homepage.ts 20 KB

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  1. import { _decorator, Component, Director, director, Enum, Game, game, instantiate, Label, log, Node, Prefab, resources, SpriteFrame, sys, tween, UITransform, Vec2, Vec3, Animation, PageView, Layout } from 'cc';
  2. import { config } from '../config';
  3. import { gameManager } from '../gameManager';
  4. import { server_play_list_data_item, statistics_collect_rewardVideo_data_item } from '../data/server_play_list_data';
  5. import { tools } from '../tools';
  6. import { ClientEvent } from '../framework/clientEvent';
  7. import { http } from '../http/http';
  8. import { view_game_play_shuang_tu_zhao_bu_tong } from '../play_list/zhaocha_up_down/view_game_play_shuang_tu_zhao_bu_tong';
  9. import { view_game_play_han_zi_zhao_bu_tong } from '../play_list/zhaocha_font/view_game_play_han_zi_zhao_bu_tong';
  10. import { view_game_play_mei_nv_zhao_xi_jie } from '../play_list/zhaocha_component/view_game_play_mei_nv_zhao_xi_jie';
  11. import { AudioManager } from '../framework/audioManager';
  12. import { SdkUtil } from '../framework/sdkUtil';
  13. import { win } from '../dialog/win';
  14. import { addCoinAni } from '../addCoinAni';
  15. import { Util } from '../framework/util';
  16. import { PoolManager } from '../framework/poolManager';
  17. import { game_play_dou_di_zhu } from '../play_list/ddz/game_play_dou_di_zhu';
  18. import { view_game_play_shuang_tu_zhao_xiang_tong } from '../play_list/zhaocha_xiang_tong/view_game_play_shuang_tu_zhao_xiang_tong';
  19. import { view_game_play_ji_yi_li } from '../play_list/ji_yi_li/view_game_play_ji_yi_li';
  20. import { view_game_play_zhao_bu_tong } from '../play_list/zhao_bu_tong/view_game_play_zhao_bu_tong';
  21. import { StatisticsManager } from '../framework/statisticsManager';
  22. import { reward_box_page } from './reward_box_page';
  23. import { play_page_list_item } from './play_page_list_item';
  24. const { ccclass, property } = _decorator;
  25. export enum ETest {
  26. None = 0,
  27. ONe = 1,
  28. Two = 2
  29. }
  30. @ccclass('homepage')
  31. export class homepage extends Component {
  32. @property(SpriteFrame) sf_list:SpriteFrame[]=[];
  33. @property(Node) btn_setting:Node = null;
  34. @property(Node) btn_coin:Node = null;
  35. @property(Node) btn_look_video:Node = null;
  36. @property(Node) lab_coin:Node;
  37. @property(Prefab) addCoinAni:Prefab = null;
  38. @property(Node) top_node:Node = null;
  39. @property(Node) action_node:Node = null;
  40. @property(Node) pageView:Node = null;
  41. @property(Node) pageView_content_page1:Node = null;
  42. @property(Node) pageView_content_page2:Node = null;
  43. @property(Node) lab_page_count:Node = null;
  44. @property(Prefab) item_prefab = null;
  45. @property(Node) reward_box:Node = null;
  46. protected coin_ani:Node;
  47. protected old_coin_number:number = 0;
  48. private sp_map:Map<number,SpriteFrame> = new Map();
  49. private playItemList:Node[]=[];
  50. protected onLoad(): void {
  51. SdkUtil.ttRegisterSidebar()
  52. }
  53. protected start(): void {
  54. this.sp_map.set(config.PLAY_TYPE.YI_QI_ZHAO_CHA,this.sf_list[0])
  55. this.sp_map.set(config.PLAY_TYPE.HAN_ZI_ZHAO_BU_TONG,this.sf_list[1])
  56. this.sp_map.set(config.PLAY_TYPE.MEI_NV_ZHAO_XI_JIE,this.sf_list[2])
  57. this.sp_map.set(config.PLAY_TYPE.ZHAO_XIANG_TONG,this.sf_list[3])
  58. this.sp_map.set(config.PLAY_TYPE.ZHAO_BU_TONG,this.sf_list[4])
