scene_layer.ts 13 KB

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  1. import { _decorator, AudioSource, Component, instantiate, Node, Prefab, Widget } from 'cc';
  2. import { event_item, event_item_switch_scene_event, scene_item_data, task_data } from '../../data/data';
  3. import { scene_page } from './scene_page';
  4. import { scene_page_dir } from './scene_page_dir';
  5. import { ClientEvent } from '../clientEvent';
  6. import { config } from '../config';
  7. import { gameManager } from './gameManager';
  8. const { ccclass, property } = _decorator;
  9. class EventTarget{
  10. event_item: event_item;
  11. is_finish:boolean;
  12. }
  13. @ccclass('scene_layer')
  14. export class scene_layer extends Component {
  15. @property(Node) content:Node = null;
  16. @property(Prefab) scenePagePrefab:Prefab = null;
  17. @property(Node) scenePageDir:Node = null;
  18. protected mSceneTask:task_data = null;
  19. private mTaskEventItemList:Map<string,EventTarget> = new Map;
  20. protected mScenePages:scene_item_data[] =[]
  21. private mCurPage:number = 0;
  22. private mAudioList:Map<string,Node> = new Map;
  23. private up_id_string = '_up'
  24. private next_id_string = '_next'
  25. private is_show_cur_directionBtn:boolean = true; //是否显示当前方向按钮,默认显示
  26. protected start(): void {
  27. this.node.addComponent(AudioSource)
  28. }
  29. public initSceneTask(data:task_data) {
  30. this.mSceneTask = data
  31. this.getTaskSwitchSceneEventList()
  32. }
  33. public initScene(pages:scene_item_data[],type:number){
  34. ClientEvent.on(config.EventRun.NOTICE_EVENT,this.beActive.bind(this),this)
  35. this.mScenePages = pages;
  36. this.initSceneDir(type)
  37. this.loadAllPage()
  38. }
  39. public unInit(){
  40. this.content.destroyAllChildren()
  41. this.content.removeAllChildren()
  42. this.mSceneTask = null
  43. this.mTaskEventItemList.clear()
  44. this.mScenePages = []
  45. this.mCurPage = 0
  46. this.mAudioList.clear()
  47. this.unscheduleAllCallbacks()
  48. this.is_show_cur_directionBtn = true
  49. ClientEvent.off(config.EventRun.NOTICE_EVENT,this.beActive.bind(this),this)
  50. }
  51. getAudioSource(){
  52. if(this.node.getComponent(AudioSource)==null){
  53. this.node.addComponent(AudioSource)
  54. }
  55. return this.node.getComponent(AudioSource)
  56. }
  57. beActive(widgetId:number,event:event_item){
  58. if(event.type===config.event_type.play_sound){
  59. let is_can_play = true;
  60. if(gameManager.Singleton.getLevelData()){
  61. if(gameManager.getUserData().isOpenPeiYin){
  62. is_can_play = true;
  63. }else{
  64. is_can_play = false;
  65. }
  66. }
  67. if(is_can_play){
  68. if(event.event_item_play_sound_data!=null){
  69. if(event.event_item_play_sound_data.isLoop==undefined){
  70. event.event_item_play_sound_data.isLoop = false;
  71. }
  72. if(event.event_item_play_sound_data.volume==undefined){
  73. event.event_item_play_sound_data.volume = 1;
  74. }
  75. this.addAudioItemAndPlay(event.event_item_play_sound_data.sound_res.url,event.event_item_play_sound_data.volume ,event.event_item_play_sound_data.isLoop)
  76. }
  77. }
  78. }else if(event.type===config.event_type.stop_play_loop_sound){
  79. if(event.event_item_stop_play_loop_sound_data!=null){
  80. this.deleteAudioItem(event.event_item_stop_play_loop_sound_data.res)
  81. }
  82. }else if(event.type===config.event_type.more_scene_is_show_arrow_event) {
  83. let data = event.event_item_more_scene_is_show_arrow_event_data
  84. if(data!=null) {
  85. if(data.is_show) {
  86. this.changeUpNextDirectionBtn()
  87. } else {
  88. this.changeHideAllDirectionBtn()
  89. }
  90. this.is_show_cur_directionBtn = data.is_show
  91. ClientEvent.dispatchEvent(config.EventRun.MORE_SCENE_FINISH, event)
  92. }
  93. }else if(event.type===config.event_type.more_scene_jump_assigned_page_event){
  94. let data = event.event_item_more_scene_jump_assigned_page_event_data
