gameManager.ts 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591
  1. import { _decorator, AudioClip, AudioSource, Component, Node, Size, Sprite, SpriteFrame, sys, UITransform, Vec3 } from 'cc';
  2. import { game_run } from './game_run';
  3. import { attributes_data, event_item, LevelItemData, other_widget_finish_listen_item, scene_item_data, sysMessage, task_data, ui_att_item, UserData, widget_item_data } from '../../data/data';
  4. import { config } from '../config';
  5. import { sceneManager } from './sceneManager';
  6. import { control } from '../edit/control';
  7. import { http } from '../http';
  8. import { tools } from '../tools';
  9. import { main } from '../main';
  10. import { taskServce } from './TaskSchedule/taskServce';
  11. import { ClientEvent } from '../clientEvent';
  12. import { sysSound } from './sysSound';
  13. const { ccclass, property } = _decorator;
  14. @ccclass('gameManager')
  15. export class gameManager extends Component {
  16. private mGameRun:game_run = null;
  17. private mGameData:scene_item_data[] = [];
  18. private mCurSceneIndex:number =0; //当前第几个场景
  19. public static Singleton:gameManager = null;
  20. private static g_userData:UserData;
  21. public static res_map:Map<string,SpriteFrame> = new Map()
  22. public static mp3_cache:Map<string,AudioClip> = new Map()
  23. private mLevelData:LevelItemData = null;
  24. private static sys_data:sysMessage = null;
  25. @property(sceneManager) mSceneManager:sceneManager = null;
  26. @property(sysSound) mSysSound:sysSound = null;
  27. protected start(): void {
  28. gameManager.Singleton = this;
  29. }
  30. public static loadSceneRes(level_id:number,scene_num:number,cb){
  31. let count = 0;
  32. let num = 0;
  33. let scene_count = 1;
  34. // console.log("scene_num",scene_num)
  35. let call = ()=>{
  36. count++;
  37. // console.log("scene_num",scene_num,scene_count,count,num)
  38. if(scene_count>=scene_num){
  39. if(count>=num){
  40. // console.log("gameManager.res_map",gameManager.res_map)
  41. cb()
  42. }
  43. }
  44. }
  45. for (let i = 0; i <= scene_num; i++) {
  46. let url = http.get_level_resource(level_id,i)
  47. http.run_get(url,(err,data)=>{
  48. if(!err){
  49. let _data = JSON.parse(data)
  50. scene_count++;
  51. num += _data.content.length;
  52. // console.log("run_get:",_data.content.length)
  53. for (let index = 0; index < _data.content.length; index++) {
  54. const url:string = _data.content[index];
  55. console.log('url=',url)
  56. let hz = url.substring(url.length-3,url.length);
  57. if(hz==="png"||hz==="jpg"){
  58. // if(gameManager.res_map.get(url)!=null){
  59. // call()
  60. // }else{
  61. // }
  62. tools.loadSceneImg(url,(d)=>{
  63. gameManager.res_map.set(d.url,d.sf)
  64. call()
  65. })
  66. }
  67. if(hz==="mp3"){
  68. // if(gameManager.mp3_cache.get(url)!=null){
  69. // call()
  70. // }else{
  71. // }
  72. tools.loadSceneMp3(url,(d)=>{
  73. gameManager.mp3_cache.set(d.url,d.clip)
  74. call()
  75. })
  76. }
  77. }
  78. }else{
  79. tools.showToast(`获取关卡错误${err}`)
  80. }
  81. })
  82. }
  83. }
  84. public setLevelData(data:LevelItemData){
  85. this.mLevelData = data;
  86. }
  87. public getLevelData(){
