data.ts 26 KB

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  1. import { Color, NodeEventType } from "cc";
  2. import { config } from "../script/config";
  3. export class attributes_data{
  4. public zIndex = config.Zindex_type.Zindex_scene;
  5. public img_dir = config.widget_scale_dir.normal;
  6. public id:number = 1;
  7. public name:string = "";
  8. public remark:string = "";
  9. public type:number = 0;
  10. public widget_type:number = 0;
  11. public x:number = 0;
  12. public y:number =0;
  13. public z:number = 0;
  14. public width:number = 0;
  15. public height:number = 0;
  16. public anchor_x:number = 0.5;
  17. public anchor_y:number = 0.5;
  18. public rotation:number = 0;
  19. public src:string = "";
  20. public src_name:string = "";
  21. public ani:string = "";
  22. public scene_rule_tips_data:scene_tips_rule_data = new scene_tips_rule_data; //场景的规则和提示
  23. public edit_active:boolean = true; //是否激活
  24. public is_interaction:boolean = true; //开启交互
  25. public is_show:boolean = true; //默认显示
  26. public drag_data:att_drag_data = null;
  27. public slide_data:att_slide_data = null;
  28. public click_data:att_click_data = null;
  29. public top_data:att_top_data = null; //弹窗数据
  30. public animation_list:att_ani_data[] = []; //动画组
  31. public text_sound_data:att_text_sound_data = null; //文本及语音
  32. public question_select:att_question_select = null; //问题选择
  33. public count_down:att_count_down = null; //倒计时
  34. }
  35. export class att_count_down{
  36. public ProgressBar_Bg:ui_att_item = null;
  37. public ProgressBar_Bar:ui_att_item = null;
  38. public img_text:ui_att_item = null;
  39. public time_count:number = 0;
  40. public is_show_time:boolean = false;
  41. public start_event_id:number = -1;
  42. public finish_event_id:number = -1;
  43. public fail_event_id:number = -1;
  44. public font_info:font_info = new font_info;
  45. }
  46. export class att_question_select{
  47. btn_question_list:ui_att_item[] = []
  48. }
  49. export class att_ani_data{ //动画属性
  50. public ani_id:number = 0; //动画id
  51. public ani_name:string = ""; //动画名字
  52. public isLoop:boolean = false;//是否循环
  53. public isMove:boolean = true; //是否移動
  54. public binding_widget_id:number =0; //哪个控件
  55. public ani_frame_list:ani_frame[] = [];//动画帧
  56. }
  57. export class ani_frame{ //动画帧
  58. public next_time:number = 1//下一帧的时间
  59. public pos_x:number=0; //位置
  60. public pos_y:number = 0;
  61. public size_width:number = 100; //宽高
  62. public size_height:number = 100;
  63. public rotation:number = 0; //旋转
  64. public anchor_point_x:number = 0.5; //锚点x
  65. public anchor_point_y:number = 0.5; //锚点y
  66. public color:string = "#FFFFFF"; //颜色
  67. public transparent:number = 255; //透明度
  68. public url:string = "";//资源
  69. public url_name:string = "";
  70. }
  71. export class att_drag_data{
  72. public drag_size_width:number = 0;
  73. public drag_size_height:number = 0;
  74. public drag_pos_x:number = 0;
  75. public drag_pos_y:number = 0;
  76. public other_event_id:number = -1; //其他拖拽的完成事件
  77. public is_err_drag_back:boolean = true; //拖拽错误是否回归原位
  78. public other_drag_list:att_drag_data[] = [];
  79. public other_widget_finish_listen_list:other_widget_finish_listen_item[] = [];
  80. public index:number = -1; //当前索引
  81. public remark:string = ''; //备注
  82. public score:number = 0; //分数
  83. public is_show_inTheEditor:boolean = true; //在编辑器中,是否显示
  84. public is_direct_execute_myself:boolean = false; //是否直接执行自身
  85. public is_select_anyone_execute_myself:boolean = false; //是否选择其一执行自身
  86. }
  87. export class other_widget_finish_listen_item{
  88. public event_id:number = -1;
  89. public widget_id:number = -1;
  90. public is_execute_myself:boolean = false; //是否执行自身