  95. if(data!=null) {
  96. let page_index = data.page_number-1
  97. if(page_index>-1 && page_index<this.mScenePages.length) {
  98. gameManager.Singleton.onLaunch(()=>{
  99. this.changePage(page_index)
  100. })
  101. ClientEvent.dispatchEvent(config.EventRun.MORE_SCENE_FINISH, event)
  102. }
  103. }
  104. }
  105. }
  106. addAudioItemAndPlay(res:string, volume:number,isLopp:boolean = false){
  107. // let content = this.getCurScenePage().node;
  108. let content = this.content;
  109. let audio_node = this.mAudioList.get(res)
  110. if(audio_node==null){
  111. audio_node = new Node
  112. audio_node.parent = content;
  113. audio_node.addComponent(AudioSource)
  114. this.mAudioList.set(res,audio_node)
  115. }
  116. audio_node.getComponent(AudioSource).clip = gameManager.getCacheSoundByName(res);
  117. audio_node.getComponent(AudioSource).play();
  118. audio_node.getComponent(AudioSource).volume = volume;
  119. audio_node.getComponent(AudioSource).loop = isLopp;
  120. }
  121. deleteAudioItem(res:string){
  122. let audio_node = this.mAudioList.get(res)
  123. if(audio_node){
  124. audio_node.getComponent(AudioSource).stop()
  125. audio_node.removeFromParent()
  126. this.mAudioList.delete(res)
  127. }
  128. }
  129. changePage(page:number){
  130. this.mCurPage = page;
  131. this.onChangeUpdatePages()
  132. this.changeUpNextDirectionBtn()
  133. }
  134. changeHideAllDirectionBtn(){
  135. if(this.is_show_cur_directionBtn==false) {
  136. return
  137. }
  138. this.scenePageDir.getComponent(scene_page_dir).hideAllBtn()
  139. }
  140. changeUpNextDirectionBtn() {
  141. if(this.is_show_cur_directionBtn==false) {
  142. return
  143. }
  144. if(this.mScenePages.length>1){
  145. this.scenePageDir.getComponent(scene_page_dir).showAllBtn()
  146. if(this.mCurPage<=0){
  147. this.scenePageDir.getComponent(scene_page_dir).hideUpBtn()
  148. }
  149. if(this.mCurPage==this.mScenePages.length-1){
  150. this.scenePageDir.getComponent(scene_page_dir).hideNextBtn()
  151. }
  152. }
  153. }
  154. onChangeUpdatePages(){
  155. for (let index = 0; index < this.content.children.length; index++) {
  156. const page = this.content.children[index];
  157. if(page.getComponent(AudioSource)!=null){
  158. }else{
  159. page.active = (this.mCurPage == index)
  160. }
  161. }
  162. }
  163. loadAllPage(){
  164. this.content.removeAllChildren()
  165. for (let index = 0; index < this.mScenePages.length; index++) {
  166. const item_data:scene_item_data = this.mScenePages[index];
  167. let item:Node = instantiate(this.scenePagePrefab);
  168. item.parent = this.content;
  169. item.getComponent(Widget).target = this.content;
  170. item.getComponent(scene_page).initView(item_data)
  171. }
  172. this.changePage(0)
  173. }
  174. public getCurScenePage(){
  175. return this.content.children[this.mCurPage].getComponent(scene_page)
  176. }
  177. public isCurScenePageCheckWidgetFinish(widget_id:number):boolean{
  178. let page:scene_page = this.getCurScenePage()
  179. return page.checkFinish(widget_id)
  180. }
  181. public isCurScenePageCheckWidgetShow(widget_id:number):boolean{
  182. let page:scene_page = this.getCurScenePage()
  183. return page.checkShow(widget_id)
  184. }
  185. onUp(){
  186. let cur_page = this.mCurPage
  187. let up_page = this.mCurPage -1;
  188. if(up_page>=0){
  189. gameManager.Singleton.onLaunch(()=>{
  190. this.changePage(up_page)
  191. this.onClickCurPageDirectionButton(cur_page, true)
  192. })
  193. }
  194. }
  195. onNext(){
  196. let cur_page = this.mCurPage
  197. let next_page = this.mCurPage +1;
  198. if(next_page<this.mScenePages.length){
  199. gameManager.Singleton.onLaunch(()=>{
  200. this.changePage(next_page)
  201. this.onClickCurPageDirectionButton(cur_page, false)
  202. })
  203. }
  204. }
  205. onClickCurPageDirectionButton(curPage:number, isUp:boolean) {
  206. if(this.mSceneTask == null) {
  207. return