  88. return this.mLevelData;
  89. }
  90. public static setSysData(data:sysMessage){
  91. gameManager.sys_data = data;
  92. }
  93. public static getSysData(){
  94. return gameManager.sys_data;
  95. }
  96. public static loadSceneMp3(){
  97. }
  98. public static getUserData():UserData{
  99. let str = sys.localStorage.getItem(config.USER_DATA)
  100. if(str==undefined||str==""||str==null){
  101. return null;
  102. }
  103. let user:UserData = JSON.parse(str)
  104. return user;
  105. }
  106. public static getStaticUserData(){
  107. return gameManager.g_userData
  108. }
  109. public static setUserData(user:UserData){
  110. gameManager.g_userData = user;
  111. gameManager.saveUserData()
  112. }
  113. public static saveUserData(){
  114. if(gameManager.g_userData!=null){
  115. sys.localStorage.setItem(config.USER_DATA, JSON.stringify(gameManager.g_userData));
  116. }
  117. }
  118. public reLife(){
  119. gameManager.Singleton.startLevelGame()
  120. }
  121. public reStartGame(){
  122. this.mCurSceneIndex = 0;
  123. gameManager.Singleton.startLevelGame()
  124. }
  125. public levleIsUnLock(levle_id:number){
  126. let isunlock = false;
  127. for (let index = 0; index < gameManager.getStaticUserData().unlock_levels.length; index++) {
  128. const id = gameManager.getStaticUserData().unlock_levels[index];
  129. if(id==levle_id){
  130. isunlock = true;
  131. break;
  132. }
  133. }
  134. return isunlock
  135. }
  136. public unLockLevel(levle_id:number){
  137. let is_have = false;
  138. for (let index = 0; index < gameManager.getStaticUserData().unlock_levels.length; index++) {
  139. const id = gameManager.getStaticUserData().unlock_levels[index];
  140. if(id==levle_id){
  141. is_have = true;
  142. break;
  143. }
  144. }
  145. if(!is_have){
  146. gameManager.getStaticUserData().unlock_levels.push(levle_id)
  147. gameManager.saveUserData()
  148. gameManager.Singleton.sync_data()
  149. }
  150. }
  151. public sync_data(){
  152. let url = http.sync_data()
  153. let unlock_levels = gameManager.getStaticUserData().unlock_levels;
  154. http.run_post(url,{"unlock_levels":JSON.stringify(unlock_levels)},(err,data)=>{
  155. if(!err){
  156. }
  157. })
  158. }
  159. public nextScene(){
  160. this.mCurSceneIndex++;
  161. let not_scene = false;
  162. if(this.mCurSceneIndex>=this.mGameData.length){
  163. not_scene = true;
  164. }
  165. if(!not_scene){
  166. let task_data = this.mGameData[this.mCurSceneIndex]._task_data
  167. if(task_data==null||task_data==undefined) {
  168. return tools.showToast('没有任务')
  169. }
  170. let call_back =(()=>{
  171. this.mGameRun.unInit()
  172. this.startLevelGame()
  173. })
  174. if(task_data.is_open_interlude_default_animation) {
  175. this.onLaunch(()=>{
  176. call_back()
  177. })
  178. } else {
  179. call_back()
  180. }
  181. }else{
  182. // tools.showToast("没有场景了!")
  183. }
  184. // this.onLaunch(()=>{
  185. // this.mCurSceneIndex++;
  186. // let not_scene = false;
  187. // if(this.mCurSceneIndex>=this.mGameData.length){
  188. // not_scene = true;
  189. // }
  190. // if(!not_scene){
  191. // this.mGameRun.unInit()
  192. // this.startLevelGame()
  193. // }else{
  194. // // tools.showToast("没有场景了!")
