scene_layer.ts 11 KB

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  1. import { _decorator, AudioSource, Component, instantiate, Node, Prefab, Widget } from 'cc';
  2. import { event_item, event_item_switch_scene_event, scene_item_data, task_data } from '../../data/data';
  3. import { scene_page } from './scene_page';
  4. import { scene_page_dir } from './scene_page_dir';
  5. import { ClientEvent } from '../clientEvent';
  6. import { config } from '../config';
  7. import { gameManager } from './gameManager';
  8. import { taskServce } from './TaskSchedule/taskServce';
  9. const { ccclass, property } = _decorator;
  10. class EventTarget{
  11. event_item: event_item;
  12. is_finish:boolean;
  13. }
  14. @ccclass('scene_layer')
  15. export class scene_layer extends Component {
  16. @property(Node) content:Node = null;
  17. @property(Prefab) scenePagePrefab:Prefab = null;
  18. @property(Node) scenePageDir:Node = null;
  19. protected mSceneTask:task_data = null;
  20. private mTaskEventItemList:Map<string,EventTarget> = new Map;
  21. protected mScenePages:scene_item_data[] =[]
  22. private mCurPage:number = 0;
  23. private mAudioList:Map<string,Node> = new Map;
  24. private up_id_string = '_up'
  25. private next_id_string = '_next'
  26. protected start(): void {
  27. this.node.addComponent(AudioSource)
  28. }
  29. public initSceneTask(data:task_data) {
  30. this.mSceneTask = data
  31. this.getTaskSwitchSceneEventList()
  32. }
  33. public initScene(pages:scene_item_data[],type:number){
  34. ClientEvent.on(config.EventRun.NOTICE_EVENT,this.beActive.bind(this),this)
  35. this.mScenePages = pages;
  36. this.initSceneDir(type)
  37. this.loadAllPage()
  38. }
  39. public unInit(){
  40. this.content.destroyAllChildren()
  41. this.content.removeAllChildren()
  42. this.mSceneTask = null
  43. this.mTaskEventItemList.clear()
  44. this.mScenePages = []
  45. this.mCurPage = 0
  46. this.mAudioList.clear()
  47. this.unscheduleAllCallbacks()
  48. ClientEvent.off(config.EventRun.NOTICE_EVENT,this.beActive.bind(this),this)
  49. }
  50. getAudioSource(){
  51. if(this.node.getComponent(AudioSource)==null){
  52. this.node.addComponent(AudioSource)
  53. }
  54. return this.node.getComponent(AudioSource)
  55. }
  56. beActive(widgetId:number,event:event_item){
  57. if(event.type===config.event_type.play_sound){
  58. let is_can_play = true;
  59. if(gameManager.Singleton.getLevelData()){
  60. if(gameManager.getUserData().isOpenPeiYin){
  61. is_can_play = true;
  62. }else{
  63. is_can_play = false;
  64. }
  65. }
  66. if(is_can_play){
  67. if(event.event_item_play_sound_data!=null){
  68. if(event.event_item_play_sound_data.isLoop==undefined){
  69. event.event_item_play_sound_data.isLoop = false;
  70. }
  71. if(event.event_item_play_sound_data.volume==undefined){
  72. event.event_item_play_sound_data.volume = 1;
  73. }
  74. this.addAudioItemAndPlay(event.event_item_play_sound_data.sound_res.url,event.event_item_play_sound_data.volume ,event.event_item_play_sound_data.isLoop)
  75. }
  76. }
  77. }else if(event.type===config.event_type.stop_play_loop_sound){
  78. if(event.event_item_stop_play_loop_sound_data!=null){
  79. this.deleteAudioItem(event.event_item_stop_play_loop_sound_data.res)
  80. }
  81. }
  82. }
  83. addAudioItemAndPlay(res:string, volume:number,isLopp:boolean = false){
  84. // let content = this.getCurScenePage().node;
  85. let content = this.content;
  86. let audio_node = this.mAudioList.get(res)
  87. if(audio_node==null){
