scene_page.ts 14 KB

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  1. import { _decorator, Color, Component, instantiate, misc, Node, Prefab, Size, Sprite, tween, Tween, UIOpacity, UITransform, Vec3, Widget } from 'cc';
  2. import { ani_frame, att_ani_data, attributes_data, event_item, guo_ju_qing_dai_dao_ju, scene_item_data, widget_item_data, zhao_xi_jie_data, zhao_xi_jie_item_data } from '../../data/data';
  3. import { config } from '../config';
  4. import { tools } from '../tools';
  5. import { gameManager } from './gameManager';
  6. import { widget_base } from './widget/widget_base';
  7. import { ClientEvent } from '../clientEvent';
  8. import { widget_drag } from './widget/widget_drag';
  9. const { ccclass, property } = _decorator;
  10. class BindTarget{
  11. color : Color;
  12. opacity:number;
  13. size:Size;
  14. pos:Vec3;
  15. rotation:number;
  16. anchorPointX:number;
  17. anchorPointY:number;
  18. }
  19. @ccclass('scene_page')
  20. export class scene_page extends Component {
  21. @property(Node) content:Node = null;
  22. @property(Node) maskView:Node = null;
  23. @property(Prefab) widget_click_prefab:Prefab = null;
  24. @property(Prefab) widget_drag_prefab:Prefab = null;
  25. @property(Prefab) widget_slide_prefab:Prefab = null;
  26. @property(Prefab) widget_img_prefab:Prefab = null;
  27. @property(Prefab) widget_animation_prefab:Prefab = null;
  28. private mData:scene_item_data = null;
  29. private mIsMask:boolean = false;
  30. private mSceneAtt:attributes_data = null;
  31. private mWidgetList:Map<number,Node> = new Map;
  32. private bindTarget:BindTarget = null;
  33. protected mAnimationList:att_ani_data[] = []; //动画组
  34. protected mCurRunAnimation:ani_frame[] = [];
  35. protected mCurAnimation:att_ani_data = null;
  36. protected mPlayStatus:boolean = false;
  37. public initView(page_data:scene_item_data){
  38. this.mData = page_data;
  39. this.mIsMask = this.mData.is_check_mask;
  40. this.mSceneAtt = this.mData.att;
  41. if(this.mData.is_full_screen){
  42. this.content.getComponent(Widget).enabled = true;
  43. }else{
  44. this.content.getComponent(Widget).enabled = false;
  45. }
  46. this.content.position = Vec3.ZERO;
  47. this.mAnimationList = this.mSceneAtt.animation_list;
  48. console.log("scene_page this.mAnimationList", this.mAnimationList)
  49. if(this.mIsMask){
  50. this.maskView.active = true;
  51. }else{
  52. this.maskView.active = false;
  53. }
  54. this.initViewAtt()
  55. ClientEvent.on(config.EventRun.NOTICE_EVENT,this.widgetBeActive.bind(this),this)
  56. ClientEvent.on(config.EventRun.SHOW_ZHAO_BU_TONG_FINISH_STATUS,this.on_zhao_bu_tong_finish.bind(this),this)
  57. ClientEvent.on(config.EventRun.ON_ZHAO_BU_TONG_ALL_FINISH,this.on_zhao_bu_tong_all_finish.bind(this),this)
  58. }
  59. public checkFinish(widget_id:number):boolean{
  60. let widget = this.mWidgetList.get(widget_id)
  61. if(!widget){
  62. tools.showToast("配置监听其他控件错误")
  63. return true
  64. }
  65. return widget.getComponent(widget_base).getIsFinish();
  66. }
  67. public checkShow(widget_id:number):boolean{
  68. let widget = this.mWidgetList.get(widget_id)
  69. if(!widget){
  70. return true
  71. }
  72. return widget.getComponent(widget_base).getIsShow();
  73. }
  74. protected onDestroy(): void {
  75. this.mWidgetList.clear()