  59. this.sp_map.set(config.PLAY_TYPE.DOU_DI_ZHU,this.sf_list[5])
  60. this.sp_map.set(config.PLAY_TYPE.JI_YI_LI,this.sf_list[6])
  61. this.btn_setting.on(Node.EventType.TOUCH_START,()=>{
  62. gameManager.playBtnSound()
  63. gameManager.addTopView(config.PREFAB_PATH.setting,()=>{});
  64. },this)
  65. this.btn_look_video.on(Node.EventType.TOUCH_START,()=>{
  66. SdkUtil.showVideoAd(config.rewardVideoAdUnitId.Earn_coins_AdUnitId,(res)=>{
  67. if(res.isEnded){
  68. this.showLookVideoReward();
  69. }
  70. // 统计-激励视频广告
  71. let collect_data = StatisticsManager.get_collect_data(0, 0, 0, res, config.STATISTICS_ACTION_TYPE.ZHUAN_JIN_BI)
  72. StatisticsManager.request_collect_rewardVideoData(collect_data)
  73. })
  74. })
  75. if(!PoolManager.instance.isHavePool(config.POOL_KEY)){
  76. PoolManager.instance.preloadPoolByName(config.POOL_KEY,11*15,this.item_prefab)
  77. }
  78. ClientEvent.on(config.EVENT_MSG.ON_CHANGE_COIN_NUMBER,this.onChangeCoinNumber.bind(this),this);
  79. ClientEvent.on(config.EVENT_MSG.ON_INIT_GAME_LIST,this.initPlayList.bind(this),this);
  80. ClientEvent.on(config.EVENT_MSG.ON_BACK_HOME_VIEW,this.onBackHomeView.bind(this),this);
  81. ClientEvent.on(config.EVENT_MSG.ON_UPDATE_HOME_VIEW,this.onUpdateHomeView.bind(this),this);
  82. ClientEvent.on(config.EVENT_MSG.ON_SHOW_REWARD_VIEW,this.onShowRewardView.bind(this),this);
  83. ClientEvent.on(config.EVENT_MSG.ON_USER_LOGIN_SUCCESS,this.onUserLoginSuccess.bind(this),this);
  84. }
  85. onUserLoginSuccess() {
  86. if(SdkUtil.ttCheckSceneShowRewards()&&gameManager.get_user_is_sign()==false) {
  87. this.reward_box.active = true
  88. this.reward_box.getComponent(Animation).play()
  89. let self = this
  90. this.reward_box.on(Node.EventType.TOUCH_END, ()=> {
  91. gameManager.addTopView(config.PREFAB_PATH.reward_box_page, (node:Node)=> {
  92. let coin_number = gameManager.get_sign_reward_number()
  93. let sign_status = gameManager.userSignStatus.status
  94. let is_toEnterFromSidebar = SdkUtil.ttCheckToEnterFromSidebar()
  95. node.getComponent(reward_box_page).showView(coin_number, sign_status, is_toEnterFromSidebar, (coin_number:number, reward_box_page:reward_box_page)=> {
  96. gameManager.add_coin(coin_number)
  97. setTimeout(()=>{
  98. ClientEvent.dispatchEvent(config.EVENT_MSG.ON_CHANGE_COIN_NUMBER)
  99. },500)
  100. self.showCoinAni()
  101. reward_box_page.close()
  102. this.reward_box.getComponent(Animation).stop()
  103. this.reward_box.active = false
  104. })
  105. })
  106. })
  107. }
  108. }
  109. onShowRewardView(){
  110. this.showLookVideoReward()
  111. }
  112. onUpdateHomeView(){
  113. this.playPageListItemUpdateView()
  114. this.old_coin_number = gameManager.get_user_coin();
  115. this.lab_coin.getComponent(Label).string = Util.coinNumberToK(this.old_coin_number);
  116. gameManager.playMainMusic(true);
  117. }
  118. onBackHomeView(){
  119. this.playPageListItemUpdateView()
  120. this.old_coin_number = gameManager.get_user_coin();
  121. this.lab_coin.getComponent(Label).string = Util.coinNumberToK(this.old_coin_number);
  122. gameManager.playMainMusic(true);
  123. }
  124. onChangeCoinNumber(){
  125. let self = this;
  126. let num:number = this.old_coin_number;
  127. let obj = new Component
  128. gameManager.instance.addCoinNumber( obj,gameManager.get_user_coin() - num ,self.lab_coin.getComponent(Label),num,()=>{
  129. this.old_coin_number = gameManager.get_user_coin();