  88. audio_node = new Node
  89. audio_node.parent = content;
  90. audio_node.addComponent(AudioSource)
  91. this.mAudioList.set(res,audio_node)
  92. }
  93. audio_node.getComponent(AudioSource).clip = gameManager.getCacheSoundByName(res);
  94. audio_node.getComponent(AudioSource).play();
  95. audio_node.getComponent(AudioSource).volume = volume;
  96. audio_node.getComponent(AudioSource).loop = isLopp;
  97. }
  98. deleteAudioItem(res:string){
  99. let audio_node = this.mAudioList.get(res)
  100. if(audio_node){
  101. audio_node.getComponent(AudioSource).stop()
  102. audio_node.removeFromParent()
  103. this.mAudioList.delete(res)
  104. }
  105. }
  106. changePage(page:number){
  107. this.mCurPage = page;
  108. this.onChangeUpdatePages()
  109. this.changeUpNextBtn()
  110. }
  111. changeUpNextBtn() {
  112. if(this.mScenePages.length>1){
  113. this.scenePageDir.getComponent(scene_page_dir).showAllBtn()
  114. if(this.mCurPage<=0){
  115. this.scenePageDir.getComponent(scene_page_dir).hideUpBtn()
  116. }
  117. if(this.mCurPage==this.mScenePages.length-1){
  118. this.scenePageDir.getComponent(scene_page_dir).hideNextBtn()
  119. }
  120. }
  121. }
  122. onChangeUpdatePages(){
  123. for (let index = 0; index < this.content.children.length; index++) {
  124. const page = this.content.children[index];
  125. if(page.getComponent(AudioSource)!=null){
  126. }else{
  127. page.active = (this.mCurPage == index)
  128. }
  129. }
  130. }
  131. loadAllPage(){
  132. this.content.removeAllChildren()
  133. for (let index = 0; index < this.mScenePages.length; index++) {
  134. const item_data:scene_item_data = this.mScenePages[index];
  135. let item:Node = instantiate(this.scenePagePrefab);
  136. item.parent = this.content;
  137. item.getComponent(Widget).target = this.content;
  138. item.getComponent(scene_page).initView(item_data)
  139. }
  140. this.changePage(0)
  141. }
  142. public getCurScenePage(){
  143. return this.content.children[this.mCurPage].getComponent(scene_page)
  144. }
  145. public isCurScenePageCheckWidgetFinish(widget_id:number):boolean{
  146. let page:scene_page = this.getCurScenePage()
  147. return page.checkFinish(widget_id)
  148. }
  149. public isCurScenePageCheckWidgetShow(widget_id:number):boolean{
  150. let page:scene_page = this.getCurScenePage()
  151. return page.checkShow(widget_id)
  152. }
  153. onUp(){
  154. let up_page = this.mCurPage -1;
  155. if(up_page>=0){
  156. this.onClickCurPageDirectionButton(true)
  157. gameManager.Singleton.onLaunch(()=>{
  158. this.changePage(up_page)
  159. })
  160. }
  161. }
  162. onNext(){
  163. let next_page = this.mCurPage +1;
  164. if(next_page<this.mScenePages.length){
  165. this.onClickCurPageDirectionButton(false)
  166. gameManager.Singleton.onLaunch(()=>{
  167. this.changePage(next_page)
  168. })
  169. }
  170. }
  171. onClickCurPageDirectionButton(isUp:boolean) {
  172. if(this.mSceneTask == null) {
  173. return
  174. }
  175. let event_id = -1
  176. var key = this.mCurPage + ''
  177. if(isUp) {
  178. key = key + this.up_id_string
  179. } else {
  180. key = key + this.next_id_string
  181. }
  182. let eventTarget:EventTarget = this.mTaskEventItemList.get(key)
  183. if(eventTarget != null && eventTarget.is_finish == false) {
  184. event_id = eventTarget.event_item.event_id
  185. }
  186. // console.log('event_id=',event_id)
  187. if(event_id != -1) {
  188. this.scheduleOnce(()=>{ // 切换场景有延时0.7
  189. this.checkDelayTimeNextEvent(event_id, eventTarget)
  190. },0.7)
  191. }
