import { _decorator, Button, Component, Label, Node, ProgressBar, sys } from 'cc'; import { http } from '../http/http'; import { config } from '../config'; import { gameManager } from '../gameManager'; import { ClientEvent } from '../framework/clientEvent'; import { StorageManager } from '../framework/storageManager'; const { ccclass, property } = _decorator; @ccclass('launch_view') export class launch_view extends Component { @property(Node) progress; @property(Node) lab_progress; private isStop = false; private PageList = [null,1,1,1]; start() { this.progress.getComponent(ProgressBar).progress = 0; // this.Interval_id=setInterval(this.setupLoading.bind(this),200); this.schedule(this.setupLoading,0.05) } setupLoading(){ let self = this; let progress_number = Math.floor(this.progress.getComponent(ProgressBar).progress *100); if(self.isStop){ return; } if(progress_number==10){ self.isStop = true; http.get(config.static_url.category,(err,data)=>{ if(!err){ self.isStop = false; let _data = JSON.parse(data); if(_data.code==config.MSG_CODE.SUCCESS){ gameManager.set_server_play_list_data( _data.content); } } }) } if(progress_number==20){ this.isStop = true; let login_call_back = ()=>{ http.post(config.api_url.login,formData,(err,data)=>{ if(!err){ let _data = JSON.parse(data); // console.log("config.api_url.login",data) if(_data.code==config.MSG_CODE.SUCCESS){ gameManager.set_server_user_data(_data.content) this.isStop = false; } return } }) } let formData = null; let user_id =gameManager.getUserId(); if(sys.platform==sys.Platform.BYTEDANCE_MINI_GAME){ if(user_id==""||user_id==null||user_id==undefined){ console.log("本地没有数据") tt.login({ force: true, success(res) { let code = res.code; let anonymousCode = res.anonymousCode; console.log(`login 调用成功${res.code} ${res.anonymousCode}`); // console.log("code==",code); // console.log("anonymousCode==",anonymousCode); http.post(config.api_url.get_open_id,{"code":code,"anonymous_code":anonymousCode},(err,data)=>{ if(!err){ let _data = JSON.parse(data); if(_data.code==config.MSG_CODE.SUCCESS){ gameManager.setUserId( _data.content.openid) // StorageManager.instance.setUserId(_data.content.openid); formData = {"openid":gameManager.getUserId(),"avatarUrl": ""} login_call_back(); // console.log("_data.content.data.openid",_data.content.openid) } return } }) }, fail(res) { console.log(`login 调用失败`); }, }); }else{ console.log("本地有数据") formData = {"openid":gameManager.getUserId(),"avatarUrl": ""} login_call_back(); } }else{ formData = new FormData(); formData.append("openid", "123"); formData.append("avatarUrl", ""); login_call_back(); } } if(progress_number===30){ if(gameManager.userInfo.unlock_levels==""){ gameManager.init_unlock_levels(); this.isStop = true; let form_Data = null; if(sys.platform==sys.Platform.BYTEDANCE_MINI_GAME){ form_Data = {"coin": gameManager.userInfo.coin+"","unlock_levels": gameManager.get_unlock_levels()} }else{ form_Data = new FormData(); form_Data.append("coin", gameManager.userInfo.coin+""); form_Data.append("unlock_levels", gameManager.get_unlock_levels()); } http.post(config.api_url.sync_data,form_Data,(_err,c_data)=>{ console.log("c__data _err:",_err) if(!_err){ let c__data = JSON.parse(c_data); console.log("c__data",c__data) if(c__data.code==config.MSG_CODE.SUCCESS){ this.isStop = false; } } }) } } if(progress_number==40){ this.isStop = true; let all = 0; const element = gameManager.get_play_list_item_by_categoryid(config.PLAY_TYPE.MEI_NV_ZHAO_XI_JIE); let item = gameManager.get_cur_level_by_categoryid(element.id); let key = `${element.id}_${item.level}`; let str = StorageManager.instance.getGlobalData(key); if(str===""||str===undefined||str===null){ all++; gameManager.loadLevelImg(element.id,item.level,()=>{ this.isStop = false; }) } if(all===0){ this.isStop = false; } gameManager.loadLevelImg(element.id,item.level,()=>{ this.isStop = false; }) } if(progress_number==50){ this.isStop = true; let all = 0; const element = gameManager.get_play_list_item_by_categoryid(config.PLAY_TYPE.HAN_ZI_ZHAO_BU_TONG); let item = gameManager.get_cur_level_by_categoryid(element.id); // let key = `${element.id}_${item.level}`; // let str = StorageManager.instance.getGlobalData(key); // if(str===""||str===undefined||str===null){ // all++; // gameManager.loadLevelImg(element.id,item.level,()=>{ // this.isStop = false; // }) // } // if(all===0){ // this.isStop = false; // } gameManager.loadLevelImg(element.id,item.level,()=>{ this.isStop = false; }) } if(progress_number==60){ this.isStop = true; let all = 0; const element = gameManager.get_play_list_item_by_categoryid(config.PLAY_TYPE.YI_QI_ZHAO_CHA); let item = gameManager.get_cur_level_by_categoryid(element.id); // let key = `${element.id}_${item.level}`; // let str = StorageManager.instance.getGlobalData(key); // if(str===""||str===undefined||str===null){ // all++; // gameManager.loadLevelImg(element.id,item.level,()=>{ // this.isStop = false; // }) // } // if(all===0){ // this.isStop = false; // } gameManager.loadLevelImg(element.id,item.level,()=>{ this.isStop = false; }) } if(progress_number==70){ this.isStop = true; let call = ()=>{ this.isStop = false; } gameManager.loadSysMusic(call); } if(progress_number==75){ this.isStop = true; let call = ()=>{ this.isStop = false; } gameManager.loadPlayMusicByCategoryId(config.PLAY_TYPE.YI_QI_ZHAO_CHA,call); } if(progress_number==80){ self.isStop = true; http.get(config.static_url.user_test,(err,data)=>{ if(!err){ self.isStop = false; let _data = JSON.parse(data); if(_data.code==config.MSG_CODE.SUCCESS){ gameManager.init_test_user_list( _data.content); } } }) } if(progress_number==85){ this.isStop = true; let call = ()=>{ this.isStop = false; } gameManager.loadPlayMusicByCategoryId(config.PLAY_TYPE.MEI_NV_ZHAO_XI_JIE,call); } if(progress_number==85){ this.isStop = true; let call = ()=>{ this.isStop = false; } gameManager.loadPlayMusicByCategoryId(config.PLAY_TYPE.HAN_ZI_ZHAO_BU_TONG,call); } if(progress_number==90){ this.isStop = true; let call = ()=>{ this.isStop = false; } gameManager.loadPlayMusicByCategoryId(config.PLAY_TYPE.YI_QI_ZHAO_CHA,call); } if(progress_number>=100){ this.finishLoading(); this.unschedule(this.setupLoading) progress_number = 100; gameManager.isFinishLoad = true; } this.lab_progress.getComponent(Label).string = `加载中... ${progress_number} %`; this.progress.getComponent(ProgressBar).progress += 0.025; } finishLoading(){ console.log("finish"); ClientEvent.dispatchEvent(config.EVENT_MSG.ON_BACK_HOME_VIEW); ClientEvent.dispatchEvent(config.EVENT_MSG.ON_CHANGE_COIN_NUMBER); this.node.removeFromParent(); } }