  130. this.lab_coin.getComponent(Label).string = Util.coinNumberToK(this.old_coin_number);
  131. })
  132. this.playPageListItemUpdateView()
  133. }
  134. showCoinAni(){
  135. if( this.coin_ani!=null){
  136. this.coin_ani.removeFromParent()
  137. this.coin_ani = null;
  138. }
  139. if(this.addCoinAni!=null){
  140. this.coin_ani = instantiate(this.addCoinAni)
  141. this.coin_ani.parent = this.action_node;
  142. this.coin_ani.position = new Vec3(200,400,0)
  143. this.coin_ani.getComponent(addCoinAni).play(()=>{
  144. let end_pos = this.top_node.getComponent(UITransform).convertToWorldSpaceAR(this.btn_coin.position)
  145. tween(this.coin_ani).to(0.2, {position: end_pos}).hide().start()
  146. })
  147. }
  148. }
  149. showLookVideoReward(){
  150. let self = this;
  151. gameManager.addTopView(config.PREFAB_PATH.win,(node:Node)=>{
  152. let reward = gameManager.get_reward_number();
  153. node.getComponent(win).showVideoAddCoinView(reward,null,(win_view:win)=>{
  154. gameManager.add_coin(reward)
  155. setTimeout(()=>{
  156. ClientEvent.dispatchEvent(config.EVENT_MSG.ON_CHANGE_COIN_NUMBER)
  157. },500)
  158. self.showCoinAni()
  159. win_view.close()
  160. },(win_view:win)=>{
  161. SdkUtil.showVideoAd(config.rewardVideoAdUnitId.Earn_coins_AdUnitId,(res)=>{
  162. if(res.isEnded){
  163. reward = gameManager.get_deouble_reward_number();
  164. tween(self.btn_setting).delay(0.5).call(()=>{
  165. gameManager.add_coin(reward)
  166. win_view.showDoubleCoin(reward,()=>{
  167. self.showCoinAni()
  168. win_view.close()
  169. ClientEvent.dispatchEvent(config.EVENT_MSG.ON_CHANGE_COIN_NUMBER)
  170. })
  171. }).start()
  172. }
  173. // 统计-激励视频广告
  174. let collect_data = StatisticsManager.get_collect_data(0, 0, 0, res, config.STATISTICS_ACTION_TYPE.CHAO_JI_JIA_BEI)
  175. StatisticsManager.request_collect_rewardVideoData(collect_data)
  176. })
  177. });
  178. });
  179. }
  180. protected onDestroy(): void {
  181. ClientEvent.off(config.EVENT_MSG.ON_CHANGE_COIN_NUMBER,this.onChangeCoinNumber.bind(this),this);
  182. ClientEvent.off(config.EVENT_MSG.ON_INIT_GAME_LIST,this.initPlayList.bind(this),this);
  183. ClientEvent.off(config.EVENT_MSG.ON_BACK_HOME_VIEW,this.onBackHomeView.bind(this),this);
  184. }
  185. initPlayList(){
  186. this.pageView_content_page1.removeAllChildren()
  187. this.pageView_content_page2.removeAllChildren()
  188. let list = gameManager.g_server_play_list_data.list;
  189. let every_page_count: number = 6
  190. let pageView_total_page_count:number = Math.ceil(list.length / every_page_count)
  191. let number_string = '1' + ' / ' + pageView_total_page_count + ''
  192. this.lab_page_count.getComponent(Label).string = number_string
  193. let self = this;
  194. this.pageView.on('page-turning', (event: PageView) => {
  195. let currentPageIndex = event.getCurrentPageIndex()
  196. let number_string = currentPageIndex+1 + ' / ' + pageView_total_page_count + ''
  197. self.lab_page_count.getComponent(Label).string = number_string
  198. })
  199. let call_back = (prefab)=>{
  200. let prefabInstance = instantiate(prefab)
  201. // 设置横向(左、中、右)间隙
  202. let col_num = this.pageView_content_page1.getComponent(Layout).constraintNum
  203. let paddingTop = 40
  204. let spacingY = 30
  205. let padding_x = (this.pageView_content_page1.getComponent(UITransform).width - col_num * prefabInstance.getComponent(UITransform).width) / (col_num+1)
