future 1 year ago
parent
commit
d8888658c7

+ 3 - 3
assets/animation/show_font_animation.anim

@@ -132,7 +132,7 @@
         "__type__": "cc.RealKeyframeValue",
         "__type__": "cc.RealKeyframeValue",
         "interpolationMode": 0,
         "interpolationMode": 0,
         "tangentWeightMode": 0,
         "tangentWeightMode": 0,
-        "value": -570,
+        "value": -560,
         "rightTangent": 0,
         "rightTangent": 0,
         "rightTangentWeight": 1,
         "rightTangentWeight": 1,
         "leftTangent": 0,
         "leftTangent": 0,
@@ -144,7 +144,7 @@
         "__type__": "cc.RealKeyframeValue",
         "__type__": "cc.RealKeyframeValue",
         "interpolationMode": 0,
         "interpolationMode": 0,
         "tangentWeightMode": 0,
         "tangentWeightMode": 0,
-        "value": -570,
+        "value": -560,
         "rightTangent": 0,
         "rightTangent": 0,
         "rightTangentWeight": 1,
         "rightTangentWeight": 1,
         "leftTangent": 0,
         "leftTangent": 0,
@@ -156,7 +156,7 @@
         "__type__": "cc.RealKeyframeValue",
         "__type__": "cc.RealKeyframeValue",
         "interpolationMode": 0,
         "interpolationMode": 0,
         "tangentWeightMode": 0,
         "tangentWeightMode": 0,
-        "value": -570,
+        "value": -560,
         "rightTangent": 0,
         "rightTangent": 0,
         "rightTangentWeight": 1,
         "rightTangentWeight": 1,
         "leftTangent": 0,
         "leftTangent": 0,

File diff suppressed because it is too large
+ 441 - 368
assets/resources/prefabs/game_play_han_zi_zhao_bu_tong.prefab


+ 1 - 1
assets/resources/prefabs/game_play_shuang_tu_zhao_xiang_tong.prefab

@@ -3874,7 +3874,7 @@
     "_lpos": {
     "_lpos": {
       "__type__": "cc.Vec3",
       "__type__": "cc.Vec3",
       "x": 117.856,
       "x": 117.856,
-      "y": -1,
+      "y": -10,
       "z": 0
       "z": 0
     },
     },
     "_lrot": {
     "_lrot": {

File diff suppressed because it is too large
+ 207 - 741
assets/resources/prefabs/game_play_zhao_bu_tong.prefab


+ 5 - 5
assets/scene/game.scene

@@ -753,7 +753,7 @@
     "_string": "",
     "_string": "",
     "_horizontalAlign": 0,
     "_horizontalAlign": 0,
     "_verticalAlign": 1,
     "_verticalAlign": 1,
-    "_actualFontSize": 22.38423645320197,
+    "_actualFontSize": 16.945812807881772,
     "_fontSize": 16,
     "_fontSize": 16,
     "_fontFamily": "Arial",
     "_fontFamily": "Arial",
     "_lineHeight": 16,
     "_lineHeight": 16,
@@ -2701,7 +2701,7 @@
     "_string": "",
     "_string": "",
     "_horizontalAlign": 1,
     "_horizontalAlign": 1,
     "_verticalAlign": 1,
     "_verticalAlign": 1,
-    "_actualFontSize": 34.97536945812808,
+    "_actualFontSize": 26.47783251231527,
     "_fontSize": 25,
     "_fontSize": 25,
     "_fontFamily": "Arial",
     "_fontFamily": "Arial",
     "_lineHeight": 30,
     "_lineHeight": 30,
@@ -3670,8 +3670,8 @@
     "__prefab": null,
     "__prefab": null,
     "_contentSize": {
     "_contentSize": {
       "__type__": "cc.Size",
       "__type__": "cc.Size",
-      "width": 87.50257024630695,
-      "height": 25.199999999999996
+      "width": 87.4873748779297,
+      "height": 25.200000000000003
     },
     },
     "_anchorPoint": {
     "_anchorPoint": {
       "__type__": "cc.Vec2",
       "__type__": "cc.Vec2",
@@ -3703,7 +3703,7 @@
     "_string": "加载中50%...",
     "_string": "加载中50%...",
     "_horizontalAlign": 1,
     "_horizontalAlign": 1,
     "_verticalAlign": 1,
     "_verticalAlign": 1,
-    "_actualFontSize": 20.985221674876847,
+    "_actualFontSize": 15.886699507389162,
     "_fontSize": 15,
     "_fontSize": 15,
     "_fontFamily": "Arial",
     "_fontFamily": "Arial",
     "_lineHeight": 20,
     "_lineHeight": 20,

