taskServce.ts 21 KB

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  1. import { _decorator, Component, Node } from 'cc';
  2. import { da_guai_item_data, event_active_event_item, event_collect_event_item, event_item, event_start_event_item, event_stop_active_event_item, task_data, zhao_xi_jie_item_data } from '../../../data/data';
  3. import { config } from '../../config';
  4. import { event_start_event } from '../../edit/event/event_start_event';
  5. import { tools } from '../../tools';
  6. import { ClientEvent } from '../../clientEvent';
  7. import { gameManager } from '../gameManager';
  8. const { ccclass, property } = _decorator;
  9. @ccclass('taskServce')
  10. export class taskServce {
  11. private static mTaskData:task_data = null;
  12. private static exeWidgeTaskDic:Map<number,event_item> = new Map;
  13. private static taskZhaoXiJie:Map<number,zhao_xi_jie_item_data> = new Map;
  14. private static taskDaGuai:Map<number,da_guai_item_data> = new Map;
  15. private static finishZhaoXiJie:Map<number,boolean> = new Map;
  16. private static finishDaGuai:Map<number,boolean> = new Map;
  17. private static cur_collect_event:event_item = null;
  18. public static guo_ju_qing_binding_event_id:number = -1;
  19. private static curZhaoXiJieIsFinishAll:boolean = false;//当前找细节是否全部完成
  20. //子场景
  21. private static mChildSceneData:task_data = null;
  22. private static childSceneZhaoXiJie:Map<number,zhao_xi_jie_item_data> = new Map;
  23. private static childSceneGuoJuQingBidingEventId:number = -1;
  24. public static initTask(data:task_data){
  25. taskServce.clearTask()
  26. taskServce.mTaskData = data;
  27. if(taskServce.mTaskData==null){
  28. // tools.showToast("当前场景没有任务")
  29. return
  30. }
  31. this.initAllBeEventListen()
  32. // this.initAllHideWidgetListen()
  33. switch (taskServce.mTaskData.type) {
  34. case config.task_type.zhao_xi_jie:
  35. taskServce.initZhaoXiJieTask()
  36. break;
  37. case config.task_type.guo_ju_qing:
  38. taskServce.guo_ju_qing_binding_event_id = taskServce.mTaskData._guo_ju_qing.binding_event_id;
  39. break;
  40. case config.task_type.guo_ju_qing_not_rule:
  41. break;
  42. case config.task_type.da_guai:
  43. taskServce.initDaBoss()
  44. break;
  45. }
  46. }
  47. public static clearTask(){
  48. taskServce.mTaskData = null;
  49. taskServce.exeWidgeTaskDic.clear();
  50. // taskServce.exeHideWidgeTaskDic.clear();
  51. taskServce.taskZhaoXiJie.clear()
  52. taskServce.taskDaGuai.clear()
  53. taskServce.finishDaGuai.clear()
  54. taskServce.finishZhaoXiJie.clear();
  55. taskServce.cur_collect_event = null;
  56. taskServce.guo_ju_qing_binding_event_id = -1;
  57. taskServce.curZhaoXiJieIsFinishAll = false;
  58. }
  59. public static initZhaoXiJieTask(){
  60. if(taskServce.mTaskData.type==config.task_type.zhao_xi_jie){
  61. if(taskServce.mTaskData._zhao_xi_jie_data===null){
  62. return tools.showToast("找细节配置错误")
  63. }
  64. }
  65. for (let index = 0; index < taskServce.mTaskData._zhao_xi_jie_data.widget_id_list.length; index++) {
  66. const widget = taskServce.mTaskData._zhao_xi_jie_data.widget_id_list[index];
  67. taskServce.taskZhaoXiJie.set(widget.widget_id,widget);
  68. }
  69. }
  70. public static initDaBoss(){
  71. if(taskServce.mTaskData.type==config.task_type.da_guai){
  72. if(taskServce.mTaskData._da_guai===null){
  73. return tools.showToast("打boss 配置错误")
  74. }
  75. }
  76. for (let index = 0; index < taskServce.mTaskData._da_guai.widget_id_list.length; index++) {
  77. const widget = taskServce.mTaskData._da_guai.widget_id_list[index];
  78. taskServce.taskDaGuai.set(widget.widget_id,widget);
  79. }
  80. }
  81. public static initChildSceneZhaoXiJieTask(){
  82. if(taskServce.mChildSceneData.type==config.task_type.zhao_xi_jie){
  83. if(taskServce.mChildSceneData._zhao_xi_jie_data===null){
  84. return tools.showToast("找细节配置错误")
  85. }
  86. }
  87. for (let index = 0; index < taskServce.mChildSceneData._zhao_xi_jie_data.widget_id_list.length; index++) {
  88. const widget = taskServce.mChildSceneData._zhao_xi_jie_data.widget_id_list[index];
  89. taskServce.childSceneZhaoXiJie.set(widget.widget_id,widget);
  90. }
  91. }
  92. public static startFirstEvent(){
  93. if(taskServce.mTaskData==null){
  94. // return tools.showToast("当前场景没有任务")
  95. }
  96. let startEvent:event_start_event_item = this.getStartEvent()
  97. if(startEvent==null){
  98. return tools.showToast("第一个任务不可以为空,编辑错误!")