  206. // console.log(padding_x)
  207. let content_page1_layout = this.pageView_content_page1.getComponent(Layout)
  208. content_page1_layout.paddingLeft = padding_x
  209. content_page1_layout.spacingX = padding_x
  210. content_page1_layout.paddingTop = paddingTop
  211. content_page1_layout.spacingY = spacingY
  212. let content_page2_layout = this.pageView_content_page2.getComponent(Layout)
  213. content_page2_layout.paddingLeft = padding_x
  214. content_page2_layout.spacingX = padding_x
  215. content_page2_layout.paddingTop = paddingTop
  216. content_page2_layout.spacingY = spacingY
  217. for (var index = 0; index < list.length; index++) {
  218. let newNode: Node = instantiate(prefab)
  219. if (index < every_page_count) {
  220. newNode.parent = self.pageView_content_page1
  221. } else {
  222. newNode.parent = self.pageView_content_page2
  223. }
  224. self.playItemList.push(newNode)
  225. newNode.getComponent(play_page_list_item).initView(list[index],this.sp_map.get(list[index].id),this.onItemClick.bind(this));
  226. }
  227. }
  228. resources.load(config.PREFAB_PATH.play_page_list_item, Prefab, (err, prefab) => {
  229. if(err){
  230. console.log("err::",err);
  231. return;
  232. }
  233. call_back(prefab);
  234. });
  235. }
  236. playPageListItemUpdateView() {
  237. let self = this
  238. for (let index = 0; index < self.playItemList.length; index++) {
  239. let item = self.playItemList[index]
  240. item.getComponent(play_page_list_item).updateView()
  241. }
  242. }
  243. onItemClick(data:server_play_list_data_item){
  244. gameManager.playBtnSound()
  245. switch(data.id){
  246. case config.PLAY_TYPE.YI_QI_ZHAO_CHA:
  247. {
  248. let categoryid = config.PLAY_TYPE.YI_QI_ZHAO_CHA;
  249. let levels_item = gameManager.get_cur_level_by_categoryid(categoryid);
  250. // gameManager.showLoading();
  251. http.get(config.static_url.levels_info(categoryid,levels_item.level),(err,data)=>{
  252. if(!err){
  253. let _data = JSON.parse(data)
  254. if(_data.code===config.MSG_CODE.SUCCESS){
  255. gameManager.addUiView(config.PREFAB_PATH.game_play_shuang_tu_zhao_bu_tong,(node:Node)=>{
  256. node.getComponent(view_game_play_shuang_tu_zhao_bu_tong).initView(_data.content);
  257. })
  258. }
  259. }
  260. })
  261. break;
  262. }
  263. case config.PLAY_TYPE.HAN_ZI_ZHAO_BU_TONG:
  264. {
  265. let categoryid = config.PLAY_TYPE.HAN_ZI_ZHAO_BU_TONG;
  266. let levels_item = gameManager.get_cur_level_by_categoryid(categoryid);
  267. // gameManager.showLoading();
  268. http.get(config.static_url.levels_info(categoryid,levels_item.level),(err,data)=>{
  269. if(!err){
  270. let _data = JSON.parse(data)
  271. if(_data.code===config.MSG_CODE.SUCCESS){
  272. if(gameManager.uiViewList.get(config.PREFAB_PATH.game_play_han_zi_zhao_bu_tong)){
  273. gameManager.uiViewList.get(config.PREFAB_PATH.game_play_han_zi_zhao_bu_tong).getComponent(view_game_play_han_zi_zhao_bu_tong).initView(_data.content);
  274. }else{
  275. gameManager.addUiView(config.PREFAB_PATH.game_play_han_zi_zhao_bu_tong,(node)=>{
  276. node.getComponent(view_game_play_han_zi_zhao_bu_tong).initView(_data.content);
  277. })
  278. }
  279. }
  280. }
  281. })
  282. break;
  283. }
  284. case config.PLAY_TYPE.MEI_NV_ZHAO_XI_JIE:
  285. {
  286. let categoryid = config.PLAY_TYPE.MEI_NV_ZHAO_XI_JIE;
  287. let levels_item = gameManager.get_cur_level_by_categoryid(categoryid);