  195. // }
  196. // })
  197. }
  198. public gameOver(){
  199. ClientEvent.dispatchEvent(config.EventRun.ON_WIN)
  200. }
  201. public backGameList(){
  202. if(this.getLevelData()!=null){
  203. this.unscheduleAllCallbacks()
  204. this.mGameRun.backGameList()
  205. }
  206. }
  207. public initEvent(){
  208. ClientEvent.offAll(config.EventRun.NOTICE_EVENT)
  209. ClientEvent.offAll(config.EventRun.WIDGET_FINISH)
  210. ClientEvent.offAll(config.EventRun.WIDGET_FAIL)
  211. ClientEvent.offAll(config.EventRun.ON_WIDGET_FINISH_COLLECT_EVENT)
  212. ClientEvent.offAll(config.EventRun.WIDGET_HIDE)
  213. ClientEvent.offAll(config.EventRun.SHOW_ZHAO_BU_TONG_FINISH_STATUS)
  214. ClientEvent.offAll(config.EventRun.ON_ZHAO_BU_TONG_ALL_FINISH)
  215. ClientEvent.offAll(config.EventRun.TOP_VIEW_CLOSE)
  216. ClientEvent.offAll(config.EventRun.TOP_VIEW_FINISH)
  217. ClientEvent.offAll(config.EventRun.TOP_VIEW_FAIL)
  218. ClientEvent.offAll(config.EventRun.ON_COUNT_DOWN_FAIL)
  219. ClientEvent.offAll(config.EventRun.ON_COUNT_DOWN_START)
  220. ClientEvent.offAll(config.EventRun.ON_SHOW_RULE_BTN)
  221. ClientEvent.offAll(config.EventRun.ON_BOSS_HURT)
  222. ClientEvent.on(config.EventRun.WIDGET_FINISH,this.onWidgetFinishEvent.bind(this),this)
  223. ClientEvent.on(config.EventRun.WIDGET_FAIL,this.onWidgetFailEvent.bind(this),this)
  224. ClientEvent.on(config.EventRun.TOP_VIEW_CLOSE,this.onUiCloseEvent.bind(this),this)
  225. ClientEvent.on(config.EventRun.TOP_VIEW_FINISH,this.onUiFinishEvent.bind(this),this)
  226. ClientEvent.on(config.EventRun.TOP_VIEW_FAIL,this.onUiFailEvent.bind(this),this)
  227. ClientEvent.on(config.EventRun.ON_COUNT_DOWN_FAIL,this.onCountDownFailEvent.bind(this),this)
  228. ClientEvent.on(config.EventRun.ON_COUNT_DOWN_START,this.onStartCountDownEvent.bind(this),this)
  229. }
  230. public initGR(gr:game_run){
  231. this.mGameRun = gr;
  232. gameManager.Singleton = this;
  233. this.mSceneManager.init(this)
  234. this.clearRes()
  235. }
  236. public clearRes(){
  237. gameManager.res_map.clear()
  238. gameManager.mp3_cache.clear()
  239. }
  240. public init(gr:game_run,data:scene_item_data[],callback=null){
  241. this.mGameRun = gr;
  242. gameManager.Singleton = this;
  243. this.mSceneManager.init(this)
  244. this.mCurSceneIndex = main.Singleton.edit_scene_view.getCurSelectSceneIndex()
  245. // this.postLevelInfo(id,scene)
  246. // this.startLevelGame()
  247. // console.log("control.Singleton.get_bag_data().content",control.Singleton.get_bag_data())
  248. this.mGameData = data;
  249. if( this.mGameData.length<=0){
  250. return tools.showToast("错误的场景信息")
  251. }
  252. this.startLevelGame(callback)
  253. }
  254. public runGame(data:scene_item_data[]){
  255. this.mCurSceneIndex = 0;
  256. this.mGameData = data;
  257. if( this.mGameData.length<=0){
  258. return tools.showToast("错误的场景信息")
  259. }
  260. this.startLevelGame()
  261. }
  262. public onLaunch(call,delay=0.7){
  263. this.mGameRun.onlaunch(call,delay)
  264. }
  265. FilterChildScene(data:scene_item_data[]){
  266. let temp_scene = []
  267. for (let index = 0; index < data.length; index++) {
  268. const element = data[index];
  269. if(!element.is_child_scene){
  270. temp_scene.push(element)
  271. }
  272. }
  273. return temp_scene;
  274. }
  275. protected onDestroy(): void {
  276. ClientEvent.off(config.EventRun.WIDGET_FINISH,this.onWidgetFinishEvent.bind(this),this)
  277. }
  278. public startLevelGame(callback=null){
  279. this.mGameRun.unInit()
  280. this.initEvent()
  281. if(callback!=null) { callback() }
  282. // console.log("this.mGameData",this.mGameData,this.mCurSceneIndex)
  283. this.mSceneManager.startLevelGame(this.mGameData[this.mCurSceneIndex])
  284. taskServce.initTask(this.mGameData[this.mCurSceneIndex]._task_data)
