scene_layer.ts 11 KB

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  1. import { _decorator, AudioSource, Component, instantiate, Node, Prefab, Widget } from 'cc';
  2. import { event_item, event_item_switch_scene_event, scene_item_data, task_data } from '../../data/data';
  3. import { scene_page } from './scene_page';
  4. import { scene_page_dir } from './scene_page_dir';
  5. import { ClientEvent } from '../clientEvent';
  6. import { config } from '../config';
  7. import { gameManager } from './gameManager';
  8. const { ccclass, property } = _decorator;
  9. class EventTarget{
  10. event_item: event_item;
  11. is_finish:boolean;
  12. }
  13. @ccclass('scene_layer')
  14. export class scene_layer extends Component {
  15. @property(Node) content:Node = null;
  16. @property(Prefab) scenePagePrefab:Prefab = null;
  17. @property(Node) scenePageDir:Node = null;
  18. protected mSceneTask:task_data = null;
  19. private mTaskEventItemList:Map<string,EventTarget> = new Map;
  20. protected mScenePages:scene_item_data[] =[]
  21. private mCurPage:number = 0;
  22. private mAudioList:Map<string,Node> = new Map;
  23. private up_id_string = '_up'
  24. private next_id_string = '_next'
  25. protected start(): void {
  26. this.node.addComponent(AudioSource)
  27. }
  28. public initSceneTask(data:task_data) {
  29. this.mSceneTask = data
  30. this.getTaskSwitchSceneEventList()
  31. }
  32. public initScene(pages:scene_item_data[],type:number){
  33. ClientEvent.on(config.EventRun.NOTICE_EVENT,this.beActive.bind(this),this)
  34. this.mScenePages = pages;
  35. this.initSceneDir(type)
  36. this.loadAllPage()
  37. }
  38. public unInit(){
  39. this.content.destroyAllChildren()
  40. this.content.removeAllChildren()
  41. this.mSceneTask = null
  42. this.mTaskEventItemList.clear()
  43. this.mScenePages = []
  44. this.mCurPage = 0
  45. this.mAudioList.clear()
  46. this.unscheduleAllCallbacks()
  47. ClientEvent.off(config.EventRun.NOTICE_EVENT,this.beActive.bind(this),this)
  48. }
  49. getAudioSource(){
  50. if(this.node.getComponent(AudioSource)==null){
  51. this.node.addComponent(AudioSource)
  52. }
  53. return this.node.getComponent(AudioSource)
  54. }
  55. beActive(widgetId:number,event:event_item){
  56. if(event.type===config.event_type.play_sound){
  57. let is_can_play = true;
  58. if(gameManager.Singleton.getLevelData()){
  59. if(gameManager.getUserData().isOpenPeiYin){
  60. is_can_play = true;
  61. }else{
  62. is_can_play = false;
  63. }
  64. }
  65. if(is_can_play){
  66. if(event.event_item_play_sound_data!=null){
  67. if(event.event_item_play_sound_data.isLoop==undefined){
  68. event.event_item_play_sound_data.isLoop = false;
  69. }
  70. if(event.event_item_play_sound_data.volume==undefined){
  71. event.event_item_play_sound_data.volume = 1;
  72. }
  73. this.addAudioItemAndPlay(event.event_item_play_sound_data.sound_res.url,event.event_item_play_sound_data.volume ,event.event_item_play_sound_data.isLoop)
  74. }
  75. }
  76. }else if(event.type===config.event_type.stop_play_loop_sound){
  77. if(event.event_item_stop_play_loop_sound_data!=null){
  78. this.deleteAudioItem(event.event_item_stop_play_loop_sound_data.res)
  79. }
  80. }
  81. }
  82. addAudioItemAndPlay(res:string, volume:number,isLopp:boolean = false){
  83. // let content = this.getCurScenePage().node;
  84. let content = this.content;
  85. let audio_node = this.mAudioList.get(res)
  86. if(audio_node==null){
  87. audio_node = new Node