  208. }
  209. let event_id = -1
  210. var key = curPage + ''
  211. if(isUp) {
  212. key = key + this.up_id_string
  213. } else {
  214. key = key + this.next_id_string
  215. }
  216. let eventTarget:EventTarget = this.mTaskEventItemList.get(key)
  217. if(eventTarget != null && eventTarget.is_finish == false) {
  218. event_id = eventTarget.event_item.event_id
  219. }
  220. // console.log('event_id=',event_id)
  221. if(event_id != -1) {
  222. this.checkDelayTimeNextEvent(event_id, eventTarget)
  223. }
  224. }
  225. checkDelayTimeNextEvent(event_id:number, eventTarget:EventTarget) {
  226. if(eventTarget == null) {
  227. return
  228. }
  229. // 当前数据
  230. let event_item:event_item = eventTarget.event_item
  231. let switch_scene_event_data:event_item_switch_scene_event = event_item.event_item_switch_scene_event_data
  232. // 下一个事件成功的id
  233. let trigger_event_id = event_item.success.trigger_event_id
  234. if(trigger_event_id == -1) {
  235. return
  236. }
  237. // 延迟时间
  238. let call = (()=> {
  239. ClientEvent.dispatchEvent(config.EventRun.MORE_SCENE_DIRECTION_BUTTON_CLICK_FINISH, trigger_event_id)
  240. })
  241. if(switch_scene_event_data.delay_time > 0) {
  242. this.changeHideAllDirectionBtn()
  243. let delay_time = switch_scene_event_data.delay_time
  244. this.scheduleOnce(()=> {
  245. if(event_item.event_item_switch_scene_event_data.executeOnlyOnce) {
  246. eventTarget.is_finish = true
  247. }
  248. call()
  249. this.changeUpNextDirectionBtn()
  250. },delay_time)
  251. } else {
  252. call()
  253. }
  254. // 用于下一个是:"延迟时间调用一个事件"
  255. // ClientEvent.dispatchEvent(config.EventRun.MORE_SCENE_DIRECTION_BUTTON_CLICK_FINISH, event_id)
  256. // let trigger_event_id = eventTarget.event_item.success.trigger_event_id
  257. // if(trigger_event_id!=-1) {
  258. // let _event:event_item = taskServce.getEventById(trigger_event_id)
  259. // if(_event!=null && _event.type == config.event_type.delay_exe_event) {
  260. // let delay_time = _event.event_item_delay_exe_data.delay_time
  261. // // console.log('下一个是延迟事件 延迟时间=',delay_time)
  262. // this.scenePageDir.getComponent(scene_page_dir).hideAllBtn()
  263. // this.scheduleOnce(()=> {
  264. // this.changeUpNextBtn()
  265. // if(eventTarget.event_item.event_item_switch_scene_event_data.executeOnlyOnce) {
  266. // eventTarget.is_finish = true
  267. // }
  268. // this.changeUpNextBtn()
  269. // },delay_time)
  270. // }
  271. // }
  272. }
  273. getTaskSwitchSceneEventList() {
  274. if(this.mSceneTask == null) {
  275. return
  276. }
  277. for(let i = 0; i < this.mSceneTask.event_list.length; i++) {
  278. let element:event_item = this.mSceneTask.event_list[i]
  279. let element_switch_scene_event_data:event_item_switch_scene_event = element.event_item_switch_scene_event_data
  280. if(element.type == config.event_type.switch_scene_event && element_switch_scene_event_data != null) {
  281. if(element_switch_scene_event_data.binding_page_index != -1 && element_switch_scene_event_data.direction != config.switch_scene_page_direction.unknown) {
  282. var key = element_switch_scene_event_data.binding_page_index + ''
  283. if(element_switch_scene_event_data.direction == config.switch_scene_page_direction.up || element_switch_scene_event_data.direction == config.switch_scene_page_direction.left) {
  284. key = key + this.up_id_string
  285. } else {
  286. key = key + this.next_id_string
  287. }
  288. let eventTarget = new EventTarget()
  289. eventTarget.event_item = element
  290. eventTarget.is_finish = false
  291. this.mTaskEventItemList.set(key, eventTarget)
  292. }
  293. }
  294. }
  295. }
  296. initSceneDir(type:number){
  297. if(this.mScenePages.length>1){
  298. this.scenePageDir.getComponent(scene_page_dir).initView(type,this.onUp.bind(this),this.onNext.bind(this))
  299. }else{
  300. this.scenePageDir.getComponent(scene_page_dir).hideAllBtn()
  301. }
  302. }
  303. }