  91. public grade:number = 0 //等级 未完成:其中有2,只执行2; 没有2,所有1执行; 没有2&&没有1,所有0执行;
  92. }
  93. export class att_slide_data{
  94. public slide_dir:number = config.slide_type.down; //滑动方向
  95. public slide_distance:number = 100; //滑动的距离
  96. public slide_num:number = 1; //滑动次数
  97. public other_widget_finish_listen_list:other_widget_finish_listen_item[] = [];
  98. public is_direct_execute_myself:boolean = false; //是否直接执行自身
  99. public is_select_anyone_execute_myself:boolean = false; //是否选择其一执行自身
  100. }
  101. export class att_click_data{
  102. public click_type:number = config.clcik_type.click; //点击的类型
  103. public hold_time:number = 5; //按下按钮的事件s单位
  104. public multiple_check_num:number = 2;
  105. public other_widget_finish_listen_list:other_widget_finish_listen_item[] = [];
  106. public is_direct_execute_myself:boolean = false; //是否直接执行自身
  107. public is_select_anyone_execute_myself:boolean = false; //是否选择其一执行自身
  108. }
  109. export class att_text_sound_data{
  110. public sound_data:bag_item_data = null;
  111. public text:string = '';
  112. public pos_y:number = 0;
  113. public is_open_click_close:boolean = true;
  114. }
  115. export class scene_tips_rule_data{
  116. public tips_data:scene_tips_data = new scene_tips_data;
  117. public rule_list:ui_att_item[] = []
  118. public rule_find_tips:ui_att_item = new ui_att_item;
  119. public scene_des:string = "";
  120. }
  121. export class scene_tips_data{
  122. public tips_answer:ui_att_item = new ui_att_item;
  123. public tips_tips:ui_att_item = new ui_att_item;
  124. }
  125. export class att_top_data{
  126. public top_ui_type:number = config.top_view_type.__null //ui类型
  127. public is_open_jump:boolean = false; //是否开启跳过
  128. public is_open_close:boolean = true; //是否开启关闭
  129. public close_info:ui_att_item = null; //关闭按钮的属性
  130. public jump_info:ui_att_item = null; //跳过按钮
  131. public _not_have_interact_data:not_have_interact_data = null;
  132. public _interact_input_data:interact_input_data = null;
  133. public _interact_page_data:interact_page_data = null;
  134. public _interact_puzzle_data:interact_puzzle_data = null;
  135. public _interact_scene_data:interact_scene_data = null;
  136. public _pointer_ding_wei_data:pointer_ding_wei_data = null;
  137. public _wei_chi_pointer_data:wei_chi_pointer_data = null;
  138. public _boss_info_data:boss_info_data = null;
  139. public close_event_id:number = -1;
  140. public finish_event_id:number = -1;
  141. public fail_event_id:number = -1;
  142. public clearAll(){
  143. this._not_have_interact_data = null;
  144. this._interact_input_data = null;
  145. this._interact_page_data = null;
  146. this._interact_puzzle_data = null;
  147. this._interact_scene_data = null;
  148. this._pointer_ding_wei_data = null;
  149. this._wei_chi_pointer_data = null;
  150. }
  151. }
  152. export class font_color_info{
  153. public r:number = 255;
  154. public g:number = 255;
  155. public b:number = 255;
  156. public info(r:number,g:number,b:number):font_color_info{
  157. this.r = r;
  158. this.g = g;
  159. this.b = b;
  160. return this;
  161. }
  162. public infoColor(color:Color):font_color_info{
  163. this.r = color.r;
  164. this.g = color.g;
  165. this.b = color.b;
  166. return this;
  167. }
  168. }
  169. export class font_info{
  170. public font_color:font_color_info = new font_color_info;
  171. public font_size:number = 20;
  172. }
  173. export class ui_att_item{
  174. public x:number = 0;
  175. public y:number = 0;
  176. public width:number = 0;
  177. public height:number = 0;
  178. public res:string = ""; //资源
  179. public res_name:string = "";
  180. public score:number = 0;
  181. }
  182. export class not_have_interact_data{
  183. public bg:ui_att_item = null;
  184. }
  185. export class interact_input_data{