  88. audio_node.parent = content;
  89. audio_node.addComponent(AudioSource)
  90. this.mAudioList.set(res,audio_node)
  91. }
  92. audio_node.getComponent(AudioSource).clip = gameManager.getCacheSoundByName(res);
  93. audio_node.getComponent(AudioSource).play();
  94. audio_node.getComponent(AudioSource).volume = volume;
  95. audio_node.getComponent(AudioSource).loop = isLopp;
  96. }
  97. deleteAudioItem(res:string){
  98. let audio_node = this.mAudioList.get(res)
  99. if(audio_node){
  100. audio_node.getComponent(AudioSource).stop()
  101. audio_node.removeFromParent()
  102. this.mAudioList.delete(res)
  103. }
  104. }
  105. changePage(page:number){
  106. this.mCurPage = page;
  107. this.onChangeUpdatePages()
  108. this.changeUpNextBtn()
  109. }
  110. changeUpNextBtn() {
  111. if(this.mScenePages.length>1){
  112. this.scenePageDir.getComponent(scene_page_dir).showAllBtn()
  113. if(this.mCurPage<=0){
  114. this.scenePageDir.getComponent(scene_page_dir).hideUpBtn()
  115. }
  116. if(this.mCurPage==this.mScenePages.length-1){
  117. this.scenePageDir.getComponent(scene_page_dir).hideNextBtn()
  118. }
  119. }
  120. }
  121. onChangeUpdatePages(){
  122. for (let index = 0; index < this.content.children.length; index++) {
  123. const page = this.content.children[index];
  124. if(page.getComponent(AudioSource)!=null){
  125. }else{
  126. page.active = (this.mCurPage == index)
  127. }
  128. }
  129. }
  130. loadAllPage(){
  131. this.content.removeAllChildren()
  132. for (let index = 0; index < this.mScenePages.length; index++) {
  133. const item_data:scene_item_data = this.mScenePages[index];
  134. let item:Node = instantiate(this.scenePagePrefab);
  135. item.parent = this.content;
  136. item.getComponent(Widget).target = this.content;
  137. item.getComponent(scene_page).initView(item_data)
  138. }
  139. this.changePage(0)
  140. }
  141. public getCurScenePage(){
  142. return this.content.children[this.mCurPage].getComponent(scene_page)
  143. }
  144. public isCurScenePageCheckWidgetFinish(widget_id:number):boolean{
  145. let page:scene_page = this.getCurScenePage()
  146. return page.checkFinish(widget_id)
  147. }
  148. public isCurScenePageCheckWidgetShow(widget_id:number):boolean{
  149. let page:scene_page = this.getCurScenePage()
  150. return page.checkShow(widget_id)
  151. }
  152. onUp(){
  153. let cur_page = this.mCurPage
  154. let up_page = this.mCurPage -1;
  155. if(up_page>=0){
  156. gameManager.Singleton.onLaunch(()=>{
  157. this.changePage(up_page)
  158. this.onClickCurPageDirectionButton(cur_page, true)
  159. })
  160. }
  161. }
  162. onNext(){
  163. let cur_page = this.mCurPage
  164. let next_page = this.mCurPage +1;
  165. if(next_page<this.mScenePages.length){
  166. gameManager.Singleton.onLaunch(()=>{
  167. this.changePage(next_page)
  168. this.onClickCurPageDirectionButton(cur_page, false)
  169. })
  170. }
  171. }
  172. onClickCurPageDirectionButton(curPage:number, isUp:boolean) {
  173. if(this.mSceneTask == null) {
  174. return
  175. }
  176. let event_id = -1
  177. var key = curPage + ''
  178. if(isUp) {
  179. key = key + this.up_id_string
  180. } else {
  181. key = key + this.next_id_string
  182. }
  183. let eventTarget:EventTarget = this.mTaskEventItemList.get(key)
  184. if(eventTarget != null && eventTarget.is_finish == false) {
  185. event_id = eventTarget.event_item.event_id
  186. }
  187. // console.log('event_id=',event_id)
  188. if(event_id != -1) {
