gameManager.ts 19 KB

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  1. import { _decorator, AudioClip, AudioSource, Component, Node, Size, Sprite, SpriteFrame, sys, UITransform, Vec3 } from 'cc';
  2. import { game_run } from './game_run';
  3. import { attributes_data, event_item, LevelItemData, other_widget_finish_listen_item, scene_item_data, sysMessage, task_data, ui_att_item, UserData, widget_item_data } from '../../data/data';
  4. import { config } from '../config';
  5. import { sceneManager } from './sceneManager';
  6. import { control } from '../edit/control';
  7. import { http } from '../http';
  8. import { tools } from '../tools';
  9. import { main } from '../main';
  10. import { taskServce } from './TaskSchedule/taskServce';
  11. import { ClientEvent } from '../clientEvent';
  12. import { sysSound } from './sysSound';
  13. const { ccclass, property } = _decorator;
  14. @ccclass('gameManager')
  15. export class gameManager extends Component {
  16. private mGameRun:game_run = null;
  17. private mGameData:scene_item_data[] = [];
  18. private mCurSceneIndex:number =0; //当前第几个场景
  19. public static Singleton:gameManager = null;
  20. private static g_userData:UserData;
  21. public static res_map:Map<string,SpriteFrame> = new Map()
  22. public static mp3_cache:Map<string,AudioClip> = new Map()
  23. private mLevelData:LevelItemData = null;
  24. private static sys_data:sysMessage = null;
  25. @property(sceneManager) mSceneManager:sceneManager = null;
  26. @property(sysSound) mSysSound:sysSound = null;
  27. protected start(): void {
  28. gameManager.Singleton = this;
  29. }
  30. public static loadSceneRes(level_id:number,scene_num:number,cb){
  31. let count = 0;
  32. let num = 0;
  33. let scene_count = 1;
  34. // console.log("scene_num",scene_num)
  35. let call = ()=>{
  36. count++;
  37. // console.log("scene_num",scene_num,scene_count,count,num)
  38. if(scene_count>=scene_num){
  39. if(count>=num){
  40. // console.log("gameManager.res_map",gameManager.res_map)
  41. cb()
  42. }
  43. }
  44. }
  45. for (let i = 0; i <= scene_num; i++) {
  46. let url = http.get_level_resource(level_id,i)
  47. http.run_get(url,(err,data)=>{
  48. if(!err){
  49. let _data = JSON.parse(data)
  50. scene_count++;
  51. num += _data.content.length;
  52. // console.log("run_get:",_data.content.length)
  53. for (let index = 0; index < _data.content.length; index++) {
  54. const url:string = _data.content[index];
  55. console.log('url=',url)
  56. let hz = url.substring(url.length-3,url.length);
  57. if(hz==="png"||hz==="jpg"){
  58. // if(gameManager.res_map.get(url)!=null){
  59. // call()
  60. // }else{
  61. // }
  62. tools.loadSceneImg(url,(d)=>{
  63. gameManager.res_map.set(d.url,d.sf)
  64. call()
  65. })
  66. }
  67. if(hz==="mp3"){
  68. // if(gameManager.mp3_cache.get(url)!=null){
  69. // call()
  70. // }else{
  71. // }
  72. tools.loadSceneMp3(url,(d)=>{
  73. gameManager.mp3_cache.set(d.url,d.clip)
  74. call()
  75. })
  76. }
  77. }
  78. }else{
  79. tools.showToast(`获取关卡错误${err}`)
  80. }
  81. })
  82. }
  83. }
  84. public setLevelData(data:LevelItemData){
  85. this.mLevelData = data;
  86. }
  87. public getLevelData(){
  88. return this.mLevelData;
  89. }
  90. public static setSysData(data:sysMessage){
  91. gameManager.sys_data = data;
  92. }
  93. public static getSysData(){
  94. return gameManager.sys_data;
  95. }
  96. public static loadSceneMp3(){
  97. }
  98. public static getUserData():UserData{
  99. let str = sys.localStorage.getItem(config.USER_DATA)