  186. public bg:ui_att_item = null;
  187. public image_1:ui_att_item = null;
  188. public image_2:ui_att_item = null;
  189. public image_3:ui_att_item = null;
  190. public image_4:ui_att_item = null;
  191. public image_5:ui_att_item = null;
  192. public image_6:ui_att_item = null;
  193. public image_7:ui_att_item = null;
  194. public image_8:ui_att_item = null;
  195. public image_9:ui_att_item = null;
  196. public image_0:ui_att_item = null;
  197. public image_xing:ui_att_item = null;
  198. public image_jing:ui_att_item = null;
  199. public att_1:ui_att_item = null;
  200. public att_2:ui_att_item = null;
  201. public att_3:ui_att_item = null;
  202. public att_4:ui_att_item = null;
  203. public att_5:ui_att_item = null;
  204. public att_6:ui_att_item = null;
  205. public att_7:ui_att_item = null;
  206. public att_8:ui_att_item = null;
  207. public att_9:ui_att_item = null;
  208. public att_0:ui_att_item = null;
  209. public att_xing:ui_att_item = null;
  210. public att_jing:ui_att_item = null;
  211. public input_fail:ui_att_item = null;
  212. public input_default:ui_att_item = null;
  213. public input_right:ui_att_item = null;
  214. public font:ui_att_item = null;
  215. public answer:string = "0";
  216. }
  217. export class interact_page_data{
  218. public bg:ui_att_item = null;
  219. public btn_interact_left:ui_att_item = null;
  220. public btn_interact_right:ui_att_item = null;
  221. public img_item_interact_bg:ui_att_item = null;
  222. public btn_sure:ui_att_item = null;
  223. public img_item_interact_list:ui_att_item[] = [];
  224. public answer:number = 0;
  225. }
  226. export class interact_puzzle_data{
  227. public bg:ui_att_item = null;
  228. public content:ui_att_item = null;
  229. public puzzle1:ui_att_item = null;
  230. public puzzle2:ui_att_item = null;
  231. public puzzle3:ui_att_item = null;
  232. public puzzle4:ui_att_item = null;
  233. public puzzle5:ui_att_item = null;
  234. public puzzle6:ui_att_item = null;
  235. public answer:string = "0";
  236. }
  237. export class interact_scene_data{
  238. public scene:scene_item_data = null;
  239. }
  240. export class boss_info_data{
  241. public bg:ui_att_item = null;
  242. public bg_bar:ui_att_item = null;
  243. public bar:ui_att_item = null;
  244. public head:ui_att_item = null;
  245. public hp:number = 0;
  246. public hp_delay_time:number = 0;
  247. }
  248. export class pointer_ding_wei_data{
  249. public bg:ui_att_item = null;
  250. public pointer_bar:ui_att_item = null;
  251. public pointer_bar_point:ui_att_item =null;
  252. public img_text:ui_att_item = null;
  253. public img_eye_1:ui_att_item = null;
  254. public img_eye_2:ui_att_item = null;
  255. public btn_pointer_ding_wei_sure:ui_att_item = null;
  256. public rightLength:number = 200; //以进度条的中心点向左右个延长长度的一半
  257. }
  258. export class wei_chi_pointer_data{
  259. public bg:ui_att_item = null;
  260. public img_hand:ui_att_item = null;
  261. public img_bar:ui_att_item = null;
  262. public img_pointer:ui_att_item = null;
  263. public img_text_bing_zhu_hu_xi:ui_att_item = null;
  264. public btn_bingxi:ui_att_item = null;
  265. public rightLength:number = 200; //以进度条的中心点向左右个延长长度的一半
  266. public time:number = 3; //总时长
  267. }
  268. export class level_list_data {
  269. public zujian_id:number = 0;
  270. public level_list:bag_data[] = [] //关卡列表
  271. }
  272. export class widget_item_data {
  273. constructor(n:string,t:number){
  274. this.name = n;
  275. this.type = t;
  276. }
  277. public name:string = "";
  278. public type:number =0;
  279. public att:attributes_data = null;
  280. }
  281. export class scene_item_data {
  282. constructor(n:string,t:number,full:boolean=false){
  283. this.name = n;
  284. this.type = t;
  285. this.is_full_screen = full;