  99. }
  100. let event:event_item = this.getEventById(startEvent.binding_event_id)
  101. taskServce.DistributedEvent(event)
  102. }
  103. public static StartChildSceneTask(data:task_data){
  104. taskServce.mChildSceneData = data;
  105. switch (taskServce.mChildSceneData.type) {
  106. case config.task_type.zhao_xi_jie:
  107. taskServce.initChildSceneZhaoXiJieTask()
  108. break;
  109. case config.task_type.guo_ju_qing:
  110. taskServce.childSceneGuoJuQingBidingEventId = taskServce.mChildSceneData._guo_ju_qing.binding_event_id;
  111. break;
  112. case config.task_type.guo_ju_qing_not_rule:
  113. break;
  114. case config.task_type.da_guai:
  115. break;
  116. }
  117. }
  118. public static DistributedEvent(event:event_item){
  119. // console.log("event",event)
  120. if(event==null){
  121. return
  122. }
  123. if(event.event_id===taskServce.guo_ju_qing_binding_event_id){
  124. taskServce.guo_ju_qing_binding_event_id = -1;
  125. ClientEvent.dispatchEvent(config.EventRun.ON_SHOW_RULE_BTN)
  126. }
  127. switch(event.type){
  128. case config.event_type.play_ani:
  129. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_play_ani_data.binding_widget_id,event)
  130. break;
  131. case config.event_type.top_view:
  132. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_top_view_data.binding_ui_id,event)
  133. break;
  134. case config.event_type.text_sound:
  135. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_text_sound_data.binding_widget_id,event)
  136. break;
  137. case config.event_type.change_one_item_status:
  138. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_change_one_item_status_data.binding_widget_id,event)
  139. break;
  140. case config.event_type.show_new_item:
  141. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_show_new_item_data.binding_widget_id,event)
  142. break;
  143. case config.event_type.show_question_select:
  144. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_show_question_select_data.binding_widget_id,event)
  145. break;
  146. case config.event_type.collect_event:
  147. taskServce.cur_collect_event = new event_item;
  148. taskServce.cur_collect_event.event_id = event.event_id;
  149. taskServce.cur_collect_event.type = event.type;
  150. taskServce.cur_collect_event.event_item_collect_event_data = new event_collect_event_item
  151. for (let index = 0; index < event.event_item_collect_event_data.event_id_list.length; index++) {
  152. const element = event.event_item_collect_event_data.event_id_list[index];
  153. taskServce.cur_collect_event.event_item_collect_event_data.event_id_list.push(element)
  154. }
  155. // console.log("collect_event--",taskServce.cur_collect_event)
  156. // for (let index = 0; index < taskServce.cur_collect_event.event_item_collect_event_data.event_id_list.length; index++) {
  157. // const element = taskServce.cur_collect_event.event_item_collect_event_data.event_id_list[index];
  158. // let widget_id = taskServce.getEventById(element).event_item_be_event_data.binding_widget_id
  159. // let event_data = new event_item
  160. // // 激活控件
  161. // let active_event = new event_active_event_item
  162. // active_event.binding_widget_id = widget_id
  163. // event_data.type = config.event_type.active_event
  164. // event_data.event_item_active_event_data = active_event
  165. // // 事件
  166. // taskServce.DistributedEvent(event_data)
  167. // console.log("event_data--",event_data)
  168. // }
  169. break;
  170. // case config.event_type.start_event:
  171. // break;
  172. case config.event_type.active_event:
  173. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_active_event_data.binding_widget_id,event)
  174. break;
  175. case config.event_type.stop_active_event:
  176. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_stop_active_event_data.binding_widget_id,event)
  177. break;
  178. case config.event_type.countdown_over:
  179. break;
  180. case config.event_type.be_event:
  181. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_be_event_data.binding_widget_id,event)
  182. break;
  183. case config.event_type.hide:
  184. if(event.event_item_hide_data==null){
  185. return tools.showToast("隐藏事件配置错误~")
  186. }
  187. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_hide_data.binding_widget_id,event)
  188. break;
  189. case config.event_type.delay_exe_event:
  190. console.log("delay_exe_event")
  191. if(event.event_item_delay_exe_data==null){
  192. return tools.showToast("延迟执行事件配置错误")
  193. }
  194. let delay_time = event.event_item_delay_exe_data.delay_time;
  195. let event_id = event.event_item_delay_exe_data.binding_event_id;
  196. gameManager.Singleton.scheduleOnce(()=>{
  197. let event:event_item = this.getEventById(event_id)
  198. taskServce.DistributedEvent(event)
  199. },delay_time)
  200. break;
  201. case config.event_type.fail_event:
  202. console.log("play_sound --- 1")
  203. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,-11,event)
  204. break;
  205. case config.event_type.play_sound:
  206. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,-11,event)
  207. break;
  208. case config.event_type.show_scene_title:
  209. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,-11,event)
  210. break;
  211. case config.event_type.scene_ani:
  212. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,-11,event)
  213. break;
  214. case config.event_type.delete_drag_other_data:
  215. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,-11,event)
  216. break;
  217. case config.event_type.stop_play_loop_sound:
  218. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,-11,event)
  219. break;
  220. case config.event_type.switch_scene_event:
  221. break;
  222. case config.event_type.more_scene_is_show_arrow_event:
  223. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,-11,event)
  224. break;
  225. case config.event_type.more_scene_jump_assigned_page_event:
  226. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,-11,event)
  227. break;
  228. case config.event_type.event_group:
  229. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,-11,event)
  230. break;
  231. }
  232. taskServce.exeNextDelayEvent(event)
  233. }
  234. /**
  235. *
  236. * @zh 根据id 获取事件
  237. *
  238. */
  239. public static getEventById(event_id:number):event_item{
  240. for (let index = 0; index < taskServce.mTaskData.event_list.length; index++) {
  241. const event = taskServce.mTaskData.event_list[index];
  242. if(event.event_id===event_id){
  243. return event;
  244. }
  245. }
  246. return null;
  247. }
  248. public static initAllBeEventListen(){ //把所有被动事件加进来
  249. for (let index = 0; index < taskServce.mTaskData.event_list.length; index++) {
  250. const element = taskServce.mTaskData.event_list[index];
  251. if(element.type===config.event_type.be_event){
  252. this.pushWidgetEvent(element.event_item_be_event_data.binding_widget_id,element)
  253. }
  254. }
  255. }
  256. // public static initAllHideWidgetListen(){ //把所有被动事件加进来
  257. // for (let index = 0; index < taskServce.mTaskData.event_list.length; index++) {
  258. // const element = taskServce.mTaskData.event_list[index];
  259. // if(element.type===config.event_type.hide){
  260. // this.pushHideWidgetEvent(element.event_item_hide_data.binding_widget_id,element)
  261. // }
  262. // }
  263. // }
  264. /**
  265. *
  266. * @zh 获取开始任务
  267. *
  268. */
  269. public static getStartEvent():event_start_event_item{
  270. if(taskServce.mTaskData==null){
  271. return null;
  272. }
  273. for (let index = 0; index < taskServce.mTaskData.event_list.length; index++) {
  274. const event = taskServce.mTaskData.event_list[index];
  275. if(event.type===config.event_type.start_event){
  276. return event.event_item_start_event_data;
  277. }
  278. }
  279. return null;
  280. }
  281. public static pushWidgetEvent(widget:number,event:event_item){
  282. this.exeWidgeTaskDic.set(widget,event)
  283. }
  284. // public static pushHideWidgetEvent(widget:number,event:event_item){