  189. this.checkDelayTimeNextEvent(event_id, eventTarget)
  190. }
  191. }
  192. checkDelayTimeNextEvent(event_id:number, eventTarget:EventTarget) {
  193. if(eventTarget == null) {
  194. return
  195. }
  196. // 当前数据
  197. let event_item:event_item = eventTarget.event_item
  198. let switch_scene_event_data:event_item_switch_scene_event = event_item.event_item_switch_scene_event_data
  199. // 下一个事件成功的id
  200. let trigger_event_id = event_item.success.trigger_event_id
  201. if(trigger_event_id == -1) {
  202. return
  203. }
  204. // 延迟时间
  205. let call = (()=> {
  206. ClientEvent.dispatchEvent(config.EventRun.MORE_SCENE_DIRECTION_BUTTON_CLICK_FINISH, trigger_event_id)
  207. })
  208. if(switch_scene_event_data.delay_time > 0) {
  209. this.scenePageDir.getComponent(scene_page_dir).hideAllBtn()
  210. let delay_time = switch_scene_event_data.delay_time
  211. this.scheduleOnce(()=> {
  212. if(event_item.event_item_switch_scene_event_data.executeOnlyOnce) {
  213. eventTarget.is_finish = true
  214. }
  215. call()
  216. this.changeUpNextBtn()
  217. },delay_time)
  218. } else {
  219. call()
  220. }
  221. // 用于下一个是:"延迟时间调用一个事件"
  222. // ClientEvent.dispatchEvent(config.EventRun.MORE_SCENE_DIRECTION_BUTTON_CLICK_FINISH, event_id)
  223. // let trigger_event_id = eventTarget.event_item.success.trigger_event_id
  224. // if(trigger_event_id!=-1) {
  225. // let _event:event_item = taskServce.getEventById(trigger_event_id)
  226. // if(_event!=null && _event.type == config.event_type.delay_exe_event) {
  227. // let delay_time = _event.event_item_delay_exe_data.delay_time
  228. // // console.log('下一个是延迟事件 延迟时间=',delay_time)
  229. // this.scenePageDir.getComponent(scene_page_dir).hideAllBtn()
  230. // this.scheduleOnce(()=> {
  231. // this.changeUpNextBtn()
  232. // if(eventTarget.event_item.event_item_switch_scene_event_data.executeOnlyOnce) {
  233. // eventTarget.is_finish = true
  234. // }
  235. // this.changeUpNextBtn()
  236. // },delay_time)
  237. // }
  238. // }
  239. }
  240. getTaskSwitchSceneEventList() {
  241. if(this.mSceneTask == null) {
  242. return
  243. }
  244. for(let i = 0; i < this.mSceneTask.event_list.length; i++) {
  245. let element:event_item = this.mSceneTask.event_list[i]
  246. let element_switch_scene_event_data:event_item_switch_scene_event = element.event_item_switch_scene_event_data
  247. if(element.type == config.event_type.switch_scene_event && element_switch_scene_event_data != null) {
  248. if(element_switch_scene_event_data.binding_page_index != -1 && element_switch_scene_event_data.direction != config.switch_scene_page_direction.unknown) {
  249. var key = element_switch_scene_event_data.binding_page_index + ''
  250. if(element_switch_scene_event_data.direction == config.switch_scene_page_direction.up || element_switch_scene_event_data.direction == config.switch_scene_page_direction.left) {
  251. key = key + this.up_id_string
  252. } else {
  253. key = key + this.next_id_string
  254. }
  255. let eventTarget = new EventTarget()
  256. eventTarget.event_item = element
  257. eventTarget.is_finish = false
  258. this.mTaskEventItemList.set(key, eventTarget)
  259. }
  260. }
  261. }
  262. }
  263. initSceneDir(type:number){
  264. if(this.mScenePages.length>1){
  265. this.scenePageDir.getComponent(scene_page_dir).initView(type,this.onUp.bind(this),this.onNext.bind(this))
  266. }else{
  267. this.scenePageDir.getComponent(scene_page_dir).hideAllBtn()
  268. }
  269. }
  270. }