  76. ClientEvent.off(config.EventRun.SHOW_ZHAO_BU_TONG_FINISH_STATUS,this.on_zhao_bu_tong_finish.bind(this),this)
  77. ClientEvent.off(config.EventRun.ON_ZHAO_BU_TONG_ALL_FINISH,this.on_zhao_bu_tong_all_finish.bind(this),this)
  78. ClientEvent.off(config.EventRun.NOTICE_EVENT,this.widgetBeActive.bind(this),this)
  79. }
  80. widgetBeActive(widgetId:number,event:event_item){
  81. let item = this.mWidgetList.get(widgetId)
  82. if(item){
  83. item.getComponent(widget_base).beActive(widgetId,event)
  84. }
  85. console.log("scene_page =",event.type)
  86. if(event.type===config.event_type.scene_ani){
  87. let ani_id = event.event_item_scene_ani.ani_id;
  88. this.mCurAnimation = this.getAniById(ani_id)
  89. if(this.mCurAnimation){
  90. this.mCurRunAnimation = this.mCurAnimation.ani_frame_list;
  91. if(this.mCurRunAnimation.length<2){
  92. }else{
  93. this.runAnimation()
  94. }
  95. }else{
  96. return tools.showToast(`错误的动画配置!id:${this.mData.att.id}-请检查`)
  97. }
  98. }else if(event.type===config.event_type.delete_drag_other_data){
  99. let wd = event.event_item_delete_drag_other_data.widget_id
  100. let index = event.event_item_delete_drag_other_data.delete_drag_other_index
  101. item = this.mWidgetList.get(wd)
  102. if(item){
  103. item.getComponent(widget_drag).deleteOtherDrag(index)
  104. }else{
  105. tools.showToast("删除拖拽目标配置错误!")
  106. }
  107. this.eventWidgetMoreDeleteDragOtheList(event.event_item_delete_drag_other_data, event)
  108. }else if(event.type===config.event_type.active_event) {
  109. let data = event.event_item_active_event_data
  110. this.eventMoreBindingWidgetList(data, event)
  111. }else if(event.type===config.event_type.stop_active_event) {
  112. let data = event.event_item_stop_active_event_data
  113. this.eventMoreBindingWidgetList(data, event)
  114. }else if(event.type===config.event_type.hide) {
  115. let data = event.event_item_hide_data
  116. this.eventMoreBindingWidgetList(data, event)
  117. }else if(event.type===config.event_type.event_group) {
  118. console.log('开始执行 事件组')
  119. }
  120. }
  121. eventMoreBindingWidgetList(data, event:event_item) {
  122. if(data!=null) {
  123. if(data.binding_widget_list==null||data.binding_widget_list.length==0) {
  124. return
  125. }
  126. for(let i=0;i<data.binding_widget_list.length;i++) {
  127. const element = data.binding_widget_list[i]
  128. let e_widget_id = element.binding_widget_id
  129. let e_item = this.mWidgetList.get(e_widget_id)
  130. if(e_widget_id!=-1){
  131. if(e_item){
  132. e_item.getComponent(widget_base).beActive(e_widget_id,event)
  133. }
  134. }
  135. }
  136. }
  137. }
  138. eventWidgetMoreDeleteDragOtheList(data, event:event_item) {
  139. if(data!=null) {
  140. if(data.widget_list==null||data.widget_list.length==0) {
  141. return
  142. }
  143. for(let i=0;i<data.widget_list.length;i++) {
  144. const element = data.widget_list[i]
  145. let wd = element.widget_id
  146. let index = element.delete_drag_other_index
  147. if(index!=-1) {
  148. let e_item = this.mWidgetList.get(wd)
  149. if(e_item){
  150. e_item.getComponent(widget_drag).deleteOtherDrag(index)
  151. }
  152. }
  153. }
  154. }
  155. }
  156. on_zhao_bu_tong_finish(widget:zhao_xi_jie_item_data){
  157. let item = this.mWidgetList.get(widget.widget_id)
  158. if(item===null){
  159. return tools.showToast("配置找茬错误!")