  100. if(str==undefined||str==""||str==null){
  101. return null;
  102. }
  103. let user:UserData = JSON.parse(str)
  104. return user;
  105. }
  106. public static getStaticUserData(){
  107. return gameManager.g_userData
  108. }
  109. public static setUserData(user:UserData){
  110. gameManager.g_userData = user;
  111. gameManager.saveUserData()
  112. }
  113. public static saveUserData(){
  114. if(gameManager.g_userData!=null){
  115. sys.localStorage.setItem(config.USER_DATA, JSON.stringify(gameManager.g_userData));
  116. }
  117. }
  118. public reLife(){
  119. gameManager.Singleton.startLevelGame()
  120. }
  121. public reStartGame(){
  122. this.mCurSceneIndex = 0;
  123. gameManager.Singleton.startLevelGame()
  124. }
  125. public levleIsUnLock(levle_id:number){
  126. let isunlock = false;
  127. for (let index = 0; index < gameManager.getStaticUserData().unlock_levels.length; index++) {
  128. const id = gameManager.getStaticUserData().unlock_levels[index];
  129. if(id==levle_id){
  130. isunlock = true;
  131. break;
  132. }
  133. }
  134. return isunlock
  135. }
  136. public unLockLevel(levle_id:number){
  137. let is_have = false;
  138. for (let index = 0; index < gameManager.getStaticUserData().unlock_levels.length; index++) {
  139. const id = gameManager.getStaticUserData().unlock_levels[index];
  140. if(id==levle_id){
  141. is_have = true;
  142. break;
  143. }
  144. }
  145. if(!is_have){
  146. gameManager.getStaticUserData().unlock_levels.push(levle_id)
  147. gameManager.saveUserData()
  148. gameManager.Singleton.sync_data()
  149. }
  150. }
  151. public sync_data(){
  152. let url = http.sync_data()
  153. let unlock_levels = gameManager.getStaticUserData().unlock_levels;
  154. http.run_post(url,{"unlock_levels":JSON.stringify(unlock_levels)},(err,data)=>{
  155. if(!err){
  156. }
  157. })
  158. }
  159. public nextScene(){
  160. this.onLaunch(()=>{
  161. this.mCurSceneIndex++;
  162. let not_scene = false;
  163. if(this.mCurSceneIndex>=this.mGameData.length){
  164. not_scene = true;
  165. }
  166. if(!not_scene){
  167. this.mGameRun.unInit()
  168. this.startLevelGame()
  169. }else{
  170. // tools.showToast("没有场景了!")
  171. }
  172. })
  173. }
  174. public gameOver(){
  175. ClientEvent.dispatchEvent(config.EventRun.ON_WIN)
  176. }
  177. public backGameList(){
  178. if(this.getLevelData()!=null){
  179. this.unscheduleAllCallbacks()
  180. this.mGameRun.backGameList()
  181. }
  182. }
  183. public initEvent(){
  184. ClientEvent.offAll(config.EventRun.NOTICE_EVENT)
  185. ClientEvent.offAll(config.EventRun.WIDGET_FINISH)
  186. ClientEvent.offAll(config.EventRun.WIDGET_FAIL)
  187. ClientEvent.offAll(config.EventRun.ON_WIDGET_FINISH_COLLECT_EVENT)
  188. ClientEvent.offAll(config.EventRun.WIDGET_HIDE)
  189. ClientEvent.offAll(config.EventRun.SHOW_ZHAO_BU_TONG_FINISH_STATUS)
  190. ClientEvent.offAll(config.EventRun.ON_ZHAO_BU_TONG_ALL_FINISH)
  191. ClientEvent.offAll(config.EventRun.TOP_VIEW_CLOSE)
  192. ClientEvent.offAll(config.EventRun.TOP_VIEW_FINISH)
  193. ClientEvent.offAll(config.EventRun.TOP_VIEW_FAIL)
  194. ClientEvent.offAll(config.EventRun.ON_COUNT_DOWN_FAIL)
  195. ClientEvent.offAll(config.EventRun.ON_COUNT_DOWN_START)
  196. ClientEvent.offAll(config.EventRun.ON_SHOW_RULE_BTN)
  197. ClientEvent.offAll(config.EventRun.ON_BOSS_HURT)
  198. ClientEvent.on(config.EventRun.WIDGET_FINISH,this.onWidgetFinishEvent.bind(this),this)
  199. ClientEvent.on(config.EventRun.WIDGET_FAIL,this.onWidgetFailEvent.bind(this),this)