  285. // this.exeHideWidgeTaskDic.set(widget,event)
  286. // }
  287. public static onWidgetFailEvent(widget_id:number){ //监听被动控件失败了自己的任务
  288. let event = this.exeWidgeTaskDic.get(widget_id)
  289. if(event!=null){
  290. if(event.fail.is_restart){
  291. return gameManager.Singleton.reStartGame()
  292. }else{
  293. if(event.fail.is_relife){
  294. return gameManager.Singleton.reLife()
  295. }
  296. }
  297. let id = event.success.trigger_event_id;
  298. if(id!=-1){
  299. let event:event_item = this.getEventById(id)
  300. taskServce.DistributedEvent(event)
  301. }
  302. }
  303. }
  304. public static onWidgetFinishEvent(widget_id:number){ //监听被动控件完成了自己的任务
  305. if(taskServce.mTaskData==null){
  306. return
  307. }
  308. let event = this.exeWidgeTaskDic.get(widget_id)
  309. if(taskServce.cur_collect_event!=null){
  310. if(event!=null){
  311. let e_index = taskServce.cur_collect_event.event_item_collect_event_data.event_id_list.indexOf(event.event_id)
  312. if(e_index!=-1){
  313. taskServce.cur_collect_event.event_item_collect_event_data.event_id_list.splice(e_index,1)
  314. }
  315. if(taskServce.cur_collect_event.event_item_collect_event_data.event_id_list.length<=0){
  316. ClientEvent.dispatchEvent(config.EventRun.ON_WIDGET_FINISH_COLLECT_EVENT,taskServce.cur_collect_event.event_id)
  317. let collect_event = taskServce.getEventById(taskServce.cur_collect_event.event_id)
  318. if(collect_event.success.trigger_event_id!=-1){
  319. taskServce.extEventByEventId(collect_event.success.trigger_event_id)
  320. }
  321. console.log("ON_WIDGET_FINISH_COLLECT_EVENT event",collect_event)
  322. }
  323. }
  324. // console.log("event", taskServce.cur_collect_event.event_item_collect_event_data.event_id_list)
  325. }
  326. let id = taskServce.exeNextEvent(event)
  327. switch (taskServce.mTaskData.type) {
  328. case config.task_type.zhao_xi_jie:
  329. let d = taskServce.taskZhaoXiJie.get(widget_id);
  330. if(d===null||d===undefined){
  331. return
  332. }
  333. taskServce.finishZhaoXiJie.set(widget_id,true)
  334. ClientEvent.dispatchEvent(config.EventRun.SHOW_ZHAO_BU_TONG_FINISH_STATUS,d)
  335. taskServce.checkFinishZhaoXiJieTask()
  336. break;
  337. case config.task_type.guo_ju_qing:
  338. break;
  339. case config.task_type.guo_ju_qing_not_rule:
  340. break;
  341. case config.task_type.da_guai:
  342. let d_1 = taskServce.taskDaGuai.get(widget_id);
  343. if(d_1===null||d_1===undefined){
  344. return
  345. }
  346. taskServce.finishDaGuai.set(widget_id,true)
  347. ClientEvent.dispatchEvent(config.EventRun.ON_BOSS_HURT,d_1.hurt)
  348. taskServce.checkFinishDaBossTask()
  349. break;
  350. }
  351. }
  352. public static checkFinishDaBossTask(){
  353. let isFinish = true;
  354. if(!taskServce.mTaskData._da_guai){
  355. return isFinish
  356. }
  357. for (let index = 0; index < taskServce.mTaskData._da_guai.widget_id_list.length; index++) {
  358. const element = taskServce.mTaskData._da_guai.widget_id_list[index];
  359. let isShow = gameManager.Singleton.isCurScenePageCheckWidgetShow(element.widget_id)
  360. // if(!taskServce.finishDaGuai.get(element.widget_id)){
  361. // isFinish = false
  362. // break;
  363. // }
  364. if(isShow){
  365. isFinish = false;
  366. break;
  367. }
  368. }
  369. if(isFinish){
  370. ClientEvent.dispatchEvent(config.EventRun.ON_BOSS_HURT,0)
  371. }
  372. }
  373. public static checkFinishZhaoXiJieTask(){
  374. let isFinish = true;
  375. for (let index = 0; index < taskServce.mTaskData._zhao_xi_jie_data.widget_id_list.length; index++) {
  376. const element = taskServce.mTaskData._zhao_xi_jie_data.widget_id_list[index];
  377. if(!taskServce.finishZhaoXiJie.get(element.widget_id)){
  378. isFinish = false
  379. break;
  380. }
  381. }
  382. taskServce.curZhaoXiJieIsFinishAll = isFinish
  383. if(isFinish){
  384. let id =taskServce.mTaskData._zhao_xi_jie_data.finish_event_id;
  385. if(id==-1){
  386. return tools.showToast("未设置全部找完任务的下一个事件!")