  160. }
  161. item.getComponent(widget_base).showZhaoButongFinishStatus()
  162. }
  163. on_zhao_bu_tong_all_finish(data: zhao_xi_jie_data) {
  164. let delay_time = zhao_xi_jie_data.finish_widget_hidden_delay_time * 1000
  165. setTimeout(()=> {
  166. let widget_list = gameManager.getWidgetList(this.mData)
  167. for (let index = 0; index < widget_list.length; index++) {
  168. const widget_data = widget_list[index];
  169. if(widget_data.type == config.Widget_Type_List.CLICK_TYPE ||
  170. widget_data.type == config.Widget_Type_List.SLIDE_TYPE ||
  171. widget_data.type == config.Widget_Type_List.DRAG_TYPE) {
  172. let item = this.mWidgetList.get(widget_data.att.id)
  173. item.getComponent(widget_base).hideZhaoButongFinishStatus()
  174. }
  175. }
  176. }, delay_time)
  177. }
  178. public initViewAtt(){
  179. if(this.mData.is_full_screen){
  180. }else{
  181. this.initPos()
  182. this.initSize()
  183. }
  184. this.initBG()
  185. this.initWidgetList()
  186. }
  187. public initWidgetList(){
  188. let widget_list = gameManager.getWidgetList(this.mData).sort((a,b)=>{
  189. return a.att.z - b.att.z;
  190. })
  191. let is_dai_dao_ju_drag = (id:number)=>{
  192. let task:guo_ju_qing_dai_dao_ju =gameManager.Singleton.mSceneManager.getSceneTask()._guo_ju_qing_dai_dao_ju;
  193. if(task==null){
  194. return false;
  195. }
  196. for (let index = 0; index < task.widget_list.length; index++) {
  197. const element = task.widget_list[index];
  198. if(id==element.widget_id){
  199. return true
  200. }
  201. }
  202. return false;
  203. }
  204. for (let index = 0; index < widget_list.length; index++) {
  205. const widget_data = widget_list[index];
  206. let item:Node = null;
  207. switch (widget_data.type) {
  208. case config.Widget_Type_List.CLICK_TYPE:
  209. item = instantiate(this.widget_click_prefab)
  210. break;
  211. case config.Widget_Type_List.SLIDE_TYPE:
  212. item = instantiate(this.widget_slide_prefab)
  213. break;
  214. case config.Widget_Type_List.DRAG_TYPE:
  215. if(is_dai_dao_ju_drag(widget_data.att.id)){
  216. }else{
  217. item = instantiate(this.widget_drag_prefab)
  218. }
  219. break;
  220. case config.Widget_Type_List.IMG_TYPE:
  221. item = instantiate(this.widget_img_prefab)
  222. break;
  223. case config.Widget_Type_List.ACTION_TYPE:
  224. item = instantiate(this.widget_animation_prefab)
  225. break;
  226. }
  227. if(item){
  228. let com = item.getComponent(widget_base);
  229. if(com===null){
  230. console.log("error--widget_data.type:",widget_data.type)
  231. }else{
  232. item.name =`type${widget_data.type}-id${ widget_data.att.id}`
  233. com.initView(widget_data)
  234. item.parent = this.content;
  235. this.mWidgetList.set(widget_data.att.id,item)
  236. }
  237. }
  238. }
  239. }
  240. public getBG(){
  241. return this.content;
  242. }
  243. public initBG(){
  244. if(this.mSceneAtt.src.length>0){
  245. tools.loadUrl(this.mSceneAtt.src,this.content.getComponent(Sprite))
  246. }
  247. }
  248. public initSize(){
  249. this.content.getComponent(UITransform).contentSize = new Size(this.mSceneAtt.width,this.mSceneAtt.height)
  250. }