  200. ClientEvent.on(config.EventRun.TOP_VIEW_CLOSE,this.onUiCloseEvent.bind(this),this)
  201. ClientEvent.on(config.EventRun.TOP_VIEW_FINISH,this.onUiFinishEvent.bind(this),this)
  202. ClientEvent.on(config.EventRun.TOP_VIEW_FAIL,this.onUiFailEvent.bind(this),this)
  203. ClientEvent.on(config.EventRun.ON_COUNT_DOWN_FAIL,this.onCountDownFailEvent.bind(this),this)
  204. ClientEvent.on(config.EventRun.ON_COUNT_DOWN_START,this.onStartCountDownEvent.bind(this),this)
  205. }
  206. public initGR(gr:game_run){
  207. this.mGameRun = gr;
  208. gameManager.Singleton = this;
  209. this.mSceneManager.init(this)
  210. this.clearRes()
  211. }
  212. public clearRes(){
  213. gameManager.res_map.clear()
  214. gameManager.mp3_cache.clear()
  215. }
  216. public init(gr:game_run,data:scene_item_data[],callback=null){
  217. this.mGameRun = gr;
  218. gameManager.Singleton = this;
  219. this.mSceneManager.init(this)
  220. this.mCurSceneIndex = main.Singleton.edit_scene_view.getCurSelectSceneIndex()
  221. // this.postLevelInfo(id,scene)
  222. // this.startLevelGame()
  223. // console.log("control.Singleton.get_bag_data().content",control.Singleton.get_bag_data())
  224. this.mGameData = data;
  225. if( this.mGameData.length<=0){
  226. return tools.showToast("错误的场景信息")
  227. }
  228. this.startLevelGame(callback)
  229. }
  230. public runGame(data:scene_item_data[]){
  231. this.mCurSceneIndex = 0;
  232. this.mGameData = data;
  233. if( this.mGameData.length<=0){
  234. return tools.showToast("错误的场景信息")
  235. }
  236. this.startLevelGame()
  237. }
  238. public onLaunch(call,delay=0.7){
  239. this.mGameRun.onlaunch(call,delay)
  240. }
  241. FilterChildScene(data:scene_item_data[]){
  242. let temp_scene = []
  243. for (let index = 0; index < data.length; index++) {
  244. const element = data[index];
  245. if(!element.is_child_scene){
  246. temp_scene.push(element)
  247. }
  248. }
  249. return temp_scene;
  250. }
  251. protected onDestroy(): void {
  252. ClientEvent.off(config.EventRun.WIDGET_FINISH,this.onWidgetFinishEvent.bind(this),this)
  253. }
  254. public startLevelGame(callback=null){
  255. this.initEvent()
  256. if(callback!=null) { callback() }
  257. console.log("this.mGameData",this.mGameData,this.mCurSceneIndex)
  258. this.mSceneManager.startLevelGame(this.mGameData[this.mCurSceneIndex])
  259. taskServce.initTask(this.mGameData[this.mCurSceneIndex]._task_data)
  260. this.scheduleOnce(()=>{
  261. this.startGame()
  262. },0.5)
  263. if(gameManager.Singleton.getLevelData()){
  264. this.mSceneManager.playMusic(this.mLevelData.piped_music,true)
  265. }
  266. }
  267. public loadSceneTask(data: task_data) {
  268. this.mGameRun.loadSceneTask(data)
  269. }
  270. public loadScene(pages: scene_item_data[],type:number){
  271. this.mGameRun.loadSceneLayer(pages,type)
  272. }
  273. public loadUi(ui_widge_list:widget_item_data[]){
  274. this.mGameRun.loadUILayer(ui_widge_list)
  275. }
  276. public loadTextSound(ui_widge_list:widget_item_data[]){
  277. this.mGameRun.loadTextSound(ui_widge_list)
  278. }
  279. public loadQuestion(ui_widge_list:widget_item_data[]){
  280. this.mGameRun.initQuestionList(ui_widge_list)
  281. }
  282. public initCountDownList(ui_widge_list:widget_item_data[]){
  283. this.mGameRun.initCountDownList(ui_widge_list)
  284. }
  285. public initTaskUi(data:task_data){
  286. this.mGameRun.initTaskUi(data)
  287. }
  288. public startGame(){
  289. taskServce.startFirstEvent()
  290. }
  291. public showCheck(call){
  292. this.mGameRun.showCheck(call)