  286. }
  287. public index:number = 0;
  288. public name:string = "";
  289. public scene_diy_name:string = "";
  290. public type:number =0; //0:单页 1:多页-上下 2:多页-左右
  291. public is_child_scene:boolean = false;
  292. public is_check_mask:boolean = false; //是否是遮罩
  293. public is_full_screen:boolean = false; //是否是铺满
  294. public page:number = 0;
  295. public page_list:scene_item_data[] = [];
  296. public _task_data:task_data = null; //一个场景有一个玩法(任务)
  297. public page_widget_list:widget_item_data[] = [];
  298. public att:attributes_data = null;
  299. }
  300. export class bag_item_data {
  301. public name:string = "";
  302. public url:string = "";
  303. }
  304. export class bag_data {
  305. public id:number = 0;
  306. public name:string = "";
  307. public is_edit:number = 0;
  308. public item_list:bag_item_data[] = []; //道具列表
  309. public bg_list:bag_item_data[] = []; //背景列表
  310. public component_list:bag_item_data[] = []; //组件列表
  311. public sound_list:bag_item_data[] = []; //音效列表
  312. public content:scene_item_data[] = null; //保存的数据
  313. public static initBagData(data:bag_data){
  314. let t_data = new bag_data
  315. for (const key in data) {
  316. if (Object.prototype.hasOwnProperty.call(data, key)) {
  317. const element = data[key];
  318. t_data[key] = element;
  319. }
  320. }
  321. if(t_data.content.length>0){
  322. let list:scene_item_data[] = JSON.parse(t_data.content.toString())
  323. t_data.content = list;
  324. }
  325. return t_data
  326. }
  327. }
  328. export class long_story_list_item_data {
  329. public id:number = 0;
  330. public name:string = "";
  331. public cover:string = "";
  332. }
  333. export class level_list_item_data {
  334. public id:number = 0;
  335. public name:string = "";
  336. public is_edit:number =0;
  337. }
  338. export class task_data{ //玩法===任务
  339. public type:number = config.task_type.da_guai;
  340. public event_list:event_item[] = [];
  341. public is_open_interlude_default_animation:boolean = true; //打开过场默认动画
  342. public _zhao_xi_jie_data:zhao_xi_jie_data = null;
  343. public _guo_ju_qing:guo_ju_qing_data = null;
  344. public _da_guai:da_guai_data = null;
  345. public _guo_ju_qing_not_rule_data:guo_ju_qing_not_rule_data = null;
  346. public _guo_ju_qing_dai_dao_ju:guo_ju_qing_dai_dao_ju = null;
  347. }
  348. export class dai_dao_ju_item{
  349. public widget_id:number = -1; //控件id
  350. public is_in_bag:boolean = true; //是否默认在背包里
  351. public info_res:bag_item_data = new bag_item_data;
  352. }
  353. export class guo_ju_qing_dai_dao_ju{
  354. public widget_list:dai_dao_ju_item[] = []
  355. public binding_count_time_widget:number = -1;
  356. public add_time_number:number = 0;
  357. public finish_event_id:number = -1;
  358. }
  359. export class da_guai_data{
  360. public widget_id_list:da_guai_item_data[] = []
  361. }
  362. export class guo_ju_qing_data{
  363. public binding_event_id:number = -1;
  364. }
  365. export class da_guai_item_data{
  366. public widget_id:number = -1; //控件id
  367. public hurt:number = 1; //伤害
  368. }
  369. export class zhao_xi_jie_item_data{
  370. public widget_id:number = -1; //控件id
  371. public res:string = ""; //资源
  372. public res_name:string = "";
  373. public tips_res:string = "";
  374. public tips_res_name:string = "";
  375. public finish_event_id:number = -1; //完成事件id
  376. public finish_widget_id:number = -1; //完成控件id
  377. }
  378. export class zhao_xi_jie_data{
  379. public tip_type:number = config.zhao_xi_jie_tip_type.select_tips;
  380. public widget_id_list:zhao_xi_jie_item_data[] = []
  381. public finish_event_id:number = -1; //全部找到之后执行的事件
  382. public finish_all_hide_answer_dalay_time = zhao_xi_jie_data.defaultFinishAllHideAnswerDalayTime();//找到所有隐藏答案延迟时间