  251. public initPos(){
  252. this.content.position = new Vec3(this.mSceneAtt.x,this.mSceneAtt.y)
  253. }
  254. runAnimation(){
  255. if(this.bindTarget!=null){
  256. Tween.stopAllByTarget(this.bindTarget)
  257. this.bindTarget = null;
  258. }
  259. // Tween.stopAll()
  260. let getFrameData = (index)=>{
  261. let cur_frame:ani_frame =this.mCurRunAnimation[index];
  262. let up_frame:ani_frame = index>0?this.mCurRunAnimation[index-1]:this.mCurRunAnimation[0];
  263. return {"cur_frame":cur_frame,"up_frame":up_frame}
  264. }
  265. let cur_index = 0;
  266. let data = getFrameData(cur_index);
  267. let call_back = ()=>{
  268. cur_index++;
  269. if(cur_index>=this.mCurRunAnimation.length){
  270. if(this.mCurAnimation.isLoop){
  271. cur_index = 0;
  272. }else{
  273. this.mPlayStatus = false;
  274. return;
  275. }
  276. }
  277. let data = getFrameData(cur_index);
  278. this.runFrame(data.cur_frame,data.up_frame,call_back)
  279. }
  280. this.runFrame(data.cur_frame,data.up_frame,call_back)
  281. }
  282. runFrame(frame:ani_frame,up_frame:ani_frame,call){
  283. let self = this;
  284. let tweenDuration: number = frame.next_time;
  285. // this.content.getComponent(Sprite).spriteFrame = gameManager.getCacheSpriteFrameByName(frame.url)
  286. let n_pos:Vec3 = new Vec3(frame.pos_x,frame.pos_y)
  287. let _color = new Color()
  288. _color = _color.fromHEX(frame.color)
  289. this.bindTarget = new BindTarget();
  290. let rotation = up_frame.rotation == undefined?0:up_frame.rotation
  291. this.bindTarget.rotation = rotation
  292. this.bindTarget.color = new Color().fromHEX(up_frame.color)
  293. this.bindTarget.opacity = up_frame.transparent;
  294. this.bindTarget.size = new Size(up_frame.size_width,up_frame.size_height)
  295. this.bindTarget.pos = new Vec3(up_frame.pos_x,up_frame.pos_y)
  296. this.bindTarget.anchorPointX = up_frame.anchor_point_x==undefined?0.5:up_frame.anchor_point_x
  297. this.bindTarget.anchorPointY = up_frame.anchor_point_y==undefined?0.5:up_frame.anchor_point_y
  298. let color_opactiy_tw_size = tween(this.bindTarget)
  299. .to( tweenDuration, { pos:n_pos,color: _color,opacity:frame.transparent,size:new Size(frame.size_width,frame.size_height),rotation:frame.rotation, anchorPointX:frame.anchor_point_x, anchorPointY:frame.anchor_point_y }, {
  300. onUpdate(tar:BindTarget){
  301. self.content.getComponent(Sprite).color = tar.color;
  302. self.content.getComponent(UIOpacity).opacity = tar.opacity;
  303. // self.content.getComponent(UITransform).setContentSize(tar.size)
  304. self.content.position = tar.pos
  305. self.content.angle = tar.rotation;
  306. self.content.getComponent(UITransform).setAnchorPoint(tar.anchorPointX, tar.anchorPointY)
  307. }
  308. }).call(()=>{
  309. call()
  310. });
  311. color_opactiy_tw_size.start();
  312. }
  313. private getAniById(id:number){
  314. if(this.mAnimationList.length>0){
  315. for (let index = 0; index < this.mAnimationList.length; index++) {
  316. const element = this.mAnimationList[index];
  317. if(id==element.ani_id){
  318. return element;
  319. }
  320. }
  321. }
  322. return null;
  323. }
  324. }