+ 3 - 0
assets/script/homepage/unlock_play_dialog.ts

@@ -1,4 +1,5 @@
 import { _decorator, Component, Label, Node } from 'cc';
 import { _decorator, Component, Label, Node } from 'cc';
+import { gameManager } from '../gameManager';
 const { ccclass, property } = _decorator;
 const { ccclass, property } = _decorator;
 
 
 @ccclass('unlock_play_dialog')
 @ccclass('unlock_play_dialog')
@@ -14,11 +15,13 @@ export class unlock_play_dialog extends Component {
         this.setupCoinNumber(coin_number)
         this.setupCoinNumber(coin_number)
         this.setupLookVideo(look_video_string)
         this.setupLookVideo(look_video_string)
         this.btn_coin.on(Node.EventType.TOUCH_END, ()=> {
         this.btn_coin.on(Node.EventType.TOUCH_END, ()=> {
+            gameManager.playBtnSound()
             if(coin_callback != null) {
             if(coin_callback != null) {
                 coin_callback(this)
                 coin_callback(this)
             }
             }
         },this)
         },this)
         this.btn_look_video.on(Node.EventType.TOUCH_END, ()=> {
         this.btn_look_video.on(Node.EventType.TOUCH_END, ()=> {
+            gameManager.playBtnSound()
             if(look_video_callback != null) {
             if(look_video_callback != null) {
                 look_video_callback(this)
                 look_video_callback(this)
             }
             }

+ 3 - 3
assets/script/play_list/zhaocha_font/view_game_play_han_zi_zhao_bu_tong.ts

@@ -41,7 +41,7 @@ export class view_game_play_han_zi_zhao_bu_tong extends base_view {
         }
         }
         let self = this;
         let self = this;
         self.isShowWin = false;
         self.isShowWin = false;
-        this.lab_time_count.active = false;
+        this.lab_countdown_time.active = false;
         gameManager.decRefSf(this.categoryid);
         gameManager.decRefSf(this.categoryid);
         let levels_item = gameManager.get_cur_level_by_categoryid(this.categoryid);
         let levels_item = gameManager.get_cur_level_by_categoryid(this.categoryid);
         let play_item = gameManager.get_play_list_item_by_categoryid(this.categoryid);
         let play_item = gameManager.get_play_list_item_by_categoryid(this.categoryid);
@@ -292,8 +292,8 @@ export class view_game_play_han_zi_zhao_bu_tong extends base_view {
 
 
     close(): void {
     close(): void {
         this.stop_time_count()
         this.stop_time_count()
-        this.lab_time_count.getComponent(Label).string = ""
-        this.lab_time_count.active = false;
+        this.lab_countdown_time.getComponent(Label).string = ""
+        this.lab_countdown_time.active = false;
         this.node.active = false;
         this.node.active = false;
         ClientEvent.dispatchEvent(config.EVENT_MSG.ON_BACK_HOME_VIEW)
         ClientEvent.dispatchEvent(config.EVENT_MSG.ON_BACK_HOME_VIEW)
     }
     }

Some files were not shown because too many files changed in this diff