  383. static defaultFinishAllHideAnswerDalayTime():number { return 30 }
  384. }
  385. export class guo_ju_qing_not_rule_data { //先创建数据模型,目前没有属性
  386. }
  387. export class event_item{
  388. public event_id:number = 0;
  389. public event_name:string = "";
  390. public type:number = config.event_type.play_ani;
  391. public is_progress_event:boolean = true; //是否是进度事件
  392. public fail:event_item_fail = new event_item_fail;
  393. public success:event_item_success = new event_item_success;
  394. public event_item_play_ani_data:event_item_play_ani = null; //播放动画
  395. public event_item_top_view_data:event_item_top_view = null; //弹窗
  396. public event_item_top_view_hide_data:event_item_top_view_hide = null; //弹窗隐藏
  397. public event_item_text_sound_data:event_item_text_sound = null; //出现文字及语音
  398. public event_item_change_one_item_status_data:event_item_change_one_item_status = null; //改变指定道具资源
  399. public event_item_show_new_item_data:event_item_show_new_item = null; //出现新道具
  400. public event_item_hide_data:event_item_hide = null; //隐藏某个道具
  401. public event_item_delay_exe_data:event_item_delay_exe_event = null; //延迟执行一个事件
  402. public event_item_show_question_select_data:event_item_show_question_select = null; // 出现问题选择
  403. public event_item_countdown_over_data:event_item_countdown_over = null; //倒计时结束
  404. public event_item_be_event_data:event_item_be_event = null; //被动事件
  405. public event_item_start_event_data:event_start_event_item = null; //
  406. public event_item_collect_event_data:event_collect_event_item = null; //
  407. public event_item_collect_event_score_data:event_collect_event_score_item = null; //
  408. public event_item_collect_widget_score_data:event_collect_widget_score_item = null; //
  409. public event_item_delete_collect_widget_score_assigned_widget_data:event_delete_collect_widget_score_assigned_widget_item = null; //
  410. public event_item_active_event_data:event_active_event_item = null; //
  411. public event_item_stop_active_event_data:event_stop_active_event_item = null; //
  412. public event_item_fail_event_data:event_item_fail_event = null; //失败事件
  413. public event_item_play_sound_data:event_item_play_sound = null; //播放一个音效
  414. public event_item_show_scene_title_data:event_item_show_scene_title = null; //场景标签
  415. public event_item_scene_ani:event_item_scene_ani = null; //场景动画
  416. public event_item_delete_drag_other_data:event_item_delete_drag_other = null; //删除其他拖拽的目标
  417. public event_item_stop_play_loop_sound_data:event_item_stop_play_loop_sound = null; //停止播放一个音效资源
  418. public event_item_switch_scene_event_data:event_item_switch_scene_event = null; // 切换场景事件
  419. public event_item_more_scene_is_show_arrow_event_data:event_item_more_scene_is_show_arrow_event = null;//多场景-是否显示箭头事件
  420. public event_item_more_scene_jump_assigned_page_event_data:event_item_more_scene_jump_assigned_page_event = null;//多场景-跳转指定页数事件
  421. public event_item_event_group_data:event_group_event_item = null;// 事件组
  422. }
  423. export class base_event_item{
  424. }
  425. export class event_item_fail_event { //失败事件
  426. public is_relife:boolean = false; //是否可以复活
  427. public is_show_animation:boolean = true; //是否显示动画,默认显示
  428. }
  429. export class event_item_show_scene_title {
  430. public title:string = "";
  431. }
  432. export class event_item_scene_ani {
  433. public ani_id:number = -1;
  434. }
  435. export class event_item_stop_play_loop_sound{
  436. public res:string = "";
  437. }
  438. export class event_item_delete_drag_other {
  439. public widget_id:number = -1;
  440. public widget_remark:string = '';//备注
  441. public delete_drag_other_index:number = -1;
  442. public widget_list:event_item_delete_drag_other[] = [] //列表
  443. }
  444. export class event_item_play_sound { //播放一个音效