  293. }
  294. public showLoadingLevel(){
  295. this.mGameRun.showLoadingLevel()
  296. }
  297. public hideLoadingLevel(){
  298. this.mGameRun.hideLoadingLevel()
  299. }
  300. public static getWidgetList(scene_data:scene_item_data):widget_item_data[]{
  301. let temp:widget_item_data[] = []
  302. for (let index = 0; index < scene_data.page_widget_list.length; index++) {
  303. const data = scene_data.page_widget_list[index];
  304. if(data.type<=4 ){
  305. temp.push(data)
  306. }
  307. }
  308. return temp;
  309. }
  310. public static getUIWidgetList(scene_data:scene_item_data){
  311. let temp:widget_item_data[] = []
  312. for (let index = 0; index < scene_data.page_widget_list.length; index++) {
  313. const data = scene_data.page_widget_list[index];
  314. if(data.type===config.Widget_Type_List.UI_TOP){
  315. if(data.att.top_data!=null&&data.att.top_data.top_ui_type!=config.top_view_type.__null){
  316. temp.push(data)
  317. }
  318. }
  319. }
  320. return temp;
  321. }
  322. public static getQuestionwidgetList(scene_data:scene_item_data){
  323. let temp:widget_item_data[] = []
  324. for (let index = 0; index < scene_data.page_widget_list.length; index++) {
  325. const data = scene_data.page_widget_list[index];
  326. if(data.type===config.Widget_Type_List.QUESTION_SELECT){
  327. if(data.att.question_select!=null){
  328. temp.push(data)
  329. }
  330. }
  331. }
  332. return temp;
  333. }
  334. public static getTextSoundWidgetList(scene_data:scene_item_data){
  335. let temp:widget_item_data[] = []
  336. for (let index = 0; index < scene_data.page_widget_list.length; index++) {
  337. const data = scene_data.page_widget_list[index];
  338. if(data.type===config.Widget_Type_List.TEXT_SOUND){
  339. if(data.att.text_sound_data!=null){
  340. temp.push(data)
  341. }
  342. }
  343. }
  344. return temp;
  345. }
  346. public static getCountDownWidgetList(scene_data:scene_item_data){
  347. let temp:widget_item_data[] = []
  348. for (let index = 0; index < scene_data.page_widget_list.length; index++) {
  349. const data = scene_data.page_widget_list[index];
  350. if(data.type===config.Widget_Type_List.COUNT_DOWN){
  351. if(data.att.count_down!=null){
  352. temp.push(data)
  353. }
  354. }
  355. }
  356. return temp;
  357. }
  358. public static getCacheSpriteFrameByName(sfName:string){
  359. // return control.res_map.get(sfName)
  360. return gameManager.res_map.get(sfName)
  361. }
  362. public static getCacheSoundByName(sfName:string){
  363. // return control.mp3_cache.get(sfName)
  364. return gameManager.mp3_cache.get(sfName)
  365. }
  366. public static initUiBaseAtt(node:Node,att:ui_att_item){
  367. node.getComponent(UITransform).setContentSize(new Size(att.width,att.height))
  368. node.position = new Vec3(att.x,att.y);
  369. node.getComponent(Sprite).spriteFrame = gameManager.getCacheSpriteFrameByName(att.res)
  370. }
  371. onWidgetFinishEvent(widget_id:number){
  372. taskServce.onWidgetFinishEvent(widget_id)
  373. }
  374. onWidgetFailEvent(widget_id:number){
  375. taskServce.onWidgetFailEvent(widget_id)
  376. }
  377. onUiCloseEvent(event_id:number){
  378. taskServce.extEventByEventId(event_id)
  379. }
  380. onUiFinishEvent(event_id:number){
  381. taskServce.extEventByEventId(event_id)
  382. }
  383. onUiFailEvent(event_id:number){
  384. taskServce.extEventByEventId(event_id)
  385. }
  386. onCountDownFailEvent(event_id:number){
  387. taskServce.extEventByEventId(event_id)
  388. }
  389. onStartCountDownEvent(event_id:number){