  288. // gameManager.showLoading();
  289. http.get(config.static_url.levels_info(categoryid,levels_item.level),(err,data)=>{
  290. if(!err){
  291. let _data = JSON.parse(data)
  292. if(_data.code===config.MSG_CODE.SUCCESS){
  293. gameManager.addUiView(config.PREFAB_PATH.game_play_mei_nv_zhao_xi_jie,(node)=>{
  294. node.getComponent(view_game_play_mei_nv_zhao_xi_jie).initView(_data.content);
  295. })
  296. }
  297. }
  298. })
  299. break;
  300. }
  301. case config.PLAY_TYPE.ZHAO_XIANG_TONG:
  302. {
  303. let categoryid = config.PLAY_TYPE.ZHAO_XIANG_TONG;
  304. let levels_item = gameManager.get_cur_level_by_categoryid(categoryid);
  305. // gameManager.showLoading();
  306. http.get(config.static_url.levels_info(categoryid,levels_item.level),(err,data)=>{
  307. if(!err){
  308. let _data = JSON.parse(data)
  309. if(_data.code===config.MSG_CODE.SUCCESS){
  310. gameManager.addUiView(config.PREFAB_PATH.game_play_shuang_tu_zhao_xiang_tong,(node:Node)=>{
  311. node.getComponent(view_game_play_shuang_tu_zhao_xiang_tong).initView(_data.content);
  312. })
  313. }
  314. }
  315. })
  316. break;
  317. }
  318. case config.PLAY_TYPE.ZHAO_BU_TONG:
  319. {
  320. let categoryid = config.PLAY_TYPE.ZHAO_BU_TONG;
  321. let levels_item = gameManager.get_cur_level_by_categoryid(categoryid);
  322. // gameManager.showLoading();
  323. http.get(config.static_url.levels_info(categoryid,levels_item.level),(err,data)=>{
  324. if(!err){
  325. let _data = JSON.parse(data)
  326. if(_data.code===config.MSG_CODE.SUCCESS){
  327. gameManager.addUiView(config.PREFAB_PATH.game_play_zhao_bu_tong,(node:Node)=>{
  328. node.getComponent(view_game_play_zhao_bu_tong).initView(_data.content);
  329. })
  330. }
  331. }
  332. })
  333. break;
  334. }
  335. case config.PLAY_TYPE.DOU_DI_ZHU:
  336. {
  337. let categoryid = config.PLAY_TYPE.DOU_DI_ZHU;
  338. let levels_item = gameManager.get_cur_level_by_categoryid(categoryid);
  339. // gameManager.showLoading();
  340. console.log("斗地主")
  341. http.get(config.static_url.levels_info(categoryid,levels_item.level),(err,data)=>{
  342. if(!err){
  343. let _data = JSON.parse(data)
  344. if(_data.code===config.MSG_CODE.SUCCESS){
  345. gameManager.addUiView(config.PREFAB_PATH.game_play_dou_di_zhu,(node:Node)=>{
  346. node.getComponent(game_play_dou_di_zhu).initView(_data.content);
  347. })
  348. }
  349. }
  350. })
  351. break;
  352. }
  353. case config.PLAY_TYPE.JI_YI_LI:
  354. {
  355. let categoryid = config.PLAY_TYPE.JI_YI_LI;
  356. let levels_item = gameManager.get_cur_level_by_categoryid(categoryid);
  357. const element = gameManager.get_play_list_item_by_categoryid(config.PLAY_TYPE.JI_YI_LI);
  358. if(element.barrier_number<levels_item.level){
  359. levels_item.level = 1;
  360. gameManager.set_unlock_levels_data(levels_item)
  361. gameManager.sync_data(()=>{},config.sync_data_type.LEVELS)
  362. }
  363. if(levels_item.level<=0){
  364. levels_item.level = 1;
  365. gameManager.set_unlock_levels_data(levels_item)
  366. }
  367. http.get(config.static_url.levels_info(categoryid,levels_item.level),(err,data)=>{
  368. if(!err){
  369. let _data = JSON.parse(data)
  370. if(_data.code===config.MSG_CODE.SUCCESS){
  371. gameManager.addUiView(config.PREFAB_PATH.game_play_ji_yi_li,(node:Node)=>{
  372. node.getComponent(view_game_play_ji_yi_li).initView(_data.content);
  373. })
  374. }
  375. }
  376. })
  377. break;
  378. }
  379. }
  380. }
  381. }