  285. this.scheduleOnce(()=>{
  286. this.startGame()
  287. },0.5)
  288. if(gameManager.Singleton.getLevelData()){
  289. // this.mSceneManager.playMusic(this.mLevelData.piped_music,true)
  290. }
  291. }
  292. public loadSceneTask(data: task_data) {
  293. this.mGameRun.loadSceneTask(data)
  294. }
  295. public loadScene(pages: scene_item_data[],type:number){
  296. this.mGameRun.loadSceneLayer(pages,type)
  297. }
  298. public loadUi(ui_widge_list:widget_item_data[]){
  299. this.mGameRun.loadUILayer(ui_widge_list)
  300. }
  301. public loadTextSound(ui_widge_list:widget_item_data[]){
  302. this.mGameRun.loadTextSound(ui_widge_list)
  303. }
  304. public loadQuestion(ui_widge_list:widget_item_data[]){
  305. this.mGameRun.initQuestionList(ui_widge_list)
  306. }
  307. public initCountDownList(ui_widge_list:widget_item_data[]){
  308. this.mGameRun.initCountDownList(ui_widge_list)
  309. }
  310. public initTaskUi(data:task_data){
  311. this.mGameRun.initTaskUi(data)
  312. }
  313. public startGame(){
  314. taskServce.startFirstEvent()
  315. }
  316. public showCheck(call){
  317. this.mGameRun.showCheck(call)
  318. }
  319. public showLoadingLevel(){
  320. this.mGameRun.showLoadingLevel()
  321. }
  322. public hideLoadingLevel(){
  323. this.mGameRun.hideLoadingLevel()
  324. }
  325. public static getWidgetList(scene_data:scene_item_data):widget_item_data[]{
  326. let temp:widget_item_data[] = []
  327. for (let index = 0; index < scene_data.page_widget_list.length; index++) {
  328. const data = scene_data.page_widget_list[index];
  329. if(data.type<=4 ){
  330. temp.push(data)
  331. }
  332. }
  333. return temp;
  334. }
  335. public static getUIWidgetList(scene_data:scene_item_data){
  336. let temp:widget_item_data[] = []
  337. for (let index = 0; index < scene_data.page_widget_list.length; index++) {
  338. const data = scene_data.page_widget_list[index];
  339. if(data.type===config.Widget_Type_List.UI_TOP){
  340. if(data.att.top_data!=null&&data.att.top_data.top_ui_type!=config.top_view_type.__null){
  341. temp.push(data)
  342. }
  343. }
  344. }
  345. return temp;
  346. }
  347. public static getQuestionwidgetList(scene_data:scene_item_data){
  348. let temp:widget_item_data[] = []
  349. for (let index = 0; index < scene_data.page_widget_list.length; index++) {
  350. const data = scene_data.page_widget_list[index];
  351. if(data.type===config.Widget_Type_List.QUESTION_SELECT){
  352. if(data.att.question_select!=null){
  353. temp.push(data)
  354. }
  355. }
  356. }
  357. return temp;
  358. }
  359. public static getTextSoundWidgetList(scene_data:scene_item_data){
  360. let temp:widget_item_data[] = []
  361. for (let index = 0; index < scene_data.page_widget_list.length; index++) {
  362. const data = scene_data.page_widget_list[index];
  363. if(data.type===config.Widget_Type_List.TEXT_SOUND){
  364. if(data.att.text_sound_data!=null){
  365. temp.push(data)
  366. }
  367. }
  368. }
  369. return temp;
  370. }
  371. public static getCountDownWidgetList(scene_data:scene_item_data){
  372. let temp:widget_item_data[] = []
  373. for (let index = 0; index < scene_data.page_widget_list.length; index++) {
  374. const data = scene_data.page_widget_list[index];
  375. if(data.type===config.Widget_Type_List.COUNT_DOWN){
  376. if(data.att.count_down!=null){
  377. temp.push(data)
  378. }
  379. }
  380. }
  381. return temp;
  382. }
  383. public static getCacheSpriteFrameByName(sfName:string){
  384. // return control.res_map.get(sfName)
  385. return gameManager.res_map.get(sfName)
  386. }
  387. public static getCacheSoundByName(sfName:string){
  388. // return control.mp3_cache.get(sfName)
  389. return gameManager.mp3_cache.get(sfName)
  390. }
  391. public static initUiBaseAtt(node:Node,att:ui_att_item){