  390. taskServce.extEventByEventId(event_id)
  391. }
  392. exeEvent(event_id:number){
  393. taskServce.extEventByEventId(event_id)
  394. }
  395. exeSuccessTriggerEvent(trigger_event_id:number) {
  396. taskServce.exeSuccessTriggerEvent(trigger_event_id)
  397. }
  398. exeNextDelayEvent(event_item:event_item) {
  399. taskServce.exeNextDelayEvent(event_item)
  400. }
  401. showFindRuleTips(){
  402. this.mGameRun.showFindRuleTips()
  403. }
  404. showTips(){
  405. this.mGameRun.showTips()
  406. }
  407. showRule(){
  408. this.mGameRun.showRule()
  409. }
  410. getSceneManager(){
  411. return this.mSceneManager;
  412. }
  413. IsOpenRuleStatus(){
  414. return taskServce.guo_ju_qing_binding_event_id==-1;
  415. }
  416. public checkWidgetList(list:other_widget_finish_listen_item[]):number{
  417. let event_id = -1;
  418. for (let index = 0; index < list.length; index++) {
  419. const item = list[index];
  420. let isFinish = this.mGameRun.isCurScenePageCheckWidgetFinish(item.widget_id)
  421. if(!isFinish){
  422. event_id = item.event_id;
  423. break;
  424. }
  425. }
  426. return event_id;
  427. }
  428. public isCurScenePageCheckWidgetFinish(widget_id:number){
  429. return this.mGameRun.isCurScenePageCheckWidgetFinish(widget_id);
  430. }
  431. public isCurScenePageCheckWidgetShow(widget_id:number){
  432. return this.mGameRun.isCurScenePageCheckWidgetShow(widget_id);
  433. }
  434. //点击按钮音效
  435. public sys_click_button_music(){
  436. if(gameManager.sys_data!=null){
  437. this.mSysSound.playSound(gameManager.sys_data.content.sys_click_button_music)
  438. }
  439. }
  440. // //失败吓人音效
  441. // public sys_fail_scary_music(){
  442. // if(gameManager.sys_data!=null){
  443. // this.mSysSound.playSound(gameManager.sys_data.content.sys_fail_scary_music)
  444. // }
  445. // }
  446. //失败后攻击音效
  447. public sys_fail_attack_music(){
  448. if(gameManager.sys_data!=null){
  449. this.mSysSound.playSound(gameManager.sys_data.content.sys_fail_attack_music)
  450. }
  451. }
  452. //失败提示音效
  453. public sys_fail_prompt_music(){
  454. if(gameManager.sys_data!=null){
  455. this.mSysSound.playSound(gameManager.sys_data.content.sys_fail_prompt_music)
  456. }
  457. }
  458. //正确通关音效
  459. public sys_success_complete_music(){
  460. if(gameManager.sys_data!=null){
  461. this.mSysSound.playSound(gameManager.sys_data.content.sys_success_complete_music)
  462. }
  463. }
  464. //点击正确细节音效
  465. public sys_click_correct_detail_music(){
  466. if(gameManager.sys_data!=null){
  467. this.mSysSound.playSound(gameManager.sys_data.content.sys_click_correct_detail_music)
  468. }
  469. }
  470. public getCurSceneIndex(){
  471. return this.mCurSceneIndex;
  472. }
  473. //保存编辑场景
  474. public static requestSaveEditScene() {
  475. tools.show_loading(()=>{
  476. // let data = new FormData()
  477. let content = control.Singleton.get_bag_data().content
  478. let zujian_id = config.last_id;
  479. let id = control.Singleton.get_bag_data().id;
  480. // data.append("content",JSON.stringify(content))
  481. // data.append("zujian_id",zujian_id+"")
  482. // data.append("id",id+"")
  483. console.log("btn_save",content)
  484. let request_data = {"content":JSON.stringify(content),"zujian_id":zujian_id,"id":id}
  485. http.post("/tool/mysnote/save", request_data, (err,data)=>{
  486. if(!err){
  487. tools.showToast("保存成功!")
  488. }
  489. tools.hide_loading()
  490. })
  491. })
  492. }
  493. public static LookVideoCallBack(call){
  494. if(call!=null){
  495. call()
  496. }
  497. }
  498. }