future 1 жил өмнө
parent
commit
fcf6be61e3

+ 4 - 4
assets/scene/game.scene

@@ -717,7 +717,7 @@
     "__prefab": null,
     "_contentSize": {
       "__type__": "cc.Size",
-      "width": 8.8984375,
+      "width": 8.893765606457674,
       "height": 20.16
     },
     "_anchorPoint": {
@@ -750,7 +750,7 @@
     "_string": "0",
     "_horizontalAlign": 0,
     "_verticalAlign": 1,
-    "_actualFontSize": 16,
+    "_actualFontSize": 18.679802955665025,
     "_fontSize": 16,
     "_fontFamily": "Arial",
     "_lineHeight": 16,
@@ -2809,7 +2809,7 @@
     "__prefab": null,
     "_contentSize": {
       "__type__": "cc.Size",
-      "width": 87.5244140625,
+      "width": 87.51276420239155,
       "height": 25.2
     },
     "_anchorPoint": {
@@ -2842,7 +2842,7 @@
     "_string": "加载中50%...",
     "_horizontalAlign": 1,
     "_verticalAlign": 1,
-    "_actualFontSize": 15,
+    "_actualFontSize": 17.51231527093596,
     "_fontSize": 15,
     "_fontFamily": "Arial",
     "_lineHeight": 20,

+ 1 - 1
assets/script/launch/view_launch.ts

@@ -15,7 +15,7 @@ export class launch_view extends Component {
         this.progress.getComponent(ProgressBar).progress = 0;
         // this.Interval_id=setInterval(this.setupLoading.bind(this),200);
         gameManager.havNoAllAd = config.hav_no_allAd
-        this.schedule(this.setupLoading,0.05)
+        // this.schedule(this.setupLoading,0.05)
     }
 
     setupLoading(){