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- import { _decorator, Component, Node, } from 'cc';
- import { gameManager } from './gameManager';
- const { ccclass, property } = _decorator;
- @ccclass('game')
- export class game extends Component {
- @property(Node) g_gameManager;
- @property(Node) uiLayer;
- @property(Node) topLayer;
- @property(Node) waitLayer;
- protected start(): void {
- gameManager.setUiLayer(this.uiLayer);
- gameManager.setTopLayer(this.topLayer);
- gameManager.setWaitLayer(this.waitLayer);
- this.schedule(()=>{
- if(gameManager.isFinishLoad){
- gameManager.PreloadingLevelImg(()=>{
- console.log("新关卡资源加载完成")
- })
- }
- },2);
- }
-
- }
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