  445. public sound_res:bag_item_data = new bag_item_data;
  446. public isLoop:boolean = false;
  447. public volume:number = 1; //音量
  448. public isBGM:boolean = false; //是否背景音乐
  449. }
  450. export class event_item_success { //成功
  451. public is_finish_game:boolean = false; //全部通关完成
  452. public is_next_scene:boolean = false; //执行下一个场景
  453. public trigger_event_id:number = -1; //触发某个事件
  454. }
  455. export class event_item_fail { //失败
  456. public is_restart:boolean = false; //是否重新开始
  457. public is_relife:boolean = false; //是否复活
  458. public trigger_event_id:number = -1; //触发某个事件
  459. }
  460. export class event_item_play_ani extends base_event_item{ // 播放动画
  461. public binding_widget_id:number = -1; //绑定某一个控件进行播放动画
  462. public ani_id:number = -1; //该控件下选中的某个动画id
  463. }
  464. export class event_item_top_view extends base_event_item{ // 弹窗
  465. public binding_ui_id:number = -1; //绑定某一个UI
  466. }
  467. export class event_item_top_view_hide extends base_event_item{ // 弹窗隐藏
  468. public binding_ui_id:number = -1; //绑定某一个UI
  469. }
  470. export class event_item_text_sound extends base_event_item{ //出现文字及语音
  471. public binding_widget_id:number = -1; //绑定某一个UI
  472. }
  473. export class event_item_change_one_item_status extends base_event_item{ //改变指定道具资源
  474. public binding_widget_id:number = -1; //绑定某一个UI
  475. public att:ui_att_item = new ui_att_item;
  476. }
  477. export class event_item_show_new_item extends base_event_item{ // 出现新道具
  478. public binding_widget_id:number = -1; //绑定某一个UI
  479. }
  480. export class event_item_hide extends base_event_item{ // 隐藏
  481. public binding_widget_id:number = -1; //绑定某一个UI
  482. public binding_widget_list:event_widget_more_event_item[] = [] //绑定事件列表
  483. }
  484. export class event_item_delay_exe_event extends base_event_item{ // 延迟多久执行一个事件
  485. public binding_event_id:number = -1; //绑定某一个事件
  486. public delay_time:number = 0;
  487. }
  488. export class event_item_show_question_select_item {
  489. public binding_event_id:number = -1;
  490. public isRight:boolean = false;
  491. public isClickVoice:boolean = true;
  492. }
  493. export class event_item_show_question_select extends base_event_item{ // 出现问题选择
  494. public binding_widget_id:number = -1; //绑定某一个UI
  495. public question_list:event_item_show_question_select_item[] = []
  496. }
  497. export class event_start_event_item extends base_event_item{ // 开始的事件
  498. public binding_event_id:number = -1; //绑定事件
  499. }
  500. export class event_active_event_item extends base_event_item{ // 激活控件的事件
  501. public binding_widget_id:number = -1; //绑定事件
  502. public binding_widget_list:event_widget_more_event_item[] = [] //绑定事件列表
  503. }
  504. export class event_stop_active_event_item extends base_event_item{ // 不激活控件的事件,停用交互
  505. public binding_widget_id:number = -1; //绑定事件
  506. public binding_widget_list:event_widget_more_event_item[] = [] //绑定事件列表
  507. }
  508. export class event_collect_event_item extends base_event_item{ // 收集多个事件完成
  509. public event_id_list:number[] = []
  510. public is_alone:boolean = false; //是否单独一个
  511. }
  512. export class event_collect_event_score_item extends base_event_item { // 收集事件-分数
  513. public event_id_list:number[] = []
  514. public total_score:number = 0; //分数
  515. public max_score:number = 0; //最大分数
  516. }
  517. export class event_collect_widget_score_item extends base_event_item { //收集控件-分数
  518. public widget_id_list:number[] = []
  519. public total_score:number = 0; //分数
  520. public max_score:number = 0; //最大分数
  521. }
  522. export class event_delete_collect_widget_score_assigned_widget_item extends base_event_item { //删除收集控件-分数的指定控件
  523. public widget_id_list:number[] = []
  524. }