  392. node.getComponent(UITransform).setContentSize(new Size(att.width,att.height))
  393. node.position = new Vec3(att.x,att.y);
  394. node.getComponent(Sprite).spriteFrame = gameManager.getCacheSpriteFrameByName(att.res)
  395. }
  396. onWidgetFinishEvent(widget_id:number, finish_event_item:event_item){
  397. taskServce.onWidgetFinishEvent(widget_id, finish_event_item)
  398. }
  399. onWidgetFailEvent(widget_id:number){
  400. taskServce.onWidgetFailEvent(widget_id)
  401. }
  402. onUiCloseEvent(event_id:number){
  403. taskServce.extEventByEventId(event_id)
  404. }
  405. onUiFinishEvent(event_id:number){
  406. taskServce.extEventByEventId(event_id)
  407. }
  408. onUiFailEvent(event_id:number){
  409. taskServce.extEventByEventId(event_id)
  410. }
  411. onCountDownFailEvent(event_id:number){
  412. taskServce.extEventByEventId(event_id)
  413. }
  414. onStartCountDownEvent(event_id:number){
  415. taskServce.extEventByEventId(event_id)
  416. }
  417. exeEvent(event_id:number){
  418. taskServce.extEventByEventId(event_id)
  419. }
  420. exeSuccessTriggerEvent(trigger_event_id:number) {
  421. taskServce.exeSuccessTriggerEvent(trigger_event_id)
  422. }
  423. exeNextDelayEvent(event_item:event_item) {
  424. taskServce.exeNextDelayEvent(event_item)
  425. }
  426. showFindRuleTips(){
  427. this.mGameRun.showFindRuleTips()
  428. }
  429. showTips(){
  430. this.mGameRun.showTips()
  431. }
  432. showRule(){
  433. this.mGameRun.showRule()
  434. }
  435. getSceneManager(){
  436. return this.mSceneManager;
  437. }
  438. IsOpenRuleStatus(){
  439. return taskServce.guo_ju_qing_binding_event_id==-1;
  440. }
  441. public checkWidgetList(list:other_widget_finish_listen_item[]):number{
  442. let event_id = -1;
  443. for (let index = 0; index < list.length; index++) {
  444. const item = list[index];
  445. let isFinish = this.mGameRun.isCurScenePageCheckWidgetFinish(item.widget_id)
  446. if(!isFinish){
  447. event_id = item.event_id;
  448. break;
  449. }
  450. }
  451. return event_id;
  452. }
  453. public isCurScenePageCheckWidgetFinish(widget_id:number){
  454. return this.mGameRun.isCurScenePageCheckWidgetFinish(widget_id);
  455. }
  456. public isCurScenePageCheckWidgetShow(widget_id:number){
  457. return this.mGameRun.isCurScenePageCheckWidgetShow(widget_id);
  458. }
  459. //点击按钮音效
  460. public sys_click_button_music(){
  461. if(gameManager.sys_data!=null){
  462. this.mSysSound.playSound(gameManager.sys_data.content.sys_click_button_music)
  463. }
  464. }
  465. // //失败吓人音效
  466. // public sys_fail_scary_music(){
  467. // if(gameManager.sys_data!=null){
  468. // this.mSysSound.playSound(gameManager.sys_data.content.sys_fail_scary_music)
  469. // }
  470. // }
  471. //失败后攻击音效
  472. public sys_fail_attack_music(){
  473. if(gameManager.sys_data!=null){
  474. this.mSysSound.playSound(gameManager.sys_data.content.sys_fail_attack_music)
  475. }
  476. }
  477. //失败提示音效
  478. public sys_fail_prompt_music(){
  479. if(gameManager.sys_data!=null){
  480. this.mSysSound.playSound(gameManager.sys_data.content.sys_fail_prompt_music)
  481. }
  482. }
  483. //正确通关音效
  484. public sys_success_complete_music(){
  485. if(gameManager.sys_data!=null){
  486. this.mSysSound.playSound(gameManager.sys_data.content.sys_success_complete_music)
  487. }
  488. }
  489. //点击正确细节音效
  490. public sys_click_correct_detail_music(){
  491. if(gameManager.sys_data!=null){
  492. this.mSysSound.playSound(gameManager.sys_data.content.sys_click_correct_detail_music)
  493. }
  494. }
  495. public getCurSceneIndex(){
  496. return this.mCurSceneIndex;
  497. }
  498. public static LookVideoCallBack(call){
  499. if(call!=null){
  500. call()
  501. }
  502. }
  503. public getCurSceneLayerPage(){
  504. return this.mGameRun.getCurSceneLayerPage()
  505. }
  506. }