task_guo_ren_wu.ts 1.2 KB

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  1. import { _decorator, Component, Label, Node } from 'cc';
  2. import { event_item, guo_ju_qing_data } from '../../../data/data';
  3. import { tools } from '../../tools';
  4. import { Attributes } from '../Attributes';
  5. const { ccclass, property } = _decorator;
  6. @ccclass('task_guo_ren_wu')
  7. export class task_guo_ren_wu extends Component {
  8. @property(Node) btn_setting:Node = null;
  9. @property(Node) lab_event_id:Node = null;
  10. protected m_data:guo_ju_qing_data = null;
  11. public updateView(data:guo_ju_qing_data){
  12. this.m_data = data;
  13. this.btn_setting.off(Node.EventType.TOUCH_END);
  14. this.btn_setting.on(Node.EventType.TOUCH_END,()=>{
  15. let list = Attributes.Singleton.getEventList()
  16. tools.show_select_evele_list(list,(data:event_item)=>{
  17. this.m_data.binding_event_id = data.event_id;
  18. this.updateStatus()
  19. })
  20. })
  21. this.updateStatus()
  22. }
  23. updateStatus(){
  24. if(this.m_data==undefined){
  25. return
  26. }
  27. this.lab_event_id.getComponent(Label).string = this.m_data.binding_event_id!=-1?`事件id:${this.m_data.binding_event_id}`:"设置剧情的规则的触发条件"
  28. }
  29. }