  525. export class event_item_countdown_over extends base_event_item{ //倒计时结束
  526. public binding_widget_id:number = -1; //绑定某一个UI
  527. public binding_fail_event_id:number = -1; //失败事件
  528. public binding_win_event_id:number = -1; //成功事件
  529. }
  530. export class event_item_be_event extends base_event_item{ // 被动事件
  531. public binding_widget_id:number = -1; //绑定某一个UI
  532. }
  533. export class event_item_switch_scene_event extends base_event_item { // 切换场景事件
  534. public binding_page_index:number = -1; //多场景-绑定页码索引(真实页数+1)
  535. public direction:number = config.switch_scene_page_direction.unknown;
  536. public executeOnlyOnce:boolean = true; //只执行一次
  537. public delay_time:number = 0;
  538. }
  539. export class event_item_more_scene_is_show_arrow_event extends base_event_item {
  540. public is_show:boolean = false;
  541. }
  542. export class event_item_more_scene_jump_assigned_page_event extends base_event_item {
  543. public page_number:number = -1;
  544. public interval_time:number = event_item_more_scene_jump_assigned_page_event.defaultIntervalTime(); //默认0.7
  545. static defaultIntervalTime():number{ return 0.7 }
  546. }
  547. export class event_group_event_item extends base_event_item{ // 事件组
  548. public list:event_group_event_item_event_item[] = []
  549. }
  550. export class event_widget_more_event_item extends base_event_item {
  551. public binding_widget_id:number = -1; //绑定事件
  552. public binding_widget_remark:string = ''; //备注
  553. }
  554. export class event_group_event_item_event_item extends base_event_item{
  555. public event_item:event_item = new event_item
  556. public delay_time:number = 0;
  557. }
  558. export class UserData {
  559. public user_id:string = null; //用户id
  560. public token:string = "";
  561. public select_page:number = 1; //用户当前选中的页数
  562. public isOpenYinXiao:boolean = true; //是否开启音效
  563. public isOpenYinYue:boolean = true; //是否开启音乐
  564. public isOpenPeiYin:boolean = true; //是否开启配音
  565. public unlock_levels:number[] = []; //解锁关卡
  566. }
  567. export class Message{
  568. public code:number = 0;
  569. public status:string = "";
  570. public message:string = "";
  571. }
  572. export class LevelMessage extends Message{
  573. public content :LevelListData = null;
  574. }
  575. export class LevelInfoMessage extends Message{
  576. public content :LevelInfo = null;
  577. }
  578. export class LevelInfo {
  579. public id:number = 0;
  580. public cover:string = "";
  581. public name:string = "";
  582. public content:scene_item_data[] = null;
  583. }
  584. export class LevelListData{
  585. public tool_number:number = 0;
  586. public list:LevelItemData[] = [];
  587. }
  588. export class LevelItemData{
  589. public id:number = 0; //关卡ID
  590. public cover:string = ""; //图片
  591. public complete_img:string = ""; //通关图片
  592. public name:string = "";//名称
  593. public piped_music:string = "";//背景音乐
  594. public ads_unlock:number = 0;//解锁广告数量
  595. public category_id:number = 0;//"0=>"无","1"=>"恐怖","2"=>"剧情","3"=>"怀旧","4"=>"脑洞","5"=>"推理"
  596. public label_id:number = 0; // "0"=>"无","1"=>"新","2"=>"热"
  597. }
  598. export class sysMessage extends Message{
  599. public content :sys_config = null;
  600. }
  601. export class sys_config {
  602. public sys_piped_music:string = null; //系统背景音乐
  603. public unlock_time:number = 0; //全部解锁时长 单位秒
  604. public unlock_ads:number = 0; // 全部解锁 广告数量
  605. public sys_click_button_music:string = null; // 点击按钮音效
  606. public sys_fail_scary_music:string = null; // 失败吓人音效
  607. public sys_fail_attack_music:string = null; // 失败后攻击音效
  608. public sys_fail_prompt_music:string = null; // 失败提示音效
  609. public sys_success_complete_music:string = null; // 正确通关音效
  610. public sys_click_correct_detail_music:string = null; // 点击正确细节音效
  611. }