  192. }
  193. checkDelayTimeNextEvent(event_id:number, eventTarget:EventTarget) {
  194. if(eventTarget == null) {
  195. return
  196. }
  197. // 当前数据
  198. let event_item:event_item = eventTarget.event_item
  199. let switch_scene_event_data:event_item_switch_scene_event = event_item.event_item_switch_scene_event_data
  200. // 下一个事件成功的id
  201. var next_event_id = -1
  202. let trigger_event_id = event_item.success.trigger_event_id
  203. if(trigger_event_id != -1) {
  204. let next_event = taskServce.getEventById(trigger_event_id)
  205. next_event_id = next_event.event_id
  206. }
  207. // 延迟时间
  208. let call = (()=> {
  209. ClientEvent.dispatchEvent(config.EventRun.MORE_SCENE_DIRECTION_BUTTON_CLICK_FINISH, next_event_id)
  210. })
  211. if(switch_scene_event_data.delay_time > 0) {
  212. this.scenePageDir.getComponent(scene_page_dir).hideAllBtn()
  213. let delay_time = switch_scene_event_data.delay_time
  214. this.scheduleOnce(()=> {
  215. if(event_item.event_item_switch_scene_event_data.executeOnlyOnce) {
  216. eventTarget.is_finish = true
  217. }
  218. call()
  219. this.changeUpNextBtn()
  220. },delay_time)
  221. } else {
  222. call()
  223. }
  224. // 用于下一个是:"延迟时间调用一个事件"
  225. // ClientEvent.dispatchEvent(config.EventRun.MORE_SCENE_DIRECTION_BUTTON_CLICK_FINISH, event_id)
  226. // let trigger_event_id = eventTarget.event_item.success.trigger_event_id
  227. // if(trigger_event_id!=-1) {
  228. // let _event:event_item = taskServce.getEventById(trigger_event_id)
  229. // if(_event!=null && _event.type == config.event_type.delay_exe_event) {
  230. // let delay_time = _event.event_item_delay_exe_data.delay_time
  231. // // console.log('下一个是延迟事件 延迟时间=',delay_time)
  232. // this.scenePageDir.getComponent(scene_page_dir).hideAllBtn()
  233. // this.scheduleOnce(()=> {
  234. // this.changeUpNextBtn()
  235. // if(eventTarget.event_item.event_item_switch_scene_event_data.executeOnlyOnce) {
  236. // eventTarget.is_finish = true
  237. // }
  238. // this.changeUpNextBtn()
  239. // },delay_time)
  240. // }
  241. // }
  242. }
  243. getTaskSwitchSceneEventList() {
  244. if(this.mSceneTask == null) {
  245. return
  246. }
  247. for(let i = 0; i < this.mSceneTask.event_list.length; i++) {
  248. let element:event_item = this.mSceneTask.event_list[i]
  249. let element_switch_scene_event_data:event_item_switch_scene_event = element.event_item_switch_scene_event_data
  250. if(element.type == config.event_type.switch_scene_event && element_switch_scene_event_data != null) {
  251. if(element_switch_scene_event_data.binding_page_index != -1 && element_switch_scene_event_data.direction != config.switch_scene_page_direction.unknown) {
  252. var key = element_switch_scene_event_data.binding_page_index + ''
  253. if(element_switch_scene_event_data.direction == config.switch_scene_page_direction.up || element_switch_scene_event_data.direction == config.switch_scene_page_direction.left) {
  254. key = key + this.up_id_string
  255. } else {
  256. key = key + this.next_id_string
  257. }
  258. let eventTarget = new EventTarget()
  259. eventTarget.event_item = element
  260. eventTarget.is_finish = false
  261. this.mTaskEventItemList.set(key, eventTarget)
  262. }
  263. }
  264. }
  265. }
  266. initSceneDir(type:number){
  267. if(this.mScenePages.length>1){
  268. this.scenePageDir.getComponent(scene_page_dir).initView(type,this.onUp.bind(this),this.onNext.bind(this))
  269. }else{
  270. this.scenePageDir.getComponent(scene_page_dir).hideAllBtn()
  271. }
  272. }
  273. }