  387. }else{
  388. taskServce.DistributedEvent(taskServce.getEventById(id))
  389. }
  390. }
  391. }
  392. public static checkFinishAllZhaoXiJieTask() {
  393. if(taskServce.mTaskData.type!=config.task_type.zhao_xi_jie) {
  394. return
  395. }
  396. if(taskServce.curZhaoXiJieIsFinishAll) {
  397. ClientEvent.dispatchEvent(config.EventRun.ON_ZHAO_BU_TONG_ALL_FINISH, taskServce.mTaskData._zhao_xi_jie_data)
  398. }
  399. }
  400. // public static onWidgetHideEvent(widget_id:number){
  401. // let event = this.exeHideWidgeTaskDic.get(widget_id)
  402. // if(!event){
  403. // return tools.showToast("隐藏事件没有找到!")
  404. // }
  405. // ClientEvent.dispatchEvent(config.EventRun.WIDGET_HIDE,event.event_item_hide_data.binding_widget_id,event)
  406. // taskServce.exeNextEvent(event)
  407. // }
  408. public static exeNextEvent(event:event_item){
  409. let id = -1;
  410. if(event!=null){
  411. if(event.success.is_finish_game){
  412. tools.showToast("调用了游戏结束")
  413. return gameManager.Singleton.gameOver()
  414. }else{
  415. if(event.success.is_next_scene){
  416. return gameManager.Singleton.nextScene()
  417. }
  418. }
  419. id = event.success.trigger_event_id;
  420. if(id!=-1){
  421. let _event:event_item = this.getEventById(id)
  422. taskServce.DistributedEvent(_event)
  423. }
  424. }
  425. return id;
  426. }
  427. public static extEventByEventId(event_id:number){
  428. if(event_id===-1){
  429. return
  430. }
  431. let event = taskServce.getEventById(event_id)
  432. if(event==null){
  433. return tools.showToast(`事件错误${event_id}`)
  434. }
  435. taskServce.DistributedEvent(event)
  436. }
  437. public static exeNextDelayEvent(event:event_item){
  438. if(event!=null){
  439. if(event.success.is_finish_game){
  440. return gameManager.Singleton.gameOver()
  441. }else{
  442. if(event.success.is_next_scene){
  443. return gameManager.Singleton.nextScene()
  444. }
  445. }
  446. let id = event.success.trigger_event_id;
  447. if(id!=-1){
  448. let _event:event_item = this.getEventById(id)
  449. if(_event===null){
  450. return tools.showToast(`配置延迟调用错误-${id}`)
  451. }
  452. if(_event.type == config.event_type.delay_exe_event){
  453. taskServce.DistributedEvent(_event)
  454. }
  455. }
  456. }
  457. }
  458. public static exeSuccessTriggerEvent(trigger_event_id: number) {
  459. if(trigger_event_id == -1) {
  460. return
  461. }
  462. let event = this.getEventById(trigger_event_id)
  463. if(event == null) {
  464. return
  465. }
  466. taskServce.extEventByEventId(event.event_id)
  467. }
  468. }