null){
  414. return tools.showToast(`事件错误${event_id}`)
  415. }
  416. taskServce.DistributedEvent(event)
  417. }
  418. public static exeNextDelayEvent(event:event_item){
  419. if(event!=null){
  420. if(event.success.is_finish_game){
  421. return gameManager.Singleton.gameOver()
  422. }else{
  423. if(event.success.is_next_scene){
  424. return gameManager.Singleton.nextScene()
  425. }
  426. }
  427. let id = event.success.trigger_event_id;
  428. if(id!=-1){
  429. let _event:event_item = this.getEventById(id)
  430. if(_event===null){
  431. return tools.showToast(`配置延迟调用错误-${id}`)
  432. }
  433. if(_event.type == config.event_type.delay_exe_event){
  434. taskServce.DistributedEvent(_event)
  435. }
  436. }
  437. }
  438. }
  439. }